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PRO'S and CON'S of new module

saini50990saini50990 Member Posts: 309 Arc User
edited December 2013 in PvE Discussion
well hi guys i m on holiday and cant play games so can only acquire info from forums so started this post for info i used it for just small time so posting some i know and if u disagree give reason plz
Pro's
1>making the weapon and armor enchantments is cheaper atm.
2>new content meaning some time to enjoy :) .
3>can make rank 10 savage and cruel with less number of initial savage and cruel.
4>the companion gives extra buffs.

Con's
1> more money to refine basic enchantments.
2>have to buy more companions so have to spend more money.
3>so many bugs still there after module.

these r my list and i think it pretty much empty so plz do add :)
Post edited by saini50990 on
«13

Comments

  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited December 2013
    Not going to go in specifics, just a few things; overall I like it quite a bit and am enjoying the new area and the HR. Havent really run into any bugs, like sharandar had; but haven't done a full week rotation of quests.

    I like Phantasmal Fortress, the layout reminds me of Willy Wonka's factory.
    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited December 2013
    I like all three of the new mini-dungeons both in layout/appearance and also for ease of play. While I could solo the Sharandar dungeons, it was just enough of a hassle that I preferred to get a partner. These are still challenging but less of a hassle as the bosses don't seem to have elite adds. Now I can move at my own pace, loot nodes and explore.
    "We have always been at war with Dread Vault" ~ Little Brother
  • tornnomartornnomar Member, NW M9 Playtest Posts: 400 Arc User
    edited December 2013
    I like the new mini solo dungeons too. They're managable solo.

    The queue system is borked right now, but livable until fixed, which leads to...

    The major issue I am having since Shadowmantle is the fact that I can't maintain a connection. I dont dare run a dungeon because I can literally take three steps and poof! I'm gone. On my new character I've been stuck in The Beggars Nest for two days, because I'll DC, then when I log back in, I get placed back at the beginning. I have yet to get past the exit of the sewers before losing connection. I've done both safe login and normal with the same results.

    Reading the PWE tech forums I can see that I'm not alone in this.
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited December 2013
    saini50990 wrote: »
    2>have to buy more companions so have to spend more money.

    You don't have to buy any companions, so you don't have to spend more money.

    Buying companions is a matter of choice.
  • alexgabriel23alexgabriel23 Member, Neverwinter Beta Users Posts: 276
    edited December 2013
    knightfalz wrote: »
    You don't have to buy any companions, so you don't have to spend more money.

    Buying companions is a matter of choice.

    i agree, but i noticed this days if you dont got the stone companion ur almost ignored by some ppl and prob this will happen with the active bonus .... its getting harder to do dungeons as a solo player like me
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited December 2013
    i agree, but i noticed this days if you dont got the stone companion ur almost ignored by some ppl and prob this will happen with the active bonus .... its getting harder to do dungeons as a solo player like me

    Yeah, that's always the way it is over one thing or the other. With some it's gear score, others want you to have a stone, and on it goes. The best thing to do is to become part of a good guild that doesn't care about all that, but instead focuses more on the players behind the numbers rather than the numbers themselves.
  • alexgabriel23alexgabriel23 Member, Neverwinter Beta Users Posts: 276
    edited December 2013
    and id like to see more bug abuses fixed ... realy tired to see the (exp) only meaning u must know some bug....
  • lewel555lewel555 Member Posts: 616 Arc User
    edited December 2013
    Agreed, refinement is a big con, and wherever you look you can only see "Buy Zen", be it companions, enchants, artifacts. The high increase in frequency of the chat spam by farmers selling their dirty gold is a big con as well, though only indirectly related with module 2 ( more players when new module is out, and also higher need of AD to get all what module 2 needs, means better chances for gold sellers to get customers )
  • saini50990saini50990 Member Posts: 309 Arc User
    edited December 2013
    and id like to see more bug abuses fixed ... realy tired to see the (exp) only meaning u must know some bug....
    agree with u there bro .
    1 time i ran with a player from my guild and he was a gf ,we were doing karru and i asked him to kite adds on second boss.
    and i had hard time believing it. if its a new player who just reached level 60 i can understand, but when an matured gf says that why should i kite when cw can just bug it. i said i invited u so that u can kite all mobs and we do legit but he said its easier to bug so y shld i kite :( .
    the bug is there and still no fixes its like either they dont know where bugs are or they r ignorant of our situation .
  • meeheemeehee Member Posts: 4
    edited December 2013
    a big con from me is the way they added new eyebrows to the female characters..... now all my female characters have big daft stupid looking eyebrows......

