Is everybody forgetting that huge list of patch notes containing like 90% of what people were complaining about? And the notes for the new patch to be released in a week or so with the fixes for dungeon exploits? Seems to me like they're responding in a pretty timely manner to complaints and still pushing content. I find that pretty impressive.
As for the leveling thing, why blow through it so fast? Turn off the **** pixie trail and explore the beautiful world they gave to us (for free).
Explore Foundry, do PvP and explore the world and I think you'll find there's a lot more content than you ever realized. Also, more's on the way as well as bug fixes and balancing. This game really hasn't been out long at all, give it some time. If it's in the same state content-wise 3 months from now, then yeah, it's time to leave. Until then, stop and smell the roses.
TL;DR - They're doing a lot; more than we should honestly expect, so stfu and enjoy the content you have and wait for whatever else they have in store.
Everyone isn't impatient, just a handful bridge dwellers with multiple accounts (honestly look at the creations dates most are may or june 13) that like to cry on the forums.
Always Looking for mature laidback players/rpers for Dungeon Delves!
0
sengaraMember, Neverwinter Beta UsersPosts: 1Arc User
edited June 2013
I think this game has a lot to it, and a lot of potential. However I do see the argument about "stuff" to do.
It's just my experience, but I started MMOing in the 90's. My first few MMOs took me forever to get to max level, and I was gaming a lot more then I have time for now. Games like this and SWTOR have a lot of polish, and a very good dense experience. However They just don't have that massive game feel to them, they feel more like a series of well made mini games where you kill things to raise an EXP bar.
Like I said before, this is a good game, and I have had fun playing it. It would be to this games advantage, however, if they put out content faster then players could easily (note: easily, not possibly) go through it. The more time a player spends in a game, the more likely they are to convince themselves to spend more cash on it, and the more they get attached to it. I haven't logged on in more then a week, and am patiently waiting the next patch. That's time I'm not in game wishing I had a new mount or some more keys.
Everyone isn't impatient, just a handful bridge dwellers with multiple accounts (honestly look at the creations dates most are may or june 13) that like to cry on the forums.
They are to be ignored.....really.
When playing D&D with my buddies I am a very patient player. Pnp is slow, even a short combat takes about 10-15 minutes but it has always been worth it and always will.
Regarding NW I am not as patient because my DM is doing everything on his own for a handfull of players while Cryptic has paid pros who know that 1000ds of players are waiting for progress.
PS: check my creation date
In case you find my grammar or spelling weird ---> native german speaker
Well, people were complaining for ages before cryptic started to do something ( heavy bug/exploits fixing for catastrophe, balance patch)
I think, and people working in MMO industry must certainly be used to it, that when kids become to like a game, or when mature gamers invest their money in it (which means the same thing in the end) they become very demanding about things they dislike or things which are boring to them. Especially hardcore players who spend a looot of time playing, those kind of gamers who spend a lot of time on forum as well since they are heavily investing lots of time (and frequently money) into the game.
Thus people grow impatient and aggressive when devs seems to despise them, mean while taking their money still, by not responding to an issue or let it be for too long.
I think "whiners" do like the game, orelse they should be gone already, but they want it to be better and they are pretty right since there is still a lot of work to make it decent thus a solid game.
Is everybody forgetting that huge list of patch notes containing like 90% of what people were complaining about? And the notes for the new patch to be released in a week or so with the fixes for dungeon exploits? Seems to me like they're responding in a pretty timely manner to complaints and still pushing content. I find that pretty impressive.
As for the leveling thing, why blow through it so fast? Turn off the **** pixie trail and explore the beautiful world they gave to us (for free).
Explore Foundry, do PvP and explore the world and I think you'll find there's a lot more content than you ever realized. Also, more's on the way as well as bug fixes and balancing. This game really hasn't been out long at all, give it some time. If it's in the same state content-wise 3 months from now, then yeah, it's time to leave. Until then, stop and smell the roses.
TL;DR - They're doing a lot; more than we should honestly expect, so stfu and enjoy the content you have and wait for whatever else they have in store.
When you walk into a store. You put the money on the counter, the person then gives you the product. That's how it works. Some of us on Dragon Server. Had the GG down for SIX DAYS, virtually without any type of communication about when the biggest patch since launch is going up. Its a tad frustrating.
