Hey everyone,
I'm Saidencloud, my guildies just call me Saiden (not satan),
anyway, to help the Devs put some Ideas together for guilds, because lets face it, aside from grinding Gauntlgrym, there's not much reason for having one. Except of course for community. I wanted to put some Ideas together that can help strengthen the Idea of Guilds in Neverwinter! I hope that you will all help by adding your own thoughts in reply. In the end the Devs will come to see these responses and see how much demand there is for this kind of thing.
we've all heard Guild House and Matching suites or armor, maybe even a logo. These are great Ideas and hopefully might one day come to fruition. Here are some of the Ideas I was thinking of on this:
*Guild Bank~ Astral Diamond Pool- adding a pool of collected and donated AD's by guild mates that can only be spent on things to improve the guild as a whole, like unlocking new maps that Guild mates can explore together. i'll get into further detail below, just keep in mind this new feature can be used to help unlock things like the following.
*New Guild only PvP, pit the best against the best, bigger maps maybe 10v10, but the point is only those who are in the guild may partake on a single side. These maps can be unlock able slowly through the guild bank pool of AD.
*The Guild House: to improve on this, I'd like to add that each additional room, bar, common room, Salvaging corner, stand in Auction House Representative (with up price of 10%) can be added to the Guild House by purchasing it through AD also accumulated through the Guild Bank AD pool.
*Matching Logo's for uniforms/armor: Another great thought, adding a symbol that represents your guild to a weapon or armor, the Logo itself can be multiple layers, and each Layer is unlock able through AD, as well as colors. each individual who wants to use the logo, may pay AD to have it engraved on there armor/weapons.
*10-15-20 man Raids, guild members only, can take part in the most epic of dungeons or other guild houses, add in a Trophy system to add to the guild house common wall for each raid/larger dungeon beaten. making these almost impossibly hard to beat would just add to the need to do it.
I have more Idea's but I'm running outta time atm, Please feel free to add to this yourselves! or even give me a +1 if its something you would like to see added!
thanks,
@saidencloud
P.S. Not sure exactly where to place this so I posted it a couple of times in other areas.
Comments
Adding guild cosmetics is not a change that is "toxic" under these conditions, surely?
Other mainstream MMO's also have guild icons visible in-game in player nameplates, which can be player designed in their equivalent of a Gateway/Armory.
I don't know what mmo you play, but mmos that I played in the past that have expanded on guilds have been a great edition to the game.
Here are some basic things the guild system in NW dosent have, we're in 2014 now.
-Guild Housing, a place where you guild can hang out and of course customize with furniture.
-Guild Emblem, upload or choose stock picture provided by crypic.
-Guild Buffs, boosted stats in PvE.
-Guild Level, why do we have to spend millions of AD to unlock more bank space? why cap it at 400 members? level up and get more.
^ these are standard now in mmorpgs. there are more like guild rankings, gvg pvp, propper guild alliance ect... list is endless...
https://www.youtube.com/watch?v= http://www.youtube.com/user/moegoodtime
Having lots of cosmetic opportunities for players who want part of the guild community is a great thing, forcing players into a guild to be competiitive is not.
Many don't seem to want the tight knit guild community seen in other games for some reason. But I think we can all agree, those tight knit guilds from other games kept you playing that game for longer than you would have, had it been like this game, where most don't even talk to each other, they're just there for GG. That can only translate to more money for the developers.
Some type of guild based progression that offers the individual players that cooperate some type of incentive, and not something superficial that you get for being in a level 10 guild. Perhaps adding another chest to all dungeons that only unlocks when all players in the group are members of the same guild? Doesn't have to be a huge bonus, but something that will cause players to want to group with other guild members. Also don't want to make it so that no one ever wants to run with a non guildy, because they wouldn't get said bonus....but some type of incentive that will help bring about a stronger community....which personally, guild housing and emblems would do absolutely nothing for me in that regard.
Writing mails with up to 5 items to get stuff from A to B is in my opinion not on the top of the list of smart things to do.
Personally, I would benefit greatly from Guild based boosts and content unlocking. The guild I'm in is very active, and like rhoric's, it's been around longer than this game (since 2000 to be exact). That doesn't mean I think all of these ideas are the way to go.
Guild housing? Yes.
Guild crest? Yes please.
Guild transmutation items? Love it (thinking cloak/shield type items with the crest).
Guild Dye packs? Nice idea there.
No to unlocking more guild specific gameplay content though as it alienates non guild players.
I did like the idea of guild vs guild PvP for a particular reason. We already do this in game, in the normal maps. We get two teams together, queue at the same time, and generally end up faced off against one another. It would be awesome to have the ability to guarantee we did instead of chancing it. However, I wouldn't limit that to guilds, I would open it up to anyone. Make it so the group leader can challenge another group leader to a PvP match, and if all accept, you enter PvP with your pre-selected opponent. Call it a PvP Challenge.
http://nw-forum.perfectworld.com/showthread.php?584481-Suggestion-10-Man-Weekly-Raid-(Campaign)
Halfling - Devoted Cleric - Divine Oracle
Neverwinter Tribunal
<Genocidal Tendencies>
www.genotendencies.enjin.com
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
i was going to post, but this pretty much sums up my thoughts.
Also alliances with other guilds is good idea
I would also love intra and inter-guild PvP instead of the silly system done here.
As a guild leader I'd also like to know who are leaders and officers in other guilds, have a guild wall so people can find me (and so I can find them).
I already go out of my way to maintain good relationships with many other guilds, but this system is clunky and i dislike it right now. Hopefully we can do that...
BTW I have many friends in Synergy, who's guild leader there?
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
However, I think my guildies are a pretty happy bunch. I'd like to keep them that way.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
Halfling - Devoted Cleric - Divine Oracle
Neverwinter Tribunal
<Genocidal Tendencies>
www.genotendencies.enjin.com
this would only work if you could pay for a portion of the guild bank storage, not add a pool of AD that can be accessed because it would undermine the limitation of the transference of AD between accounts. maybe you could buy guild bank storage credits through the zen store or through the wondrous bazaar. x amount of credits = the next bank storage tier.
I agree, which is why I had mentioned a new trophy system, that would mean nothing to anyone else except the guild. achievements that your guild have brought together. it could be kind of like the Achievements points you get in the game already. Some people like to play the game alone, and they can never get the items from a raid or super dungeon like that. (guild stuff aside though, they should really add a dungeon that requires more then 5 people, then at that point they could, because it would be accessible for anyone). In my experience though, the biggest reason for a guild is for the community you get. Those that don't play with friends or at least guild members don't tend to play that long, as soon as they get their epic gear of extra awesomeness, (lol). they eventually leave, and wont return unless something new comes to the game that they once liked. They need add things to keep these communities alive, too many people are losing interest in the game because they've reached their personal goals and don't care anymore.
I really want to see some big guild changes, even if it doesn't increase stats, they've already got enough stat boosting with the Artifacts, and now a 15k gs GWF might look like he's got experience but he's only reached 60 yesterday.
that's true, but i'm thinking of a pool that can only be withdrawn from for guild purposes like unlocking stuff. like guild PvP maps, Bank tabs and adding cosmetic things. Otherwise, guild leaders could abuse this and have several AD they tax from their guild members for there own desires.