    Cryptic at its best, instead of taking the sensible route and just adding the new ones as additional options they make a change that affects many characters !!!!!
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited December 2013
    lewel555 wrote: »
    Agreed, refinement is a big con, and wherever you look you can only see "Buy Zen", be it companions, enchants, artifacts. The high increase in frequency of the chat spam by farmers selling their dirty gold is a big con as well, though only indirectly related with module 2 ( more players when new module is out, and also higher need of AD to get all what module 2 needs, means better chances for gold sellers to get customers )

    the only way refinement is a con is if you are complaining because you were one of the 100% free people with lots of "alt invocation accounts" in order to circumvent the system to get enchants faster than your usual player. the new changes are better even if they force free players to earn their items over time. everything in game is attainable for free. people want to focus on the fact that they could have it "right now" for a dollar amount, but the only way these items are available is because someone else farmed/grinded for it and put it up for auction.

    as for the chat spam... just a few weeks ago, a change was implemented that limited spam to a single line of text. before that it was three lines. and before that it was 5-6 lines. you'll never eliminate spam completely. i think they're doing an awesome job being able to control it without limiting legitimate players.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited December 2013
    meehee wrote: »
    a big con from me is the way they added new eyebrows to the female characters..... now all my female characters have big daft stupid looking eyebrows......

    Cryptic at its best, instead of taking the sensible route and just adding the new ones as additional options they make a change that affects many characters !!!!!

    this is already being looked at by the devs.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited December 2013
    The refinement is a big "con" for me, not because of some army of alt prayerbots (which I don't have), but because it forces me to keep track of an entire new menu of objects: lesser/minor/greater marks of potency/power/clowns/whatever. And then force me to compete with my fellow dungeon runners to rush to the nearest skill node so that I can claim my mark of whatever. (If I wanted to compete against my fellow players, I'd roll a GWF and play PVP, not do a dungeon run.) I have 3 or 4 things now waiting for upgrade, including my artifact, but I can't do it because the marks haven't dropped for me yet. Under the prior system, I didn't have to rush to a skill node nor did I have to spend a bunch of AD just to upgrade my stuff. And despite all of this other **** I have to buy and keep track of, the percent failure chance is STILL there so I STILL have to buy the preservation wards/coalescent wards!

    So sure I save space with not having as many free enchants floating around, but most of that freed-up space is now occupied with lesser/greater marks of this or that.
  • saini50990saini50990 Member Posts: 309 Arc User
    edited December 2013
    lewel555 wrote: »
    higher need of AD to get all what module 2 needs
    can u guys not focus on ad atm cause the market is at its peak atm cause of various offers and new players influx. so i will take time for the market to stabilize so give or take 2 week if after that market still remains at top then we have to worry about ad.
  • shunterinoshunterino Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    melodywhr wrote: »
    the only way refinement is a con is if you are complaining because you were one of the 100% free people with lots of "alt invocation accounts" in order to circumvent the system to get enchants faster than your usual player.

    Other ways refinement is a con (as opposed to a pro):

    have to compete with other team members for nodes; doesn't make for much of a 'team' experience.
    have to stack reagents as well as runes/enchants while I wait for the marks I need to upgrade enchants/artifacts. Less bag space.
    Drops from bosses in dungeons are less than 5%, maybe even 1%. Need for drops is 100%. Can't progress without them.
    Wards are harder to get hold of, more expensive than they were.


    Your claim that the "only" con is for people who are cheating the system is both insulting and plain wrong.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited December 2013
    shunterino wrote: »
    snipster...

    Your claim that the "only" con is for people who are cheating the system is both insulting and plain wrong.

    i never used the word "cheating". i said circumventing the system. there was a lot of ways for people to do that with the old fusion method: never unsocket enchantments, never socket enchantments until they had high level ones, created multiple accounts to increase their chances at getting coals/pres wards... all of that is gone now with the new system.
  • shunterinoshunterino Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    melodywhr wrote: »
    i never used the word "cheating". i said circumventing the system. there was a lot of ways for people to do that with the old fusion method: never unsocket enchantments, never socket enchantments until they had high level ones, created multiple accounts to increase their chances at getting coals/pres wards... all of that is gone now with the new system.

