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PvP unplayable

stogorstogor Member Posts: 2 Arc User
edited June 2013 in PvE Discussion
Let's see... Trickster Rogue has hide, can silence for 5+ seconds and hits 5-15k each second (or often). Can someone explain how to avoid total of nearly 40k damage without being able to do anything (speaking of 10k GS on both sides, lvl60 combats)?

Likewise, Guardian fighter blocks about every hit and also knocks down, that takes around 5 seconds to get up.

Basically, PvP is unplayable - unless you have a permade team of non-damage-takers that can usually kill anyone in just one combo.

Unfortunatelly, PvP Domination is the most important source of Astral Diamonds and it provides not nearly the equal share in frustration vs reward, if you're not a TR. I usually play PvP at the end of the day, as if I do it first I lose every will to play more of the game.

Given the experience from some other games and almost identical approach with hide/ambush/1-hit-kill rogues, this will probably be one of the major reasons why game population will have a steady outflow of population, untill only few rogues remain.

Just imagine the nightmare of forthcoming free PvP zone. Basically nobody will be able to do more than few steps untill only TR remains in zone, and later in entire game.

While I understand that it might have been someone's idea for everyone to build double gear - one for PvE and one for PvP, there is still a problem with waaaaay to long disables, huge damage bursts and inadecquate blocking level of incoming damage.

Also, while in dungeons, the difference is not so obvious, although same GS TR will still always do more damage than others, in PvP one gets more damage from one TR skill combo than from a red boss's attack.

I think some classes need balancing, espacially in PvP. Urgently.
Post edited by stogor on
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Comments

  • edited June 2013
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  • musashinokamimusashinokami Member, Neverwinter Beta Users Posts: 127 Bounty Hunter
    edited June 2013
    I thought best way to make AD was AH and craft...
  • quitegonejinquitegonejin Member Posts: 3
    edited June 2013
    stogor wrote: »
    L
    Unfortunatelly, PvP Domination is the most important source of Astral Diamonds
    You lost all credibility right about here. Also if every class is too powerful than they are all balanced.
  • lerdocixlerdocix Member Posts: 897 Arc User
    edited June 2013
    starbigamo wrote: »
    Cleric Heals and prevent ABSURD amount of damage...

    Have you tried attacking cleric yet? If that didn't help you kill him, then you are GWF and you are not meant to kill cleric, prey on rogues.
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  • lerdocixlerdocix Member Posts: 897 Arc User
    edited June 2013
    starbigamo wrote: »
    I am GF.

    I see, clerics are suposed to be invulnerable to fighters, right?

    And dungeons are not supposed to be possible to do with a freaking cleric right?



    As for the nobs that dare to say that daily pvp isnt the best wait to get AD...

    LOL

    It is by FAR the best and fastest way to get AD in game. 4 games for 4k ad? less than one hour to make 4k ad? It is a true miracle in this game.

    GF can kill cleric. It will take some time, but you will do it. Keyword=prone.
    Many GFs killed me already. Well, not many, but I could tell which one had a clue and which didn't.

    Also, no, pvp is nowhere even near the fastest method for making AD, not even close. You can get 4k AD for pvp daily or 400k AD for a T2 piece, your pick.
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  • akostisakostis Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 56
    edited June 2013
    I dont know anyone that will pay 400k AD for anything in this broken economy... I know I dont and wont..

    As far as PVP goes.... yes the system and classes need alot of work/balancing. The game now is overflowing with TR's as they are easy cheesy to play and farm with. And are way overpowered for the reasons noted by the OP. The Astral shield issue for clerics seems a bit too much as well but.... probably wont be addressed. CW they are supposed to be a CC monster but they seriously need to be looked into for damage dealt.... probably wont happen either.
    There are needs in this game that will go unanswered and some will be addressed. Hopefully the next few patches sort some of these issues out so the game can be enjoyed by more players.

    regards
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  • lerdocixlerdocix Member Posts: 897 Arc User
    edited June 2013
    starbigamo wrote: »
    400k for a t2 pice? hahahahahahaha


    hahahahaahahahahahahahahah


    AHUHAUHAUHUAHUHAUAHHAUAHAUHAUH

    Keep dreaming... T2 armors at best case can get like 10k at least in my server (Beholder) i am puting several bids right now in the AH for something like 2k for t2 armor and some are ending already and will win the bid with 2.5k AD... lol

    Sucks to be on beholder then.
    Dragon prices for any given T2 set piece ranges between 100k to 500k.
  • akostisakostis Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 56
    edited June 2013
    starbigamo wrote: »
    Honestly, cryptic is failing SO hard in balancing this game... At day1 people already have seen how broken the balance is, instead of fixing cryptic is waiting to see if things "Settle" by itself, but it will NOT HAPPEN.

    The only thing is that now is already a fact that Fighters suck and the game have just 3 classes.

