I don't really know which side your on, im on the side saying "TR needs no nerfing"
I would love to see a Video with you doing it to a pro CW/GWF,if you could i would agree on those people who says TRs are OP and needs more nerf
Lol agreed, I purposefully stand in place when a TR starts throwing knives at me just to use them all up, it generally does less than 15% of my health and gives me free determination. I laughed so hard when a TR hit me for 2200 LB yesterday from stealth haha.
I regen for almost 2000 per tick heh
Guild Master of <Enemy Team>
We are definitely dominating, and we are always about to win.
1. Rouges are hard to kill in Stealth because the other player can not see it. DUH
2. Do you know I play a Rouge and that is Bull. Maybe If you were not always trying to 1 Hit you would learn to play. Oh and second part of the Point - Don't other classes have to time their attacks as well - jeez everyone has cool downs.
3. Do you know GF have no Ranged CC.
4. Bull - Do you know no other class can 1 Hit. Who the hell want's to be one Hit anyway. I have a Rouge and never 1 Hit and always top the Table.
5. Do you know GF has no Dodge at all.
Lol - In reality if you were not trying to 1 Hit and was just trying to have fun and take down the Enemy you would see that TR is not hard to play in PVP or PVE.
Edit: I am a moron and can not spell ROGUE properly.
unli stealth = exploit (it is not supposed to be unlimited)
and some of TRs skill damage are too high
even if they reduce CoS to 8 they can still CoS to death some Classes
gwf unstoppable (the higher their HP is the more op Unstop will become)
what class are they fixing/nerfing/balancing? TR
why are they fixing it? bec its broken
are TRs balance? no thats why theyre fixing it
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mctankypantsMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
Along with the proposed nerfs people feel each class needs we should add fixes.
Broken stealth meter that stops generating stealth until you load a new map or die.
I believe some other Shift based skills have the same problem.
unli stealth = exploit (it is not supposed to be unlimited)
and some of TRs skill damage are too high
even if they reduce CoS to 8 they can still CoS to death some Classes
gwf unstoppable (the higher their HP is the more op Unstop will become)
what class are they fixing/nerfing/balancing? TR
why are they fixing it? bec its broken
are TRs balance? no thats why theyre fixing it
You people really tick me off...."I died in PVP so nerf x class"...I could give two ***** about pvp.
The only problem TRS have besides permastealth being OP as hell in PVE is they have too much damage. Tone that down a bit and break the permastealth build and you are now set.
Regarding GWFs. Protip when he goes red move away...you know...kinda like the big *** red circle you see at your feet and refuse to move from in PVE.
You people really tick me off...."I died in PVP so nerf x class"...I could give two ***** about pvp.
The only problem TRS have besides permastealth being OP as hell in PVE is they have too much damage. Tone that down a bit and break the permastealth build and you are now set.
Regarding GWFs. Protip when he goes red move away...you know...kinda like the big *** red circle you see at your feet and refuse to move from in PVE.
lol i died at pvp so nerf x class?
i used TR theyre op can kill CW and DC in a blink of an eye thats how OP their damage is
can also rip gwf and gf like papers if you have high arpen
i also tried GWF the only OP skill that they have for me is unstoppable if they remove or lower the temporary hp it will be balance
so dont tell us that TR and gwf is not OP because lots of us already tried those class
TR lovers will always defend their class no matter what same with other class lovers
lol i died at pvp so nerf x class?
i used TR theyre op can kill CW and DC in a blink of an eye thats how OP their damage is
can also rip gwf and gf like papers if you have high arpen
i also tried GWF the only OP skill that they have for me is unstoppable if they remove or lower the temporary hp it will be balance
so dont tell us that TR and gwf is not OP because lots of us already tried those class
TR lovers will always defend their class no matter what same with other class lovers
Did you not read the first part? I don't care about PVP in a PVE based game. Nerfing unstoppable would put GWF in a place it just came from, Mediocrity.
unli stealth = exploit (it is not supposed to be unlimited)
and some of TRs skill damage are too high
even if they reduce CoS to 8 they can still CoS to death some Classes
Not liking something doesn't make it an exploit. Or to quite Inigo Montoya, "you keep using that word, I do not think it means what you think it means."
TR's have already had their damage reduced via the Sneak Attack nerf (changing it from a damage bonus to a speed bonus) and in the Shocking Execution nerf. Since the raison d'etre of the TR is to do large amounts of single target damage, their damage should be high.
