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Official Feedback Thread: Illusionist's Gambit

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  • reg1981reg1981 Member, NW M9 Playtest Posts: 1,435 Arc User
    edited March 2017
    ***Noticed after the fact this doesn't belong in this thread. I did a search for the companion and this is where I ended up***


    Why would the tooltip would not state that regular pact blades don't work on the Mage Slayer?

    I know several upset players who bought this to find out it's broken. Either fix the tooltip or fix the companion. There is no reason not to state this in the tool tip other than trying to rip people off.

    It can't be that hard to add a few words to the tooltip...
  • darkstarrfoffdarkstarrfoff Member Posts: 158 Arc User

    urabask said:


    The problem with the rewards is that there is too much variety and a lot of it is useless.

    It was an old post and I fully own that the range of trash had escaped me. I'm not sure anyone had fully realized at that time, tbh.

    The gear with hitpoints is pretty useless and I doubt anyone would miss them. The only application I see for those is wanting dual defense slots but not getting a drop with better stats. Which would be mitigated by not having to contend with as many undesirable drops.

    +5s are pretty much tat and demonstrate a misunderstanding of what players want from their summoned companions. There are a few who are happy to try to get more damage from their companion, but most won't waste their time on it when they can use the companion to increase personal damage by some greater amount.

    The final issue I know of is that they made companion pact blades, but the companions that use warlock gear have grimoire slots. So there's an entire category of items that are useless with their proper items missing, but if implemented correctly can only be used by only 3-4 not-that-good companions (Grazilaxx, Staldorf, Watler, and... for some reason I think there's another). My opinion on this was that it was a poor decision to add a new type of gear slot to any companions in the first place, rather than stick with variations on the existing items. Though that ship has sailed.
    Basically they ought to eliminate the HAMSTER tier gear, add in +4/+5 choice item boxes, add more stat combos, make +4s off/def then +5s should be 2x off/def. That would make it a hell of a lot better. Currently it's not even remotely worth the time it would take to grind out anything for any character for me. It's simpler to just put some +3 junk on an augment for my alts.

    Really the +4s shouldn't even be acc bound and should be unbound so eventually everyone could get them.
  • dupeksdupeks Member Posts: 1,789 Arc User
    edited March 2017
    Given that the IG companion gear was introduced as a quasi-replacement for the ever-increasing-in-value SCA gear, it's really frustrating to see nearly every decision regarding how these drops.

    Most of these have been mentioned in some way, but here is my frustrated feedback:
    • The drop rate for +3 and above is miserably low for the time invested in the skrimish. Especially the drops for gold finishes are frustrating, because IG is by a wide margin the most time-intensive skrim in the game (longer than many dungeons)
    • The huge variety of useless drops leaves players commonly discouraged. Even if you manage to get a +3, +4, or +5 (hah), the chances that it's remotely usable on any companion / build are depressingly low. HP on companions is terrible, ArPen is also a pretty bad stat for any viable builds unless they seriously reconfigure their existing gear. Many OH slots are niche and incompatible with popular effective companions.
    • +5 including a companion overcharge slot? That's like a 5 start hotel "upgrading" your reservation by making you stay in the maintenance closet. "But you'll have all of the cleaning supplies right on hand!" But do I want cleaning supplies? That decision embodies a lack of understanding about customer priorities /tangent
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    f
    dupeks said:

    Given that the IG companion gear was introduced as a quasi-replacement for the ever-increasing-in-value SCA gear, it's really frustrating to see nearly every decision regarding how these drops.

    Most of these have been mentioned in some way, but here is my frustrated feedback:

    • The drop rate for +3 and above is miserably low for the time invested in the skrimish. Especially the drops for gold finishes are frustrating, because IG is by a wide margin the most time-intensive skrim in the game (longer than many dungeons)
    • The huge variety of useless drops leaves players commonly discouraged. Even if you manage to get a +3, +4, or +5 (hah), the chances that it's remotely usable on any companion / build are depressingly low. HP on companions is terrible, ArPen is also a pretty bad stat for any viable builds unless they seriously reconfigure their existing gear. Many OH slots are niche and incompatible with popular effective companions.
    • +5 including a companion overcharge slot? That's like a 5 start hotel "upgrading" your reservation by making you stay in the maintenance closet. "But you'll have all of the cleaning supplies right on hand!" But do I want cleaning supplies? That decision embodies a lack of understanding about customer priorities /tangent
    Agree the first 2 topics but the overload in a companion can be powerful, some companions can stack DR resistance on you against x type of enemy and debuff the x type enemy at the same time or if you are a low dps character and use a x target overload you may get more dps than slotting a regular enchant there (for example companion y represents 10% of my damage, with an overload that will jump to 15% while it would take high level bondings and enchantments to have that make a 5% dps increase on the player.

