Guys, just a survey, im GWF bytheway.. just need honest reply from people who don't have Sent GWF or GF as their Main toon.
Which tank will you prefer in terms of Speed of the run (killing of adds and time to finis the dungeon) and party members survivability (Sentinel GWF or tank GF).
Pirates (GWF or GF)
Spell (GWF or GF)
FrozenHeart (GWF or GF)
Karru (GWF or GF)
Spider (GWF or GF)
Malabog Castle. (GWF or GF)
CastleN (GWF or GF)
Different map requires different strategy, GS also affect preference since high GS party mates has faster run and faster DPS and hence different nees.
Low GS party would definitely require GF but high GS party don't need GF. is this statement true? i know im right but i need other peoples opinion or hence i would be living on an island. LOL.
If you could elaborate your reply on each dungeon and party composition, pls. do.
If it's a real speedrun, neither, and instead pick up a CW/TR for DPS in most cases, but if I had to pick,
PK: GWF, he'll be handy with his AoE dmg for clearing all that trash.
SP: GWF all the way, better DPS, better mobility for dodging, and so on.
FH: Is this a real question? GF is OP as hell here.
Karr: GWF probably, feels like his tankyness is a "better" form of tankyness here, and AoE dmg is always nice against all that trash.
ToS: A GF, given he can keep Syndryth occupied, is actually nice. (Aka. all her attacks must be aimed at him, and him only. Letting the TR get double combat advantage constantly.)
MC: GF's nicer for the dragon, GWF's nicer for the rest. Would probably take the GF as the Dragon is harder.
CN: Do I really have to pick? I really don't want a tank here.. GWF I guess.. Since the dmg...
And yes, as you said, a high GS party rarely uses a tank, one normally relies on CW's CC and doing enough dmg to live for another day. Dead mobs don't need to be tanked or controlled as familiar. A reasonably good DC can also at higher GS soloheal about 25k HP over 2-3 seconds, and keep that up for a while, so as long you're not 1-shotted..
A lot also depends on the party and how they use their powers. A GWF is more dependit on having to keep the mobs in melee range. So any mobs that like to run/port away or CW/DC that like to toss them around hurts the GWF tank.
Plus low gear scored, under 12k, GWF will have a hard problem keeping threat vs the TR and CW.
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rlrobrMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
If it's a real speedrun, neither, and instead pick up a CW/TR for DPS in most cases, but if I had to pick,
SP: GWF all the way, better DPS, better mobility for dodging, and so on.
ToS: A GF, given he can keep Syndryth occupied, is actually nice. (Aka. all her attacks must be aimed at him, and him only. Letting the TR get double combat advantage constantly.)
I agree with all your answers, except the GWF on Spell. I think a GF works much better since he can easily mark the "frogs" from distance and make them come near the edge where the CW can push them or he can just kite them like in FH.
Regarding ToS, I think a GF is pretty much mandatory due to the Blade Masters that can almost 1-hit kill anyone. He can mark them all and make the TR/CW jobs much easier.
As said a GF is on Frozen Heart kinda OP / best, since a GWF is missing an "easy" taunt like the GF has, to kite the adds on all 3 bosses.
Also on SP I'd choose a GF, just for knockback at boss and also may get off a maw or two at 2nd boss, on the rest the GWF may works better...
Same so on TOS.
On the other ones I don't care, as long someone gets the adds off me and the tank is able to do his/her job.
(I'm cleric and only have different specced clerics + one GWF for meleeish fun ).
inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited October 2013
A gf or sent spec gwf? Gf every single dungeon.
Now if the question was gf (99% of which are offensive spec) vs destroyer/dps spec gwf then there would be some variation. Would literally never bring a gwf to "tank" anything, thus sent is pvp only build.
But to break it down:
PK: gwf if high dps group to aoe all adds on final boss. Gf to kite adds if lacking dps.
Sp: see above
Fh: gf
Karru: see pk, 2nd boss is only one this applies to, 1st and 3rd are trivial even in low dps group
Tos: either, aoe aggro To keep party from being one shotted is only thing needed, boss kills her own adds so aoe dps isnt needed, only single target dps.
Mc: gwf for valindra.
