test content
What is the Arc Client?
Install Arc

dying to win

2

Comments

  • velynnavelynna Member Posts: 336 Arc User
    edited May 2014
    mehpvpmeh wrote: »
    Thing about stereotypes... They are stereotypes for a reason, they are almost always true :)

    That's one thing you can count on. Other things?

    1). Pugs will always stack on their home cap if it's contested.

    There is nothing that pains me more than seeing 4 of my teammates try (and fail) to kill a perma-stealth TR on home while I'm 1v4 on the backcap.
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited May 2014
    maroon89 wrote: »
    As a GF the only time I cap home is if I just died and my teammates hold mid or are stalemated there. But yeah, I'll spend my AD on my gear WAY before I drop 650k AD on a 110 mount.

    GF has less of a reason to get a 110 mount. Almost always the best place for a GF to be is midpoint, and that's easily accessible.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • rittzbitzrittzbitz Member Posts: 116 Bounty Hunter
    edited May 2014
    magenubbie wrote: »
    No it does not. If I meet you in a match on my Jelly cube you have no idea what I'm capable of. And this attitude has made quite a few people regret facing my WK rogue and my mage who both run full profound gear.
    I don't think I've ever lol'd so hard.

    I'll tell you what you're not capable of, ITC.
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited May 2014
    fgreyspear wrote: »
    5 electricians are standing in a dark room with a broken light. One of them is an idiot:

    One says, "I have got a spare light bulb."
    The next says, "I have found the fuse box and have taken out the fuse."
    The third says, "I have found the light switch."
    The forth says, "I have a ladder, but I need someone to hold it so I can climb up to the broken light."
    The fifth says, "Why is not anybody doing anything? You are supposed to be electricians! Should you not have fixed the light by now? You are all idiots!!!"

    Can you spot the idiot?

    /thread

    Some players just fail so very hard at teamwork ...

    Unfortunately its four guys who show up as electricians but have janitor tools and who refuse to leave the truck at all and they cry and moan about how unfair the job is while one guy actually has the right tools and is doing the job of 5.
    PanzerJäger HR Hybrid
    Jugger Conq GF
    ....
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited May 2014
    maroon89 wrote: »
    As a GF the only time I cap home is if I just died and my teammates hold mid or are stalemated there. But yeah, I'll spend my AD on my gear WAY before I drop 650k AD on a 110 mount.

    For someone that understands pvp domination, I think a 110% mount is almost as important as any gear. Ive seen under geared players way surpass anyones expectations but they still cant reach a node when they really need to. Close matches that is everything. 990 to 990 and you want the 110% mount to get to the enemy node when it it is the only uncontested node. I have even seen and won matches like that at literally 999 enemy 999 us.

    Plus it is only really like $6.50 or less. You figure that out, it is easy. The game is a hobby that has free admittance but it costs money or time to upgrade your collection. And if your making what any working person should make an hour, it is far more cost efficient to just buy this stuff then to spend x amount of hours grinding out the ad. Time is money, nothing is "free to play". Ever. Unless you consider work play and that isnt a bad idea. The time a person spends playing a game they could be working, and assuming $20. an hour minimum, 3 hours a night even becomes pretty **** expensive after awhile. Sixty bucks a session. A $6.50 mount seems like nothing in comparison.
    PanzerJäger HR Hybrid
    Jugger Conq GF
    ....
  • pherrowpherrow Member, NW M9 Playtest Posts: 421 Arc User
    edited May 2014
    Since mounts are discussed so heavily here, I'm gonna add a little bit about that as well.

