As a solo player, I'm starting to feel extremely handicapped at acquiring T2 equipment.
I occasionally run skirmishes - maybe a couple/few on weekends.
I have only run ONE solo dungeon - to get my artifact.
I don't have time to dedicate an hour to wait for a dungeon and another 45 minutes to go through it especially if there's apparently a high probability of getting kicked at the end as well as a high probability nothing useful will even drop for my class. It also seems the only place anything ever drops is in epic dungeons. So, only option left is apparently buying off the AH.
So, it appears I'm going to have to play almost a full year everyday to be able to afford T2 equipment.
High Vizier set cost on AH
Cap
750,000 AD
Tunic
450,000 AD
Gloves
725,000 AD
Slippers
475,000 AD
Orb
225,000 AD
Total 2,625,000 AD
AD "Income" rough average/day*
Invoking
1,500
Leadership
5,000
Skirmish
500
AH Sales
1,000
Total/day 8,000
*Yes, I know you can make more invoking every single chance, and running Leadership on multiple alts, and hitting 5-6 skirmishes per week etc. This is MY rough average income based on the amount of time I put into the game.
So, it looks like it's going to take me (2625000/8000) 328+ days to be able to buy a High Vizier set.
That doesn't even take into account buying/creating Perfect Enchantments (2,000,000 - 8,00,000 AD)!
So, maybe in 4-5 years I'll be able to purchase my outdate T2 High Vizier and ONE Perfect Enchantment.
It's an MMO, you have to play whit people. If you wont to play alone, i can suggest you to try some offline game. Btw, you can drop the HV set whit no problem
Blue's are good enough for solo, it's really not a big deal for you to get a t2 set.
Personally I wish there was no unbound on pick up epic gear ever. That way you'd have to earn your own gear. Even though that would massively eat into my ability to make ad.
Blue's are good enough for solo, it's really not a big deal for you to get a t2 set.
Not if they ramp up and make solo dungeons and other interesting solo opportunities (maybe even solo PvP as in Duels). The more soloable content (no that's not a real word) they add in the game the more we're going to need that T2 set.
Also what if we want to solo through dungeons but play multiplayer in PvP or Guantylgrim? Basically play PvE solo and play PvP co-op. This is a popular feature in good MMOs (-cough guild wars cough- I know I make a lot of Guild Wars comparisons but this game has a lot of similar elements).
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited January 2014
To use terms like "handicapped" when talking about acquiring virtual goods in an MMO is disingenuous. You do not "need" a full set of T2 gear if all you're doing is soloing. You can get the best blue gear for only a 1000 ADs or so on the AH, then you can get purples from the Shadowmantle instances, and build up from there.
Yes, it can be annoying that you can't find a team quickly via the queue, and yes it can be tough when real life obligations prevent you from dedicating the hour or more of time to run a dungeon. You cannot expect to have access to the best gear easily, when you're mainly on your own.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
Not if they ramp up and make solo dungeons and other interesting solo opportunities (maybe even solo PvP as in Duels). The more soloable content (no that's not a real word) they add in the game the more we're going to need that T2 set.
Also what if we want to solo through dungeons but play multiplayer in PvP or Guantylgrim? Basically play PvE solo and play PvP co-op. This is a popular feature in good MMOs (-cough guild wars cough- I know I make a lot of Guild Wars comparisons but this game has a lot of similar elements).
Cross that line when it happens but it is not here and now.
The new refining system took away the very last way, for solo players to generate AD. I used to make 100-500k per day when we still had the good old fusion system. With the new system, i am making 0 AD/day. Now i am forced to either farm boring dungeons with guildies, (which is a good thing) or PUG with a bunch of selfish <font color="orange">HAMSTER</font>.
More oppurtunities towards solo gaming are highly apreciated. To the nay sayers > keep in mind not everybody wants to cope with the stupidity of today's youth on a regular basis. The lfg chat tends to eat up braincells, for example.
0
degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
edited January 2014
Y'all need to start thinking differently. I really don't like PVE. I run it for gear and to help out friends. Please check out my guide. There are ways to make AD, even starting with next to nothing.