Cn: only know 2 gfs which can do the run, every gwf can do it. So gwf over gf but really either one is taking the tr's spot in the group.
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited October 2013
Orrrr... you could make friends who will go with whichever 5 60s anyone can get together at one time, which could be *two* guardian fighters and a GWF (destroyer in my case, but it's not like anybody checked before we went in). This was a basic FH run we did on the weekend. Very fun.
I agree with all your answers, except the GWF on Spell. I think a GF works much better since he can easily mark the "frogs" from distance and make them come near the edge where the CW can push them or he can just kite them like in FH.
Regarding ToS, I think a GF is pretty much mandatory due to the Blade Masters that can almost 1-hit kill anyone. He can mark them all and make the TR/CW jobs much easier.
Assuming you run with 2 CW's I'd put one on pushing the adds, and the other on babysitting the TR+GWF with repel, but otherwise solotarget dmg for the boss.
I based this on personal experience, where I'm either a CW or DC, in both cases I either babysit the mele, or solopushes the adds, in both cases I don't need any improvement but more DPS on the boss as long the CW(s) have some experience of pushing.
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
Assuming you run with 2 CW's I'd put one on pushing the adds, and the other on babysitting the TR+GWF with repel, but otherwise solotarget dmg for the boss.
I based this on personal experience, where I'm either a CW or DC, in both cases I either babysit the mele, or solopushes the adds, in both cases I don't need any improvement but more DPS on the boss as long the CW(s) have some experience of pushing.
Easiest way to do SP if you have 2 decently geared CWs is to simply burn all adds near boss, while also having Repel for the dazed frogs that happen to be near. My setup is Repel/Shard,SS,StealTime and Oppressive Force+IK (for boss).
Much faster than the classic kiting way.
In this setup, G(W)F tank will do boss together with TR. The CWs deal with adds by themselves. DC usually just lingers around :P
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seisem2Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited October 2013
Well I have a GWF, but he is full destroyer spec. My main is still my healer, and from that perspective I would say:
Pirates - GWF
Spell - GF
FrozenHeart - GF
Karru - GWF
Spider GWF is the best class on this fight
Malabog Castle. GF (I've main tanked it all on my destroyer GWF though)
CastleN Both
tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited October 2013
As a person who primarily plays GF and CW when dungeoning:
PK - Who cares. Take the person with more damage. The entire dungeon is trivial.
Spell - GWF for high geared party burning at the boss, GF for lower geared party to assist with kiting and pushing.
FH - GF, tab mark is pretty much mandatory to pull adds from across the floor in final fight.
Karru - GWF
Spider - Either so long as they can aggro the blademasters without dying.
MC - GWF(Valindra)
CN - GWF
You guys are really making me regret picking GF as first toon, keep reading that tanks are near useless in this game, need to start a CW ...
GF's aren't useless at all, but they play differently than tanks in other MMO's. How do you enjoy playing and what spec are you using? GF's are a fairly versatile class, but need to be geared and played appropriately for how they are specced.
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So why don't you each do a solo Cloaktower run and post screenies of the final stats? Shouldn't take either of you more than ten minutes or so.
it would be really hard to measure from a DPS standpoint since a TR could just do constant damage while stealthed and a CW would have to constantly dodge and CC to stay alive. I guess the only way to do it would be to do it in a group for 1 boss have GF tank, no other buffs and TR do all DPS, and for next boss GF tank, no other buffs and CW do all DPS.
Guild Master of <Enemy Team>
We are definitely dominating, and we are always about to win.
it would be really hard to measure from a DPS standpoint since a TR could just do constant damage while stealthed and a CW would have to constantly dodge and CC to stay alive. I guess the only way to do it would be to do it in a group for 1 boss have GF tank, no other buffs and TR do all DPS, and for next boss GF tank, no other buffs and CW do all DPS.
Objective DPS is very challenging to measure in any event without using parsers. A solo CT run would show absolute stats. THe way your suggesting seems to make sense, but only works if both bosses are functionally equal.
The right to command is earned through duty, the privilege of rank is service.