No sympathy for anyone who dies to CoS. For GF's they can block. For GWF's it only fuels their unstoppable (seriously, my GWF loves taking daggers since he knows where to charge to and swing away). DC's and CW's have A0E's that do not require targets to be effective. TR's can stealth/ItC to avoid this.
gwf unstoppable (the higher their HP is the more op Unstop will become)
Since they need to take damage (barring specific feat choices) for Unstoppable, this means they need to be at risk first. When they're not in unstoppable they are as vulnerable to CC as everyone else. Since they don't have the same kind of mitigation a GF has, they need to stack HP.
what class are they fixing/nerfing/balancing? TR
why are they fixing it? bec its broken
are TRs balance? no thats why theyre fixing it
Well no, they're responding to complaints that largely appear to be from people who simply aren't very good at PvP and don't care about how their complaints will impact the PvE experience of others. They're also responding to the very significant responses from the community and lessening the effect of the nerfs. "Balance" as a concept doesn't really work in D&D, but playing your class well is where it can come from.
No one needs a nerf. But again, I do think that DC's need a buff.
The right to command is earned through duty, the privilege of rank is service.
TR still does need a slight nerf in damage. No reason that a single target does more damage or equal damage to an AOE dps when there is 30 mobs on the screen.
Yes i am a TR but this thread is for those who has not tried a TR and are ASKING FOR NERF because they are as you said OP in PvP.
I just really wanna know, do you think TRs are really hard to kill on PvP when it stealth? Why?
Do you know how hard it is time all the TRs skills in order to go for a kill?
Do you know how hard it is to chase a running enemy if you dont have a good ranged CC?
Do you know how hard it is to kill an enemy if you cannot 1 hit it?
Do you know how hard is it to escape if your out of stealth with only 2 dodges?
For those who dont know, it really takes skills to make a TR OP for PvP. For CWs well its easy to just spam your skills from a range is it and getaway with 3 dodges and a couple of good CCs. For GF and GWF theyre can tanks they have a lot of knocking down power they have really strong CCs. for Clerics yep heal all the way no need to look for a kill. Easy for the other classes to say NERF the TR. How about you try one and tell me its easy to 1 hit and kill anyone without having to time your skills and come out in time, w/o dying i'll take it all back. Thank you
Why make this thread at all? It's just rabble rousing boat rocking. I wish TRs were as good at keeping their mouth shut as they are at stealth.
TR still does need a slight nerf in damage. No reason that a single target does more damage or equal damage to an AOE dps when there is 30 mobs on the screen.
Isn't that backwards? As I read that, it appears you're saying that an AoE should do more damage to 30 enemies than a single target strike should do to one. If so, that would mean that the AoE is massively overpowered and would obviate the need for any TR's.
Edit: Or did you mean that AoE does the same TOTAL amount of damage (which is spread out) to 30 enemies that the TR is doing to the single enemy. If so, I still don't see why this would be an issue since it would have the net effect of similarly whittling down enemies and synergize very well in a party.
The right to command is earned through duty, the privilege of rank is service.
Isn't that backwards? As I read that, it appears you're saying that an AoE should do more damage to 30 enemies than a single target strike should do to one. If so, that would mean that the AoE is massively overpowered and would obviate the need for any TR's.
Edit: Or did you mean that AoE does the same TOTAL amount of damage (which is spread out) to 30 enemies that the TR is doing to the single enemy. If so, I still don't see why this would be an issue since it would have the net effect of similarly whittling down enemies and synergize very well in a party.
Killing 30 mobs. Single target should not have the same or better totals when they are all dead. Same thing in reverse, an AOE class should not compare to a single target class on a single target.
well i don't think a Dc should have a chance to win any fight because isnt their hole, they are for heal ppl with a team no kill ppl
I'll just highlight this statement to illustrate how entitled and childish ...certain part of Neverwinter's playerbase is. No, really, a special class that takes zero effort to kill and which also heals you in the dungeon, mkay, to get ur fawt lootz. You do realize that these are not NPCs, but a real people playing this game? Why should they have a zero chance to win against you?
Overall, this is another reason for my healer not to use a queue. Because bad-word you.
No, no classes need nerfing. DC's do need buffing though.
Not liking something doesn't make it an exploit. Or to quite Inigo Montoya, "you keep using that word, I do not think it means what you think it means."
