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Shroud of Souls Preview Patch Notes: NW.80.20170515e.5 (Updated 5/31)

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  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    armadeonx said:

    Isn't it logical that a T3 dungeon should have better loot than a T2? If they give worse rewards than EToS then where's the motivation to even queue?

    I believe I made this exact same comment after the first week I ran Spellplague. It should at least be as good as t2 if not slightly better.

    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


  • forumnamesuxsforumnamesuxs Member, NW M9 Playtest Posts: 490 Arc User
    terramak said:


    @cforest - I'll look into the Lightwine buff changes.
    UPDATE: Verified, seems to be a side effect of the item level update. I've let folks know and have written it up internally. This also may affect the Adorable Pocket Pet's Action Point and Regen bonuses, and Vintage Lightwine.

    Summer feast, the one put on the ground as a group bonus. I think it may have either been affected by this as well, or it's been like this since level cap got raised to 70, unless +1000 HP +40 power is intentional.
    Wolves, big as a horse! I need new pants!

  • dupeksdupeks Member Posts: 1,789 Arc User
    edited May 2017
    @terramak could you please take a look at the following thread and confirm whether the change to DC power Brand of the Sun is intended?

    https://www.arcgames.com/en/forums/neverwinter#/discussion/1231490/brand-of-the-sun-bugged-with-last-patch

    It's a pretty serious bug that significantly restricts the viability of the unique DO at-will in group content.

    Scuttlebutt is it's related to the change you posted here (thread now closed):
    https://www.arcgames.com/en/forums/neverwinter#/discussion/1231249/shroud-of-souls-preview-patch-notes-nw-80-20170515e-3-updated-may-23/p1


    terramak said:


    Performance (These notes will only be present on the Preview shard, but the changes will be on the live shard as well.)
    The following powers have had backend changes to be slightly more server efficient. The changes should have no player-facing effects.
    Devoted Cleric (Divine Oracle): Brand of the Sun

  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited May 2017
    Another issue we just confirmed. The Devoted Cleric feat Bear Your Sins can be deflected regardless of whether the cleric has attacked, damaged, applied debuffs to, or looked at an enemy player. This causes the cleric to take damage every second from the "victim's" deflection damage boons.

    To give a better idea on what this looks like. A Devoted Cleric who has any points in Bear Your Sins that walks within a few miles of an enemy player who has a high Deflection rating and deflection boons (such as Fey Thistle), they will immediately start taking damage about every second.


    http://i.imgur.com/ktHK7Rv.png


    This is on both live and preview
    Post edited by darthtzarr on

    Signature [WIP] - tyvm John

  • edited May 2017
    This content has been removed.
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited May 2017
    @terramak @noworries#8859 @dreadnaught#5263

    One two three fifteen. So, the Devoted Cleric at-will Brand of the Sun seems to have been drastically nerfed without any patch notes on it. The at-will could previously generate divinity, even if the target died. Now the power generates 0 divinity even if the target dies right before the brand animation ends. This is a serious issue for Divine Oracle in high-end groups, since everything dies extremely fast, and brand will often generate very little or no divinity. Contrasted to most other at-wills this could be "balanced" since most other at-wills cannot generate divinity on dead targets. However, Blessing of Battle can generate divinity on a dead target if you already started the animation for it. These were the two primary at-wills used by DC. With this change, it might be very hard for brand to be viable in high-end groups, since it now generates considerably less divinity than Lance of Faith if the target dies after it is applied.

    I hope this change was not intended.


    This is on Live and Preview. This is the first time I have noticed it, so I assume it happened on Thursday's release.
    Post edited by darthtzarr on

    Signature [WIP] - tyvm John

  • cellablockcellablock Member Posts: 253 Arc User
    @terramak the blur effect was fixed on using unstoppable on my gwf thank you guys for that hope it helps getting closer to the out of memory error crash that happens just happened to me while travelling to teurn ( weekly map quest )from pe
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User

    Seriously, this whole Fartouched Residuum thing has to change. CWs and SWs are getting locked out of getting the new MW weapons. I have MW Artificing 3 and can't even afford to make the sets to use or sell. At least lower the recipes to need just one Residuum.