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Companion overloads are not meant to give any stats or buffs to the player whatsoever. They are meant to give the companion itself bonus damage or protection.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • dupeksdupeks Member Posts: 1,789 Arc User

    Companion overloads are not meant to give any stats or buffs to the player whatsoever. They are meant to give the companion itself bonus damage or protection.

    They are not meant to, but do they? Your post kind of sounded like the effects transfer, which might make +5 gear at least bearable in the interim...

    I've not gotten any +5s, but I'll keep an eye out for SH gear to try to test when I get a chance.
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    Meant or not they are:


    There are monsters with the tag "x" but overloads don't really work on them, for example thayan sladii in SH but where they work they are pretty good.

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    dupeks said:

    Companion overloads are not meant to give any stats or buffs to the player whatsoever. They are meant to give the companion itself bonus damage or protection.

    They are not meant to, but do they? Your post kind of sounded like the effects transfer, which might make +5 gear at least bearable in the interim...

    I've not gotten any +5s, but I'll keep an eye out for SH gear to try to test when I get a chance.
    There've been so many bugs with companion overloads that I am never entirely sure what is accurate. I have no idea how long glyphs/BI overloads could apparently be used on a companion to buff your own stats, as it seems to have been a relatively unknown bug until fixed. I have no idea how long companion and player mark/ward overloads could be used interchangeably, but apparently that was the case until fixed. So I am reluctant to assume that how we'd think they work and how they actually work are in sync.

    Even if the image linked by Treesclimber reflects the game tooltips and is WAI, the indicated use requires a healer companion.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    The Illusionist Gambit is a failure.

    First, because people run it for two incompatible reasons - you might want to get the +4 companion gear or you are farming Fleece for the mirage weapons.

    In the first case you want to complete the "gold" level, but in the second you will want to stop after "bronze". If you want Gold, but are in a PUG, you risk people voting to stop and your time is wasted.

    The second issue is the rewards. It is a long skirmish, and the rewards do not reflect that. You get +1, +2 or +3 item you can salvage and that's it. Occasionally people get a +4 item and those are actually great - if you are lucky enough to get the "right" one. I would have preferred tokens that I could use to get the ring/belt/whatever I want, or maybe an exchange vendor, but now I have to live with a minuscule cchance of getting a +4 item, which again will have a tiny chance of being an item I really want (I have 2 Loyal Avenger rings, but need a good belt the best I have is a Loyal Commander one.

    I do not think I have the patience to try to farm IG for that.

    And yes, then there are the +5 rings .... overload slots? Seriously, what are you guys smoking?
    Hoping for improvements...
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited March 2017
    adinosii said:

    The Illusionist Gambit is a failure.

    First, because people run it for two incompatible reasons - you might want to get the +4 companion gear or you are farming Fleece for the mirage weapons.

    In the first case you want to complete the "gold" level, but in the second you will want to stop after "bronze". If you want Gold, but are in a PUG, you risk people voting to stop and your time is wasted.

    The second issue is the rewards. It is a long skirmish, and the rewards do not reflect that. You get +1, +2 or +3 item you can salvage and that's it. Occasionally people get a +4 item and those are actually great - if you are lucky enough to get the "right" one. I would have preferred tokens that I could use to get the ring/belt/whatever I want, or maybe an exchange vendor, but now I have to live with a minuscule cchance of getting a +4 item, which again will have a tiny chance of being an item I really want (I have 2 Loyal Avenger rings, but need a good belt the best I have is a Loyal Commander one.

    I do not think I have the patience to try to farm IG for that.

    And yes, then there are the +5 rings .... overload slots? Seriously, what are you guys smoking?

    at the very minimum, +1 items should NEVER drop in gold. When I can run 5 gold runs and get 5 +1 items, and then run 5 bronze runs and get 5 +1 items... why am I running gold again? Yes the chances may be higher, sure, but they are not high enough to reflect the time put in. It takes like 2-3 minutes for a bronze run, and like 30+ minutes for a gold run. I can get more salvage by running bronze, and getting +1 every time than I would from gold, even if gold gave a +4 every time.

