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dying to win

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  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited May 2014
    Back on topic, I had a match recently where a guy told me over voice chat "I ain't doing ****" because I had no kills. Meanwhile my whole team spent the entire game at home point and I did my best to backcap, and got no kills because it was always 2-3vme at their home point.

    Nothing worse than being the only one giving your team a chance to win and then have someone curse at you for it.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • fgreyspearfgreyspear Member, Neverwinter Beta Users Posts: 472 Bounty Hunter
    edited May 2014
    This is so true. I won a 4 vs 5 match with a 110% mount because of this. We had 980 they had 993 every node contested except their base which was in their control by the time I got their it was 999. Everyone of their members got to the node and my team took the others. It was 1 vs 5 and I contested it long enough for our team to win the game by 1 point. 4vs5PVP_zpsbe7006cf.png
    The 110% mounts are a blessing as well as a curse. I just had this today. In a team with HRs, TRs, CWs and one GF did the GF just ride from 1 to 3 and back to 1, constantly capping. He somehow believed all the ranged classes should fight on the 2 and tank all the damage. He actually rode through 2 a couple of times while we were fighting and dying on it. Did not seem to bother him that we were losing either. He just went back and forth between 1 and 3.
    Stay frosty.
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited May 2014
    This is so true. I won a 4 vs 5 match with a 110% mount because of this. We had 980 they had 993 every node contested except their base which was in their control by the time I got their it was 999. Everyone of their members got to the node and my team took the others. It was 1 vs 5 and I contested it long enough for our team to win the game by 1 point. 4vs5PVP_zpsbe7006cf.png

    Moments like that make the frustration sometimes, worth it.
    PanzerJäger HR Hybrid
    Jugger Conq GF
    ....
  • pherrowpherrow Member, NW M9 Playtest Posts: 421 Arc User
    edited May 2014
    Back on topic, I had a match recently where a guy told me over voice chat "I ain't doing ****" because I had no kills. Meanwhile my whole team spent the entire game at home point and I did my best to backcap, and got no kills because it was always 2-3vme at their home point.

    Nothing worse than being the only one giving your team a chance to win and then have someone curse at you for it.

    Common occurrence and a very frustrating one at that.
  • pherrowpherrow Member, NW M9 Playtest Posts: 421 Arc User
    edited May 2014
    fgreyspear wrote: »
    The 110% mounts are a blessing as well as a curse. I just had this today. In a team with HRs, TRs, CWs and one GF did the GF just ride from 1 to 3 and back to 1, constantly capping. He somehow believed all the ranged classes should fight on the 2 and tank all the damage. He actually rode through 2 a couple of times while we were fighting and dying on it. Did not seem to bother him that we were losing either. He just went back and forth between 1 and 3.

    I don't know the whole story of your match but I commonly do what you describe your GF doing but in an effort to win. If I'm tanking on 2 and we are killing peeps yet the end caps are red with no one traveling to them (or being contested)...I'm going. The contesters in my party have had their chance, if it's not happening fast enough, I'm in route. Sometimes I don't want to fight the opposing team over and over again because they have no reason to go elsewhere. If any of the others don't like it, they are free to take my spot at one of the end caps.

    Not saying this is the case with your match but just an example of why it might happen.
  • fgreyspearfgreyspear Member, Neverwinter Beta Users Posts: 472 Bounty Hunter
    edited May 2014
    pherrow wrote: »
    I don't know the whole story of your match but I commonly do what you describe your GF doing but in an effort to win. If I'm tanking on 2 and we are killing peeps yet the end caps are red with no one traveling to them (or being contested)...I'm going. The contesters in my party have had their chance, if it's not happening fast enough, I'm in route. Sometimes I don't want to fight the opposing team over and over again because they have no reason to go elsewhere. If any of the others don't like it, they are free to take my spot at one of the end caps.

    Not saying this is the case with your match but just an example of why it might happen.
    Some players apparently see Domination PvP as another version of the PvE Contests, like slaying Quicklings in Sharandar. They simply run from A to B to C in order to gather as many points possible and hope to get to the top of the list.

    The GF in my example did just that. While we were fighting on node 2 on the Hotenow map against GWFs did he only run back and forth between 1 and 3. He ran past us, past the GWFs, only to cap another tower. I never saw him taking any damage. The enemy team simply retook the towers as soon as he went off them. We never had the towers for long, only our GF kept collecting points and in the end did the enemy team hold the towers for a lot longer. In the end was the GF at the top of the score list, got his blue item likely, but we all lost.

    It is not entirely wrong to do what he did, but you then have to defend a tower and not allow towers to be retaken the second you have captured them. Otherwise does it turn into a PvE contest of swapping towers.

    The fact that a few blue items out of PvP are worth a lot of AD to some might be another reason why some do not care for a win, but only for the top spot on the score board.
    Stay frosty.
  • guille23mxguille23mx Member, NW M9 Playtest Posts: 340 Arc User
    edited May 2014
    mehpvpmeh wrote: »
    HAHAHAHAHAHAHA!

    This guy! I like him!

    Lolz!!!!! Yeah!!!!
  • segnbora33segnbora33 Member Posts: 7 Arc User
    edited May 2014
    I think the word that should be used in describing those who don't know the way pvp gameplay works is "ignorance". Ignorance is not a derogatory word. It simply means the folks lack knowledge of game mechanics.
    Maybe we should start a new thread to begin a pvp education campaign. What would be most effective in spreading this knowledge? I know this may seem impossible, but it could help some willing to learn. This is just my crazy dream because you know "ignorance is bliss".


