I have searched long and hard to find something about feats in this game.
I play D&D outside of the online world and am wondering how feats are going to be introduced and chosen in the game. There have been a few discussions between players but nothing serious or explaining really how is works.
Can anyone please explain or share a link that could help? Thanks!
I'm also concerned about the classes. Cryptic keeps on saying "Guardian" Fighter or "Control" Wizard or "Trickster" Rogue. Does that mean we have to pick one of those class templates? Or will it be something similar to NWN2 where there are various class packages you can pick, which is basically the game recommending to you which feats to take that fits that theme. But ultimately, feat/skill distribution is up to the player.
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danielleborg42Member, Neverwinter Beta UsersPosts: 8Arc User
I'm also concerned about the classes. Cryptic keeps on saying "Guardian" Fighter or "Control" Wizard or "Trickster" Rogue. Does that mean we have to pick one of those class templates? Or will it be something similar to NWN2 where there are various class packages you can pick, which is basically the game recommending to you which feats to take that fits that theme. But ultimately, feat/skill distribution is up to the player.
Okay so feats are up to the player, not just given to you at a certain level?
And yes, I'd like to think that there would be an option. I am generally a rogue and would like to have an option instead of simply cookie cutter characters.
I'm afraid that anyone who knows anything can't actually talk about it due to NDA. However, I don't know anything, so I'm free to share conjecture with you!
We got some very good clues in the German video recently. If this info isn't allowed to be shared (although I don't see why not, as it was an approved press release), then a mod can make my post go bye-bye.
Around time 3:08 in the video, the Feats tab is opened up and some of the feats are moused over. You can get a general idea from the layout how Neverwinter feats will be handled.
Remember, this is conjecture! I don't know how it will actually work, but it looks to me like we'll gain feat points as we level (the character in the video is level 55 and has accumulated/spent 46 feat points) and will be able to spend them in various "feats" that will enhance our abilities or even give new ones. It looks like feats will have 5 levels per feat tab shown in the video. It looks like basic class feats are on the left while specific path feats (which are locked in the video) are on the right. I would guess you have the ability to unlock a specialization at some level thereby accessing those specialized abilities.
Basic Feats (Left side)
Toughness - Increases your maximum hit points by 1/2/3/4/5%.
Action Advantage - 2/4/6/8/10 bonus Action Points for dealing Combat Advantage damage.
Infiltrator Rogue Path Feats (Right side)
Cunning Stalker - Passive Action Point gain while stealthed.
Improved Stealth - You can Stealth in combat every 15 seconds and it gives a % chance to remove all Control powers from you.
The other rogue paths shown are Scoundrel and Executioner. I'm guessing the Infiltrator will be a more stealth-based version of the Trickster Rogue, the Scoundrel a more tricky version (misdirection and CC flavor), and the Executioner a higher DPS version.
And that's as far as I can contribute with the 8 seconds of information distributed in that video.
Even though this isn't a more traditional application of "feats," it still looks like it will offer a good amount of customization.
If the German vid holds the truth and that there are no other "feats" then they just bastardized the feat concept into typical MMO class talent trees. There even have three separate branches/categories just like WoW's three talent tree system (or used to have) or Rift (three trees or souls as the game calls it).
That was a major downed for Neverwinter for me, hopefully they actually have feats like in the rulebooks.
If the German vid holds the truth and that there are no other "feats" then they just bastardized the feat concept into typical MMO class talent trees. There even have three separate branches/categories just like WoW's three talent tree system (or used to have) or Rift (three trees or souls as the game calls it).
That was a major downed for Neverwinter for me, hopefully they actually have feats like in the rulebooks.
I don't expect you'll see very much in this MMO that will be exactly like it is in the book. More likely the names will be the same or similar and the abilities will have similar flavors, but very little will actually be based on the book rules.
That german video was a great find! Gave a really good sense of how the game will be played. The graphics and character customization screen look great!
Alas, however, it seems like they're going with the tech tree route. Apparently some people think that means lots of choices, but for me it means going onto mathcrafter websites and researching the optimal build. Oh well, that just means more people making dumb tech tree choices which in the end makes me a more attractive guild-mate. I actually don't see the problem with wanting to be a competitive player.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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legiosmortisMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 13Arc User
edited February 2013
I'm really surprised by the number of people for whom tabletop rules (and their translation into the MMO) appear to be a big question mark. More than that; seems to be something that a number of people assume PW are doing wrong.