I would recommend #10 and #2 if you're starting out.
Poverty is a mindset, and in this game it is a choice.
As a solo player, I'm starting to feel extremely handicapped at acquiring T2 equipment.
.....
So, maybe in 4-5 years I'll be able to purchase my outdate T2 High Vizier and ONE Perfect Enchantment.
Just a few things:
- this is an MMO
-there needs to be a separation between people with enough time to spend/skill... (money too, sadly for this game) and people without these things. Such people need to see the rewards of their work in-game.
So basically you shouldn't be able to have the same gear as a player that spends 6-8 hrs/day here and farms epics. You can already have decent epics from quests, and decent epics for cheap at the AH, additionally to good blues. You can already put rank 5s in your gear at a accessible price. You can have patience and save AD for a lesser/normal enchant, you don't have to have a Perfect. And you can have 2 basically free artifacts that you should be able to upgrade to blue and even epic in time. You can even get 5 companions, even though they won't probably be epic.
To be honest, I think it is natural that you desire the best for your char. But you need to somehow earn these things if you don't wanna spend money. If you can get them solo, what incentive there will be for group play?
Another game partially solved this issue of casuals not getting good gear by creating a new tier for raiding, a simplified fast version. It offered basically the same gear as the Normal raid, yet with decreased stats, but still very good. I found this to be a good step towards helping people like you, but... you STILL had to raid, and still had to group up with 24 other people and beat the (easy) bosses. The set pieces even were matched with normal/heroic versions, so one could wear one of each type and still unlock the set bonus.
I hope you see that in the end there has to be reward for those spending more time in the game and those beating the epic content.
PS; I see you don't mention any dailies in your income. If you don't want to run epic dungeons for the gear/AD, then you should at least try to reach the 24K RAD cap... and doing dailies seems to be easiest for you since you don't run leadership armies and don't have salvage.
The problem I have is, I've got a busy life outside of the game; work, family, friends, etc. I find it difficult to gear up with so little time that I have to play. I don't have any ideas on how the developers could accommodate players in my situation.
I think maybe more solo dungeons that could drop good equipment?
This whole line of argument seems a little irrelevant to me.
I am a primarily solo player and with Module 2 I never needed anything other than cheap AH blues (100-200 AD each) and Rank 4s to comfortably do any solo content. In fact it is quite easy to get 10K ish and possible to get up to 12K on certain classes just playing solo on any character with boons, artifacts, companions, purple drops from solo dungeons, etc. So excluding CN, MC and VT even a previously totally solo character can get well geared enough to do any other Epic dungeon if they wanted...
0
twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
edited January 2014
As a one time solo focused player (ended up finding a great guild that suited my time and play style), you need to re-evaluate one key thing in your AD generation analysis, and maybe a change in your overall strategy.
First, you are doing something wrong if you are only making 5k AD a day via leadership, even on a single character. You can log into the Gateway from any PC or even a smart phone and manage your tasks. You should be able to unlock up to 6 slots pretty easily (using one of the crafting professions to get to 20 first, not Leadership unless you already have Leadership pushed up to 17-18). Eventually, you should be generating at least 10-15k per day with minimal time spent on your end (at least, some days you'll end up around 20k) so it doesn't take much to push your daily intake of raw AD up to your daily limit with some in-game activity.
Also, skip skirmishes as a way of making AD. Try getting into DD runs to actually acquire the HV set instead of buying it off the AH. Even finding one or two pieces over the course of a month or so will expedite the process, and you'll likely get some other things worth selling on the AH as well. Personally, I only run skirmishes if there is something there I want, like the chance to get the barkskin shard from the MotH skirmish.
It's funny when people tell other gamers what they "need" and "don't need" when they know their play style is the only way to acquire an item. It doesn't matter if they don't need it. If they want it, they should have the opportunity to acquire it through different types of game play.
My opinion is that the game should not cater to one play style over another. Give the solo player a chance to get a T2 item for his character to wear or to sell on the AH. So, I voted for Epic solo dungeons. Make them long, hard and difficult with multiple bosses at different stages.