    This game IS free to play and I am an advocate of supporting the game with a bit of money since they are nice enough not to charge me monthly. If there is one thing in this game I would spend money on if I could only pick one is an account bound mount. There is no question that the thing I am looking forward to the most when leveling a new toon is the level that let's me hop the heck on my 110% mount. Just sayin'
  • fgreyspearfgreyspear Member, Neverwinter Beta Users Posts: 472 Bounty Hunter
    edited May 2014
    overddrive wrote: »
    Unfortunately its four guys who show up as electricians but have janitor tools and who refuse to leave the truck at all and they cry and moan about how unfair the job is while one guy actually has the right tools and is doing the job of 5.
    You cannot fix other people. You can only fix yourself. The sooner you learn this and understand what it means, the sooner you will find yourself on the winning side. The key is not to delegate or to dictate team play, but to cooperate, to fill in and to help out where it is needed. You spot an opportunity your team has failed to see and seize it. You do not complain to your team for failing to see it. They will see your mistakes and will be helping you, too, only you do not see it, because nobody can see everything.

    It is always easier to see the mistakes of others when one can view them from a distance. It is much harder to see one's own mistakes. This is why one helps out in team work and why one does not complain to one another.
    Stay frosty.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited May 2014
    pherrow wrote: »
    Since mounts are discussed so heavily here, I'm gonna add a little bit about that as well.

    This game IS free to play and I am an advocate of supporting the game with a bit of money since they are nice enough not to charge me monthly. If there is one thing in this game I would spend money on if I could only pick one is an account bound mount. There is no question that the thing I am looking forward to the most when leveling a new toon is the level that let's me hop the heck on my 110% mount. Just sayin'

    Agreed. An account-wide purple mount is a really good purchase.
  • proneificationproneification Member, Neverwinter Beta Users Posts: 494 Bounty Hunter
    edited May 2014
    rittzbitz wrote: »
    I don't think I've ever lol'd so hard.

    I'll tell you what you're not capable of, ITC.

    +100. Nice job. WK? Right on. Enjoy the CC!
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited May 2014
    fgreyspear wrote: »
    You cannot fix other people. You can only fix yourself. The sooner you learn this and understand what it means, the sooner you will find yourself on the winning side. The key is not to delegate or to dictate team play, but to cooperate, to fill in and to help out where it is needed. You spot an opportunity your team has failed to see and seize it. You do not complain to your team for failing to see it. They will see your mistakes and will be helping you, too, only you do not see it, because nobody can see everything.

    It is always easier to see the mistakes of others when one can view them from a distance. It is much harder to see one's own mistakes. This is why one helps out in team work and why one does not complain to one another.
    overddrive wrote: »
    Unfortunately its four guys who show up as electricians but have janitor tools and who refuse to leave the truck at all and they cry and moan about how unfair the job is while one guy actually has the right tools and is doing the job of 5.

    you guys both have good points. you are responsible for your 1/5th of team work but if you're not contributing to the overall success of the team, then you're contributing to its failure. whether some players on your team aren't as experienced as you are or if you're the weak link, if you do not work together, you will all fail. and sometimes even working together is just not enough.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited May 2014
    overddrive wrote: »
    Can't help but to be competitive. I will never participate in a group effort only to sit back and watch. I just think that isnt right.

    I admire such principles, I really do.

    But after three matches with a crappy matchup within the event hour where you, because you played team ball, had trouble getting your 400 points, I give in. PUG PVP is seriously broken to a point where I think it's unplayable from a competitive standpoint. So I'm aiming for 4+ easy wins per event hour instead, because I want to make the most out of my time.

    One decent match out of five simply isn't going to cut it and that's already a very generous assumption based on what I experience on the field. Others adopted as well and you're already seeing more and more camping / disconnecting, making life even harder for someone interested in legit PVP. And I fully expect this to get worse over time.
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited May 2014
    fgreyspear wrote: »
    You cannot fix other people. You can only fix yourself. The sooner you learn this and understand what it means, the sooner you will find yourself on the winning side. The key is not to delegate or to dictate team play, but to cooperate, to fill in and to help out where it is needed. You spot an opportunity your team has failed to see and seize it. You do not complain to your team for failing to see it. They will see your mistakes and will be helping you, too, only you do not see it, because nobody can see everything.