I think it looks like they aren't doing anything of the sort. And I'm glad of it.
The pen and paper iteration of DnD is one way of interacting with the Forgotten Realms.
Neverwinter the MMO is another way of interacting with the Forgotten Realms. A totally different way.
The moment you start watching one of the class introduction videos, it is plain to see that PW are going with an action combat system similar to TERA's. I personally doubt that an action combat system is conducive to the highly stable, mechanical environment necessary for the translation of tabletop rules and features. I don't expect Neverwinter's gameplay to resemble tabletop DnD in many ways at all (save for the obvious class archetypes and roles, probably not including feats as we know them from the rulebooks) for this reason.
Again personally, I can't wait to play an action orientated game in the FR. I don't need or want it to resemble tabletop too closely.
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captyvMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 26Arc User
edited February 2013
Actually, 4th Edition kind of does play like an action game. Perhaps it depends on your GM, but compared to previous editions, 4E is rather fast paced. Something is always happening, and combat moves forward quickly. Still, it is going to feel different than your tabletop since it appears to be in real time.
That german video was a great find! Gave a really good sense of how the game will be played. The graphics and character customization screen look great!
Alas, however, it seems like they're going with the tech tree route. Apparently some people think that means lots of choices, but for me it means going onto mathcrafter websites and researching the optimal build. Oh well, that just means more people making dumb tech tree choices which in the end makes me a more attractive guild-mate. I actually don't see the problem with wanting to be a competitive player.
For shame. Making a efficient build on a character is like not giving everyone on a kids sports team win or lose the same trophy. We wouldn't want people starting to think that they need to achieve results to be rewarded. That is not the NEW american way!!!
It does. I won't even play it. The entire system was built that way so that it was easier to be made into a video game format. I have multiple copies of every core rulebook since red box and almost all of the source books ever released over the past 30 years. However I have not bought a single 4E book because in my opinion the abomination WotC created is not tabletop D&D. I still play 3.5 or Pathfinder now weekly and have no intentions of buying any more material for table topping that WotC puts out unless that seriously overhaul the system. I play video games to play video games, I prefer my tabletop to be tabletop.
I however disagree that it feels anymore "real time" than any other edition.
I'm really surprised by the number of people for whom tabletop rules (and their translation into the MMO) appear to be a big question mark. More than that; seems to be something that a number of people assume PW are doing wrong.
I think it looks like they aren't doing anything of the sort. And I'm glad of it.
The pen and paper iteration of DnD is one way of interacting with the Forgotten Realms.
Neverwinter the MMO is another way of interacting with the Forgotten Realms. A totally different way.
The moment you start watching one of the class introduction videos, it is plain to see that PW are going with an action combat system similar to TERA's. I personally doubt that an action combat system is conducive to the highly stable, mechanical environment necessary for the translation of tabletop rules and features. I don't expect Neverwinter's gameplay to resemble tabletop DnD in many ways at all (save for the obvious class archetypes and roles, probably not including feats as we know them from the rulebooks) for this reason.
Again personally, I can't wait to play an action orientated game in the FR. I don't need or want it to resemble tabletop too closely.
As much as I love tabletop gaming, I don't care or want my computer gaming to be like that. I am very excited for NW and so far what I have seen I really like, despite its departure from 4E, or maybe because of it. I think of 4E as so much blasphemy that I don't care if they diverge from it As long as the mechanics are solid and make for good game play I am all for it, as it will give me a good platform for using the Foundry
For shame. Making a efficient build on a character is like not giving everyone on a kids sports team win or lose the same trophy. We wouldn't want people starting to think that they need to achieve results to be rewarded. That is not the NEW american way!!!
I really hope the dripping sarcasm was evident.
The secret to winning is to compete against people who aren't as good as you are
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The secret to winning is to compete against people who aren't as good as you are
So funny because it is so true
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brewsterxMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 26Arc User
edited February 2013
I play 2nd edition, so...feats? Who cares? Get it through your heads, this is an mmo first, and will probably barely be recognizable as d&d. Granted, an mmo that was true to d&d would only have something like a few hundred people who played it.