I do think there needs to be an incentive for grouping or most will not group. After slogging for an hour or two through one of these epic solo dungeons many will prefer to group up because it's faster, and that would be the advantage of grouping. Also, grouping could give a player access to more types of endgame gear when compared to solo.
Don't just shut solo players out of the endgame. We're all in this together trying to keep the game populated and healthy.
The current solo dungeons will get you purps, and helping solo guys gear up in purps is one of the main reasons these solo dungeons give out purps anyway (since they're sub-par to most T1 gear).
So there's that.
Also, just because HV is current BiS for you, you shouldn't feel like you're totally gimped without it. It's the ...best possible armour you could have: it should not be laughably easy to obtain. As many have said, level 60 blues will take you through all solo content anyway (especially if you're a CW), so for what you want to do (solo stuff), HV set is unnecessary.
Ultimately, the top-flight T2 armour sets are aimed at players attempting the top-flight epic content, and the way the game is currently laid out, all this content is group-based dungeon running, not least I suspect because this is easier to balance: "a ton of adds and massive red splats" is fairly easy to scale up and down when you know a full team with heals, control, mitigation and so on is going to be tackling it.
Balancing solo dungeons is harder because you'll have anything from full derping healbot DCs trying to punishing light everything to death (don't laugh, I've seen this), massively tanky GFs with pitiful damage outputs, to full-on-monster GWFs eating everything. That's quite a range to cater for, and they've mostly gone for "facerollingly easy".
So. Long story short: solo content doesn't need epic gear, and thus doesn't award it.
More helpfully, you really should try some group dungeons. It's really not that bad. NW has a fair smattering of horribly bored carebears sitting in the NW_legit channel, so you should be able to find a team to run with.
The current solo dungeons will get you purps, and helping solo guys gear up in purps is one of the main reasons these solo dungeons give out purps anyway (since they're sub-par to most T1 gear).
[cut]
This.
You can already equip with epic gear doing solo dungeons there's no need to add something else most of all when you don't have a dual spec system that would allow classes like DC or full tank GF to run any solo content as easly as a dps class would.
Btw 500 AD with skirmishes?
Why?
and, most of all HOW??
There's any daily or something else that awards for 500 rAD related to skirmishes?
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited January 2014
I know the OP's heart belongs to the Foundry, which would certainly limit the amount of time available for doing other things.
The choices for acquiring the epic gear sets are basically to either run the dungeon during DD (unless they do bring back those purchasable DD chest keys) until you get your items (costs you time), or to buy the unbound boss drops of those same items from the AH (costs you money - even if only earned in-game money).
If investing money, then you need to look at ways of increasing your earning potential (which Trace really does want to help people do).
If you're going to run the dungeons, then I'd say you want to increase your chances of success. Don't take your chances with the queue. Try to get into a full group of competent people who aren't jerks, and who won't expect you to already be fully geared or to know everything. The legit channel is a place to find them.
While I don't wish to pooh-pooh anyone's personal goals for gearing their character, the actual pressure to gear up a primarily solo character seems to me to be far less than that of one intended to be played in group dungeons (or in competitive PvP). It's based more on wanting to have the same nice things as the other wizards, rather than actually requiring that gear to pull your fair weight in a party.
Oh, yeah, OP: if you're maximising ADs from skirms, make sure you only do dread ring and sharandar skirmishes, because the original level 60 skirmish (aberrant assault) is so much more horrible. WELCOME TO THE ROOM OF LAG-SPIKE INDUCING REDSPLAT CONCEALING REFRACTION HELL! HAVE A THOON
I also play pretty much strictly solo because I only have large blocks of free time on weekends and even then, I get forcibly afked too often for it to be fair for me to play with anyone else most of the time. But for those occasions when I do have time for a dungeon or something, this is what works for me: If my guildies are around, I'll ask them if they're running a dungeon (or usually they'll ask me first since they're a bunch of nice guys/gals and they know I don't get a lot of playtime) and, if so, just put together a full party with them and run as fast as we can legitimately. More often, though, I'll ask the guys and gals in the legit channel for a party, if I know I've got an hour for dungeoning. Generally we get a full party in 10 minutes or less and queue right away. Granted, I don't think I've run any epics since the new queue bugs came up, but it's still worth a shot.