TR's have already had their damage reduced via the Sneak Attack nerf (changing it from a damage bonus to a speed bonus) and in the Shocking Execution nerf. Since the raison d'etre of the TR is to do large amounts of single target damage, their damage should be high.
No sympathy for anyone who dies to CoS. For GF's they can block. For GWF's it only fuels their unstoppable (seriously, my GWF loves taking daggers since he knows where to charge to and swing away). DC's and CW's have A0E's that do not require targets to be effective. TR's can stealth/ItC to avoid this.
Since they need to take damage (barring specific feat choices) for Unstoppable, this means they need to be at risk first. When they're not in unstoppable they are as vulnerable to CC as everyone else. Since they don't have the same kind of mitigation a GF has, they need to stack HP.
Well no, they're responding to complaints that largely appear to be from people who simply aren't very good at PvP and don't care about how their complaints will impact the PvE experience of others. They're also responding to the very significant responses from the community and lessening the effect of the nerfs. "Balance" as a concept doesn't really work in D&D, but playing your class well is where it can come from.
No one needs a nerf. But again, I do think that DC's need a buff.
theyre fixing TRs so just accept it TRs are OP and GWF will surely be nerfed too
TRs are OP at PVE they can rip away 40% of epic dungeons boss with just 1 atwill ( duelist fury ) so why are they nerfing TR theyre so weak?
convince us that TR and GWF unstoppable are not OP
for DC they should increase the heal its lower than potions DC heal now are just first aid
0
smezzaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 11Arc User
theyre fixing TRs so just accept it TRs are OP and GWF will surely be nerfed too
TRs are OP at PVE they can rip away 40% of epic dungeons boss with just 1 atwill ( duelist fury ) so why are they nerfing TR theyre so weak?
1) Nerfing the TR based on PvE doesn't make sense except you are a GF/GWF.
2) 40% in... 5 mins ? 5h ? There's a notion of time in "DPS" so if you want to prove how OP the TR is on damage, include a time scale.
3) Duelist Flurry isn't being nerfed.
4) Only 40% ? As TR is single target spec and should only focus the boss it should rip away more than 40%.
theyre fixing TRs so just accept it TRs are OP and GWF will surely be nerfed too
TRs are OP at PVE they can rip away 40% of epic dungeons boss with just 1 atwill ( duelist fury ) so why are they nerfing TR theyre so weak?
They're not "fixing" TR's because they're not broken. They are again weakening a TR skill just as they did with Sneak Attack and Shocking Execution, which is unfortunate since it is going to have a significant impact in PvE. TR's are not OP as they need to be played fairly carefully to be that effective in PvE as they lack the durability and CC skills that other classes have as part of their mechanics. The TR version of CC (besides Smoke Bomb and Dazing Strike on clustered enemies) is to kill things quickly. That's how the class is supposed to work.
convince us that TR and GWF unstoppable are not OP
No.
If you believe that they're OP, I highly doubt that anyone one the forum regardless of how clear and/or eloquent they are is going to convince you of anything. Playing a TR and GWF at level 60 would give you a far better sense of their mechanics.
for DC they should increase the heal its lower than potions DC heal now are just first aid
Even more than allowing their heals to be more effective would be to reduce their casting times including some of the slower animations. For example, I get why Gloaming Cut is so slow (still too slow, but whatever) because it is a powerful skill and when you invest in the feats to buff it is is even more useful. But most of the DC's attacks other than the first two at-wills seem to be exceedingly slow.
The right to command is earned through duty, the privilege of rank is service.
90% increase damage from LA it is balance lol?
why make our skill weaker its already balance (90% damage to 60%)
wtf youre nerfing our balance class again why lower our daily even more? (60% to 30%)
1 hit KO = balance
theyre fixing our balance class what does nw devs thinking?
why nerf a class if its balance lol? bec its not balance
its as simple as that so just accept it TRs are OP the devs are making the decision not players
90% increase damage from LA it is balance lol?
why make our skill weaker its already balance (90% damage to 60%)
wtf youre nerfing our balance class again why lower our daily even more? (60% to 30%)
LA maxes out currently at 60% and it is being cut in half to 30%
Sneak Attack was changed from a damage bonus to a speed bonus.
Shocking Execution was reduced (I believe, but my recollection may be in error) over 60%.
But yes, it was balanced as it was part of how the TR fulfilled their role as a single-target damage dealer. They have minimal CC, almost no AoE, and no means of damage mitigation. For TR's to survive, they have to kill quickly.
