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  • wolvie1#6893 wolvie1 Member Posts: 2 Arc User
    I found out what happened. The Earthtreaders were making my companions vanish. I took them off and it solved the issue.
  • chidionchidion Member Posts: 446 Arc User
    Still sounds like a bug that may need addressed, companion vanishing when character wearing Earthtreaders...


  • earlgreybeardearlgreybeard Member Posts: 407 Arc User
    edited June 2018

    I found out what happened. The Earthtreaders were making my companions vanish. I took them off and it solved the issue.

    it was also keeping the fighter in flashing on and off attack mode after the fight had finished.. they seemed to have sorted the companion bug for me but the fighter can still occasionally get stuck in attack mode .. no where near what it was like though.. it's the hallowed ground effect sometime fails to disengage from spawning.

    That brings me to what has been getting worse of the last few patches is

    Lag spikes seem to be knocking out me being able to use my keyboard at all.... or it will suddenly be like I have hit my 'T' key and it just keeps moving forward uncontrollably .

    The most annoying part is when it comes back (after me nearly breaking off my esc key trying to get it working again from mashing it).. the SHIFT key will not resume working.

    Sometimes after 5-10m it will magically return to life
    Sometimes returning to the Char screen won't even fix it but a relog might ...other times , neither will work.
    (both the shift key problem and the dead kboard problem)

    and the ghosting of the graphics has also been getting worse, especially inside areas around Chult

    it happens across the board with all the classes but one example would be after a fight in say a Chult patrol, a HR trapper plant growth can be seen ghosting in the floor areas .. before a fight the ghosting will just be repeating of different patterns from the floor tiles, then sometime I will my CW's Orb reflection..etc .. and ground area .. especially noticeable in the main docks in Port .. but the ghosting happens everywhere in the game now. It has been around for awhile.. at least a year.

    This could be how my graphics are set up or specific to my ageing nvida mobile card (2011)
    The game is looking great and improving all the time, don't get me wrong.. my card works nice in a low medium setting.. it's just this ghosting seems to be getting a worse.
    Guild Leader Den of the Misfits
  • panderypandery Member, NW M9 Playtest Posts: 2 Arc User
    Since Ravenloft got live on Tuesday I can't ride my mounts. Doesn't matter which character on my account or which mount. I tried saving all to current loadout (seems to be a different bug).

    I can call them, the animation is there, but they disappear before they could get fully visuable.

    Barovia seems to be nice, but it doesn't make fun going slowmode... :|
  • paroba#4188 paroba Member Posts: 1 Arc User
    Since the update, valindra tower is crashing, help pls
  • canuck1canuck1 Member Posts: 21 Arc User
    Shadow of Demise is clearly bugged - when being buffed by 2 dc's I have seen multiple 1 hit instakills of the CODG final boss - this cant be WAI and will eliminate the need for any other DPS classes in the game - which will mean a lot fewer players spending real money on the game since they can just bring along a TR - (basic gear) - to instakill or almost instakill a bos. This isnt keeping with the legit gameplay I have always felt was in place by ARC
  • juanblade1juanblade1 Member Posts: 29 Arc User
    1) Logged in to a level 70 hunter
    2) Slotted Rare Crescent, Rare Enlightened and Rare Regal insigniaS of Prosperity on mount slots
    3) Checked my stats

    Observed Result:
    Their is no Experience Bonus from the Rare Crescent, Rare Enlightened and Rare Regal insigniaS of Prosperity which gives 4% experience boost per slotted insignia

    Expected Result:
    Rare Crescent, Rare Enlightened and Rare Regal insigniaS of Prosperity should have given 4% Experience boost per insignia which gives a total of 12% experience boost.

    I hope I made myself clear because I have reported this last month and still no fix
  • zeatrexzeatrex Member Posts: 60 Arc User
    edited July 2018
    Melee Stance: Rain Of Swords Vs. Range Stance: Rain Of Arrows
    This power is totally useless, the melee stance Rain Of Swords does close to no damage no matter how much stats you have on your character. I have an over 13,000+ Hunter Ranger and this attack Damage Over Time does only like 700s in damage, doesn't even reach 2,000 on critical DoTs. This power's damage is so bugged that it makes Rain Of Arrows pretty useless to carry around, personally I like Rain Of Arrows cause it does great damage to targets in an area. But when I switch stance to Rain Of Swords and use it and start seeing just 700s coming out.... It is just sad.