    The word that you used incorrectly was 'only' not cheating (or whatever euphemism you want to use). Your post states that everyone who is complaining about the new system is de facto circumventing the system since those are the 'only' people who would find anything to complain about. You are wrong. i haven't circumvented anything and I find plenty of cons with the new system as stated in my previous post.

    To be very clear, yes people could cheat the system (they still can) but to say only those people would be able to find any cons with the new system isn't true or helpful to the discussion.
  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited December 2013
    melodywhr wrote: »
    i never used the word "cheating". i said circumventing the system. there was a lot of ways for people to do that with the old fusion method: never unsocket enchantments, never socket enchantments until they had high level ones, created multiple accounts to increase their chances at getting coals/pres wards... all of that is gone now with the new system.

    I was a "100% free person" but had no alt bot accounts. I have a level 60 character of each class, all on the same account, and played them pretty much daily. I never paid to create enchantments because I never felt the need to have perfects. However just from playing level 6-7s were easily obtainable with the only investment being time. Now that's not an option. So painting everyone as doing something underhanded is pretty poor form and does nothing to further your argument.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited December 2013
    shunterino wrote: »
    The word that you used incorrectly was 'only' not cheating (or whatever euphemism you want to use). Your post states that everyone who is complaining about the new system is de facto circumventing the system since those are the 'only' people who would find anything to complain about. You are wrong. i haven't circumvented anything and I find plenty of cons with the new system as stated in my previous post.

    To be very clear, yes people could cheat the system (they still can) but to say only those people would be able to find any cons with the new system isn't true or helpful to the discussion.
    rapticor wrote: »
    I was a "100% free person" but had no alt bot accounts. I have a level 60 character of each class, all on the same account, and played them pretty much daily. I never paid to create enchantments because I never felt the need to have perfects. However just from playing level 6-7s were easily obtainable with the only investment being time. Now that's not an option. So painting everyone as doing something underhanded is pretty poor form and does nothing to further your argument.

    everybody was circumventing the fusion system. not necessarily in the same way. i can count in one hand how many times i paid AD to unsocket an enchantment. all other times, i would drag and drop a higher enchantment over the old one... and the highest rank enchants i had were a few rank 7s. the majority of what i used the fusion system for was to sell r7s... i probably sold more rank 7s than i had on all of my characters combined. i did a lot of skill node farming before module 1. selling rank 7 enchants is what afforded me my entirely free heavy howler. i had a heavy howler and no rank 7s of my own before i had any armor or weapon enchants. that was definitely my choice, but if the old fusion system was better, i would have used it more for my own character and less for trying to amass in-game wealth. but your own mileage may vary for sure.

    and please stop making it sound like i'm insulting people because there is a huge difference between accusing people of cheating vs circumventing or "not using" the system.
  • shunterinoshunterino Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    melodywhr wrote: »
    everybody was circumventing the fusion system. not necessarily in the same way. i can count in one hand how many times i paid AD to unsocket an enchantment.

    if only people who circumvent the system can find anything wrong with the system, and EVERYBODY is circumventing (according to you) then your initial comment is redundant. Only people who circumvent will be able to find cons, only people who circumvent will be able to find pros, apparently the only people who exist are those who circumvent.

    And you're still wrong.

    My list of cons in post #16 doesn't contain any circumventing, so it is possible to find cons with the new system that have nothing to do with circumventing anything. Your mistake was using the word "ONLY" which is an absolute. You tarred everyone with the same brush without bothering to assessing the specifics of what they said.

    Not everyone who finds fault with the new system is out to avoid stuff or get an advantage by gaming the system. Your clinging to people not unsocketting in the old system as some sort of proof of why the new system is an improvement is desperate and myopic. You made a huge generalisation that dismissed all of our concerns in a manner which was neither fair or deserved.
  • valetudo78valetudo78 Member Posts: 189 Arc User
    edited December 2013
    Maybe you should apoligize instead of getting defensive .
  • saini50990saini50990 Member Posts: 309 Arc User
    edited December 2013
    guys guys guys
    1 way or another we always circumvent cause nobody dislikes free ad, i dont have more than 1 account but i stll made rank 7 and rank 8 from rank 5 and sell, bought vorpal shards and coal wards b4 new module got released , we circumvent 1 way or anther to get benefit and there is no fault in that, while the new system do remove the benefits of multiple accounts but it also helps like less upgrades to modify to rank 10 , in old system u needed 1024 rank 5 to make rank 10 but now u can make them with less then 500 with same type of rank 5, well i did remove the costs of reagents but still less work to do then previous fusion system, for me the cost remains same cause i bought preservation wards in old system and have to buy reagents and wards again. so for me i think nothing really different just the system is complex for 1st try but relatively easy as u understand it. :)
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited December 2013
    shunterino wrote: »
    snip...