I paid 200 dollars into this game, plus zen. I'm not on here ranting and raving. I only have a certain complaint that's
1. Shouldn't cost real money to respect talent points
It is true that folks can only do so much in a given amount of time. It's not their speed that baffles me , it's their priorities.
The issue with this statement is that we see only what they're ready to publish and some bugs aren't as easy a fix as people think. So whilst it looks like their priorities are wrong as we don't see the bug fixes/content/other stuff that we like, they're actually working hard on several tasks at once.
0
nick1sternMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 330Bounty Hunter
When you walk into a store. You put the money on the counter, the person then gives you the product. That's how it works. Some of us on Dragon Server. Had the GG down for SIX DAYS, virtually without any type of communication about when the biggest patch since launch is going up. Its a tad frustrating.
I paid 200 dollars into this game, plus zen. I'm not on here ranting and raving. I only have a certain complaint that's
1. Shouldn't cost real money to respect talent points
The issue with this statement is that we see only what they're ready to publish and some bugs aren't as easy a fix as people think. So whilst it looks like their priorities are wrong as we don't see the bug fixes/content/other stuff that we like, they're actually working hard on several tasks at once.
^This. Its never as easy as some people think. For every bug they have to track down the cause. Figure out how to fix it. And then test the fix to make sure it doesn't break anything else. Some fixes are simple while others get very complex. There is probably priority stuff that gets put at the front of the line. But you would still have other people working on other bugs too.
When you walk into a store. You put the money on the counter, the person then gives you the product. That's how it works. Some of us on Dragon Server. Had the GG down for SIX DAYS, virtually without any type of communication about when the biggest patch since launch is going up. Its a tad frustrating.
I paid 200 dollars into this game, plus zen. I'm not on here ranting and raving. I only have a certain complaint that's
1. Shouldn't cost real money to respect talent points
2. Why no Communication on GG
You already knew about GG when you spent your $200?
Seems to me GG is a bonus to what you paid for.
Now, if you paid money specifically for GG, then, yeah, you have something to QQ about.
As is, you should be confident that the secs are working to fix the issues ASAP.
Devs don't want bugs in their games... nor do they want their systems to be offline.
Many of them are gamers themselves and are just as peeved and frustrated as the players.
Doesn't mean they can provide a fix or communicate an ETA as quickly as anyone might like.
My first few MMOs took me forever to get to max level, and I was gaming a lot more then I have time for now. Games like this and SWTOR have a lot of polish, and a very good dense experience. However, they just don't have that massive game feel to them, they feel more like a series of well made mini games where you kill things to raise an EXP bar.
I'm not exactly sure what you mean by massive.
Those other games took months to max, sure.
And also had hell levels with tedious grinding. Plus, the same "kill 10 xx" with not much variety from battle to battle.
Not only have NW quests felt more varied, they've also felt more engaging.
Feels more like participating in a novel.
Like I said before, this is a good game, and I have had fun playing it. It would be to this games advantage, however, if they put out content faster then players could easily (note: easily, not possibly) go through it. The more time a player spends in a game, the more likely they are to convince themselves to spend more cash on it, and the more they get attached to it. I haven't logged on in more then a week, and am patiently waiting the next patch. That's time I'm not in game wishing I had a new mount or some more keys.
We're getting a module in a matter of months, rather than a year or more.
Plus, we're being given new content and events.
Much less waiting than with traditional MMOs.
The issue with this statement is that we see only what they're ready to publish and some bugs aren't as easy a fix as people think. So whilst it looks like their priorities are wrong as we don't see the bug fixes/content/other stuff that we like, they're actually working hard on several tasks at once.
I ran FH a couple DD's ago for the first time. The group bypassed the first 2 bosses...just walked right past them. We then proceeded to run through a gazillion mobs and all die at a fire. We then proceeded to the boss fight where the entire strat was the GF running in circles with a gazillion adds chasing him, while I killed archers and the rest killed boss.
It does not take a lot of coding to add a force field to a room exit that will force all bosses to be fought and not bypassed. This is the kind of thing that baffles me.
Alot of the impatient ones in this game weren't even born when most MMo players started playing these type of games. Imo the console generation is probably part of the problem. The majority of console players are used to having game sequels churned out within a month/year of the previous one and are probably under the impression that every game is the same as far as development goes, slap a new texture on the old wireframe and call it a new game. MMo players are used to playing a single game for alot longer than a year and expect the delays. Then ofc there's the 'I have to be the first 1 to do this' attitude.