I know this doesn't solve your problems, Eldarth, but maybe it'll. Join the legit channel (/channel_join "NW_Legit_Community") if you haven't already -- then you won't have to wait an hour for the queues.
It's funny when people tell other gamers what they "need" and "don't need" when they know their play style is the only way to acquire an item. It doesn't matter if they don't need it. If they want it, they should have the opportunity to acquire it through different types of game play.
My opinion is that the game should not cater to one play style over another. Give the solo player a chance to get a T2 item for his character to wear or to sell on the AH. So, I voted for Epic solo dungeons. Make them long, hard and difficult with multiple bosses at different stages.
I do think there needs to be an incentive for grouping or most will not group. After slogging for an hour or two through one of these epic solo dungeons many will prefer to group up because it's faster, and that would be the advantage of grouping. Also, grouping could give a player access to more types of endgame gear when compared to solo.
Don't just shut solo players out of the endgame. We're all in this together trying to keep the game populated and healthy.
He's isn't asking for decent endgame gear, he's asking for bis endgame gear for solo. That should never every happen. He can already get epic gear from lairs as well as some shards.
0
aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited January 2014
This game may be an MMO, but the first two Neverwinter games were mainly one person games. Many of us waited years for the next game to come out only to find it's another MMO.
As a Solo Player I'd like you to give me BiS gear for free just because.
But seriously, if you don't learn how to Join groups in LFG or NW_Legit, there is not much for you to do.
You could PvP to obtain a few pieces which if you have no gear will be ok to run T1's. The better you gear your char the easier it will be to get in a T2 LFG.
Last but not least when looking for gear only do the Dungeons during DD. Otherwise its too much of a <font color="orange">HAMSTER</font> shoot to get the piece you are after.
If you don't have the time to put into the game you cannot get BiS items.
This whole line of argument seems a little irrelevant to me.
I am a primarily solo player and with Module 2 I never needed anything other than cheap AH blues (100-200 AD each) and Rank 4s to comfortably do any solo content.
That kind of depends on why you play these sort of games. For me at least a large part of the appeal is in the character progression, and getting gear is part of that process. Do I need the top purple gear, no, but it's a goal and the pursuit of it can add longevity to the game.
Given a choice, I would prefer to earn gear rather than buy it.
This game may be an MMO, but the first two Neverwinter games were mainly one person games. Many of us waited years for the next game to come out only to find it's another MMO.
As this game is not a sequel that shouldn't have anything to do with it. Hence it's name is Neverwinter, not Neverwinter Nights.
0
aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
As this game is not a sequel that shouldn't have anything to do with it. Hence it's name is Neverwinter, not Neverwinter Nights.
That does not change the fact that Neverwinter Nights built a fan base waiting for the next game to come out, and this is the closest thing we're ever going to get.
That does not change the fact that Neverwinter Nights built a fan base waiting for the next game to come out, and this is the closest thing we're ever going to get.
You really should take your issues up with Bioware, Cryptic does not need to be aware of NWN fans when making a completely different game.
0
aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited January 2014
I don't have an issue. I'm explaining why so many players of this game are solo players.
Comments
Personally I wish there was no unbound on pick up epic gear ever. That way you'd have to earn your own gear. Even though that would massively eat into my ability to make ad.
Not if they ramp up and make solo dungeons and other interesting solo opportunities (maybe even solo PvP as in Duels). The more soloable content (no that's not a real word) they add in the game the more we're going to need that T2 set.
Also what if we want to solo through dungeons but play multiplayer in PvP or Guantylgrim? Basically play PvE solo and play PvP co-op. This is a popular feature in good MMOs (-cough guild wars cough- I know I make a lot of Guild Wars comparisons but this game has a lot of similar elements).
My YouTube Channel
A Comprehensive Review of Neverwinter <-- Read it!