1 hit KO = balance
theyre fixing our balance class what does nw devs thinking?
why nerf a class if its balance lol? bec its not balance
its as simple as that so just accept it TRs are OP the devs are making the decision not players
For a TR to one-hit another player several things usually have to be in place. First, the TR must be in stealth. Second, the TR must have the Lurker's Assault daily up. Third, the other player needs to be careless or simply not playing well OR the TR needs to have properly positioned their own self for a strike. Fourth, the target needs to have low enough HP/Defense/Deflect for it to rip through on a critical.
Yet again, the idea of "balance" meaning all classes have the same strengths and weakness is wrong and frankly silly. A well -played CW should never die to a TR unless the TR is exceptionally well-played. The classes (except for DC's who need some Dev love) are well balanced now with different strengths and weaknesses. From what I have seen, most of the complaints come from PvP players who frankly don't play very well. From CW's who don't CC to GF's who never block there are many players who die in PvP because they're just not very good at playing that class yet.
The right to command is earned through duty, the privilege of rank is service.
For a TR to one-hit another player several things usually have to be in place. First, the TR must be in stealth. Second, the TR must have the Lurker's Assault daily up. Third, the other player needs to be careless or simply not playing well OR the TR needs to have properly positioned their own self for a strike. Fourth, the target needs to have low enough HP/Defense/Deflect for it to rip through on a critical.
Yet again, the idea of "balance" meaning all classes have the same strengths and weakness is wrong and frankly silly. A well -played CW should never die to a TR unless the TR is exceptionally well-played. The classes (except for DC's who need some Dev love) are well balanced now with different strengths and weaknesses. From what I have seen, most of the complaints come from PvP players who frankly don't play very well. From CW's who don't CC to GF's who never block there are many players who die in PvP because they're just not very good at playing that class yet.
Well put, completely agree.
Guild Master of <Enemy Team>
We are definitely dominating, and we are always about to win.
If they neft TRs this game is going to be seriously boring as a GWF. They are the only class that has a chance to kill me in a 1v1, and just about everything has to go right for them to do so. Sure it sucks when they have their daily up and get a crit in from stealth, but that's very rare, and if I have a daily up I can kill just about anything before it can move too so I don't see what the problem is.
I think people are under the illusion that TRs are OP just because they usually end up at the top of the leader board in kills, but that's just because they spit out those throwing daggers so fast and steal all their teammates kills when the enemy is nearly dead anyways, they aren't really doing that much damage throughout the match, they can't hold points, and they are pretty harmless unless circumstances are just right for them.
Sir, have you ever tried fighting a conqueror GF ? *Prone Prone Prone Shield Prone Prone*
Or maybe a sentinel GWF with massive defense /deflection and huge regeneration? * Flourish Takedown Restoring Strike Unstoppable repeat* did i forget to mention Crescendo ?
Atleast vs a TR you have the choice to run away.
Actually yes and while the GF is a pain in the butt they are NOT unbeatable, learn to dodge, as one of my guildie GF's found out trying to hit me is not an easy thing.
Also GWF's are a breeze so easy to kite and keep away from, yet if they do catch you ya they will most likely kill you but that doesn't happen to often.
try charging up daily like shocking execution then use ITC then run to the cleric, use Daily and steath away. such cheezy tactics.
Ok so you're going to run up to a cleric, shocking execution him at full health and then stealth away? so he's still at 75% health then? lol
if you have Itc for survivability and you are going to reenter stealth immediately after using that daily then you must also have shadow strike. That leaves 1 damage encounter which will probably be lashing blade. So after you throw knives from stealth and LB what do you do with all that survivability? You stand there while CoS regenerates and LB comes off CD. The trade off for survivability is a loss in damage and vice versa, the people that don't know TR mechanics are acting like you can have 3 damage encounters along with all survivability ones and have our daily up at all times without fail.
Guild Master of <Enemy Team>
We are definitely dominating, and we are always about to win.
oh am not asking them to nerf the dmg, but nerfing the survivability..... Yes!
You want TR's to be squishier? So either you've never played a TR, have very low damage, and/or have only seen TR's who wear Battlefield Skulkers with high ranked radiants in all defensive slots. TR's are already exceedingly squishy as without dodging and ItC they have two primary modes: Stealth and Dead. There is a reason TR's don't just bang away at someone without stealth, because if they do they tend to not last very long against any other class (well, arguably not against DC's or the often poorly played CW's) and most monsters.
