As an attampt to facilitate and promote better communication and easier bug reporting, and hopefully easier to reproduce reports, and less double reports, for some time there is a small initiative to gather at least some of the bug reports into a more centralized and more accessible form. For that we have gathered those into a Trello board.
LINK HEREIt is in no way or form official, endorsed, or has any promise of achieving anything, but we do hope that it can at minimum prevent multiple posts of the same bugs, to help the devs prioritize and forward to the right people (QA, UI, Graphics, Sounds, System.. etc), to hopefully one day a two-way communications where bug can be tagged as in Cryptic internal Jira system or need better description or reproduction case, etc... And hopefully it could be accessed and used by the QA people and more..
To make this succeeded, help with providing detailed description, reproduction, or if needed additional info or corrections is appreciated (or links to the relevant threads), and it will be added.
Feel free to post in this thread. (I'm sure that there will be a disagreement over some things, if they are a bug or not so please no spam here so it wont kill with notifies and as such actually prevent from adding stuff)
Please include platform (PC, Xbox, PS4) if applicable.@frozenfirevr @darthtzarr @thefabricant @rjc9000 @sirjimbofrancis And thanks to
@frozenfirevr for starting it up.
Comments
I have to unslot then slot my energon each time I change instances to get the full HP effect.
Example:
HP without active Energon approx = 223K
HP with active Energon approx = 233K
HP with active Energon when unslotted then slotted approx = 235K and returns to 233K after instance change or upon first logging in.
I have 5 legendary companions and VIP and suspect there is some strange interaction where max HP used to calculate Energon bonus is off. VIP is not the issue, as I have the same problem on Preview.
I realize this is a very small bug in the whole scheme of things, however, there may be other Max HP / Buff issues that exist with other classes / feats / items that this Energon bug may help to uncover or prevent in the future.
Feature request: Export all information currently available in the guild management UI, including fix for incorrect or missing quantities.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
It dies right away alone before anything hit it.
> As a warlock, since mod 12 whenever a puppet appear after using killing flamme, it dies right aways.
>
> It dies right away alone before anything hit it.
>
> Hmm... My puppets were fine... Only played the intro portion though...
Oups sorry, i did not realise this is PC only, my bad i'm on ps4.
Signature [WIP] - tyvm John
I love the ability to see them by region but not being able to collapse them all is annoying. It doesn't always keep what you had before. A simple "Collapse All" would allow me to quickly jump to the area based quests I am looking for.
They already do this for "bosses" (aka Hunts, Tiamats, Dragons, etc), but when hunting say a T-Rex that is rather tall, I often can't see his health because I have to look at the ground for my attacks (cordon of arrows will shoot past them if my targeting is off). Maybe only trigger this healthbar to show if you are in the area and have damaged it. Upon leaving the area (certain distance away) without killing it, the health bar would hide from view.
Edit to include that is primarily for Consoles as PC's can use hotkeys.
Bugs:
- campfire in Batiri temple doesn't let u switch loadouts as well
- you can't buy campaign tokens in zen shop if you already finished them
QoL:
- switching guild boons with loadouts is already implemented
- an option for retrain tokens to keep power points and only reset everything else
I am on the Xbox.
It should only consider quests in my zone, then prioritize based the most recent quest taken
It should also factor in for subzone, or possibly distance to target, for example in a Sharandar subzone I shouldn't be led back out to the main area just because that quest is complete and I shouldn't be directed back to the quest giver to turn in a quest when I have more quests to complete in that subzone
This buggy behavior seems to be due to all new content being dailies and weeklies rather than the more lineal progression of everything up through Elemental Evil... In the leveling zones, when you complete a quest, the quest giver sends you to the next quest giver
Without that, the Quest Tracker seems to think I should go do something else entirely
This could be as easy to solve as calling them Quest Name - Player Name instead of lumping the two essentially different quests into the same quest because they have the same name
When in a party, if quests were listed as assigned to the player in this way, it would also probably solve the problem of errors produced when trying to run a one-time quest for someone in the party, as now the Tracker thinks we are trying to share the quest and cannot allow that if someone in the party has also completed it and it is not repeatable
Update the Vault of Piety AND the overflow rewards please, for heaven's sake it's so outdated.
Bugs:
- The Arkaiun courser is not displaying its tooltip: https://imgur.com/a/dZIka
- Some previously zen-only mounts and companions are not showing in the collection as owned even when they're equipped / in the stable if you win them in dungeons (for me the companions are those for the moment, every one of them earned in instance so not via Zen, probably causing the non-update of the collection: https://imgur.com/a/w6qMN and the mounts are like several green quality horses like Tethyr, Amnian etc).
- Some Chult League's item can't be crafted. Either the recipe is false (assault instead of raid, etc), or the item is non-existant and you just lose the materials. https://www.arcgames.com/en/forums/neverwinter/#/discussion/1234751/leagues-assault-josan-leatherworking-task
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While this isn't a huge deal I'd like to mention here anyway. The final boon of Tomb of Annihilation Campaign 'Death's Blessing' Does not award Item level. It's also listed as a 'Feat' instead of a 'Boon' and that's just weird.
I'd also like to second the issue about the Campfire before the second boss in Spellplague. I can't change loadouts there and neither can anyone else whom I've known that has tried.
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
XBox:
Game Glitches /Player Progression
1. Lure out enemies in Bryn shander glitches/enemies don't spawn. Same with Totems.
2. River District heroics glitches/ enemies don't spawn
3. Chult Port Patrol - Some companions stuck on boardwalk / Cannot board boat to proc bonding (seems minor til you think support classes doing 6 runs like this solo).
4. Shores / Kessles (probably more) after defeating last boss unable to pick up rolled loot on ground because party disbanded.
Cosmetic
1. Legendary Lion Mount loses Saddle once mounted
2. Make quest targets easier to see (IE: the ill settlers in Lonelywood are wearing green on green and the cleansing quest markers are impossible to see in Chult).
General:
1. Reel in enemy aggro line of site in Chult. Two mobs descending on people are ridiculous.
2. Shorten distance fear goes (see number one). Running past two mobs and ended up with three is not fun.
3. Tone down stunning effect. Lions can stack stuns to where you aren't able to recoup, the electrical stun lasts too long (who thought stunning players with multiple enemies was a 'fun' and 'challenging' idea?).
Misc:
1. Is there a way to search to see if something has been addressed on that site? For instance, I was told the Plaguefire was not working properly.
Signature [WIP] - tyvm John