    It is always easier to see the mistakes of others when one can view them from a distance. It is much harder to see one's own mistakes. This is why one helps out in team work and why one does not complain to one another.

    You dont get it. The key problem is the lack of a desire to win. It is not about picking apart other people, because I am not above anyone and have a lot to learn myself. It is about having people on your team who have no desire to win. That is inexcusable and yes I will call that attitude out everytime I see it.
    PanzerJäger HR Hybrid
    Jugger Conq GF
    ....
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited May 2014
    melodywhr wrote: »
    you guys both have good points. you are responsible for your 1/5th of team work but if you're not contributing to the overall success of the team, then you're contributing to its failure. whether some players on your team aren't as experienced as you are or if you're the weak link, if you do not work together, you will all fail. and sometimes even working together is just not enough.

    I totally agree with this. Whether it is work or play or anything, ANYTHING, if someone has a desire to be better it doesnt matter to me how hard they fail, they get my respect.
    PanzerJäger HR Hybrid
    Jugger Conq GF
    ....
  • fgreyspearfgreyspear Member, Neverwinter Beta Users Posts: 472 Bounty Hunter
    edited May 2014
    melodywhr wrote: »
    you guys both have good points. you are responsible for your 1/5th of team work but if you're not contributing to the overall success of the team, then you're contributing to its failure. whether some players on your team aren't as experienced as you are or if you're the weak link, if you do not work together, you will all fail. and sometimes even working together is just not enough.
    It is not only that. Someone who complains a lot has got a low moral. Nobody fights well when their moral is low. If the complaints lead to arguments and drama will an entire team's moral drop. This is why it is important not to complain, but to accept situations as they are, not to wish for them do be different or to complain about them, and to make the best of out of them. For some people is this easy to do, for others is it hard, but it can be learned.

    Especially when players had a loosing streak are they more likely to complain. Some enter a match with such a low moral that they are complaining all while their team is winning. I even have seen cases in PvP Domination where such players quit a winning match ...

    It is important to understand the meaning of moral and to keep it up or at least to keep it hidden. Once a match starts and there is a complainer on one's team is it impossible to fix moral. If then there is another player with a low moral will these two team up, go afk at the fire place and force their entire team to give up. One can see this happening quite often. This is why it is better to stfu than to cry on the chat no matter what.
    Stay frosty.
  • mehpvpmehmehpvpmeh Member Posts: 178 Bounty Hunter
    edited May 2014
    rittzbitz wrote: »
    I don't think I've ever lol'd so hard.

    I'll tell you what you're not capable of, ITC.

    HAHAHAHAHAHAHA!

    This guy! I like him!
  • pherrowpherrow Member, NW M9 Playtest Posts: 421 Arc User
    edited May 2014
    fgreyspear wrote: »
    Once a match starts and there is a complainer on one's team is it impossible to fix moral.

    That is not even remotely true. Since you are bringing this lesson to the table you should know this. 'Nuff said, really.
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited May 2014
    loboguild wrote: »
    I admire such principles, I really do.

    But after three matches with a crappy matchup within the event hour where you, because you played team ball, had trouble getting your 400 points, I give in. PUG PVP is seriously broken to a point where I think it's unplayable from a competitive standpoint. So I'm aiming for 4+ easy wins per event hour instead, because I want to make the most out of my time.

    One decent match out of five simply isn't going to cut it and that's already a very generous assumption based on what I experience on the field. Others adopted as well and you're already seeing more and more camping / disconnecting, making life even harder for someone interested in legit PVP. And I fully expect this to get worse over time.

    I can comprehend mentally the attitude of just getting ones ad and getting out, like I can understand the attitude of grinding, glitching, and spending ones time trying to max in game profits. But emotionally I can't empathize at all with that. I play to have fun, period. Yes for me part of having fun is making ad through the ah or doing dailies and stuff. But if I am not enjoying those activities I wont do them because...its just not fun.