    1. No one wanted to Unslot an Enchantment, pretty much ever. They did if they had really high end Enchants, but this wasn’t very common. This had an additional negative of making people not want to bother with the whole Enchantment system while leveling up – if you were unwilling to Unslot an Enchant, then putting one into an item meant it was lost forever, so a lot of people just opted to not bother until the end of the game.
    2. You couldn’t Fuse Enchants that were currently slotted. With people not wanting to Unslot Enchants, this was a particularly troublesome problem.
    3. So. Much. Bag space. Since you needed to gather 4 matching Enchants of the same exact rank in order to Fuse them to the next Rank, you ended up with 2 or 3 stacks of each Enchantment and Runestone, filling upwards of 30 slots in your bag.
    4. High barriers to high end Enchants. While the system stayed consistent in that you always needed 4 of a given Rank to get to the next Rank, it would become progressively harder to get 4 of the same Rank, with compounding costs of needing to Rank up many Enchants of lower level before you could even get close to making progress on your current Enchantment.

    this is from the dev blog. you can refute these facts all you want. here's one source. another comes from the official feedback thread when shadowmantle was on the preview shard:
    amenar wrote: »
    Hey everyone -

    So I wanted to chime in to talk about a few of the specific issues being brought up.

    First, I wanted to say that this is on the Preview shard specifically so that we can get lots of feedback, improve the system, and make sure it's hitting all of our goals. Some players have commented that the current system on Live is "fine" but we disagree - our data shows that many players are not engaging in the current system due to the frustration of using it. If the system was performing well and making everyone happy, we would not have invested all of the time and effort into improving it that we have. We're still looking at and discussing the system constantly, and one of the main areas of discussion is what it takes to Upgrade an item - meaning the AD Cost, Catalysts and Wards part of the system.

    Second, we want to say "oops" for not having the Catalysts in the AD store when it went up to Preview. They will be in the build that should be going up tomorrow. The intent is that enough of these will be dropping in the world (from skill nodes and bosses, mostly) that you won't need or want to buy them from the AD store, but we want to have the option there to ensure that you'll always have access to them.

    Next, I wanted to talk about bag space. One of the main goals of the new system is to reduce the bag space requirements of engaging in the Refining system. We don't think there will be a reason to carry around a bag full of Enchants/Runestones anymore - you'll have the ones you want slotted in your gear and companions, and you'll use extra ones as you get them to Refine your slotted Enchants. You won't have a full set of all 9 of the basic Enchants/Runes at multiple ranks, as there is no need to try to stack them up to smash them any longer.

    Instead, you'll have a handful of Catalyst items in your bag. There are 4 of them for Enchants/Runestones, you will probably only be carrying 1 or 2 of them around at a time, unless you happen to have slotted Enchants ranging from ranks 1-10 in your gear. Most people will have the majority of their slotted Enchants around the same rank, meaning you'll need a handful of the Catalysts that make sense for you current and of Refinement progression. I know that for my character on Live, I have something like 16-20 slots taken up with Enchants and Runestones at pretty much any time. On our test servers, I don't have Enchants or Runestones in my bags at all any more.

    ...snip.

    and lastly, my original post:
    melodywhr wrote: »
    the only way refinement is a con is if you are complaining because you were one of the 100% free people with lots of "alt invocation accounts" in order to circumvent the system to get enchants faster than your usual player. the new changes are better even if they force free players to earn their items over time. everything in game is attainable for free. people want to focus on the fact that they could have it "right now" for a dollar amount, but the only way these items are available is because someone else farmed/grinded for it and put it up for auction.

    i'll reword it:

    in my opinion, refinement is a negative point for those that were benefiting from multiple invocation accounts and as a result, were able to produce a fast turn around on higher rank enchants at no cost.

    the other "con" aspects i've read about the new refinement system include bag space issues and the low drop rates of reagents. it is my opinion that people that have bag space issues are trying to level up a bunch of items at once, thus making their enchants un-stackable. or they are needlessly carrying around reagents for artifacts they don't have. it is also my contention that the system is new and the community has had 6-8 months or more of gathering enchants/runestones and have only had almost four days of gathering reagents. it's an argument based on feeling entitled to these rare in-game items only 3-4 days into the new module. it's just like the campaign system... that is designed for you to complete it over weeks/months. not in 3-4 days.
  • shunterinoshunterino Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    I'm glad you reworded it because this line:

    "the only way refinement is a con is if you are complaining because you were one of the 100% free people with lots of "alt invocation accounts" in order to circumvent the system to get enchants faster than your usual player."

    was a load of nonsense. It is not the "only way" as you yourself have just stated a bunch of other ways, contradicting your own original statement, and I and others have pointed out several more.