    The +5 rings are missing an enchantment slot. They seem to only have a single enchant slot and an overload slot as opposed to the intended 2 enchant slots and 1 overload slot.... it is a bug.... right?

    Signature [WIP] - tyvm John

  • stevedudemanstevedudeman Member Posts: 130 Arc User
    adinosii said:

    The Illusionist Gambit is a failure.

    First, because people run it for two incompatible reasons - you might want to get the +4 companion gear or you are farming Fleece for the mirage weapons.

    In the first case you want to complete the "gold" level, but in the second you will want to stop after "bronze". If you want Gold, but are in a PUG, you risk people voting to stop and your time is wasted.

    Yeah lately, every time I pug IG, people vote to quit for the fleece. A premade takes me 30 minutes to put together because nobody wants to run it...
  • lowenduslowendus Member, NW M9 Playtest Posts: 322 Arc User
    @commanderander

    Please check this.

    http://www.arcgames.com/en/forums/neverwinter/#/discussion/1229846/illusionists-gambit-do-something-about-the-bronze-runners-plz

    We can't pug IG anymore, it's bronze after bronze run and people doing it are cocky while doing it too.

    I was essentially forced out of Q's because 3 and 4 man premades wanted to go just bronze

    Here's what happened 1st run

    [11:19] [Say] Miss **********@*********#8966: leave sfter 1st round

    [11:19] [Party] Tenek Xeganaut@lowendus: Gold run ?

    [11:20] [Say] Miss **********@*********#8966: noup

    [11:20] [Party] Tenek Xeganaut@lowendus: get a frikkin 5 man team

    [11:20] [Party] Tenek Xeganaut@lowendus: why Q for normal Q then ?!

    [11:20] [Say] Miss **********@*********#8966: bronze cuz i say so

    I dodged the next Q's because it was the same old same old, 3 and 4 man premades who just wanted bronze.

    Either make fleece part of the Gold rewards or work something else out please.
  • mightyerikssonmightyeriksson Member Posts: 842 Arc User
    As a console player, this doesn't bode well...

    We have never had any good companion-only gear besides Adorable, and since that is BtC, I never bothered with it.

    And going by the sheer number of combinations of Companion gear from IG, and apparent lack of +4, it does not look good...

    Also, the insanely bad idea to replace an enchant slot with an Overload on the +5 gear, is just ridiculous, how on Toril can you ever have thought that was a good idea?

    So, please up the drop-rate on good companion gear in IG, (they can't be sold anyway, so the devs don't have to worry about us getting rich on them).
  • fizgigtiznalkie#4436 fizgigtiznalkie Member Posts: 372 Arc User
    edited June 2017
    When are you going to fix the loot in here, spending an hour to get 3 +1s worth 3300 salvage is really a slap in the face. Nobody in my guild group got anything usable, one +3 and one +2 out of 15 possible drops. An hour of castle never would net you at least 100k AD worth of stuff.

    @commanderander please fix this skirmish.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Commanderander doesn't live here anymore.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • exgardianexgardian Member Posts: 255 Arc User
    Got a Heroic/Fierce/Bold +5 item ?

    Solution: Just use Greater Dragon Glyphs or Frosted Glyphs in overload slots. These glyphs works normally on any companion.
    2fv72Fw.png
  • fizgigtiznalkie#4436 fizgigtiznalkie Member Posts: 372 Arc User

    Commanderander doesn't live here anymore.

    Did he go over to the MtG game?
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Blizzard, actually.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • bigrong49#7420 bigrong49 Member Posts: 30 Arc User
    I guess @commanderander stop responding once we mention drop rates...
    That silence speaks volumes.
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited June 2017
    LOL. What part of the fact that he no longer is employed by Cryptic don't you understand?
    "We have always been at war with Dread Vault" ~ Little Brother
  • theraxin#5169 theraxin Member Posts: 373 Arc User
    edited June 2017
    An idea for the +5: Can't make +5 to have an 'universal' slot? like, it can be defense or offense or overload (if it's that important to the devs). Unsure if it does anything, but could be utility as well. That would make the +5 much better than the +4 without making it too powerful.
  • werdandi#8366 werdandi Member Posts: 336 Arc User
    edited June 2017
    I already mentioned in the player feedback but it would be great to have a vote button to kick inactive people because there are many people farming IG but doing nothing at all/standing idle during the run.
    It is really annoying because they don't deserve anything.

    As for +5 gear, it would be great to to have the same double enchantment slot as +4, and maybe keep the overload slot as a cherry on top, so 3 slots in total.
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