In my opinion, DnD is more about the story, roleplay, and goofing off with friends than it is about the rules. I could care less if Cryptic doesn't go with traditional rules/feats. The rules are just the vehicle, I could trade them willingly and without qualm. I'm more interested in the journey.
I do not understand this rabid defense of the tree system especially if a power builder. I like to build my characters with a bit of flavor and being locked into a tree kills that option.
Now back to topic. While I do not know what skills or feats have been included I think/hope that Cryptic has a manual explaining their concept of power, feats, and skills they chose to include or add.
[SIGPIC][/SIGPIC]
*sniffs* Me want ranger
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elveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 336
edited February 2013
Cryptic never hid that their game is D&D in spirit only but not in actual mechanics. The classes here are based on class builds in D&D 4th edition but that does not mean that they are gimped in any way. So no, you cannot do a "freeform" fighter class as the guardian fighter and the great weapon fighter are two different classes in this game. This does not mean that they will not offer further customization on the initial role that they are given or completely change it. I can actually see builds emerging that make Guardian Fighters a viable DPS, the Trickster Rogue - a tank and so on.
Here is my interpretation of what we've seen in videos so far. The powers seem to be acquired automatically at certain levels like in Diablo 3 but at any moment you can have limited number of each type of active power equipped(i.e. usable at the moment). This seems to be similar to Guild Wars, Diablo 3 and some other titles. You can also choose a specialization for your class. This choice changes some of the active powers you receive as you level up.
The feat system seems to be similar to the skill "tree" in other MMOs. The feats themselves seem to be passive and each has 5 levels. Depending on the level the passive is more effective. At some point the feat tree seems to split into 3 different mini-trees for different purposes. I do not know if these depend on your class specialization or if they are separate. You seem to start receiving points to spend in the trait-tree from level 10 upwards(46 points at lvl 55 means you receive 1 point per level starting lvl 10).
Cryptic never hid that their game is D&D in spirit only but not in actual mechanics. The classes here are based on class builds in D&D 4th edition but that does not mean that they are gimped in any way. So no, you cannot do a "freeform" fighter class as the guardian fighter and the great weapon fighter are two different classes in this game. This does not mean that they will not offer further customization on the initial role that they are given or completely change it. I can actually see builds emerging that make Guardian Fighters a viable DPS, the Trickster Rogue - a tank and so on.
If what you say is real then this game can go to the pits of the Abyss. Character customization to me means feats and skills not looks. If I cannot build my character like in d&d I will not play the game
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elveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 336
If what you say is real then this game can go to the pits of the Abyss. Character customization to me means feats and skills not looks. If I cannot build my character like in d&d I will not play the game
Well, it is sad that you would not even try a free game to know if you are going to like it but if you decide not to then it is your loss. Nobody lied to you about what this game is about.
Well, it is sad that you would not even try a free game to know if you are going to like it but if you decide not to then it is your loss. Nobody lied to you about what this game is about.
I wanted to play this game because D&D. The game itself is average at best.
No D&D NO PLAY. I can't say it better then that.
The skill system appears to be very similar to GW2.
You get powers/slot skills automatically with level up (in GW2 you invest skillpoints, but get all of them anyway in the end)
You can customize traits to be dps/defensive or something else
What is different here, already during character creation you get:
6 (races) x 3 paths + 8 classes (4 in alpha and they say 4 more) x 3 paths + 1 god
before the game even starts and then you can customize into 3 roles with each 2 lines etc.
I think this is plenty to have a unique character...
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popsook69Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
I wanted to play this game because D&D. The game itself is average at best.
No D&D NO PLAY. I can't say it better then that.
Freedom to choose is a wonderful thing, isn't it? Personally, I will make my choice based on whether or not I enjoy my play experience and not a preconceived notion of what D&D should be from my passed experiences.
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iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
It does. I won't even play it. The entire system was built that way so that it was easier to be made into a video game format. I have multiple copies of every core rulebook since red box and almost all of the source books ever released over the past 30 years. However I have not bought a single 4E book because in my opinion the abomination WotC created is not tabletop D&D. I still play 3.5 or Pathfinder now weekly and have no intentions of buying any more material for table topping that WotC puts out unless that seriously overhaul the system. I play video games to play video games, I prefer my tabletop to be tabletop.
