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PRO'S and CON'S of new module

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  • yogokouyogokou Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    Bag space advertising is 100% false. Don't try to pass the option of having your enchantments destroyed inefficiently for 1/4 worth as a pro. The truth is you have to play the auction house, but the economy is completely destroyed atm. I have very quickly maxed the refinement points on several enchantments, now waiting for the marks to drop...or waste millions of ad I don't have...forcing me to do dungeons over and over and over again...while my bags are full. Getting up to r8, and normal enhancements was manageable before. Now anything more than 7 and lessers, is 10 times harder. And we haven't felt the drying up of the wards yet.

    Also, having to level up 2-3 different kind of artifacts eats up your entire bag space with different marks, it's worse than before.

    The worse thing about the new module is they based their entire rewards system on the new, miserable and unwanted enchantment system. There is very little purpose in the new area behind the marks, and that is sad.

    There are good points of course, but the end result was a step back. Feedback has been given, it's up to PW to respond.
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited December 2013
    What I like

    I absolutely love the companion system - the bonuses are great (other than there are no companions that specifically help DCs with healing) and it now actually makes sense to upgrade the companions - I already upgraded my Mercenary from green to blue, and will upgrade him to purple once I scrape together the AD.

    New enchanting system is great - love the 20+ empty spaces in my bags, but then again, I had upgraded all my enchants and runestones to R7 before. Now I am using all the R1-R4 drops I get to (slowly) level up my enchants, and the enchants/runestones that I have no need for go into leveling up my artifact. I

    Artifacts are great (again, I would have liked to see something really useful for DCs, but at least the stat bonuses help).

    What I don't like

    The purple stones are much more common and less valuable than the blue ones - that feels just....wrong somehow. Also, I am getting far too many purple ones - far more than I need. What I would like to see is a change, so that you would have, say, a 20% chance of getting a purple, and an 80% chance of getting a blue one.

    The new instanced dungeons (Phantasmal Fortress etc) are just far too easy ... no challenge at all.

    The new armor sets for DCs are utterly useless for a healer, which is supposed to be the DCs primary function ... the stats might be useful for a DPS or PvP cleric, but the set bonus is not appealing in that case.
    Hoping for improvements...
  • saini50990saini50990 Member Posts: 309 Arc User
    edited December 2013
    adinosii wrote: »

    The purple stones are much more common and less valuable than the blue ones - that feels just....wrong somehow. Also, I am getting far too many purple ones - far more than I need. What I would like to see is a change, so that you would have, say, a 20% chance of getting a purple, and an 80% chance of getting a blue one.
    can u explain which stone?
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited December 2013
    saini50990 wrote: »
    can u explain which stone?

    The refining stones - specifically Greater Mark of Union, Stability and ... uh...whatever the third one is. You need those stones to level up the artifacts, but you get just too many of them. I would like to get fewer (purple) Greater marks and more blue ones instead.
    Hoping for improvements...
  • shunterinoshunterino Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    adinosii wrote: »

    The purple stones are much more common and less valuable than the blue ones - that feels just....wrong somehow.

    This. If nothing else seems to need fixing, fine, but the fact it is so much easier to get a purple mark than a blue one is clearly ludicrous. Why can blues only be found in epic 5man dungeons? Whoever made that decision didn't think it through very well.
  • caloriencalorien Member Posts: 177 Arc User
    edited December 2013
    whatever the third one is.
    Mark of Power.
    The PWI info-fox formerly known as Mayfly - Dreamweaver
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited December 2013
    shunterino wrote: »
    This. If nothing else seems to need fixing, fine, but the fact it is so much easier to get a purple mark than a blue one is clearly ludicrous. Why can blues only be found in epic 5man dungeons? Whoever made that decision didn't think it through very well.

    Indeed. However, I have seen some (unconfirmed) claims that the blue ones can drop from the small instanced dungeons like Tower of Celadine and such... I don't know if that's true, but it would be nice if this is really the case.

    As it is, I get one Greater Mark per day....far, far more than I heed, and I haven't gotten a single blue mark anywhere yet.
    Hoping for improvements...
  • ikeepit3hunnaikeepit3hunna Member Posts: 0 Arc User
    edited December 2013
    For pvp y do so many people think a new player has a chance vs a veteran? If u want to be good, get gear get a group of friends and practise or don't qq about it not being fair.
    U R 2 E Z- SENT IV GWF undefeated 16k GS
    FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
    Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
    White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
    Death From Above- TANK ranger 16kGS
    (all halfling everything)

    Proud rank 6 of: <Enemy Team>

    [SIGPIC][/SIGPIC]
  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited December 2013
    melodywhr wrote: »
    http://nw.perfectworld.com/news/?p=1028581

    the devs explain it better than i can.

    Sure if you buy that explanation. I call BS on that. They simply tried to come up with a justification for this poorly made new system and didn't do a very good job.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited December 2013
    rapticor wrote: »
    Sure if you buy that explanation. I call BS on that. They simply tried to come up with a justification for this poorly made new system and didn't do a very good job.