    I hate grinding boons. I despise that. But grinding boons is the only way to get boons. The level 60 pve content I find stale and mediocre at best, pastiche and numbingly brain dead at worst. So I pvp. I dont expect pugs to ever be a source of great fulfillment, but they can at least be fun. Even in losing games, when everyone is out there fighting and trying to the very last second, it is fun. Getting roflstomped with 6 points the entire match...I can understand emotionally then why people just afk/give up when the enemy is at 890 points.

    The part the players can really play in this is the losers can just keep fighting and the winners can allow the 1v1s to develop. When I am on the team that is roflstomping I refuse to cap enemy node and wont fight at all unless attacked or its 1v1. Im not trying to break anyones spirit or foster an f it attitude in others.
    PanzerJäger HR Hybrid
    Jugger Conq GF
    ....
  • fgreyspearfgreyspear Member, Neverwinter Beta Users Posts: 472 Bounty Hunter
    edited May 2014
    pherrow wrote: »
    That is not even remotely true. Since you are bringing this lesson to the table you should know this. 'Nuff said, really.
    I have no idea why you say this. I certainly do not have time to mentally couch team mates and fight a match at the same time. I have tried, of course, but it is like fighting two matches in one: one against the enemy and one against the enemy within your team. I neither have the energy nor the interest in fighting my own team.
    Stay frosty.
  • pherrowpherrow Member, NW M9 Playtest Posts: 421 Arc User
    edited May 2014
    fgreyspear wrote: »
    I have no idea why you say this. I certainly do not have time to mentally couch team mates and fight a match at the same time. I have tried, of course, but it is like fighting two matches in one: one against the enemy and one against the enemy within your team. I neither have the energy nor the interest in fighting my own team.

    I understand your point now. As I understood it before, it seemed you were saying that no one else could be swayed positively. It is a bit of work and sacrifice but you can coach a team for the better...but it does usually end in wasted effort.
  • fgreyspearfgreyspear Member, Neverwinter Beta Users Posts: 472 Bounty Hunter
    edited May 2014
    pherrow wrote: »
    I understand your point now. As I understood it before, it seemed you were saying that no one else could be swayed positively. It is a bit of work and sacrifice but you can coach a team for the better...but it does usually end in wasted effort.

    Of course, it can be done, which is why I am posting here on the forum. When a match has started is it too late. I want people to understand it before they go into the matches.
    Stay frosty.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited May 2014
    overddrive wrote: »
    The part the players can really play in this is the losers can just keep fighting and the winners can allow the 1v1s to develop. When I am on the team that is roflstomping I refuse to cap enemy node and wont fight at all unless attacked or its 1v1. Im not trying to break anyones spirit or foster an f it attitude in others.

    I agree wholeheartedly, but that's merely a desperate wish because we're already heading in the opposite direction and in my eyes it's not easy to break this downward spiral now.

    It would be ideal if the community consisted of only classy players, but also the system has to contribute to such a development and add incentives to behave in a desired way. Of course you can just hold players to high morale standards and say whenever someone queues for PVP the player has to be committed no matter what. But it's not working like that and in my eyes people that think this way are being romantic at best. Maybe it's a different story for other games for whatever reasons, but who cares. It's also not a new trend, it's an ongoing issue for month and the PVP patch has done nothing to fix the issues.

    I mean, the facts look bleak. You have a matchmaking that produces way more lopsided than competitive matches, losing is more unrewarding than ever and the scoring system is completely inadequate. As long as these major flaws reside, it's hard to criticize players for waving the white flag.
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited May 2014
    quite frankly, i already mentally wave a white flag as soon as i check team compositions and notice no gwf/guardians on my team but 2-3 on the enemy team. i may still get decent kills on my rogue and my team may not get completely stomped, but those fights are impossible to win unless the gwf's r so undergeared that it doesn't matter.

    i actually think it's funny when someone gets upset at me when i likely have more kills. i at least waited until the enemy team reached 700+ and has a 300 point gap.
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited May 2014
    loboguild wrote: »
    I agree wholeheartedly, but that's merely a desperate wish because we're already heading in the opposite direction and in my eyes it's not easy to break this downward spiral now.