I however disagree that it feels anymore "real time" than any other edition.
How would you know [it's not any more/less real time, it's made into a vido game format etc] if you never played it? Thank you though for noting it's your opinion since this 4E plays like an MMO is the biggest fallacy since Frozen Disney or "Walt on Ice".
If what you say is real then this game can go to the pits of the Abyss. Character customization to me means feats and skills not looks. If I cannot build my character like in d&d I will not play the game
And you are allowed to have your opinion. If you feel it is not up to your standars, go in peace my gaming brother.
I wanted to play this game because it is D&D. The game itself is average at best.
No D&D means in my opinion that my decision is NO PLAY. I can't say it better then that.
Okay, then I shall edit it and list it better. I appreciate good grammar and always will be there to help.
My apologies if that is not what you meant in your reply.
How would you know [it's not any more/less real time, it's made into a vido game format etc] if you never played it? Thank you though for noting it's your opinion since this 4E plays like an MMO is the biggest fallacy since Frozen Disney or "Walt on Ice".
Walt on Ice is actually a misnomer, because it doesn't refer to anything about iceskating, but to the fact that the castle in the Magic Kingdom in Disney World is only the capstone of a vast, underground, high tech labyrinth dedicated to preserving the remains of Walt Disney long enough to research and restore his consciousness to inside the body of a massive, 20 story tall robot armed with laser guided missiles, a colossal chainsaw, and laser-beam eyes, and the world's only hope will rest in the hands of 5 plucky teenagers given access to Earth-shatteringly powerful war-mechs that are capable of fusing together into one giant, apocalyptically powerful robot that was a gift to us from benevolent alien watchers. Who for some reason thought a couple of high schoolers would be a better choice to pilot said mechs instead of, you know, a squadron of F-15 fighter pilots.
true story
But yeah, DnD 4e has a LOT of haters, and frankly I have yet to find a hobby store that runs DnD 4e instead of Pathfinder. But honestly, at first glance I was utterly repulsed by the changes they made to 4e, but the longer I looked at them, the more they started to grow on me.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
But yeah, DnD 4e has a LOT of haters, and frankly I have yet to find a hobby store that runs DnD 4e instead of Pathfinder. But honestly, at first glance I was utterly repulsed by the changes they made to 4e, but the longer I looked at them, the more they started to grow on me.
I can understand when people object to 4e rules for their pen and paper campaign, because they're very different in some crucial ways and there are always going to be people who like that and people who don't. I have never understood the objections to a video game being based on the, though, because the fact is when you modify 3.5e rules to meet the requirements of an MMORPG, you basically end up with 4e anyway.
This game would probably wind up very similar to how it's going to wind up, if it had been based on 3.5e, simply because it's an action MMO. You can't make a system where a typical day of play consists of one encounter per hour, which contains enemies that use at most 1/3rd of your resources to kill, and where you hit each enemy maybe two, three times in that encounter, and expect people to give you money to pay your developers on an ongoing basis.
I do not understand this rabid defense of the tree system especially if a power builder. I like to build my characters with a bit of flavor and being locked into a tree kills that option.
I wouldn't say I defend tree systems, but rather I'm willing to give Cryptic the benefit of the doubt. We don't know very much at all about the tree system in Neverwinter yet. How are "feats" unlocked? How are points applied? Are you stuck in one tree, or can you spend evenly across all of them? Are tiers of the tree tied to levels, or are they tied to unlocking previous feats? There's a lot to know still before making serious judgements.
Some folks are going to be able to try it out in just a week. They probably won't be able to talk about what they see, but just think... They'll KNOW...
How would you know [it's not any more/less real time, it's made into a vido game format etc] if you never played it? Thank you though for noting it's your opinion since this 4E plays like an MMO is the biggest fallacy since Frozen Disney or "Walt on Ice".
I didn't say I hadn't played it, I said I won't play it, perhaps I should have said won't play it ever again. I played a roughly 20 session 150 hour campaign in it. Eventually the campaign died after everyone in the campaign gave up on it because no one liked the system. It ranks in my bottom 5 systems I have ever played. Now mostly that is totally because of how it relates to previous versions of D&D. Had it been a stand alone system that had nothing to do with the D&D brand and came out from a different publisher it probabally wouldn't be in my bottom 5 list but it still wouldn't be a game I ever played. Not when there is a much better system to tell stories and play under in Pathfinder or 3.5E.