The right to command is earned through duty, the privilege of rank is service.
as a DC i thought id come in and say some things, i could agree with TR's dmg being toned down a tad bit. often i find myself getting 1-2 shot 3 if im lucky to slide away and hope they dont notice lol. and before you say "well you have heals" it's useless most of the time and it's a terrible joke on cryptics part . now it's usually im there healing throwing out some dmg where i can then bam dead graveyard in the blink of an eye, yes obviously thats a strategy to target the healer i get that i would too but i would enjoy it more if i had the chance to try and get away to maybe regain some composure.
at least with GWF i have the chance to get away if im not proned i can kite them around a bit before some help arrives this isnt the case with TR's. it's not all that hard 3(mostly max) shot roll away rinse repeat. now what pvp could really use is some diminishing returns on CC nothing is more annoying the nbeing locked out of your skills for a 5-6(tr) (forever?)CW and im not even gonna mention GF it happens but they have to get the intial first prone and if they dont the rotations off. too all you saying TR's are the squishiest class i dare you to roll a Healing DC cause were at the bottom of the squishy list baby.
I'd rather ask for them to remove the self-heal debuff than ask for a TR nerf. I'm more or less fine with being killable, I'd just like to be more of an effort to kill. Plus removing the self-heal debuff would benefit PvE, whereas TR nerfing would hurt it.
Yes i am a TR but this thread is for those who has not tried a TR and are ASKING FOR NERF because they are as you said OP in PvP.
I just really wanna know, do you think TRs are really hard to kill on PvP when it stealth? Why?
Do you know how hard it is time all the TRs skills in order to go for a kill?
Do you know how hard it is to chase a running enemy if you dont have a good ranged CC?
Do you know how hard it is to kill an enemy if you cannot 1 hit it?
Do you know how hard is it to escape if your out of stealth with only 2 dodges?
For those who dont know, it really takes skills to make a TR OP for PvP. For CWs well its easy to just spam your skills from a range is it and getaway with 3 dodges and a couple of good CCs. For GF and GWF theyre can tanks they have a lot of knocking down power they have really strong CCs. for Clerics yep heal all the way no need to look for a kill. Easy for the other classes to say NERF the TR. How about you try one and tell me its easy to 1 hit and kill anyone without having to time your skills and come out in time, w/o dying i'll take it all back. Thank you
The logic of saying that you should not complain about a class you haven't played before is like saying a psychiatrist shouldn't treat Schizophrenia if they've never experienced it themselves. Makes zero sense and is impractical.
There are issues with TR's right now that an outside observer can easily identify and understand without ever having to personally play the class.
Guild: Lemonade Stand | Server: Dragon (Original) | PvP Forever | 1og0s * TWITCH * YOUTUBE * MY GUIDES *
I'd rather ask for them to remove the self-heal debuff than ask for a TR nerf. I'm more or less fine with being killable, I'd just like to be more of an effort to kill. Plus removing the self-heal debuff would benefit PvE, whereas TR nerfing would hurt it.
i don't think are enough numerical digits known to humankind to express how much i support this statement. but in all seriousness TR's could use a lil fixin.
Comments
Lol agreed, I purposefully stand in place when a TR starts throwing knives at me just to use them all up, it generally does less than 15% of my health and gives me free determination. I laughed so hard when a TR hit me for 2200 LB yesterday from stealth haha.
I regen for almost 2000 per tick heh
We are definitely dominating, and we are always about to win.
And it's 1! 2! 3 strikes! You're out!
Guess we really do have brats playing this game.
lol
/10char
We are definitely dominating, and we are always about to win.
TR and GWF
unli stealth = exploit (it is not supposed to be unlimited)
and some of TRs skill damage are too high
even if they reduce CoS to 8 they can still CoS to death some Classes
gwf unstoppable (the higher their HP is the more op Unstop will become)
what class are they fixing/nerfing/balancing? TR
why are they fixing it? bec its broken
are TRs balance? no thats why theyre fixing it
Broken stealth meter that stops generating stealth until you load a new map or die.
I believe some other Shift based skills have the same problem.
You people really tick me off...."I died in PVP so nerf x class"...I could give two ***** about pvp.
The only problem TRS have besides permastealth being OP as hell in PVE is they have too much damage. Tone that down a bit and break the permastealth build and you are now set.