Just grit your teeth and bear it for a while, most of them will be gone at the release of the next mmo, then it will be that games turn, all that will be left is the fans that actually want to 'play' the game with any kind of longterm in mind and can see it for what it is. I'm waiting for that day myself, still haven't done all of the instances in NW yet because of the rush, skip, punt style of play that's prevelant in the game at the moment.
the "console generation" isn't specific enough to cover the problem.
the problem is the generation of players that started playing videogames (both console and pc) seroiusly AFTER roughly 7-8 years ago, because this is when video games started to become "quantity over quality" (i.e. "how much money can the company make")
console games, since this "patient zero" type tragedy, have suffered the most. gone are the days when a single console game could hold our attention for 6 months or more without losing its "fun value". console games now have: a hell of a lot less content, a lot less "fun value" after only a few months, less quality in the gameplay, require payment after the initial "normal" cost of the game to exploit the players, and don't have a base harder difficulty that gives the player a sense of accomplishment just for succeeding (which generates long-term loyalty).
/sigh
console gaming has gone down the shhitter (overall), which is very unfortunate
pc gaming isn't that far behind (overall)
thats the problem with the general people of today. its a generalization. Though that does not apply to all of us.
I am a patient person, and I've not really participated in the many rants people make about this game on the forum. As great things take time.
With people now a days. they will complain no matter what. they will find something to complain about, for the very fact because they are impatient and they expect perfection. This has happened in every single game to date. I cannot find not one this hasnt been an issue. And that says alot and confirms what I stated above.
I ran FH a couple DD's ago for the first time. The group bypassed the first 2 bosses...just walked right past them. We then proceeded to run through a gazillion mobs and all die at a fire. We then proceeded to the boss fight where the entire strat was the GF running in circles with a gazillion adds chasing him, while I killed archers and the rest killed boss.
It does not take a lot of coding to add a force field to a room exit that will force all bosses to be fought and not bypassed. This is the kind of thing that baffles me.
Probably easier for you to find 4 players willing to play that dungeon as you prefer than it is for the devs to rebalance the dungeon.
Changes to dungeons would need to be worked into the dev schedule - even easy changes.
If it's not a show-stopper, or even a bug, it's likely to have a low priority.
weren't they supposed to fix rezz points in dungeons last patch?..oh wait....
well...weren't they supposed to fix DD ques for parties?.....oh wait....
well I'm sure they fixed the bugs and exploits in dungeons then yea?..oh wait...I could go on.
I don't understand. This is not the game that was advertised. This is not what I expected when I put money up to play this game.
BOTS
Its full of bots breaking PVP, breaking the AH, and market. Every day I see 99 stacks for sale.
EXPLOITS
Every single map is completely exploitable. Every day you see CN 2/4 runs, CN last boss runs, FH fast runs. Warp to campfire exploits etc etc etc etc etc etc etc etc.
I thought I was playing an MMO not Super Mario in CN jump here jump there you missed start again. When I first started in there everyone was bypassing content. Now just get a rogue to run it for you, login, warp out, back in, last campfire. Is that the type of gameplay you designed as a game??????
PVP
Greater Ten enchants stacking.1.5sec kill shotting. Perma stealth rogues. Stealthed COS spamming rogues running ITC. 25k GF stunlocking builds. GWF going LOL when 4 people are trying to kill them every match.
Almost every PVP game I played today had bots and afker or a leaver.
Started a new thread in the hopes that it will create more visibility for some of the worst bugs. I don't claim to be an exhaustive bug tester myself, but even I have noticed some problems that continue to hurt CW gameplay.
*This list has since grown beyond what I myself have tested. Checking now and then to update based on other posters' feedback. Also, let it be said that there is an issue across the board with tooltips not providing enough specific information about powers and/or providing information that doesn't correctly reflect power ranks and associated benefits*
- Shard of the Endless Avalanche: Not critting when in Tab Slot. Not affected by Eye of the Storm even when in standard encounter slot (EotS can proc on you, but does not grant 100% crit to Shard or to resulting explosion). Also, perhaps not a bug, but the cooldown is excessive and one of the reasons it often loses out to much lower-level but easier-to-use and faster-cycling powers.