    Actually, new system is made well, very well I'd say. I like the interface, sounds, animations, and the concept at all. But if they made all numbers different - higher drop rate of marks, less RP's to fill the bar, higher percent of success, lesser cost for marks etc etc, this system would be perfect. Now it's a scam designed to pull players' money out of their wallet.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • ikeepit3hunnaikeepit3hunna Member Posts: 0 Arc User
    edited December 2013
    For me to make a rank 10 its cheaper than before. But lower enchants are more. Its easier to progress and upgrade and harder to startup
    U R 2 E Z- SENT IV GWF undefeated 16k GS
    FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
    Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
    White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
    Death From Above- TANK ranger 16kGS
    (all halfling everything)

    Proud rank 6 of: <Enemy Team>

    [SIGPIC][/SIGPIC]
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited December 2013
    rapticor wrote: »
    Sure if you buy that explanation. I call BS on that. They simply tried to come up with a justification for this poorly made new system and didn't do a very good job.

    and they would have to justify it... why?

    they can make whatever changes they want without end user consent. what factual data do you have that contradicts their internal data and feedback? if you're going to reference the forums, don't forget that in addition to internal metrics, they also have the in-game and support ticketing systems that us regular joes don't have any access to.

    if you don't like it or agree with it, just say that. you don't have to dream up theories so you can justify your opinion.
  • microsorummicrosorum Member Posts: 1
    edited December 2013
    I DONT UNDERSTOAND HOW THE NEW REFINE SISTEM IS GREAT THEN BEFORE ?

    If i wanna exm. Pefect Vorpal i need 1 greater ok that not problem but i need 311,000 refine points??????????

    Whit what item and with how much pices i get 311,000 . Thats a loot and 1 lv 7 enchant give 1000 or 1 shard give 1000 too.

    For me this look more expensive then before

    Or i dont know to do ??
  • shadow5930shadow5930 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 502 Bounty Hunter
    edited December 2013
    Goto tower district. Run around and kill *EVERYTHING*. Loot all enhancements that drop.

    Boom! Free upgrade points!

    You're welcome.
  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited December 2013
    melodywhr wrote: »
    if you don't like it or agree with it, just say that. you don't have to dream up theories so you can justify your opinion.

    and I would have to justify it... why?

    The new system is a fail. That statement requires no justification.
  • ikeepit3hunnaikeepit3hunna Member Posts: 0 Arc User
    edited December 2013
    rapticor wrote: »
    and I would have to justify it... why?

    The new system is a fail. That statement requires no justification.

    The new system is only bad for people that don't have open minds and research the most efficient way to use it. Its a lot cheaper and better than before
    U R 2 E Z- SENT IV GWF undefeated 16k GS
    FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
    Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
    White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
    Death From Above- TANK ranger 16kGS
    (all halfling everything)

    Proud rank 6 of: <Enemy Team>

    [SIGPIC][/SIGPIC]
  • shunterinoshunterino Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    The new system is only bad for people that don't have open minds and research the most efficient way to use it. Its a lot cheaper and better than before


    Blue quality marks are more rare than purple ones. How open minded do you have to be to realise that isn't good?
  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited December 2013
    The new system is only bad for people that don't have open minds and research the most efficient way to use it. Its a lot cheaper and better than before

    Cheaper and better is subjective. All the rank 5 and 6 (and even some 7s) enchantments I have had cost me zero AD to create. and all it took was clicking a stack of 4 enchantments and selecting Fuse... Complicated stuff!
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited December 2013
    Honestly, reading over these things - it is just a fundamental lack of research on the player base.

    The new enchant system was not crackable with "hours" on the preview, it was crackable with simply 10 minutes of playing around. After that it was just plain easy to figure out that new currency is refinement points. High-end endgame is rarely about the gear you have, because you all have the same gear. The people with the wealth only want to spend it on enchantments and maybe companions.

    Ultimately before the patch it was all about AD/hour, so we ran CN excessively, clearing in 25 minutes or less. The fact CN was so fast made all other content effectively worthless because the AD/Hr was a quarter at most. I think everyone was sick and tired of running CN and doing the same fight over and over and over and over again. I am so happy that other things in this game now have uses.

    As for more casual players, all it takes in an hour or two a day well spent to gear up. Fly through your dailies (maybe 10 minutes a zone, 15 if DC), group up with your guild, run a dungeon efficiently (40 minutes if well done), repeat a few times. I don't understand why that's so difficult for people.

    The problem i see with people and pugs is a lack of communication. Everyone is thinking only of themselves and what they are doing and ignoring the rest of the team. If you all get on raidcall, teamspeak, mumble, vent, etc... and talk through a plan, most of the tier 2 content is painfully easy. It is simply _not_ that hard. Don't aggro the mobs you shouldn't, dodge the red circles, DPS your target, if you are CW control things, if you are GF pull aggro, etc... it's pretty easy if you just take some basic instruction from someone experienced.

    Even the players in my guild that are more casual (a few hours a day and more time on weekends) are rocking greater vorpals, epic mounts, and rank 8s. It is not about dumping a ton of time into the game, but using that time efficiently.

    So the casual players who (from what I can tell) spend their time sitting in enclave, arguing with each other in dungeons, not follwing leadership, and doing no research are making a mistake. Knowledge is the most valuable things. The hour you spend learning the new system and testing a new spec is worth 100 hours of in-game content because it makes you more efficient.

    So if you are playing 10 hours a week and complain that the new system is messing you up - i don't feel bad for you. The 40 hours you spent _not_ on preview, _not_ testing the enchant system, and _not_ testing the new spec are time wasted. Learning about the game is more valuable than playing the game.

    Anyway, hope that helps how your should prioritize time. Best and good luck to all,
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