Regarding GWFs. Protip when he goes red move away...you know...kinda like the big *** red circle you see at your feet and refuse to move from in PVE.
lol i died at pvp so nerf x class?
i used TR theyre op can kill CW and DC in a blink of an eye thats how OP their damage is
can also rip gwf and gf like papers if you have high arpen
i also tried GWF the only OP skill that they have for me is unstoppable if they remove or lower the temporary hp it will be balance
so dont tell us that TR and gwf is not OP because lots of us already tried those class
TR lovers will always defend their class no matter what same with other class lovers
Did you not read the first part? I don't care about PVP in a PVE based game. Nerfing unstoppable would put GWF in a place it just came from, Mediocrity.
No, no classes need nerfing. DC's do need buffing though.
Not liking something doesn't make it an exploit. Or to quite Inigo Montoya, "you keep using that word, I do not think it means what you think it means."
TR's have already had their damage reduced via the Sneak Attack nerf (changing it from a damage bonus to a speed bonus) and in the Shocking Execution nerf. Since the raison d'etre of the TR is to do large amounts of single target damage, their damage should be high.
No sympathy for anyone who dies to CoS. For GF's they can block. For GWF's it only fuels their unstoppable (seriously, my GWF loves taking daggers since he knows where to charge to and swing away). DC's and CW's have A0E's that do not require targets to be effective. TR's can stealth/ItC to avoid this.
Since they need to take damage (barring specific feat choices) for Unstoppable, this means they need to be at risk first. When they're not in unstoppable they are as vulnerable to CC as everyone else. Since they don't have the same kind of mitigation a GF has, they need to stack HP.
Well no, they're responding to complaints that largely appear to be from people who simply aren't very good at PvP and don't care about how their complaints will impact the PvE experience of others. They're also responding to the very significant responses from the community and lessening the effect of the nerfs. "Balance" as a concept doesn't really work in D&D, but playing your class well is where it can come from.
No one needs a nerf. But again, I do think that DC's need a buff.
Isn't that backwards? As I read that, it appears you're saying that an AoE should do more damage to 30 enemies than a single target strike should do to one. If so, that would mean that the AoE is massively overpowered and would obviate the need for any TR's.
Edit: Or did you mean that AoE does the same TOTAL amount of damage (which is spread out) to 30 enemies that the TR is doing to the single enemy. If so, I still don't see why this would be an issue since it would have the net effect of similarly whittling down enemies and synergize very well in a party.
Killing 30 mobs. Single target should not have the same or better totals when they are all dead. Same thing in reverse, an AOE class should not compare to a single target class on a single target.
I'll just highlight this statement to illustrate how entitled and childish ...certain part of Neverwinter's playerbase is. No, really, a special class that takes zero effort to kill and which also heals you in the dungeon, mkay, to get ur fawt lootz. You do realize that these are not NPCs, but a real people playing this game? Why should they have a zero chance to win against you?
Overall, this is another reason for my healer not to use a queue. Because bad-word you.
TRs are OP at PVE they can rip away 40% of epic dungeons boss with just 1 atwill ( duelist fury ) so why are they nerfing TR theyre so weak?
convince us that TR and GWF unstoppable are not OP
for DC they should increase the heal its lower than potions DC heal now are just first aid
1) Nerfing the TR based on PvE doesn't make sense except you are a GF/GWF.
2) 40% in... 5 mins ? 5h ? There's a notion of time in "DPS" so if you want to prove how OP the TR is on damage, include a time scale.
3) Duelist Flurry isn't being nerfed.
4) Only 40% ? As TR is single target spec and should only focus the boss it should rip away more than 40%.
Enjoy this post, I am not going to feed you more.
They're not "fixing" TR's because they're not broken. They are again weakening a TR skill just as they did with Sneak Attack and Shocking Execution, which is unfortunate since it is going to have a significant impact in PvE. TR's are not OP as they need to be played fairly carefully to be that effective in PvE as they lack the durability and CC skills that other classes have as part of their mechanics. The TR version of CC (besides Smoke Bomb and Dazing Strike on clustered enemies) is to kill things quickly. That's how the class is supposed to work.
No.
If you believe that they're OP, I highly doubt that anyone one the forum regardless of how clear and/or eloquent they are is going to convince you of anything. Playing a TR and GWF at level 60 would give you a far better sense of their mechanics.
