well hi guys i m on holiday and cant play games so can only acquire info from forums so started this post for info i used it for just small time so posting some i know and if u disagree give reason plz
Pro's1>making the weapon and armor enchantments is cheaper atm.
2>new content meaning some time to enjoy .
3>can make rank 10 savage and cruel with less number of initial savage and cruel.
4>the companion gives extra buffs.Con's1> more money to refine basic enchantments.
2>have to buy more companions so have to spend more money.
3>so many bugs still there after module.
these r my list and i think it pretty much empty so plz do add
Comments
I like Phantasmal Fortress, the layout reminds me of Willy Wonka's factory.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
The queue system is borked right now, but livable until fixed, which leads to...
The major issue I am having since Shadowmantle is the fact that I can't maintain a connection. I dont dare run a dungeon because I can literally take three steps and poof! I'm gone. On my new character I've been stuck in The Beggars Nest for two days, because I'll DC, then when I log back in, I get placed back at the beginning. I have yet to get past the exit of the sewers before losing connection. I've done both safe login and normal with the same results.
Reading the PWE tech forums I can see that I'm not alone in this.
You don't have to buy any companions, so you don't have to spend more money.
Buying companions is a matter of choice.
i agree, but i noticed this days if you dont got the stone companion ur almost ignored by some ppl and prob this will happen with the active bonus .... its getting harder to do dungeons as a solo player like me
Yeah, that's always the way it is over one thing or the other. With some it's gear score, others want you to have a stone, and on it goes. The best thing to do is to become part of a good guild that doesn't care about all that, but instead focuses more on the players behind the numbers rather than the numbers themselves.
1 time i ran with a player from my guild and he was a gf ,we were doing karru and i asked him to kite adds on second boss.
and i had hard time believing it. if its a new player who just reached level 60 i can understand, but when an matured gf says that why should i kite when cw can just bug it. i said i invited u so that u can kite all mobs and we do legit but he said its easier to bug so y shld i kite .
the bug is there and still no fixes its like either they dont know where bugs are or they r ignorant of our situation .
Cryptic at its best, instead of taking the sensible route and just adding the new ones as additional options they make a change that affects many characters !!!!!
the only way refinement is a con is if you are complaining because you were one of the 100% free people with lots of "alt invocation accounts" in order to circumvent the system to get enchants faster than your usual player. the new changes are better even if they force free players to earn their items over time. everything in game is attainable for free. people want to focus on the fact that they could have it "right now" for a dollar amount, but the only way these items are available is because someone else farmed/grinded for it and put it up for auction.
as for the chat spam... just a few weeks ago, a change was implemented that limited spam to a single line of text. before that it was three lines. and before that it was 5-6 lines. you'll never eliminate spam completely. i think they're doing an awesome job being able to control it without limiting legitimate players.
this is already being looked at by the devs.
So sure I save space with not having as many free enchants floating around, but most of that freed-up space is now occupied with lesser/greater marks of this or that.
Other ways refinement is a con (as opposed to a pro):
have to compete with other team members for nodes; doesn't make for much of a 'team' experience.
have to stack reagents as well as runes/enchants while I wait for the marks I need to upgrade enchants/artifacts. Less bag space.
Drops from bosses in dungeons are less than 5%, maybe even 1%. Need for drops is 100%. Can't progress without them.
Wards are harder to get hold of, more expensive than they were.
Your claim that the "only" con is for people who are cheating the system is both insulting and plain wrong.
i never used the word "cheating". i said circumventing the system. there was a lot of ways for people to do that with the old fusion method: never unsocket enchantments, never socket enchantments until they had high level ones, created multiple accounts to increase their chances at getting coals/pres wards... all of that is gone now with the new system.
The word that you used incorrectly was 'only' not cheating (or whatever euphemism you want to use). Your post states that everyone who is complaining about the new system is de facto circumventing the system since those are the 'only' people who would find anything to complain about. You are wrong. i haven't circumvented anything and I find plenty of cons with the new system as stated in my previous post.
To be very clear, yes people could cheat the system (they still can) but to say only those people would be able to find any cons with the new system isn't true or helpful to the discussion.
I was a "100% free person" but had no alt bot accounts. I have a level 60 character of each class, all on the same account, and played them pretty much daily. I never paid to create enchantments because I never felt the need to have perfects. However just from playing level 6-7s were easily obtainable with the only investment being time. Now that's not an option. So painting everyone as doing something underhanded is pretty poor form and does nothing to further your argument.
everybody was circumventing the fusion system. not necessarily in the same way. i can count in one hand how many times i paid AD to unsocket an enchantment. all other times, i would drag and drop a higher enchantment over the old one... and the highest rank enchants i had were a few rank 7s. the majority of what i used the fusion system for was to sell r7s... i probably sold more rank 7s than i had on all of my characters combined. i did a lot of skill node farming before module 1. selling rank 7 enchants is what afforded me my entirely free heavy howler. i had a heavy howler and no rank 7s of my own before i had any armor or weapon enchants. that was definitely my choice, but if the old fusion system was better, i would have used it more for my own character and less for trying to amass in-game wealth. but your own mileage may vary for sure.
and please stop making it sound like i'm insulting people because there is a huge difference between accusing people of cheating vs circumventing or "not using" the system.
if only people who circumvent the system can find anything wrong with the system, and EVERYBODY is circumventing (according to you) then your initial comment is redundant. Only people who circumvent will be able to find cons, only people who circumvent will be able to find pros, apparently the only people who exist are those who circumvent.
