test content
What is the Arc Client?
Install Arc

Are the devs blind? Tenebrous enchants are gamebreaking

13»

Comments

  • blaumkerblaumker Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 75
    edited June 2013

    That is why your statement sucks. PVP. I am sick and tired of PVE getting screwed over because of PVP.

    If it's used right, PvP is a good tool to learn balance for PvE.

    Tenebrous enchants are a huge frontload of damage. Stacking them can magnify a damage frontload in such a way as to eliminate the need for a tanking class, trivialize add heavy content, and make some classes far too much better than others due to their ability to land more hits quickly, increasing their chance of keeping the proc on cooldown. It also eliminates any enchant variety by being grossly more powerful than other options.

    There, I made it a PvE problem for you.
  • rogueriderroguerider Member Posts: 22 Arc User
    edited October 2013
    blaumker wrote: »
    If it's used right, PvP is a good tool to learn balance for PvE.

    Tenebrous enchants are a huge frontload of damage. Stacking them can magnify a damage frontload in such a way as to eliminate the need for a tanking class, trivialize add heavy content, and make some classes far too much better than others due to their ability to land more hits quickly, increasing their chance of keeping the proc on cooldown. It also eliminates any enchant variety by being grossly more powerful than other options.

    There, I made it a PvE problem for you.

    Scenarios above I totally agree with including the additional ones that can attribute to PVE and PVP imbalances. This has been the hottest topic since the Tenebrous was released and now they are so few and far between, those who have them or are able to salvage one from a Nightmare Lockbox will dye trying to make the best OP PVP/PVE character in the game. Needless to say, this just makes them a glass cannon. The Tenebrous damage most are not realizing is adding on top of DoT's which make an AOE more intense. This adds to the nasty damage a PoB (Path of Blades) the Trickster Rogue does, Flame Strike (Cleric) or even the Singularity the Control wizard pops. In all, these types of encounters or dailies, the GF can be most deadly with this enchantment stack. The usage of these makes players who started the game at Launch become 'Elitists' and those just coming into the game, rage quit with a horrible taste in their mouth.

    Doing something about the enchantments, stacking and exploits needs to be seriously fixed sooner than later. We as a community, fans of the Dungeons and Dragons genre would appreciate this more so the game does not become buried in the 'typical' MMO Elitist buckets some have been in the past where you have to 1 shot or use a single skill to be the ultimate player. Hitting that one button and killing everything instantly is no different than being level 60 playing in a level 15 area. What fun is that...
  • srdjanasrdjana Banned Users Posts: 153 Bounty Hunter
    edited October 2013
    ibl35MUqkWVXGo.jpg
  • rogueriderroguerider Member Posts: 22 Arc User
    edited October 2013
    srdjana2 wrote: »
    ibl35MUqkWVXGo.jpg


    Amen! Well said and that is a great image to describe this post.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited October 2013
    Thread Closed for Necromancy.

    There are plenty of more recent threads which discuss this topis with more up to date information.
    Remember if a thread has not been posted on in over thirty days it is best to let it rest in peace and find a newer thread or create a new thread of your own. :)
This discussion has been closed.