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vnpowaMember, Neverwinter Beta UsersPosts: 0Arc User
edited October 2013
Bah, with my tank mentality, I went full prot, ignoring power,arp,crit going for def,defl and regen but I've been maxing STR/CON as dwarf so I'm half between a deflection turtle build and the abilities for a regular conqueror build. Will probably respec the feats for conqueror but it costs a bunch of AD and I wanted to buy a couple of char slots first >.>
You guys are really making me regret picking GF as first toon, keep reading that tanks are near useless in this game, need to start a CW ...
Its my experience that the class is not so important, as balancing renders them all the same anyway. The difference is in enchantment and equipment quality. These two things is what puts any class over the top.
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inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited October 2013
A cw does not touch a tr's single target dps. It isnt even close.
Cws still obsolete trs and all other classes really in that they stack so very well together.
Say. CW does 50% of tr dmg, but to all mobs simultaneously. Thus 2 cws deal the same damage as N trs, where N repesents the number of mobs you are fighting at once (ie it varies between 5-20). This isnt exact of course because not all aoe attacks have no target limit, but you get the idea.
Thus 4cws is like having 2 trs on every single mob you are fighting, at all times.
The fact that they do their aoe dps while simultaenously cc'ing all cc'able adds is what obsoletes tanks. The handful of non cc'able adds are easily countered by the cws naturally high mobility ie 3 dodges. Most will grab a dc for the 5th slot to allow the cw to be lazy.
Other classes only have a spot where specific dungeon terrain or boss mechanics warrant it. ie gf in fh, a runner (gwf/tr) in cn, etc
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seisem2Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited October 2013
TR are worthless in PVE. We only have 1 that raids with us in our entire guild. We have no need for more than 1 because what they bring to the table is less than all other classes.
twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
edited October 2013
I wouldn't say they are worthless...
The first time I ever ran SP, I watched a TR destroy the final 20-25% of the last boss solo as the rest of us wiped. They can be very handy if they can stay on the boss.
Of course, yesterday I watched one insist on bouncing from archer to archer in FH instead of DPS'ing the boss, which only served to slow down the final fight.
TR are worthless in PVE. We only have 1 that raids with us in our entire guild. We have no need for more than 1 because what they bring to the table is less than all other classes.
That would depend entirely on the player and build. TR's can be very useful in PvE since they can out-DPS any other class when well played including good use of stealth and dodging.
The right to command is earned through duty, the privilege of rank is service.
If you took each class outside of a group, so that they only got the buffs/debuffs that they personally generated I think it would be close.
TR only generates wicked reminder debuff and generally has a vorpal.
While a CW can reduce defense by 55%, mitigation by 55%, and defense by -1350 with HV, GPF, and thaum spec.
If we took each class out of a group, you would be dead.
My suvivability > yours on single target. especially if it is a boss. i have Bait and Switch that can keep bosses busy while i'm hitting them from behind also i have 5 seconds immunity not to mention stealth.
Adding to that, i have ALOT of crit severity.
I can have up to 153% crit severity when i go stealthed. Not to mention my damage boosters from feats and Lurker assault daily.
When i parced my damage to dracolich, while i was burning it with 3 Cws, i dealt 60% of over all damage to it eventhough the 3 CWs were hitting it with me.
TR are worthless in PVE. We only have 1 that raids with us in our entire guild. We have no need for more than 1 because what they bring to the table is less than all other classes.
I'm 100% sure my TR can out damage your GWF by light years. I have out DPSed ones with perfects and rank 9s.
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inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited October 2013
You can ignore that guy he refuses to group with trs or cws who do anything other than tab entangle 5 mob pulls only so his gwf can do "leet" dps, farming pk. He also considers 5man content "raids" because of the time required to do them in his version of "legit" runs actually is comparable to real raids from other mmos. For the rest of us its only 20min runs but thats because we group with trs and dont pigeon hole our cws as sing/entangle bots.
If we took each class out of a group, you would be dead.
My suvivability > yours on single target. especially if it is a boss. i have Bait and Switch that can keep bosses busy while i'm hitting them from behind also i have 5 seconds immunity not to mention stealth.
Adding to that, i have ALOT of crit severity.
I can have up to 153% crit severity when i go stealthed. Not to mention my damage boosters from feats and Lurker assault daily.