And you're still wrong.
My list of cons in post #16 doesn't contain any circumventing, so it is possible to find cons with the new system that have nothing to do with circumventing anything. Your mistake was using the word "ONLY" which is an absolute. You tarred everyone with the same brush without bothering to assessing the specifics of what they said.
Not everyone who finds fault with the new system is out to avoid stuff or get an advantage by gaming the system. Your clinging to people not unsocketting in the old system as some sort of proof of why the new system is an improvement is desperate and myopic. You made a huge generalisation that dismissed all of our concerns in a manner which was neither fair or deserved.
1 way or another we always circumvent cause nobody dislikes free ad, i dont have more than 1 account but i stll made rank 7 and rank 8 from rank 5 and sell, bought vorpal shards and coal wards b4 new module got released , we circumvent 1 way or anther to get benefit and there is no fault in that, while the new system do remove the benefits of multiple accounts but it also helps like less upgrades to modify to rank 10 , in old system u needed 1024 rank 5 to make rank 10 but now u can make them with less then 500 with same type of rank 5, well i did remove the costs of reagents but still less work to do then previous fusion system, for me the cost remains same cause i bought preservation wards in old system and have to buy reagents and wards again. so for me i think nothing really different just the system is complex for 1st try but relatively easy as u understand it.
this is from the dev blog. you can refute these facts all you want. here's one source. another comes from the official feedback thread when shadowmantle was on the preview shard:
and lastly, my original post:
i'll reword it:
in my opinion, refinement is a negative point for those that were benefiting from multiple invocation accounts and as a result, were able to produce a fast turn around on higher rank enchants at no cost.
the other "con" aspects i've read about the new refinement system include bag space issues and the low drop rates of reagents. it is my opinion that people that have bag space issues are trying to level up a bunch of items at once, thus making their enchants un-stackable. or they are needlessly carrying around reagents for artifacts they don't have. it is also my contention that the system is new and the community has had 6-8 months or more of gathering enchants/runestones and have only had almost four days of gathering reagents. it's an argument based on feeling entitled to these rare in-game items only 3-4 days into the new module. it's just like the campaign system... that is designed for you to complete it over weeks/months. not in 3-4 days.
"the only way refinement is a con is if you are complaining because you were one of the 100% free people with lots of "alt invocation accounts" in order to circumvent the system to get enchants faster than your usual player."
was a load of nonsense. It is not the "only way" as you yourself have just stated a bunch of other ways, contradicting your own original statement, and I and others have pointed out several more.
Apology accepted.
And the line they gave about the previous system being "too frustrating" was total BS. There was nothing frustrating about how enchantments worked previously. If the previous way was too frustrating I hate to see the research on the new one. I know I won't be using it either to create any higher level enchantments.
If anyone was frustrated about the system it was the devs because it wasn't sucking enough AD from the majority of players.
You have to look at why the Devs came up with this system in the first place, and there are a couple of reasons, both good and bad.
Absolutely correct, the new system does suck a lot more AD out of players pockets, especially new players that don't have as much AD to start with as older established players do. And it is way more complicated and frustrating than the old system. That is bad. Should help the Zen sales though, lol.
It removed a way for players to make AD. I made a fair amount of AD by selling rank 6 and 7 enchants that I farmed and combined to sell. If that was "circumventing" the system, then the system was as fault. Every patch seems to eliminate more ways for players to acquire AD, other than busting out their credit cards, and this new enchant system is just the latest example.
On the bright side, it should really smack the <font color="orange">HAMSTER</font> out of bot farmers, you know, the guys that have 5 or 6 stacks of 99 rank 5 enchants of every type for sale at any given moment. I don't understand why those people weren't banned any way, because it is just not possible for a legit player to ever accumulate 1000's of rank 5 enchants every day, there isn't enough time in a day for that.
sorry to say this bro but u r wrong. i have only 1 character and in the start i had pretty much less space in my bag cause all of the space was taken by the enchantments. to relieve of that 1st i put them in personnel bank space but needed bank for other things , so i had to make guild and then was using guild bank for that.
the only time they were used was when i was upgrading hem to higher level but they still keep space, for a single enchantment i had 4 slots in my guild bank gone , 1 for level 3 then for level 4 upto level 6 , so u shld think from my position how frustrating was that.
I netted over 60k AD on an HR over the weekend, partly from skirmish chests during skirmish events and Rhix dailies, but mostly selling low-end Ranger oriented items I'd made myself (most of the 9k made from the Blacklake skirmish was invested in Residuum, plus I bought Arcane Crystals when the ones I'd been lucky enough to farm dried up.) So while some markets were impacted negatively, there were others that opened up for those willing to change.
Pros:
New content
New class
Cons:
Artifacts cost 10mil+ to max
Gwfs are now god weapon fighters
Guardian fighters are useless outside of pve
New glitches added to the pile of issues
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
can any1 comment on that pleases haven't familiarize with the artifacts
if its really true hard to upgrade 3 artifacts to orange