    I for one would really like to see a pvp education campaign. Aside from general rules of play, there is an etiquette and an understanding among long-time players that has a steep learning curve.

    Going back to the OP, occasionally I'll join someone who is about to cap, not for the 300, but because it makes the cap faster and then we can both head out to do something else, or defend, or whatever is called for. I don't see why that's not just as useful a strategy - it's not always about greed.
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited May 2014
    segnbora33 wrote: »
    I for one would really like to see a pvp education campaign. Aside from general rules of play, there is an etiquette and an understanding among long-time players that has a steep learning curve.

    Going back to the OP, occasionally I'll join someone who is about to cap, not for the 300, but because it makes the cap faster and then we can both head out to do something else, or defend, or whatever is called for. I don't see why that's not just as useful a strategy - it's not always about greed.

    I think it is totally situational. Sometimes you really need a few players on the node that is filling blue because here comes a few players from the other team. I'm not talking about that. I am talking about a pattern of behavior that consistently results in the poorest performaing players in a match having the highest scores, and losing.
    PanzerJäger HR Hybrid
    Jugger Conq GF
    ....
  • segnbora33segnbora33 Member Posts: 7 Arc User
    edited May 2014
    Yeah, I hear that. But it's a tough call...I mean don't you always have to assume that players from the other team will be coming? Faster capping seems always efficient.

    But yeah, this thing about everyone going to cap the home and leaving you at 2, not cool. The only way I learned the unofficial basic 'rules' were from reading the message boards, actually. I searched all over online looking for some guidelines and couldn't find a thing.
  • mehpvpmehmehpvpmeh Member Posts: 178 Bounty Hunter
    edited May 2014
    It's over, with the addition of the leader boards what everyone said would happen is happening.

    Kill stealing was bad before, but now people are actually speccing their toons specifically for this purpose.

    Nodes mean nothing, if one is turning from red to blue everyone drops what they are doing, and heads over to get the points. Point holders are chasing down kills even worse than before, it's death match now.

    Also with the change to mounts (which I actually like for high end PvP) I can't even carry the team anymore because I cannot get to the points fast enough.

    So I just run around trying to finish my own kills before some TR or CW comes through, watches the fight from mount, then jumps in when they are at %3 with a daily or w/e.

    There is no point anymore, there BARELY was before mod 3, now it is completely dead.

    Oh well.
  • mehpvpmehmehpvpmeh Member Posts: 178 Bounty Hunter
    edited May 2014
    A friend of mine and I were going to make some videos of us pugging with commentary that pointed out what the pugs were doing wrong both on our team and the enemy team, and then advice and demonstration of how to actually win.

    Then we discussed it more and realized that this could not be done effectively without indirectly or directly criticizing the other players. We quickly realized that moderation would never approve the videos and our efforts would be for nothing.

    With Mod 3 videos would be even less productive because we can no longer justify playing smart. Playing smart is now what used to be considered playing terribly. There is virtually no benefit to standing on a point or doing anything that would promote winning.

    Wait for it.....

    TOLD YA SO.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited May 2014
    No offense, but pug PVP officially died a few month ago. I get your point with leaderboards and the PVP campaign, but challenging and competitive games within a pug were a pipe dream even before.

    To worsen the case, leaving now counts as a loss towards matchmaking. What do you think will PVE glory grinders start to do every 30 minutes? Exactly.
  • mehpvpmehmehpvpmeh Member Posts: 178 Bounty Hunter
    edited May 2014
    loboguild wrote: »
    No offense, but pug PVP officially died a few month ago. I get your point with leaderboards and the PVP campaign, but challenging and competitive games within a pug were a pipe dream even before.

    To worsen the case, leaving now counts as a loss towards matchmaking. What do you think will PVE glory grinders start to do every 30 minutes? Exactly.

    I completely agree with everything you said.

    However pre mod3 it was still beneficial for a team to play properly and try to win. So now for the few who actually did try and win, there is literally no point. Before it was simply not worth it to try if you were stuck with completely incompetent players.

    I'm just complaining here, I don't know what they can actually do to fix this, it's a pretty big problem though.
  • proneificationproneification Member, Neverwinter Beta Users Posts: 494 Bounty Hunter
    edited May 2014
    The PvP campaign is rotten. As other said before me, it encourages stupid gameplay.

    Please reward people for playing properly, not for KSing and overall messing around.

    A few suggestions on what should be rewarded:

    - backcapping
    - fighting in inferior numbers and surviving for long periods
    - amount of healing done and damage reduction for DCs
    - assisting teammates with low HP and saving them
    - preventing enemies from reaching your captured nodes by CC/killing
    - focusing high priority targets such as CWs instead of GWFs
  • oicidrazoicidraz Member Posts: 627 Arc User
    edited May 2014
    Back on topic, I had a match recently where a guy told me over voice chat "I ain't doing ****" because I had no kills. Meanwhile my whole team spent the entire game at home point and I did my best to backcap, and got no kills because it was always 2-3vme at their home point.

    Nothing worse than being the only one giving your team a chance to win and then have someone curse at you for it.

    Lol, yeah, I hate when some1 that doesn't know how to win a pvp DOMINATION complain about you...

    Idk what's happening with PvP in these last 2 days, the other time I saw 4 ppl of my team trying to get kills when the 3 nodes where cap by the enemy, they didn't even try to cap, they were just fighting ppl 10 meters away from node 2... and it was like that for a lot of time...
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