As far as 4E playing like a MMO that also is my opinion and it feels exactly like a generic MMO or video game when I play it. As far as the "real time" aspect it is not more or less "real time" than any other tabletop game. It is a tabletop game not a video game. There are still discussions to be had and rules to look up, time taken for decisions to be made that are not measured in factions of a second but in minutes. Perhaps the belief difference in in what constitutes "real time". I have played a speed tabletop pathfinder game where you had 6 seconds to decide on what you are going to do roll your dice and do your math or lose you turn. That is about the closest to "real time" I have ever seen.
P.S. oh and I see that you did not note that it was your opinion that "4E plays like an MMO is the biggest fallacy since Frozen Disney or "Walt on Ice"." Which it clearly is opinion.
I wouldn't say I defend tree systems, but rather I'm willing to give Cryptic the benefit of the doubt. We don't know very much at all about the tree system in Neverwinter yet. How are "feats" unlocked? How are points applied? Are you stuck in one tree, or can you spend evenly across all of them? Are tiers of the tree tied to levels, or are they tied to unlocking previous feats? There's a lot to know still before making serious judgements.
Some folks are going to be able to try it out in just a week. They probably won't be able to talk about what they see, but just think... They'll KNOW...
Your right we don't know much about it yet which is what is making me and I think many other nervous. I'm not saying they won't come up with a good one but.... I remember checking up on Cryptic when I first heard the rumor of this game and lets say I was less than impressed so I guess I am less willing to give them the benefit of the doubt and I am waiting for my pudding with the proof.
By the way the nerves comes from wanting the game to be good.
[SIGPIC][/SIGPIC]
*sniffs* Me want ranger
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danielleborg42Member, Neverwinter Beta UsersPosts: 8Arc User
How would you know [it's not any more/less real time, it's made into a vido game format etc] if you never played it? Thank you though for noting it's your opinion since this 4E plays like an MMO is the biggest fallacy since Frozen Disney or "Walt on Ice".
Thee are feats in D&D. Pity people can't see it. We sigh and go forward with what enlightenment we can bash into t...err, explain.
And you are allowed to have your opinion. If you feel it is not up to your standars, go in peace my gaming brother.
Okay, then I shall edit it and list it better. I appreciate good grammar and always will be there to help.
My apologies if that is not what you meant in your reply.
Hahahahaha I seriously couldnt help but lol at this.
Comments
I'm also concerned about the classes. Cryptic keeps on saying "Guardian" Fighter or "Control" Wizard or "Trickster" Rogue. Does that mean we have to pick one of those class templates? Or will it be something similar to NWN2 where there are various class packages you can pick, which is basically the game recommending to you which feats to take that fits that theme. But ultimately, feat/skill distribution is up to the player.
Okay so feats are up to the player, not just given to you at a certain level?
And yes, I'd like to think that there would be an option. I am generally a rogue and would like to have an option instead of simply cookie cutter characters.
We got some very good clues in the German video recently. If this info isn't allowed to be shared (although I don't see why not, as it was an approved press release), then a mod can make my post go bye-bye.
Around time 3:08 in the video, the Feats tab is opened up and some of the feats are moused over. You can get a general idea from the layout how Neverwinter feats will be handled.
Remember, this is conjecture! I don't know how it will actually work, but it looks to me like we'll gain feat points as we level (the character in the video is level 55 and has accumulated/spent 46 feat points) and will be able to spend them in various "feats" that will enhance our abilities or even give new ones. It looks like feats will have 5 levels per feat tab shown in the video. It looks like basic class feats are on the left while specific path feats (which are locked in the video) are on the right. I would guess you have the ability to unlock a specialization at some level thereby accessing those specialized abilities.
Basic Feats (Left side)
Toughness - Increases your maximum hit points by 1/2/3/4/5%.
Action Advantage - 2/4/6/8/10 bonus Action Points for dealing Combat Advantage damage.