- Sudden Storm: Still not critting. Damage still seems to be less than what tooltip indicates. Not able to hit targets sucked up by Arcane Singularity.
- Nightmare Wizardry: CONSTANTLY procs on the user, granting all enemies Combat Advantage damage from all angles. Looks like it can proc even by building Arcane Mastery stacks or set bonus buffs. To clarify, Nightmare Wizardry is supposed to show up as a debuff on your targets' status bar, not on yours. When it's on YOUR bar, it means you are taking 360 degree Combat Advantage damage. At least one poster not able to duplicate this bug; others have stated that they, too, experience it.
- Eye of the Storm: Still doesn't work properly with some skills. Seems to be an issue with skills that "summon" a persistent effect of some kind, like Icy Terrain and SotEA. Internal cooldowns on feats are also problematic because they aren't explicitly defined in many cases.
- Evocation: If it's not intended to work with ALL AoE powers, can we please have a clear list of which ones it's supposed to buff?
- Snap Freeze: Reports that the feat may not be working or may be working erratically with certain powers. Icy Rays reported not to work with this feat at all. Chill Strike also suspect.
- Icy Terrain: Crit, please?
- High Vizier Set: Reports of Chill Strike not proccing set bonus in Tab slot.
- High Vizier Set: Proc not working correctly with Steal Time; only works on one target even if multiple targets are hit by the power.
- High Vizier Set: Reported not to proc with Icy Terrain now.
- Shadow Weaver Set: Reported that set bonus is still unreliable, sometimes requiring pieces to be unequipped and re-equipped to function.
- Archmage Set: Reports that bonus is not functioning properly. Further reports state that bonus is not functioning AT ALL.
- Ray of Enfeeblement: Cooldown unaffected by recovery bonus when in tab slot. (pervasive issue with powers that have "charges"?)
- Shard of the Endless Avalanche: AP gain from using power virtually nonexistent. Reports that damage is inconsistent with Transcended Master feat?
- Icy Terrain: Very low AP gain, as above.
- Storm Fury : Quantify, please.
- Storm Spell: Quantify, please.
- Storm Pillar: Great that the pillar lasts longer (with less damage? what?), but that doesn't mean anyone is going to use it except to proc that one Feat if it's in their build. Any power that requires players to aim, wait/charge, or incur some other delay needs to have payoff, or it almost always loses to the attractive selection of fire-and-forget powers.
- Storm Pillar: Tooltip doesn't reflect actual damage values, and they seem far too low regardless. Also, reports of Pillar occasionally failing to be summoned as it should be.
- Storm Pillar: Reports that it cannot crit and does not benefit from Combat Advantage on initial target. Secondary strikes from summoned pillar don't seem to proc Spell Storm.
- Storm Pillar: Destructive Wizardry feat not proccing unless targets are close to the caster (poster estimated ~10 ft).
- Steal Time (and possibly other skills): Cooldown can still be initiated without casting the spell if you attempt to activate immediately after teleporting.
- Maelstrom of Chaos: Need supposed damage reduction bonus to be clarified and quantified. Also need the skill to be actually useful.
- Shield: Cooldown now unaffected by Arcane Mastery stacks.
- Shield: Reports of Arcane Mastery stacks sometimes being removed upon burst?
- Chaos Magic (Renegade ultimate feat): Just as a general issue, I'm suggesting that this feat is problematic in that it has a chance to apply 1 of 3 effects (2 being decidedly better than the 3rd) and I usually have no idea which effect was applied when it procs. I remember seeing floater text like "Chaotic Growth" to indicate which version was active on the target, but right now I'm not seeing anything (and I still get notification for things like Nightmare Wizardry, which helpfully floats up every single time I proc it on myself...).
- Conduit of Ice: Conflicting reports about whether or not it properly applies the mitigation debuff when used with the Thaumaturge feat. Unable to test for myself right now; will revise when more CWs chime in to clear up the question.
- Conduit of Ice: Issue with displaying Elemental Empowerment proc properly when in Tab slot.
- Icy Rays: Reports that it is not proccing Elemental Empowerment and is not benefiting from Snap Freeze in either Tab or normal encounter slot.
- Ray of Frost: Tooltip not scaling with power.
- Arcane Singularity: Tooltip not scaling with power. Also reported that no damage bonus granted from Power and damage is less than what's stated on tooltip.