Even more than allowing their heals to be more effective would be to reduce their casting times including some of the slower animations. For example, I get why Gloaming Cut is so slow (still too slow, but whatever) because it is a powerful skill and when you invest in the feats to buff it is is even more useful. But most of the DC's attacks other than the first two at-wills seem to be exceedingly slow.
why make our skill weaker its already balance (90% damage to 60%)
wtf youre nerfing our balance class again why lower our daily even more? (60% to 30%)
1 hit KO = balance
theyre fixing our balance class what does nw devs thinking?
why nerf a class if its balance lol? bec its not balance
its as simple as that so just accept it TRs are OP the devs are making the decision not players
LA maxes out currently at 60% and it is being cut in half to 30%
Sneak Attack was changed from a damage bonus to a speed bonus.
Shocking Execution was reduced (I believe, but my recollection may be in error) over 60%.
But yes, it was balanced as it was part of how the TR fulfilled their role as a single-target damage dealer. They have minimal CC, almost no AoE, and no means of damage mitigation. For TR's to survive, they have to kill quickly.
For a TR to one-hit another player several things usually have to be in place. First, the TR must be in stealth. Second, the TR must have the Lurker's Assault daily up. Third, the other player needs to be careless or simply not playing well OR the TR needs to have properly positioned their own self for a strike. Fourth, the target needs to have low enough HP/Defense/Deflect for it to rip through on a critical.
Yet again, the idea of "balance" meaning all classes have the same strengths and weakness is wrong and frankly silly. A well -played CW should never die to a TR unless the TR is exceptionally well-played. The classes (except for DC's who need some Dev love) are well balanced now with different strengths and weaknesses. From what I have seen, most of the complaints come from PvP players who frankly don't play very well. From CW's who don't CC to GF's who never block there are many players who die in PvP because they're just not very good at playing that class yet.
Well put, completely agree.
We are definitely dominating, and we are always about to win.
I think people are under the illusion that TRs are OP just because they usually end up at the top of the leader board in kills, but that's just because they spit out those throwing daggers so fast and steal all their teammates kills when the enemy is nearly dead anyways, they aren't really doing that much damage throughout the match, they can't hold points, and they are pretty harmless unless circumstances are just right for them.
Actually yes and while the GF is a pain in the butt they are NOT unbeatable, learn to dodge, as one of my guildie GF's found out trying to hit me is not an easy thing.
Also GWF's are a breeze so easy to kite and keep away from, yet if they do catch you ya they will most likely kill you but that doesn't happen to often.
Ok so you're going to run up to a cleric, shocking execution him at full health and then stealth away? so he's still at 75% health then? lol
if you have Itc for survivability and you are going to reenter stealth immediately after using that daily then you must also have shadow strike. That leaves 1 damage encounter which will probably be lashing blade. So after you throw knives from stealth and LB what do you do with all that survivability? You stand there while CoS regenerates and LB comes off CD. The trade off for survivability is a loss in damage and vice versa, the people that don't know TR mechanics are acting like you can have 3 damage encounters along with all survivability ones and have our daily up at all times without fail.
We are definitely dominating, and we are always about to win.
You want TR's to be squishier? So either you've never played a TR, have very low damage, and/or have only seen TR's who wear Battlefield Skulkers with high ranked radiants in all defensive slots. TR's are already exceedingly squishy as without dodging and ItC they have two primary modes: Stealth and Dead. There is a reason TR's don't just bang away at someone without stealth, because if they do they tend to not last very long against any other class (well, arguably not against DC's or the often poorly played CW's) and most monsters.
at least with GWF i have the chance to get away if im not proned i can kite them around a bit before some help arrives this isnt the case with TR's. it's not all that hard 3(mostly max) shot roll away rinse repeat. now what pvp could really use is some diminishing returns on CC nothing is more annoying the nbeing locked out of your skills for a 5-6(tr) (forever?)CW and im not even gonna mention GF it happens but they have to get the intial first prone and if they dont the rotations off. too all you saying TR's are the squishiest class i dare you to roll a Healing DC cause were at the bottom of the squishy list baby.
The logic of saying that you should not complain about a class you haven't played before is like saying a psychiatrist shouldn't treat Schizophrenia if they've never experienced it themselves. Makes zero sense and is impractical.
There are issues with TR's right now that an outside observer can easily identify and understand without ever having to personally play the class.
* TWITCH * YOUTUBE * MY GUIDES *
i don't think are enough numerical digits known to humankind to express how much i support this statement. but in all seriousness TR's could use a lil fixin.