Yes, it can be annoying that you can't find a team quickly via the queue, and yes it can be tough when real life obligations prevent you from dedicating the hour or more of time to run a dungeon. You cannot expect to have access to the best gear easily, when you're mainly on your own.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
My theory is that if I repeatedly cross that line now they'll be forced to do something along those lines.
My YouTube Channel
A Comprehensive Review of Neverwinter <-- Read it!
More oppurtunities towards solo gaming are highly apreciated. To the nay sayers > keep in mind not everybody wants to cope with the stupidity of today's youth on a regular basis. The lfg chat tends to eat up braincells, for example.
I would recommend #10 and #2 if you're starting out.
Poverty is a mindset, and in this game it is a choice.
Join Essence of Aggression: PVP-ing Hard Since Beta!
Just a few things:
- this is an MMO
-there needs to be a separation between people with enough time to spend/skill... (money too, sadly for this game) and people without these things. Such people need to see the rewards of their work in-game.
So basically you shouldn't be able to have the same gear as a player that spends 6-8 hrs/day here and farms epics. You can already have decent epics from quests, and decent epics for cheap at the AH, additionally to good blues. You can already put rank 5s in your gear at a accessible price. You can have patience and save AD for a lesser/normal enchant, you don't have to have a Perfect. And you can have 2 basically free artifacts that you should be able to upgrade to blue and even epic in time. You can even get 5 companions, even though they won't probably be epic.
To be honest, I think it is natural that you desire the best for your char. But you need to somehow earn these things if you don't wanna spend money. If you can get them solo, what incentive there will be for group play?
Another game partially solved this issue of casuals not getting good gear by creating a new tier for raiding, a simplified fast version. It offered basically the same gear as the Normal raid, yet with decreased stats, but still very good. I found this to be a good step towards helping people like you, but... you STILL had to raid, and still had to group up with 24 other people and beat the (easy) bosses. The set pieces even were matched with normal/heroic versions, so one could wear one of each type and still unlock the set bonus.
I hope you see that in the end there has to be reward for those spending more time in the game and those beating the epic content.
PS; I see you don't mention any dailies in your income. If you don't want to run epic dungeons for the gear/AD, then you should at least try to reach the 24K RAD cap... and doing dailies seems to be easiest for you since you don't run leadership armies and don't have salvage.
I think maybe more solo dungeons that could drop good equipment?
I am a primarily solo player and with Module 2 I never needed anything other than cheap AH blues (100-200 AD each) and Rank 4s to comfortably do any solo content. In fact it is quite easy to get 10K ish and possible to get up to 12K on certain classes just playing solo on any character with boons, artifacts, companions, purple drops from solo dungeons, etc. So excluding CN, MC and VT even a previously totally solo character can get well geared enough to do any other Epic dungeon if they wanted...
First, you are doing something wrong if you are only making 5k AD a day via leadership, even on a single character. You can log into the Gateway from any PC or even a smart phone and manage your tasks. You should be able to unlock up to 6 slots pretty easily (using one of the crafting professions to get to 20 first, not Leadership unless you already have Leadership pushed up to 17-18). Eventually, you should be generating at least 10-15k per day with minimal time spent on your end (at least, some days you'll end up around 20k) so it doesn't take much to push your daily intake of raw AD up to your daily limit with some in-game activity.
Also, skip skirmishes as a way of making AD. Try getting into DD runs to actually acquire the HV set instead of buying it off the AH. Even finding one or two pieces over the course of a month or so will expedite the process, and you'll likely get some other things worth selling on the AH as well. Personally, I only run skirmishes if there is something there I want, like the chance to get the barkskin shard from the MotH skirmish.
My opinion is that the game should not cater to one play style over another. Give the solo player a chance to get a T2 item for his character to wear or to sell on the AH. So, I voted for Epic solo dungeons. Make them long, hard and difficult with multiple bosses at different stages.
I do think there needs to be an incentive for grouping or most will not group. After slogging for an hour or two through one of these epic solo dungeons many will prefer to group up because it's faster, and that would be the advantage of grouping. Also, grouping could give a player access to more types of endgame gear when compared to solo.