- Maelstrom of Chaos: Tooltip not scaling with power.
- Storm Pillar: Tooltip not scaling with power (or being useful at all, as previously suggested). Also reported that no damage bonus granted from Power.
Also, please clarify tooltips in general so that players know which powers and feats actually synergize properly, because not knowing which power is considered AoE, Controlling, etc. is frustrating. To anyone first starting the game, these definitions seem intuitive, but experience has taught us that the game engine currently has very different notions of what works with what.
I have no problem showing patience... if the company has earned it by showing it through their actions. This company has done the opposite. Teased endlessly, been vague and ambigeous, and even flat out lied, with little open communication with their customers.
It is not a matter of patience, and trying to dismiss people's valid concerns as "console generation" or "kids" or "impatient" is just as thoughtless as those you described. In that case your claims can be as easily dismissed as "fanboy" or the like. I prefer to do neither.
They are concerns, on this forum and ingame, on FB and on Twitter. Countless concerns. And whether you like it or not, "patience" is a virtue shown to the deserving. Alot of people seemingly feel that Cryptic/CW is no longer deserving, and this is a problem when an MMO is trying to launch in the first critical 3-6 months.
Patience will be given based on the standard of the game in comparison to what else is on the market. AS IT IS WITH ANY PRODUCT IN ANY TIME PERIOD.
So tired of <font color="orange">HAMSTER</font> mongo fanboys saying "nobody complained this much about EQ or DAOC or UO back in the day".
This is because back in the day EQ / DAOC / UO were the best things on the market. People didn't complain about dial-up internet when it first came out either, or pagers.
As technology advances, the standard of what is acceptable in the market rises, please stop comparing Neverwinter to decade old MMOs and telling everyone to "have patience".
weren't they supposed to fix rezz points in dungeons last patch?..oh wait....
well...weren't they supposed to fix DD ques for parties?.....oh wait....
well I'm sure they fixed the bugs and exploits in dungeons then yea?..oh wait...I could go on.
Please do...and while you are at it...consult the patch notes on the preview server.
Sorry I'm very new to the game but how do you respec with AD? I've had to delete several characters just because I messed up their skills, luckily at lows levels.
Patience will be given based on the standard of the game in comparison to what else is on the market. AS IT IS WITH ANY PRODUCT IN ANY TIME PERIOD.
So tired of <font color="orange">HAMSTER</font> mongo fanboys saying "nobody complained this much about EQ or DAOC or UO back in the day".
This is because back in the day EQ / DAOC / UO were the best things on the market. People didn't complain about dial-up internet when it first came out either, or pagers.
As technology advances, the standard of what is acceptable in the market rises, please stop comparing Neverwinter to decade old MMOs and telling everyone to "have patience".
Those decades old MMOs you mentioned had way more content on their releases, and were not "beta". Thats the problem with these new free to play games.... they get released way before they are actually finished because they want to make money now.
EQ was always a monthly subscription and is still up and running and still has new content and sequels. This game like many other f2p models are flash in the pan, short attention span games that wont be around for the long haul. They are designed to make a quick buck, then abandoned.
I suggest you look to Elder Scrolls Online, due to release sometime later this year for the game you really want to play...
Comments
They are to be ignored.....really.
It's just my experience, but I started MMOing in the 90's. My first few MMOs took me forever to get to max level, and I was gaming a lot more then I have time for now. Games like this and SWTOR have a lot of polish, and a very good dense experience. However They just don't have that massive game feel to them, they feel more like a series of well made mini games where you kill things to raise an EXP bar.
Like I said before, this is a good game, and I have had fun playing it. It would be to this games advantage, however, if they put out content faster then players could easily (note: easily, not possibly) go through it. The more time a player spends in a game, the more likely they are to convince themselves to spend more cash on it, and the more they get attached to it. I haven't logged on in more then a week, and am patiently waiting the next patch. That's time I'm not in game wishing I had a new mount or some more keys.
When playing D&D with my buddies I am a very patient player. Pnp is slow, even a short combat takes about 10-15 minutes but it has always been worth it and always will.
Regarding NW I am not as patient because my DM is doing everything on his own for a handfull of players while Cryptic has paid pros who know that 1000ds of players are waiting for progress.