    Pretty much hit the nail on the head with this point. DD events are a waste of time for any fighter to even queue up for because they will just get kicked out of the party or if they are leader everyone just quits and re-queues because they dont want to be in a party with a fighter class. This is just plain wrong and needs to be addressed i hope they do something in these next few "major" patches they are talking about.
    I dont like to play arcane classes or thief/rouges so basically im screwed when it comes to playing this game at 60. Cant get into DD to farm gears and solo play is boring. PVP basically blows as I cannot obtain good gears without doing dungeons so..... LOL!! I log in, do my daily pray to the gods, check my proffesions then go play DDO or MWO... Sad really...

    regards
  • bestcarrynabestcarryna Member Posts: 58
    edited June 2013
    stogor wrote: »
    Let's see... Trickster Rogue has hide, can silence for 5+ seconds and hits 5-15k each second (or often). Can someone explain how to avoid total of nearly 40k damage without being able to do anything (speaking of 10k GS on both sides, lvl60 combats)?

    Likewise, Guardian fighter blocks about every hit and also knocks down, that takes around 5 seconds to get up.

    Basically, PvP is unplayable - unless you have a permade team of non-damage-takers that can usually kill anyone in just one combo.

    Unfortunatelly, PvP Domination is the most important source of Astral Diamonds and it provides not nearly the equal share in frustration vs reward, if you're not a TR. I usually play PvP at the end of the day, as if I do it first I lose every will to play more of the game.

    Given the experience from some other games and almost identical approach with hide/ambush/1-hit-kill rogues, this will probably be one of the major reasons why game population will have a steady outflow of population, untill only few rogues remain.

    Just imagine the nightmare of forthcoming free PvP zone. Basically nobody will be able to do more than few steps untill only TR remains in zone, and later in entire game.

    While I understand that it might have been someone's idea for everyone to build double gear - one for PvE and one for PvP, there is still a problem with waaaaay to long disables, huge damage bursts and inadecquate blocking level of incoming damage.

    Also, while in dungeons, the difference is not so obvious, although same GS TR will still always do more damage than others, in PvP one gets more damage from one TR skill combo than from a red boss's attack.

    I think some classes need balancing, espacially in PvP. Urgently.


    how to avoid 40k damage? yes, <font color="orange">HAMSTER</font> dodge and l2p son
    Kaenerys - Mindflayer - TR
  • akostisakostis Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 56
    edited June 2013
    lerdocix wrote: »
    Sucks to be on beholder then.
    Dragon prices for any given T2 set piece ranges between 100k to 500k.

    I play dragon server and all those high price pieces dont move at all... lol thay sit in the AH and are gathering dust. Please stop... All you mean is that people price them at that high price, they sure arent selling them...lol

    regards
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  • traciatim1traciatim1 Member, Neverwinter Beta Users Posts: 38
    edited June 2013
    starbigamo wrote: »
    Fighters don't dodge you little idiot.

    He assumed you were playing a TR or CW . . . or maybe a cleric if you like self punishment... but who in their right mind plays a fighter class in this game?
  • damianessdamianess Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 283 Bounty Hunter
    edited June 2013
    lerdocix wrote: »
    Sucks to be on beholder then.
    Dragon prices for any given T2 set piece ranges between 100k to 500k.

    Exactly. Beholder must be a hardcore PvE server to have T2 prices that low. Bidding on T2 for 2k AD on Dragon? Not going to happen anytime soon. Everyone on Beholder must be GS 12k+ with those low prices.
  • lerdocixlerdocix Member Posts: 897 Arc User
    edited June 2013
    akostis wrote: »
    I play dragon server and all those high price pieces dont move at all... lol thay sit in the AH and are gathering dust. Please stop... All you mean is that people price them at that high price, they sure arent selling them...lol

    regards

    Well, I've sold T2 cleric headpiece 30 seconds after posting it for 450k, boots one day later for 125k so go figure :)
    Sure, prices will drop over time, but for now they are high and they seem to sell.
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  • damianessdamianess Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 283 Bounty Hunter
    edited June 2013
    starbigamo wrote: »
    Actually i think most people actually are... at least i am.

    As a TR, the Swash pieces on Dragon are selling for 400k+ each. I wonder how much do enchantments go for on Beholder... Makes me want to create a toon on there just to get cheap T2 gear.
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  • therouterninjatherouterninja Member Posts: 114 Bounty Hunter
    edited June 2013
    T2 for 10k on beholder? Maybe for the weapons, but the armor goes for tons more. A set of timeless gear will run you over 2mill. Swashbuckling armor is 400k+ Enchants are expensive also...
    Beholder MOPP4

    60 GF(14.5GS) Cersei
    60 CW(12.4GS) Shadis
    60 TR(12.2GS) Dijkstra
    60 GWF(12.2GS) Winnowill
    45 DC(WIP) Daenerys
  • akostisakostis Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 56
    edited June 2013
    lerdocix wrote: »
    Well, I've sold T2 cleric headpiece 30 seconds after posting it for 450k, boots one day later for 125k so go figure :)
    Sure, prices will drop over time, but for now they are high and they seem to sell.

    Obviously the devs missed some of the ill gained AD that flooded the economy and sunk it like the Titanic...