When i parced my damage to dracolich, while i was burning it with 3 Cws, i dealt 60% of over all damage to it eventhough the 3 CWs were hitting it with me.
TR's have a lot of advantages over other classes when it comes to one on ones. But CW's are hardly hopeless for soloing boss fights since they have abilities that can tie up the boss and adds. Keeping multiple chill stacks on mobile bosses allows for CW's to stay out of range of their melee attacks while still doing damage. It's not as convenient as stealth, but makes for some fun gameplay.
Comments
PK: GWF, he'll be handy with his AoE dmg for clearing all that trash.
SP: GWF all the way, better DPS, better mobility for dodging, and so on.
FH: Is this a real question? GF is OP as hell here.
Karr: GWF probably, feels like his tankyness is a "better" form of tankyness here, and AoE dmg is always nice against all that trash.
ToS: A GF, given he can keep Syndryth occupied, is actually nice. (Aka. all her attacks must be aimed at him, and him only. Letting the TR get double combat advantage constantly.)
MC: GF's nicer for the dragon, GWF's nicer for the rest. Would probably take the GF as the Dragon is harder.
CN: Do I really have to pick? I really don't want a tank here.. GWF I guess.. Since the dmg...
And yes, as you said, a high GS party rarely uses a tank, one normally relies on CW's CC and doing enough dmg to live for another day. Dead mobs don't need to be tanked or controlled as familiar. A reasonably good DC can also at higher GS soloheal about 25k HP over 2-3 seconds, and keep that up for a while, so as long you're not 1-shotted..
Plus low gear scored, under 12k, GWF will have a hard problem keeping threat vs the TR and CW.
I agree with all your answers, except the GWF on Spell. I think a GF works much better since he can easily mark the "frogs" from distance and make them come near the edge where the CW can push them or he can just kite them like in FH.
Regarding ToS, I think a GF is pretty much mandatory due to the Blade Masters that can almost 1-hit kill anyone. He can mark them all and make the TR/CW jobs much easier.
Also on SP I'd choose a GF, just for knockback at boss and also may get off a maw or two at 2nd boss, on the rest the GWF may works better...
Same so on TOS.
On the other ones I don't care, as long someone gets the adds off me and the tank is able to do his/her job.
(I'm cleric and only have different specced clerics + one GWF for meleeish fun ).
Now if the question was gf (99% of which are offensive spec) vs destroyer/dps spec gwf then there would be some variation. Would literally never bring a gwf to "tank" anything, thus sent is pvp only build.
But to break it down:
PK: gwf if high dps group to aoe all adds on final boss. Gf to kite adds if lacking dps.
Sp: see above
Fh: gf
Karru: see pk, 2nd boss is only one this applies to, 1st and 3rd are trivial even in low dps group
Tos: either, aoe aggro To keep party from being one shotted is only thing needed, boss kills her own adds so aoe dps isnt needed, only single target dps.
Mc: gwf for valindra.
Cn: only know 2 gfs which can do the run, every gwf can do it. So gwf over gf but really either one is taking the tr's spot in the group.
Meat shield - GWF.
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This. I would only take a GF over a GWF if I know grabbing aggro on a certain mob would mean life and death of the party.
I based this on personal experience, where I'm either a CW or DC, in both cases I either babysit the mele, or solopushes the adds, in both cases I don't need any improvement but more DPS on the boss as long the CW(s) have some experience of pushing.
Easiest way to do SP if you have 2 decently geared CWs is to simply burn all adds near boss, while also having Repel for the dazed frogs that happen to be near. My setup is Repel/Shard,SS,StealTime and Oppressive Force+IK (for boss).
Much faster than the classic kiting way.
In this setup, G(W)F tank will do boss together with TR. The CWs deal with adds by themselves. DC usually just lingers around :P
Pirates - GWF
Spell - GF
FrozenHeart - GF
Karru - GWF
Spider GWF is the best class on this fight
Malabog Castle. GF (I've main tanked it all on my destroyer GWF though)
CastleN Both
Catalina Erantzo - GWF 13.9K GS
<Future> Guild on Dragon - Legit Non Exploit Guild (We are always recruiting great players)
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I would like to see your CW out DPSing my TR on a single target contest.