PS: check my creation date
I think, and people working in MMO industry must certainly be used to it, that when kids become to like a game, or when mature gamers invest their money in it (which means the same thing in the end) they become very demanding about things they dislike or things which are boring to them. Especially hardcore players who spend a looot of time playing, those kind of gamers who spend a lot of time on forum as well since they are heavily investing lots of time (and frequently money) into the game.
Thus people grow impatient and aggressive when devs seems to despise them, mean while taking their money still, by not responding to an issue or let it be for too long.
I think "whiners" do like the game, orelse they should be gone already, but they want it to be better and they are pretty right since there is still a lot of work to make it decent thus a solid game.
So you are upset because they did not fix what "YOU" think is important first...
But many others including the Hired Pros do?
I'm not upset...I'm baffled.
When you walk into a store. You put the money on the counter, the person then gives you the product. That's how it works. Some of us on Dragon Server. Had the GG down for SIX DAYS, virtually without any type of communication about when the biggest patch since launch is going up. Its a tad frustrating.
I paid 200 dollars into this game, plus zen. I'm not on here ranting and raving. I only have a certain complaint that's
1. Shouldn't cost real money to respect talent points
2. Why no Communication on GG
The issue with this statement is that we see only what they're ready to publish and some bugs aren't as easy a fix as people think. So whilst it looks like their priorities are wrong as we don't see the bug fixes/content/other stuff that we like, they're actually working hard on several tasks at once.
So you are baffled they fixed what others find to be priorities including the hired pro's
not what you think is important.
Your issue is only me centric.
You can respec feats with AD IIRC.
^This. Its never as easy as some people think. For every bug they have to track down the cause. Figure out how to fix it. And then test the fix to make sure it doesn't break anything else. Some fixes are simple while others get very complex. There is probably priority stuff that gets put at the front of the line. But you would still have other people working on other bugs too.
Seems to me GG is a bonus to what you paid for.
Now, if you paid money specifically for GG, then, yeah, you have something to QQ about.
As is, you should be confident that the secs are working to fix the issues ASAP.
Devs don't want bugs in their games... nor do they want their systems to be offline.
Many of them are gamers themselves and are just as peeved and frustrated as the players.
Doesn't mean they can provide a fix or communicate an ETA as quickly as anyone might like.
Those other games took months to max, sure.
And also had hell levels with tedious grinding. Plus, the same "kill 10 xx" with not much variety from battle to battle.
Not only have NW quests felt more varied, they've also felt more engaging.
Feels more like participating in a novel.
We're getting a module in a matter of months, rather than a year or more.
Plus, we're being given new content and events.
Much less waiting than with traditional MMOs.
I ran FH a couple DD's ago for the first time. The group bypassed the first 2 bosses...just walked right past them. We then proceeded to run through a gazillion mobs and all die at a fire. We then proceeded to the boss fight where the entire strat was the GF running in circles with a gazillion adds chasing him, while I killed archers and the rest killed boss.
It does not take a lot of coding to add a force field to a room exit that will force all bosses to be fought and not bypassed. This is the kind of thing that baffles me.
Just grit your teeth and bear it for a while, most of them will be gone at the release of the next mmo, then it will be that games turn, all that will be left is the fans that actually want to 'play' the game with any kind of longterm in mind and can see it for what it is. I'm waiting for that day myself, still haven't done all of the instances in NW yet because of the rush, skip, punt style of play that's prevelant in the game at the moment.
the problem is the generation of players that started playing videogames (both console and pc) seroiusly AFTER roughly 7-8 years ago, because this is when video games started to become "quantity over quality" (i.e. "how much money can the company make")
console games, since this "patient zero" type tragedy, have suffered the most. gone are the days when a single console game could hold our attention for 6 months or more without losing its "fun value". console games now have: a hell of a lot less content, a lot less "fun value" after only a few months, less quality in the gameplay, require payment after the initial "normal" cost of the game to exploit the players, and don't have a base harder difficulty that gives the player a sense of accomplishment just for succeeding (which generates long-term loyalty).
/sigh
console gaming has gone down the shhitter (overall), which is very unfortunate
pc gaming isn't that far behind (overall)
Which seems to go hand in hand with exploits and speed runs *smirks*
I am a patient person, and I've not really participated in the many rants people make about this game on the forum. As great things take time.
With people now a days. they will complain no matter what. they will find something to complain about, for the very fact because they are impatient and they expect perfection. This has happened in every single game to date. I cannot find not one this hasnt been an issue. And that says alot and confirms what I stated above.