Infiltrator Rogue Path Feats (Right side)
Cunning Stalker - Passive Action Point gain while stealthed.
Improved Stealth - You can Stealth in combat every 15 seconds and it gives a % chance to remove all Control powers from you.
The other rogue paths shown are Scoundrel and Executioner. I'm guessing the Infiltrator will be a more stealth-based version of the Trickster Rogue, the Scoundrel a more tricky version (misdirection and CC flavor), and the Executioner a higher DPS version.
And that's as far as I can contribute with the 8 seconds of information distributed in that video.
Even though this isn't a more traditional application of "feats," it still looks like it will offer a good amount of customization.
That was a major downed for Neverwinter for me, hopefully they actually have feats like in the rulebooks.
Alas, however, it seems like they're going with the tech tree route. Apparently some people think that means lots of choices, but for me it means going onto mathcrafter websites and researching the optimal build. Oh well, that just means more people making dumb tech tree choices which in the end makes me a more attractive guild-mate. I actually don't see the problem with wanting to be a competitive player.
I think it looks like they aren't doing anything of the sort. And I'm glad of it.
The pen and paper iteration of DnD is one way of interacting with the Forgotten Realms.
Neverwinter the MMO is another way of interacting with the Forgotten Realms. A totally different way.
The moment you start watching one of the class introduction videos, it is plain to see that PW are going with an action combat system similar to TERA's. I personally doubt that an action combat system is conducive to the highly stable, mechanical environment necessary for the translation of tabletop rules and features. I don't expect Neverwinter's gameplay to resemble tabletop DnD in many ways at all (save for the obvious class archetypes and roles, probably not including feats as we know them from the rulebooks) for this reason.
Again personally, I can't wait to play an action orientated game in the FR. I don't need or want it to resemble tabletop too closely.
For shame. Making a efficient build on a character is like not giving everyone on a kids sports team win or lose the same trophy. We wouldn't want people starting to think that they need to achieve results to be rewarded. That is not the NEW american way!!!
I really hope the dripping sarcasm was evident.
I however disagree that it feels anymore "real time" than any other edition.
As much as I love tabletop gaming, I don't care or want my computer gaming to be like that. I am very excited for NW and so far what I have seen I really like, despite its departure from 4E, or maybe because of it. I think of 4E as so much blasphemy that I don't care if they diverge from it As long as the mechanics are solid and make for good game play I am all for it, as it will give me a good platform for using the Foundry
The secret to winning is to compete against people who aren't as good as you are
So funny because it is so true
Now back to topic. While I do not know what skills or feats have been included I think/hope that Cryptic has a manual explaining their concept of power, feats, and skills they chose to include or add.
Here is my interpretation of what we've seen in videos so far. The powers seem to be acquired automatically at certain levels like in Diablo 3 but at any moment you can have limited number of each type of active power equipped(i.e. usable at the moment). This seems to be similar to Guild Wars, Diablo 3 and some other titles. You can also choose a specialization for your class. This choice changes some of the active powers you receive as you level up.
The feat system seems to be similar to the skill "tree" in other MMOs. The feats themselves seem to be passive and each has 5 levels. Depending on the level the passive is more effective. At some point the feat tree seems to split into 3 different mini-trees for different purposes. I do not know if these depend on your class specialization or if they are separate. You seem to start receiving points to spend in the trait-tree from level 10 upwards(46 points at lvl 55 means you receive 1 point per level starting lvl 10).
If what you say is real then this game can go to the pits of the Abyss. Character customization to me means feats and skills not looks. If I cannot build my character like in d&d I will not play the game
Well, it is sad that you would not even try a free game to know if you are going to like it but if you decide not to then it is your loss. Nobody lied to you about what this game is about.
I wanted to play this game because D&D. The game itself is average at best.
No D&D NO PLAY. I can't say it better then that.
You get powers/slot skills automatically with level up (in GW2 you invest skillpoints, but get all of them anyway in the end)
You can customize traits to be dps/defensive or something else
What is different here, already during character creation you get:
6 (races) x 3 paths + 8 classes (4 in alpha and they say 4 more) x 3 paths + 1 god
before the game even starts and then you can customize into 3 roles with each 2 lines etc.
I think this is plenty to have a unique character...