    The damage of Rain Of Swords needs to be fixed, when I use Rain Of Arrows I'm hitting targets with each hit for 10,000+ and this Rain Of Swords doing a pointless 700s, what the hell is up with this and when the hell are they going to fix this HAMSTER?!
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  • zeatrexzeatrex Member Posts: 60 Arc User
    edited July 2018
    Rain of swords hunter ranger melee stance power needs to be fixed, damage over time is too low compared to rain of arrows - 13,000+ gear score hunter ranger rain of swords does 700s and rain of arrows over 10,000+!!!!!!!!!!!!

    Moderator edited case - no SHOUTING.
    Post edited by kreatyve on
    Jixem: Your social one stop spot.
    STAR TREK ONLINE CHARACTERS
    DUNGEONS & DRAGONS: NEVERWINTER CHARACTERS
    "Sell, buy, communicate and share all on one site... A fully free service!
    - Jixem: My social website, check it out! -
  • kemnimtarkaskemnimtarkas Member Posts: 838 Arc User
    On Merchant's Folly Skirmish - my GF tank got stuck in the middle barricade while helping build it. Could not jump out or back out. Had to let him die so he could be resurrected outside the barricade.
  • spitalajspitalaj Member Posts: 1 Arc User
    When you will repair that lagged, bugged fps droping game? Im paying i making demands! Cant do anything in this game because of lags, bugs fps drops... whats next Cryptic... HAMSTER invasion?
  • blur#5900 blur Member Posts: 490 Arc User
    Aside from Heels of Fury' bonus not stacking with Furred Kiuno' bonus and Vistani ring' bonus not stacking with undead slayer +5' bonus, after playing Castle Ravenloft and the campaign itself i noticed few bugs which i would like to point out in case Devs read this.

    First thing i want to mention is how they handled the relog workaround for Cradle's pull/push mechanics which they kept in mod14 as well. From the start it was a bad design, it allowed players to instantly log out but punished them by preventing login for around 30 secs. A better option, imo, would have been a logout timer of 15-30 secs, like there is in Icewind Dale map. This would force players to do the mechanics and it would not punish those who get Server not responding issue and get disconnected.
    On the other hand, pull/push mechanic is nerfed so it doesnt represent a problem anymore and this login cooldown should be removed since it serves no purpose anymore and just annoys players who get disconnected and cant login because of it.

    While doing Hunts in Barovia's Hunt Map, if you get disconnected and log back in, you are placed outside of the hunting instance and your hunt has failed and poster is wasted.

    Now, a bit about bugs in Castle Ravenloft which i encountered.
    First boss, the 3 sisters, can be bugged. After you kill one of the sisters, in the middle of the map spawns a creature which you are supposed to kill very fast or the party wipes. However, if you hit that spawn too fast and kill it instantly it bugs the next sister by making her immune and not attacking players.
    The same bug happens at last boss, when Strahd is about to take one player away while other 4 are supposed to kill 4 summoners. One of the summoners can become untargetable if the spawn which lifts a player up is killed too fast after spawning. That spawn appears few seconds before the Strahd takes one player away.
    This is all connected to some issue which spawning mobs have. In the moment when they spawn, i think something is wrong with their Damage Resistance or their HP. They can get killed very fast if not instantly. The problem first occurred in Cradle's elevator and mobs get killed instantly in the spawn moment and dont even appear on the screen. Even Acererak can die instantly if aoe powers are placed on the spot where he is supposed to spawn.

    The 2nd boss Acrolith can get bugged as well. If his aggro target gets pushed into the corner by his spinning attack and dies he will keep spinning at that spot until that target is completely dead. That target cannot be revived on its own since the attack will instantly kill it again and other players cannot revive it either and instead will be killed as well.

    Less cut scenes please and make them skippable.
    image
  • percemerpercemer Member, Neverwinter Moderator Posts: 1,048 Arc User
    Greetings,

    I don't know if this document is still updated, but it would be easier for our teams that there's a topic per issue :)

    @spitalaj Space hamsters are everywhere! Maybe you don't know it, but they control Neverwinter :scream:
    More seriously, have you already contacted the customer support please?
    Percemer
    EU Community Manager @ Gearbox Publishing
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  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    @percemer can you please remove the sticky from the thread (announcement tag), it shouldn't been stickied to begin with.
  • percemerpercemer Member, Neverwinter Moderator Posts: 1,048 Arc User
    micky1p00 said:

    @percemer can you please remove the sticky from the thread (announcement tag), it shouldn't been stickied to begin with.

    Done! And by the way, thanks for your help too.
    Percemer
    EU Community Manager @ Gearbox Publishing
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