    Apology accepted.
  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited December 2013
    You keep saying "circumventing" like it's a bad thing. Moving an enchantment over an existing one was just how the system worked. There's nothing sneaky in that at all like you seem to be trying to imply.

    And the line they gave about the previous system being "too frustrating" was total BS. There was nothing frustrating about how enchantments worked previously. If the previous way was too frustrating I hate to see the research on the new one. I know I won't be using it either to create any higher level enchantments.

    If anyone was frustrated about the system it was the devs because it wasn't sucking enough AD from the majority of players.
  • dildronicusdildronicus Member Posts: 0 Arc User
    edited December 2013
    rapticor wrote: »
    If anyone was frustrated about the system it was the devs because it wasn't sucking enough AD from the majority of players.

    You have to look at why the Devs came up with this system in the first place, and there are a couple of reasons, both good and bad.

    Absolutely correct, the new system does suck a lot more AD out of players pockets, especially new players that don't have as much AD to start with as older established players do. And it is way more complicated and frustrating than the old system. That is bad. Should help the Zen sales though, lol.

    It removed a way for players to make AD. I made a fair amount of AD by selling rank 6 and 7 enchants that I farmed and combined to sell. If that was "circumventing" the system, then the system was as fault. Every patch seems to eliminate more ways for players to acquire AD, other than busting out their credit cards, and this new enchant system is just the latest example.

    On the bright side, it should really smack the <font color="orange">HAMSTER</font> out of bot farmers, you know, the guys that have 5 or 6 stacks of 99 rank 5 enchants of every type for sale at any given moment. I don't understand why those people weren't banned any way, because it is just not possible for a legit player to ever accumulate 1000's of rank 5 enchants every day, there isn't enough time in a day for that.
  • saini50990saini50990 Member Posts: 309 Arc User
    edited December 2013
    rapticor wrote: »
    And the line they gave about the previous system being "too frustrating" was total BS.

    sorry to say this bro but u r wrong. i have only 1 character and in the start i had pretty much less space in my bag cause all of the space was taken by the enchantments. to relieve of that 1st i put them in personnel bank space but needed bank for other things , so i had to make guild and then was using guild bank for that.
    the only time they were used was when i was upgrading hem to higher level but they still keep space, for a single enchantment i had 4 slots in my guild bank gone , 1 for level 3 then for level 4 upto level 6 , so u shld think from my position how frustrating was that.
  • caloriencalorien Member Posts: 177 Arc User
    edited December 2013
    Much as you don't like it, Astral Diamond (and Gold) sinks are absolutely vital for a healthy economy. The alternative is inflation, and as it was, the primary AD sink that was actually used was the AH fee.

    I netted over 60k AD on an HR over the weekend, partly from skirmish chests during skirmish events and Rhix dailies, but mostly selling low-end Ranger oriented items I'd made myself (most of the 9k made from the Blacklake skirmish was invested in Residuum, plus I bought Arcane Crystals when the ones I'd been lucky enough to farm dried up.) So while some markets were impacted negatively, there were others that opened up for those willing to change.
    The PWI info-fox formerly known as Mayfly - Dreamweaver
  • ikeepit3hunnaikeepit3hunna Member Posts: 0 Arc User
    edited December 2013
    The real pro/cons
    Pros:
    New content
    New class
    Cons:
    Artifacts cost 10mil+ to max
    Gwfs are now god weapon fighters
    Guardian fighters are useless outside of pve
    New glitches added to the pile of issues
    U R 2 E Z- SENT IV GWF undefeated 16k GS
    FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
    Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
    White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
    Death From Above- TANK ranger 16kGS
    (all halfling everything)

    Proud rank 6 of: <Enemy Team>

    [SIGPIC][/SIGPIC]
  • saini50990saini50990 Member Posts: 309 Arc User
    edited December 2013
    The real pro/cons
    Artifacts cost 10mil+ to max
    really !
    can any1 comment on that pleases haven't familiarize with the artifacts :(
    if its really true hard to upgrade 3 artifacts to orange :(
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