Changes to dungeons would need to be worked into the dev schedule - even easy changes.
If it's not a show-stopper, or even a bug, it's likely to have a low priority.
well...weren't they supposed to fix DD ques for parties?.....oh wait....
well I'm sure they fixed the bugs and exploits in dungeons then yea?..oh wait...I could go on.
So what's to complain about
I don't understand. This is not the game that was advertised. This is not what I expected when I put money up to play this game.
BOTS
Its full of bots breaking PVP, breaking the AH, and market. Every day I see 99 stacks for sale.
EXPLOITS
Every single map is completely exploitable. Every day you see CN 2/4 runs, CN last boss runs, FH fast runs. Warp to campfire exploits etc etc etc etc etc etc etc etc.
I thought I was playing an MMO not Super Mario in CN jump here jump there you missed start again. When I first started in there everyone was bypassing content. Now just get a rogue to run it for you, login, warp out, back in, last campfire. Is that the type of gameplay you designed as a game??????
PVP
Greater Ten enchants stacking.1.5sec kill shotting. Perma stealth rogues. Stealthed COS spamming rogues running ITC. 25k GF stunlocking builds. GWF going LOL when 4 people are trying to kill them every match.
Almost every PVP game I played today had bots and afker or a leaver.
Spawn Camping Griefers.
__________________________________________________ ____________________
Here is a list of CW bugs.
Outstanding CW Bugs/Issues (Since 6/13 Patch)
Started a new thread in the hopes that it will create more visibility for some of the worst bugs. I don't claim to be an exhaustive bug tester myself, but even I have noticed some problems that continue to hurt CW gameplay.
*This list has since grown beyond what I myself have tested. Checking now and then to update based on other posters' feedback. Also, let it be said that there is an issue across the board with tooltips not providing enough specific information about powers and/or providing information that doesn't correctly reflect power ranks and associated benefits*
- Shard of the Endless Avalanche: Not critting when in Tab Slot. Not affected by Eye of the Storm even when in standard encounter slot (EotS can proc on you, but does not grant 100% crit to Shard or to resulting explosion). Also, perhaps not a bug, but the cooldown is excessive and one of the reasons it often loses out to much lower-level but easier-to-use and faster-cycling powers.
- Sudden Storm: Still not critting. Damage still seems to be less than what tooltip indicates. Not able to hit targets sucked up by Arcane Singularity.
- Nightmare Wizardry: CONSTANTLY procs on the user, granting all enemies Combat Advantage damage from all angles. Looks like it can proc even by building Arcane Mastery stacks or set bonus buffs. To clarify, Nightmare Wizardry is supposed to show up as a debuff on your targets' status bar, not on yours. When it's on YOUR bar, it means you are taking 360 degree Combat Advantage damage. At least one poster not able to duplicate this bug; others have stated that they, too, experience it.
- Eye of the Storm: Still doesn't work properly with some skills. Seems to be an issue with skills that "summon" a persistent effect of some kind, like Icy Terrain and SotEA. Internal cooldowns on feats are also problematic because they aren't explicitly defined in many cases.
- Evocation: If it's not intended to work with ALL AoE powers, can we please have a clear list of which ones it's supposed to buff?
- Snap Freeze: Reports that the feat may not be working or may be working erratically with certain powers. Icy Rays reported not to work with this feat at all. Chill Strike also suspect.
- Icy Terrain: Crit, please?
- High Vizier Set: Reports of Chill Strike not proccing set bonus in Tab slot.
- High Vizier Set: Proc not working correctly with Steal Time; only works on one target even if multiple targets are hit by the power.
- High Vizier Set: Reported not to proc with Icy Terrain now.
- Shadow Weaver Set: Reported that set bonus is still unreliable, sometimes requiring pieces to be unequipped and re-equipped to function.
- Archmage Set: Reports that bonus is not functioning properly. Further reports state that bonus is not functioning AT ALL.
- Ray of Enfeeblement: Cooldown unaffected by recovery bonus when in tab slot. (pervasive issue with powers that have "charges"?)
- Shard of the Endless Avalanche: AP gain from using power virtually nonexistent. Reports that damage is inconsistent with Transcended Master feat?
- Icy Terrain: Very low AP gain, as above.
- Storm Fury : Quantify, please.