Spec for Conqueror and go DPS . You can dish out very nice damage.
PK - Who cares. Take the person with more damage. The entire dungeon is trivial.
Spell - GWF for high geared party burning at the boss, GF for lower geared party to assist with kiting and pushing.
FH - GF, tab mark is pretty much mandatory to pull adds from across the floor in final fight.
Karru - GWF
Spider - Either so long as they can aggro the blademasters without dying.
MC - GWF(Valindra)
CN - GWF
GF's aren't useless at all, but they play differently than tanks in other MMO's. How do you enjoy playing and what spec are you using? GF's are a fairly versatile class, but need to be geared and played appropriately for how they are specced.
If you took each class outside of a group, so that they only got the buffs/debuffs that they personally generated I think it would be close.
TR only generates wicked reminder debuff and generally has a vorpal.
While a CW can reduce defense by 55%, mitigation by 55%, and defense by -1350 with HV, GPF, and thaum spec.
We are definitely dominating, and we are always about to win.
So why don't you each do a solo Cloaktower run and post screenies of the final stats? Shouldn't take either of you more than ten minutes or so.
it would be really hard to measure from a DPS standpoint since a TR could just do constant damage while stealthed and a CW would have to constantly dodge and CC to stay alive. I guess the only way to do it would be to do it in a group for 1 boss have GF tank, no other buffs and TR do all DPS, and for next boss GF tank, no other buffs and CW do all DPS.
We are definitely dominating, and we are always about to win.
Objective DPS is very challenging to measure in any event without using parsers. A solo CT run would show absolute stats. THe way your suggesting seems to make sense, but only works if both bosses are functionally equal.
Its my experience that the class is not so important, as balancing renders them all the same anyway. The difference is in enchantment and equipment quality. These two things is what puts any class over the top.
Cws still obsolete trs and all other classes really in that they stack so very well together.
Say. CW does 50% of tr dmg, but to all mobs simultaneously. Thus 2 cws deal the same damage as N trs, where N repesents the number of mobs you are fighting at once (ie it varies between 5-20). This isnt exact of course because not all aoe attacks have no target limit, but you get the idea.
Thus 4cws is like having 2 trs on every single mob you are fighting, at all times.
The fact that they do their aoe dps while simultaenously cc'ing all cc'able adds is what obsoletes tanks. The handful of non cc'able adds are easily countered by the cws naturally high mobility ie 3 dodges. Most will grab a dc for the 5th slot to allow the cw to be lazy.
Other classes only have a spot where specific dungeon terrain or boss mechanics warrant it. ie gf in fh, a runner (gwf/tr) in cn, etc
Catalina Erantzo - GWF 13.9K GS
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The first time I ever ran SP, I watched a TR destroy the final 20-25% of the last boss solo as the rest of us wiped. They can be very handy if they can stay on the boss.
Of course, yesterday I watched one insist on bouncing from archer to archer in FH instead of DPS'ing the boss, which only served to slow down the final fight.
That would depend entirely on the player and build. TR's can be very useful in PvE since they can out-DPS any other class when well played including good use of stealth and dodging.
If we took each class out of a group, you would be dead.
My suvivability > yours on single target. especially if it is a boss. i have Bait and Switch that can keep bosses busy while i'm hitting them from behind also i have 5 seconds immunity not to mention stealth.
Adding to that, i have ALOT of crit severity.
I can have up to 153% crit severity when i go stealthed. Not to mention my damage boosters from feats and Lurker assault daily.
When i parced my damage to dracolich, while i was burning it with 3 Cws, i dealt 60% of over all damage to it eventhough the 3 CWs were hitting it with me.
I'm 100% sure my TR can out damage your GWF by light years. I have out DPSed ones with perfects and rank 9s.
TR's have a lot of advantages over other classes when it comes to one on ones. But CW's are hardly hopeless for soloing boss fights since they have abilities that can tie up the boss and adds. Keeping multiple chill stacks on mobile bosses allows for CW's to stay out of range of their melee attacks while still doing damage. It's not as convenient as stealth, but makes for some fun gameplay.
I am sure that most TR's can out-damage most GWF's by light years. That's kind of how it works and appears to be WAI.