    It would be ideal if the community consisted of only classy players, but also the system has to contribute to such a development and add incentives to behave in a desired way. Of course you can just hold players to high morale standards and say whenever someone queues for PVP the player has to be committed no matter what. But it's not working like that and in my eyes people that think this way are being romantic at best. Maybe it's a different story for other games for whatever reasons, but who cares. It's also not a new trend, it's an ongoing issue for month and the PVP patch has done nothing to fix the issues.

    I mean, the facts look bleak. You have a matchmaking that produces way more lopsided than competitive matches, losing is more unrewarding than ever and the scoring system is completely inadequate. As long as these major flaws reside, it's hard to criticize players for waving the white flag.

    Its fine to concede after really trying. But not before one even enters the arena. I totally agree that there should be an incentive for trying. Losing when your score is 900 and above and getting almost nothing is really demoralizing. The amount of glory you get for the win, and the amount of ad you get for the daily and neverembers "daily" should be tied directly to how close the score was in your match, if you lose. This should be the case at least for level 60 pvp. Before that, I can see the sense behind throwing people a carrot for even trying pvp. But by 60 you've had plenty of time to decide whether or not it is for you.
    PanzerJäger HR Hybrid
    Jugger Conq GF
    ....
  • reemusbodeemusreemusbodeemus Member Posts: 81 Arc User
    edited May 2014
    I think the word that should be used in describing those who don't know the way pvp gameplay works is "ignorance". Ignorance is not a derogatory word. It simply means the folks lack knowledge of game mechanics.

    I try my best to educate folks I run with in pugs in the most humble way I can. Sometimes this works sometimes not. I don't really expect it to make a difference, but I hope it does. I realize this game is "international" and my team members may not understand english and others are 100% tunnel vision and never read party chat.

    Maybe we should start a new thread to begin a pvp education campaign. What would be most effective in spreading this knowledge? I know this may seem impossible, but it could help some willing to learn. This is just my crazy dream because you know "ignorance is bliss".
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited May 2014
    A threat did the job for me. I did some PUG runs with my 15,6k GS GWF My teammates had a 10kish GS, the enemy team obviously too. We had 2 DCs on our team and we crushed them, due to the teamwork of our DCs keeping the dds alive and us dealing dmg.

    Due to the huge GS gap my mates got greedy, DCs using their divine power to leech kills, stopped healing and all rushed after enemy players instead of caping. After 2 or 3 deaths on the enemy node fighting 3 or 4v1 I told them to stop trolling or I will stay in base and they can see, if they can win on their own. Suddenly things went back to normal.

    PvP depends on teamplay, I play to win, so I am a teamplayer, but I want to have fun and I dont play so my mates can get as much points as possible with the least amount of work. You do the work, they get the glory and at the end of the match you are angry and they are proud of 'their great job'. If you tell them whats wrong and you show them, either by adopting their tactics or by stopping to do the heavy lifting, there should be a learning curve.
    Chars: CW, DC, GF, GWF, HR and TR.
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited May 2014
    I think the word that should be used in describing those who don't know the way pvp gameplay works is "ignorance". Ignorance is not a derogatory word. It simply means the folks lack knowledge of game mechanics.

    I try my best to educate folks I run with in pugs in the most humble way I can. Sometimes this works sometimes not. I don't really expect it to make a difference, but I hope it does. I realize this game is "international" and my team members may not understand english and others are 100% tunnel vision and never read party chat.

    Maybe we should start a new thread to begin a pvp education campaign. What would be most effective in spreading this knowledge? I know this may seem impossible, but it could help some willing to learn. This is just my crazy dream because you know "ignorance is bliss".

