Quick version: I enjoy the GWF quite a bit, with one exception: I absolutely despise sprinting in combat. I think it feels very unresponsible and slow, and would really prefer if I could dodge or roll instead. Likewise, why can't the rogue sprint, or dash like a ranger? Why can't the GF sprint like a GWF?
I think being allowed to pick which one we prefer would not only make a lot of sense, but it would make the classes a lot more fun, too. Of course, it has to be some limitations. I don't see rogues or rangers blocking any time soon, for instance. Wizards might, by using a magical shield. GWF blocking... maybe. But sprinting? The GWF wears heavy armor, which means a GF should be able to sprint, too.
The point is, letting us pick this isn't going to upset the balance much, and it won't require extra animations. But it would let us personalize our characters more, and make the game more fun.
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There is some balance issues there, assuming the answer is no. GWF has their "immunity" built into their Tab skill. GF has no movement ability, but they have block instead. The other four have their respective movements complete with the immunity frames built in.
I wouldn't see a big deal between swapping those movement abilities around between the CW, DC, TR, and HR, but changing up the GWF and GF presents some significant issues in my mind.
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Obviously the GF needs their block to function.
It took me a few tries, but I think that I finally got used to the GWF sprint instead of a dodge to the point that I feel good about playing a GWF.
Unfortunately that was shortly before the hunter ranger came out, so I ended up deleting the GWF I had made anyway. Turns out that I shouldn't have, but no big deal; I'll just make another and use what I know to hopefully make it even better.
Yes, the GF needs to be able to block, but why not give us two options? So maybe the GF can block and sprint, the GWF can roll and sprint, and so on. It would open up the gameplay a lot, and make the gameplay a lot more dynamic and fun. If done right, the actual gameplay can even go from "just gameplay mechanics" to "hey, this feels realistic!". Yes, it's that important to some of us. I think the game is great as it is, but a few tiny improvements like this can take it from great to classic.
Edit: Though come to think of it, I do have a semi-solution already. The GWF can jump into compbat by aiming at the ground, so we can use that to jump away, too. But again, it feels more clumsy than it should.
With sprint, you get to choose how far you go, thereby conserving your stamina to make lots of small positional adjustments. The mobility is fantastic when you get the hang of using it.
(IRT question about immunity frames, nope, you're no more immune than you are when walking.)
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I have a sneaking suspicion that the reason you want dodge/shift rolls with GWFs, is precisely why they didn't give it to them.
If GWFs get the "immunity dodge" like TRs or HR, then I want me TRs to have CC immunity. Deal?
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
On a side note, I'm discovering that trying to dodge Icy Rays(on my CW) is a lesson in futility. I think I've done it maybe once...maybe. That skill has the tiniest dodge window ever
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GWF has dodge encounters already, mighty leap and punishing charge. Though I think sprint works well enough on its own. I have mine keybound to my right mouse button to make it easier.
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Sorry to disappoint you. All I want is to get out of the way as quickly as possible.
Again, sorry to disappoint you. I've never said anything about GWFs being able to teleport. This is entirely about the GWF being too unresponsible. That's it. I do like the class a lot, but it's by far my least played one simply because I can't get out of the red circles quickly enough. Even the TR has a problem with this when I'm stuck in an attack animation, and the GWF is by far slower.
Do you mean "unresponsive" or "irresponsible"? They are quite different things.
In any case, the shift skills are core to each class, swapping them around would just be daft, much like swapping the tab skills.
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I'm sorry but this must be your very personal problem - dodging with GWF (making short sprints) is extremely easy, much easier than CW or DC as most of the time you don't have to worry about lack of stamina. Hell, during a boss fight I can sprint all across the room if necessary! Sprinting btw is my favourite way of quick repositioning to gain Combat Advantage, never had a problem with that.
It's either me being incredibly skilled or...maybe you need to change the default button?
Balance isn't just pvp, there does have to be some balance for pve as well. If gwf could dodge, why in the world would you ever, ever, roll a rogue at that point? The answer, you wouldn't, it would be an incredibly poor choice at that point.
Have you tried practicing dodging/repositioning in PvP? I find the GWF ability to move quickly around one of his best points and fighting against another human is good practice. Many people I see using GWF just stand there and whack away, often at empty air. In my opinion continuously moving in short burst is a must for GWF and the best way to learn it is in PvP.
Jesus plz condemn this one to hell. This is beyond humanlity
There are ways to make a very dodgy GWF though. Mighty Leap, Punishing Charge and Threatening Rush can all be used to avoid a red splat. Combined with Sprints this can be very effective.
It is also worth noting that in my experience Sprint is very hard to consistently trigger with WASD double-taps. The SHIFT modifier key is much more reliable and I have it mapped to a mouse button as well.
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This for example - i never use double taps as found them too unreliable, especially when continuously moving around.
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1. I am NOT talking about buffs. I am *only* talking about dashing or dodging AS WELL as being able to run. Preference only.
2. I am NOT literally turning around to run. But you can't run backward, so I say "turn around and run". Figure of speach, if you will.
3. I am NOT talking about PvP in any way. I don't even like it PvP, and haven't tried it against real people since Quake 3 Arena. The only exception is an occasional moba, just to see what it's about. I hated it.
4. I AM talking about preference, and preference only. I think running away feels too slow and clumsy, and would strongly prefer a small roll or dash instead, like the wizards, rogue and ranger can. And if they want to run instead of rolling or dashing, by all means let them. More options are always better.
I really don't get what's so hard to understand, but I give up. Threads like these have a way of flying completely out of control quickly, and that's the last thing I want. So as you clearly don't get what I mean, I don't see a point in discussing it anymore. I've made myself as clear as I can.