Don't just shut solo players out of the endgame. We're all in this together trying to keep the game populated and healthy.
So there's that.
Also, just because HV is current BiS for you, you shouldn't feel like you're totally gimped without it. It's the ...best possible armour you could have: it should not be laughably easy to obtain. As many have said, level 60 blues will take you through all solo content anyway (especially if you're a CW), so for what you want to do (solo stuff), HV set is unnecessary.
Ultimately, the top-flight T2 armour sets are aimed at players attempting the top-flight epic content, and the way the game is currently laid out, all this content is group-based dungeon running, not least I suspect because this is easier to balance: "a ton of adds and massive red splats" is fairly easy to scale up and down when you know a full team with heals, control, mitigation and so on is going to be tackling it.
Balancing solo dungeons is harder because you'll have anything from full derping healbot DCs trying to punishing light everything to death (don't laugh, I've seen this), massively tanky GFs with pitiful damage outputs, to full-on-monster GWFs eating everything. That's quite a range to cater for, and they've mostly gone for "facerollingly easy".
So. Long story short: solo content doesn't need epic gear, and thus doesn't award it.
More helpfully, you really should try some group dungeons. It's really not that bad. NW has a fair smattering of horribly bored carebears sitting in the NW_legit channel, so you should be able to find a team to run with.
This.
You can already equip with epic gear doing solo dungeons there's no need to add something else most of all when you don't have a dual spec system that would allow classes like DC or full tank GF to run any solo content as easly as a dps class would.
Btw 500 AD with skirmishes?
Why?
and, most of all HOW??
There's any daily or something else that awards for 500 rAD related to skirmishes?
The choices for acquiring the epic gear sets are basically to either run the dungeon during DD (unless they do bring back those purchasable DD chest keys) until you get your items (costs you time), or to buy the unbound boss drops of those same items from the AH (costs you money - even if only earned in-game money).
If investing money, then you need to look at ways of increasing your earning potential (which Trace really does want to help people do).
If you're going to run the dungeons, then I'd say you want to increase your chances of success. Don't take your chances with the queue. Try to get into a full group of competent people who aren't jerks, and who won't expect you to already be fully geared or to know everything. The legit channel is a place to find them.
While I don't wish to pooh-pooh anyone's personal goals for gearing their character, the actual pressure to gear up a primarily solo character seems to me to be far less than that of one intended to be played in group dungeons (or in competitive PvP). It's based more on wanting to have the same nice things as the other wizards, rather than actually requiring that gear to pull your fair weight in a party.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
That's averaged daily income over a week. He said he gets in a few skirmishes during his playtime, which do give AD if you do them during the event.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
You have to take risks when you alter someone else's reality without threats or mind-altering brain surgery.
My YouTube Channel
A Comprehensive Review of Neverwinter <-- Read it!
I know this doesn't solve your problems, Eldarth, but maybe it'll. Join the legit channel (/channel_join "NW_Legit_Community") if you haven't already -- then you won't have to wait an hour for the queues.
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
But seriously, if you don't learn how to Join groups in LFG or NW_Legit, there is not much for you to do.
You could PvP to obtain a few pieces which if you have no gear will be ok to run T1's. The better you gear your char the easier it will be to get in a T2 LFG.
Last but not least when looking for gear only do the Dungeons during DD. Otherwise its too much of a <font color="orange">HAMSTER</font> shoot to get the piece you are after.
If you don't have the time to put into the game you cannot get BiS items.
Farvalin@thorny911
Given a choice, I would prefer to earn gear rather than buy it.
As this game is not a sequel that shouldn't have anything to do with it. Hence it's name is Neverwinter, not Neverwinter Nights.
That does not change the fact that Neverwinter Nights built a fan base waiting for the next game to come out, and this is the closest thing we're ever going to get.
You really should take your issues up with Bioware, Cryptic does not need to be aware of NWN fans when making a completely different game.
I'm sorry but it just feels like complaining that neverwinter doesn't use Thac0