- Storm Spell: Quantify, please.
- Storm Pillar: Great that the pillar lasts longer (with less damage? what?), but that doesn't mean anyone is going to use it except to proc that one Feat if it's in their build. Any power that requires players to aim, wait/charge, or incur some other delay needs to have payoff, or it almost always loses to the attractive selection of fire-and-forget powers.
- Storm Pillar: Tooltip doesn't reflect actual damage values, and they seem far too low regardless. Also, reports of Pillar occasionally failing to be summoned as it should be.
- Storm Pillar: Reports that it cannot crit and does not benefit from Combat Advantage on initial target. Secondary strikes from summoned pillar don't seem to proc Spell Storm.
- Storm Pillar: Destructive Wizardry feat not proccing unless targets are close to the caster (poster estimated ~10 ft).
- Steal Time (and possibly other skills): Cooldown can still be initiated without casting the spell if you attempt to activate immediately after teleporting.
- Maelstrom of Chaos: Need supposed damage reduction bonus to be clarified and quantified. Also need the skill to be actually useful.
- Shield: Cooldown now unaffected by Arcane Mastery stacks.
- Shield: Reports of Arcane Mastery stacks sometimes being removed upon burst?
- Chaos Magic (Renegade ultimate feat): Just as a general issue, I'm suggesting that this feat is problematic in that it has a chance to apply 1 of 3 effects (2 being decidedly better than the 3rd) and I usually have no idea which effect was applied when it procs. I remember seeing floater text like "Chaotic Growth" to indicate which version was active on the target, but right now I'm not seeing anything (and I still get notification for things like Nightmare Wizardry, which helpfully floats up every single time I proc it on myself...).
- Conduit of Ice: Conflicting reports about whether or not it properly applies the mitigation debuff when used with the Thaumaturge feat. Unable to test for myself right now; will revise when more CWs chime in to clear up the question.
- Conduit of Ice: Issue with displaying Elemental Empowerment proc properly when in Tab slot.
- Icy Rays: Reports that it is not proccing Elemental Empowerment and is not benefiting from Snap Freeze in either Tab or normal encounter slot.
- Ray of Frost: Tooltip not scaling with power.
- Arcane Singularity: Tooltip not scaling with power. Also reported that no damage bonus granted from Power and damage is less than what's stated on tooltip.
- Maelstrom of Chaos: Tooltip not scaling with power.
- Storm Pillar: Tooltip not scaling with power (or being useful at all, as previously suggested). Also reported that no damage bonus granted from Power.
Also, please clarify tooltips in general so that players know which powers and feats actually synergize properly, because not knowing which power is considered AoE, Controlling, etc. is frustrating. To anyone first starting the game, these definitions seem intuitive, but experience has taught us that the game engine currently has very different notions of what works with what.
It is not a matter of patience, and trying to dismiss people's valid concerns as "console generation" or "kids" or "impatient" is just as thoughtless as those you described. In that case your claims can be as easily dismissed as "fanboy" or the like. I prefer to do neither.
They are concerns, on this forum and ingame, on FB and on Twitter. Countless concerns. And whether you like it or not, "patience" is a virtue shown to the deserving. Alot of people seemingly feel that Cryptic/CW is no longer deserving, and this is a problem when an MMO is trying to launch in the first critical 3-6 months.
So tired of <font color="orange">HAMSTER</font> mongo fanboys saying "nobody complained this much about EQ or DAOC or UO back in the day".
This is because back in the day EQ / DAOC / UO were the best things on the market. People didn't complain about dial-up internet when it first came out either, or pagers.
As technology advances, the standard of what is acceptable in the market rises, please stop comparing Neverwinter to decade old MMOs and telling everyone to "have patience".
Please do...and while you are at it...consult the patch notes on the preview server.
Sorry I'm very new to the game but how do you respec with AD? I've had to delete several characters just because I messed up their skills, luckily at lows levels.
Those decades old MMOs you mentioned had way more content on their releases, and were not "beta". Thats the problem with these new free to play games.... they get released way before they are actually finished because they want to make money now.
EQ was always a monthly subscription and is still up and running and still has new content and sequels. This game like many other f2p models are flash in the pan, short attention span games that wont be around for the long haul. They are designed to make a quick buck, then abandoned.
I suggest you look to Elder Scrolls Online, due to release sometime later this year for the game you really want to play...