    There is another thread in which the op says while domination is loading tips scroll across the screen the same way they do when a pve map is loading. I think we need a lot of things like that. I would even like to see a pvp tutorial that is on the same pvp maps but the enemy team are all pve. Someone should have to achieve a certain score on that tutorial before being allowed into to regular domination.
    PanzerJäger HR Hybrid
    Jugger Conq GF
    ....
  • overddriveoverddrive Member Posts: 722 Bounty Hunter
    edited May 2014
    asterotg wrote: »
    A threat did the job for me. I did some PUG runs with my 15,6k GS GWF My teammates had a 10kish GS, the enemy team obviously too. We had 2 DCs on our team and we crushed them, due to the teamwork of our DCs keeping the dds alive and us dealing dmg.

    Due to the huge GS gap my mates got greedy, DCs using their divine power to leech kills, stopped healing and all rushed after enemy players instead of caping. After 2 or 3 deaths on the enemy node fighting 3 or 4v1 I told them to stop trolling or I will stay in base and they can see, if they can win on their own. Suddenly things went back to normal.

    PvP depends on teamplay, I play to win, so I am a teamplayer, but I want to have fun and I dont play so my mates can get as much points as possible with the least amount of work. You do the work, they get the glory and at the end of the match you are angry and they are proud of 'their great job'. If you tell them whats wrong and you show them, either by adopting their tactics or by stopping to do the heavy lifting, there should be a learning curve.

    What kills me though is that the same people who play to increase their own scores and not for the win, are the ones who will end up being matched against more difficult players and will cry about how unfair pvp is. The system expects people to play to win. If people do not play to win and yet get a lot of personal points, it messes up the matchmaking system.
    PanzerJäger HR Hybrid
    Jugger Conq GF
    ....
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited May 2014
    overddrive wrote: »
    There is another thread in which the op says while domination is loading tips scroll across the screen the same way they do when a pve map is loading. I think we need a lot of things like that. I would even like to see a pvp tutorial that is on the same pvp maps but the enemy team are all pve. Someone should have to achieve a certain score on that tutorial before being allowed into to regular domination.

    Yes, loading tips would be nice, like:

    "If your entire team rides to home point, soon the entire enemy team will be there and they will have already capped two points. Also, when you backtrack to fight them on your node, you will not get any points while it is contested, while the enemy will be getting a steady steam of points. Everyone riding to home point to start is a guaranteed way to start off the fight behind, and is usually an insurmountable disadvantage."

    Maybe too verbose but that would be really nice.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited May 2014
    mod note: let's remember to please stay on topic. also some topics are not fit for discussion on the neverwinter forums simply due to their flammable nature. and let's also respect each other and each others opinions.

    thanks!

    [do not reply to this mod note. instead, sent me a PM if you'd like to discuss it.]
  • cryptfoundationcryptfoundation Member Posts: 342 Arc User
    edited May 2014
    overddrive wrote: »
    For someone that understands pvp domination, I think a 110% mount is almost as important as any gear. Ive seen under geared players way surpass anyones expectations but they still cant reach a node when they really need to. Close matches that is everything. 990 to 990 and you want the 110% mount to get to the enemy node when it it is the only uncontested node. I have even seen and won matches like that at literally 999 enemy 999 us.

    Plus it is only really like $6.50 or less. You figure that out, it is easy. The game is a hobby that has free admittance but it costs money or time to upgrade your collection. And if your making what any working person should make an hour, it is far more cost efficient to just buy this stuff then to spend x amount of hours grinding out the ad. Time is money, nothing is "free to play". Ever. Unless you consider work play and that isnt a bad idea. The time a person spends playing a game they could be working, and assuming $20. an hour minimum, 3 hours a night even becomes pretty **** expensive after awhile. Sixty bucks a session. A $6.50 mount seems like nothing in comparison.


    This is so true. I won a 4 vs 5 match with a 110% mount because of this. We had 980 they had 993 every node contested except their base which was in their control by the time I got their it was 999. Everyone of their members got to the node and my team took the others. It was 1 vs 5 and I contested it long enough for our team to win the game by 1 point. 4vs5PVP_zpsbe7006cf.png
Sign In or Register to comment.