Freedom to choose is a wonderful thing, isn't it? Personally, I will make my choice based on whether or not I enjoy my play experience and not a preconceived notion of what D&D should be from my passed experiences.
How would you know [it's not any more/less real time, it's made into a vido game format etc] if you never played it? Thank you though for noting it's your opinion since this 4E plays like an MMO is the biggest fallacy since Frozen Disney or "Walt on Ice".
Thee are feats in D&D. Pity people can't see it. We sigh and go forward with what enlightenment we can bash into t...err, explain.
And you are allowed to have your opinion. If you feel it is not up to your standars, go in peace my gaming brother.
Okay, then I shall edit it and list it better. I appreciate good grammar and always will be there to help.
My apologies if that is not what you meant in your reply.
Walt on Ice is actually a misnomer, because it doesn't refer to anything about iceskating, but to the fact that the castle in the Magic Kingdom in Disney World is only the capstone of a vast, underground, high tech labyrinth dedicated to preserving the remains of Walt Disney long enough to research and restore his consciousness to inside the body of a massive, 20 story tall robot armed with laser guided missiles, a colossal chainsaw, and laser-beam eyes, and the world's only hope will rest in the hands of 5 plucky teenagers given access to Earth-shatteringly powerful war-mechs that are capable of fusing together into one giant, apocalyptically powerful robot that was a gift to us from benevolent alien watchers. Who for some reason thought a couple of high schoolers would be a better choice to pilot said mechs instead of, you know, a squadron of F-15 fighter pilots.
true story
But yeah, DnD 4e has a LOT of haters, and frankly I have yet to find a hobby store that runs DnD 4e instead of Pathfinder. But honestly, at first glance I was utterly repulsed by the changes they made to 4e, but the longer I looked at them, the more they started to grow on me.
I can understand when people object to 4e rules for their pen and paper campaign, because they're very different in some crucial ways and there are always going to be people who like that and people who don't. I have never understood the objections to a video game being based on the, though, because the fact is when you modify 3.5e rules to meet the requirements of an MMORPG, you basically end up with 4e anyway.
This game would probably wind up very similar to how it's going to wind up, if it had been based on 3.5e, simply because it's an action MMO. You can't make a system where a typical day of play consists of one encounter per hour, which contains enemies that use at most 1/3rd of your resources to kill, and where you hit each enemy maybe two, three times in that encounter, and expect people to give you money to pay your developers on an ongoing basis.
Some folks are going to be able to try it out in just a week. They probably won't be able to talk about what they see, but just think... They'll KNOW...
I didn't say I hadn't played it, I said I won't play it, perhaps I should have said won't play it ever again. I played a roughly 20 session 150 hour campaign in it. Eventually the campaign died after everyone in the campaign gave up on it because no one liked the system. It ranks in my bottom 5 systems I have ever played. Now mostly that is totally because of how it relates to previous versions of D&D. Had it been a stand alone system that had nothing to do with the D&D brand and came out from a different publisher it probabally wouldn't be in my bottom 5 list but it still wouldn't be a game I ever played. Not when there is a much better system to tell stories and play under in Pathfinder or 3.5E.
As far as 4E playing like a MMO that also is my opinion and it feels exactly like a generic MMO or video game when I play it. As far as the "real time" aspect it is not more or less "real time" than any other tabletop game. It is a tabletop game not a video game. There are still discussions to be had and rules to look up, time taken for decisions to be made that are not measured in factions of a second but in minutes. Perhaps the belief difference in in what constitutes "real time". I have played a speed tabletop pathfinder game where you had 6 seconds to decide on what you are going to do roll your dice and do your math or lose you turn. That is about the closest to "real time" I have ever seen.
P.S. oh and I see that you did not note that it was your opinion that "4E plays like an MMO is the biggest fallacy since Frozen Disney or "Walt on Ice"." Which it clearly is opinion.
Your right we don't know much about it yet which is what is making me and I think many other nervous. I'm not saying they won't come up with a good one but.... I remember checking up on Cryptic when I first heard the rumor of this game and lets say I was less than impressed so I guess I am less willing to give them the benefit of the doubt and I am waiting for my pudding with the proof.
By the way the nerves comes from wanting the game to be good.
Hahahahaha I seriously couldnt help but lol at this.