    Getting Fartouched residuum is somewhat ... painful. I have only gotten it once (from the ground after killing final boss - not from a chest), but it you compare the AH prices of Fartouched Residuum on one hand and the corresponding Manticore items, it should be clear that something is wrong.

    A part of the problem is that people just don't want to run mSP, simply because the reward/effort ratio is too low - yes, I know you have heard this complaint before, but the fact is that players like appropriate rewards - small reward for easy, short tasks, and bigger rewards for completing challenging content. mSP does not follow that rule - it is pretty hard content - second boss in particular, but the final rewards are pretty pathetic, considering how much time a mSP run takes.

    Actually, there are two reward-related issues I keep complaining about.

    The first is the one I mentioned above - there is some content in the game that has an unreasonably low reward/effort ratio. The worst offenders, so to speak are mSP (see above), the Illusionist Gambit and the Stronghold Marauder event. I am pretty certain an examination of the logs would reveal that most people only run the Marauder event once per week and only for the first 5 waves. Anything beyond that is just a silly waste of time.

    The second issue is that some campaigns are not worth coming back to after you are finished with them - they lack repeatable campaign tasks that are really worth doing. I mean, I regularly go back back to Sharandar, either to get a Power point or a Fey Blessing enchantment. I visit theDread Ring 5 times per week to do the Phantasmal Fortress, Death Spire and ... uh, whatever the third one is called. I do the Portal to Tuern and visit Biggrin's tomb regularly - and yes, even the weekly Underdark quest.

    Those campaigns give me items I can sell, use to improve my character or donate to my guild coffers.

    Now consider the Cloaked Ascendancy. The weekly quest there gives me Evidence of Evil (which is slightly useful, as I can use it to get a Runic Key for use in FBI (or in mSP, if mSP was worth running in the first place), but then I get Secrets of the Many Starred, which is utterly, utterly useless after I am done with the campaign. My suggested solution would be to add something to the travelling vendor to allow the various RD currencies (evidence, secrets, focus and writings) to be converted into something useful, like stronghold vouchers.

    I really hope Mod 12 will not have the same design flaw.
    Hoping for improvements...
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    terramak said:


    @cforest - I'll look into the Lightwine buff changes.
    UPDATE: Verified, seems to be a side effect of the item level update. I've let folks know and have written it up internally. This also may affect the Adorable Pocket Pet's Action Point and Regen bonuses, and Vintage Lightwine.

    Summer feast, the one put on the ground as a group bonus. I think it may have either been affected by this as well, or it's been like this since level cap got raised to 70, unless +1000 HP +40 power is intentional.
    It's never had its bonus improved beyond level 60. It has been brought up at least annually. Maybe this time!
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • cellablockcellablock Member Posts: 253 Arc User
    hi @terramak hope this helps with memory error/ crash but it seems the game not respecting graphic setting i had everything on minimum which means any object with animation should not be showing eg in pic there is fountain in sh it should be empty not running.

    http://prntscr.com/fdo40g
  • teblakuda4o4teblakuda4o4 Member, NW M9 Playtest Posts: 3 Arc User
    i dont know what yall did, but i am not getting crashes from the grpahics card anymore in preview. Please do the same with the "Live" server.
    FPS is still a bit lower than before the Shroud of Souls update, hope you can fix that aswell.
    Teblakuda4o4 
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User

    terramak said:


    @cforest - I'll look into the Lightwine buff changes.
    UPDATE: Verified, seems to be a side effect of the item level update. I've let folks know and have written it up internally. This also may affect the Adorable Pocket Pet's Action Point and Regen bonuses, and Vintage Lightwine.