    Regards
  • faethor70faethor70 Member Posts: 32 Arc User
    edited June 2013
    starbigamo wrote: »
    TR Does far too much damage.
    CW Does REALLY ABSURD too much damage.
    Cleric Heals and prevent ABSURD amount of damage...

    PVP mess is done.

    Oh, and PVE mess too. you can play a 5 man group without some of the classes, but you CANT run a dungeon without a cleric, and it is <font color="orange">HAMSTER</font>.

    I know, that this is not the first mmo to "work" that way, but its still a **** system. i remember the leveling dungeons and i miss it. When the roles were not super specific and having a cleric around were not granted immortality.

    Those 3 classes are totaly screwed up, GF and GWF are not that op, so they are fun.

    I cant tell- each dungeon Ive ran with my cleric I cant get anyone to peel the aggro from me. I feel the aggro from healing when I have all the abilities I can maxed to NOT have heal aggro and pull from 2 crappy HoTs the game is done for me until Cryptic steps up their "A" game. I use my healing circles, and try to drop a HoT from time to time. This is the first Arsebackwards game Ive played where you pull aggro from mobs with a Hot-die, then they dont reset aggro and still hunt u down. Email me Cryptic when you actually do something beside try to overcharge me for keys/companions and mounts.
  • keytherkeyther Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited June 2013
    tr can take 26k in 1 skill. Next game without balance
  • yasha00yasha00 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 479 Bounty Hunter
    edited June 2013
    stogor wrote: »
    Let's see... Trickster Rogue has hide, can silence for 5+ seconds and hits 5-15k each second (or often). Can someone explain how to avoid total of nearly 40k damage without being able to do anything (speaking of 10k GS on both sides, lvl60 combats)?

    Likewise, Guardian fighter blocks about every hit and also knocks down, that takes around 5 seconds to get up.



    I think some classes need balancing, espacially in PvP. Urgently.

    It’s a valid point. I only have the tier 1 armor set, but pvp at level cap is skewed for some reason. However, lower level pvp is pretty good. Unless you come across someone all in purples the TTK is reasonable, the classes are largely balanced, basically it's all good except for the structural issues like bugged queues, afkers, bots etc.

    Therefore I think the main issue is the gear. I can't see any specific class nerf that would right the problem. The only thing I can think of that would make things better is revising all the gear specifically for pvp (reducing stats by a fixed percentage) or reducing damage and healing by a lot (50% or more) across the board.

    What do you think?
  • ghostimghostim Member Posts: 12 Arc User
    edited June 2013
    Personally, I would hate to see a flat 50% damage reduction in pvp.

    I don't understand the rogue hate to be honest, if a rogue gets the drop on you, he deserves the kill in my opinion as with any class, except cleric.

    A wizard catches you by surprise 2 roe,force choke, ice knife dead. Has loads of recovery to get new ice knife.
    A Gwf or gf catches you by surprise knocks you to the ground and beats you.
    Rogue catches you by surprise stealthed autocrit lashing blade dead.

    That being said, I don't like rocket tag of this caliber, but 4/5 of the classes can engage in it and the last 1/5 is damage mitigation and healing specialist.
    PS4 Astrid Stormfury 2631 GWF
  • besharpebesharpe Member Posts: 0 Arc User
    edited June 2013
    PvP in my opinion is quiet fun, however, with that said.

    -Double Stacking Clerics
    -1 shot central: Whomever has the cooldowns and attacks first in alot of cases.
    -Rogues: Attacking from Stealth while remaining stealthed: Added to the fact they are a melee/ranged class with immunity, aoe silence, Huge single target DPS. Teleport To target Champion. Really! way to much love from Cryptic.
    -Knock downs, knock backs, stuns, controls skills, etc etc etc over and over.

    Biggest complaint though is the 1 shot Central Complaint it keeps things fast paced, however, it needs to be toned down a bit. and...
    Queing...

    Suggestion....

    Damage reduction. Improved Queing, which to be honest should have been done allready by Cryptic.

    If someone leaves, is kicked or afk'd out....fill the spot
    Vote to kick
    would improve alot of things
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Rogues and Control Wizards are so fun! My GF kicks them around all day long in PVP!
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • yasha00yasha00 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 479 Bounty Hunter
    edited June 2013
    ghostim wrote: »
    Personally, I would hate to see a flat 50% damage reduction in pvp.

    I don't understand the rogue hate to be honest, if a rogue gets the drop on you, he deserves the kill in my opinion as with any class, except cleric.

    A wizard catches you by surprise 2 roe,force choke, ice knife dead. Has loads of recovery to get new ice knife.
    A Gwf or gf catches you by surprise knocks you to the ground and beats you.
    Rogue catches you by surprise stealthed autocrit lashing blade dead.

    That being said, I don't like rocket tag of this caliber, but 4/5 of the classes can engage in it and the last 1/5 is damage mitigation and healing specialist.

    I think all the classes are fine, but the TTK is too high across the board. Most classes can kill you with a single rotation at level cap. If damage AND healing were both reduced the game would become more tactical as it is at lower levels, and not just a series of one shots. There could be other solutions I just don't know what they are. For me the solution is just to roll alts and level through pvp.
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