    Summer feast, the one put on the ground as a group bonus. I think it may have either been affected by this as well, or it's been like this since level cap got raised to 70, unless +1000 HP +40 power is intentional.
    It's never had its bonus improved beyond level 60. It has been brought up at least annually. Maybe this time!
    The whole scaling system needs to be looked at, we have lvl 6 players getting 1 shoted and lvl 70 1 shoting npc's on weekend events.

  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    terramak said:

    So from the looks of things, @confusedpoof and I were both right about the rewards from Time Trial (tested) and probably My Only Enemy is Time (untested).

    The quest reward UI indicates that you should receive a minor AD voucher, minor surplus voucher, and heroic shards of power, which are the original rewards for these quests. What you actually now get is a minor labor voucher instead of the AD voucher. I *think* this change dates to the 11b build, but am not certain. At any rate, whichever of the reward box tooltip or the reward itself needs to be fixed to be consistent. The changed reward is probably unproblematic provided it was intentional.

    Did some investigation and confirmed this for My Only Enemy is Time (it looks like Time Trial and this one pull from the same reward pool and show the same tooltip for rewards). This was the same change that removed them from the Jubilee, and also appears to have swapped out AD for other vouchers on the Tiamat Weekly Cache, an Underdark repeatable campaign task, and certain others that give semi-random vouchers.

    I can't say with certainty all of the quests / rewards that have been affected by the change, without spending an hour or two fully digging into this. I'll get the Stronghold Ranked Earnings tooltip fixed, though. (The Astral Diamonds voucher appears to have been swapped out in favor of a Labor voucher.)

    Edit: Fix made internally, I'll want to get it through localization before I push it live so this one won't be too quick.
    labor vouchers are the most useless voucher. the ad voucher would have been preferred imo. I don't think anyone would cry if you also ditched the labor voucher in favor of others.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    I'm sure they're actively watching coffers stats for balance.

    Guilds in the process of ranking up will now be consuming Labor at a much faster rate than AD, because of the temporary structures.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    I'll follow up on the responses in this thread a little later - got a couple other things to follow up on at the moment. For now, we've got this week's build candidate on the Preview shard and ready for a look if folks want to see it before it goes live.
  • razor4lpharazor4lpha Member, NW M9 Playtest Posts: 89 Arc User
    @terramak Any news about rationalizing the Marauder's vouchers a bit? Currently the only use to it is the weekly influence, and defending 1 pile for 5 waves is a bit of a waste there, it could be an interesting event otherwise.

    DragonFlight and SH PvP become a bit meaningless since the new Guild PVE/PVP matches the DragonFlight and Lionsmane gears (without the set bonus) - the price difference is too big to worth it, IL is also the same. Would be nice to check on/change the rewards there too. (Although, at least they do give vouchers that are worth some effort.)

    It's sad to see a guild event to be pretty much stillborn like it happened to SH PvP, and a decent one going down the drain at the same time.

    Not sure what is your opinion, but if it was my code I'd be happier if it would be a part of the game, not just the n+1th example of a small issue ruining hours of work in the end product. As time goes, it will be harder and harder to convince people that it does worth it.
  • ivansinkovic1ivansinkovic1 Member Posts: 43 Arc User
    adinosii said:


    A part of the problem is that people just don't want to run mSP, simply because the reward/effort ratio is too low - yes, I know you have heard this complaint before, but the fact is that players like appropriate rewards - small reward for easy, short tasks, and bigger rewards for completing challenging content. mSP does not follow that rule - it is pretty hard content - second boss in particular, but the final rewards are pretty pathetic, considering how much time a mSP run takes.

    Actually, there are two reward-related issues I keep complaining about.

    The first is the one I mentioned above - there is some content in the game that has an unreasonably low reward/effort ratio. The worst offenders, so to speak are mSP (see above), the Illusionist Gambit and the Stronghold Marauder event. I am pretty certain an examination of the logs would reveal that most people only run the Marauder event once per week and only for the first 5 waves. Anything beyond that is just a silly waste of time.

    What do you mean by "unreasonably low reward/effort ratio"?
    I KNOW I earned that azure rank 5 in one, and peridot in the other chest!!!!!

This discussion has been closed.