ok, that #6 and #8 ask same questions, in what they are asking for, it said "WHY" and what you would like to see? gave wrong answers when i answer with "Housing" for players!
also, on last reply box, i wrote, Less RNG and add more Linu's
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
That confused me at first, but that was "Why?" was this your favorite and least favorite module, from the question before it.
hammbo1969Member, NW M9 PlaytestPosts: 165Arc User
Well, the survey is run by SurveyMonkey who are a reputable brand, and Crypic would have had to pay for this so perhaps this means they may actually take some notice of it. I'll be honest, I went to town on it.
0
rifter1969Member, NW M9 PlaytestPosts: 516Arc User
I got it too, and filled it out.
Wasn't SurveyMonkey one of the sites they used to use when they had the take survey for zen thing going on?
0
dread4moorMember, NW M9 PlaytestPosts: 1,154Arc User
Concur with all above. It is real, not scam. Will they actually take our advice? Unclear.
I am Took.
"Full plate and packing steel" in NW since 2013.
0
kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
I can confirm that the survey is 100% legit. Please fill it out as honestly as you can.
My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox Any of my comments not posted in orange are based on my own personal opinion and not official. Any messages written in orange are official moderation messages. Signature images are now fixed!
7
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
That is impossible to say, since I would bet 1000Zen that they are getting competing 'advice'.
'fix RnG!!1!'
''scrap lockboxes!'
'Fix Professions!'
Don't balance anything until ALL bugs are fixed!'
The most clear, concise comments will get the most reads, rants will either be discarded or simplified into 'fix xyz', and everything will still be weighed against the business needs of company. So, someone will be angry, no matter what (although that is nothing new with a portion of this forum/playerbase).
So, fill it out, be realistic, don't rant, and use punctuation!!!
1
hammbo1969Member, NW M9 PlaytestPosts: 165Arc User
The one thing I didn't question in the survey was rng. I have read a plethora of posts decrying the rng in the game, but I have never really been bothered by it. So I hit third time on an R12 upgrade, but take 50 on an R9. Karma is karma.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited January 2017
The question regarding whether NW modules should continue to tie in with other D&D product releases surprised me, as I had no idea that this was an area where Cryptic has a choice. I thought it was unfortunate there was no poll option that really expressed how I feel about it, nor anywhere to write in an explanation.
Really, I don't think there's anything inherently wrong with linking the stories of NW's releases to whatever is going on in the tabletop or book-publishing world, but there are a variety of potential pitfalls to be wary of. Bringing in all the enemies of diverse tabletop modules into the persistent environment of an MMO can leave everything feeling badly disjointed. None of the perils is ever defeated; some of NW's quests even lampshade the neverending respawn of foes. With each release, the heroes are beset with increasing enemy factions, and continue to be forever after. The scheduling of tie-in modules has also created serious problems with content that is buggy, unbalanced, incomplete, unsatisfying. If little time can be spent on writing meaningful quests, we all see how hollow they are. We loved the Maze Engine chapters but only tolerated the dailies strung out between them. In the Sea of Moving Ice, even the "story" quests are dailies. Don't think we failed to notice.
Ultimately, I'd like fewer major updates with more time put into polishing them and making QoL improvements. If this requires the content be decoupled from other D&D releases to some degree, and this is allowed, then I am all for it. Make repeatable content that people repeat because it's rewarding enough that they want to, and not because it's so unrewarding that you have to run it hundreds or thousands of times and hope the RNG isn't too cruel. Make playing Foundry quests rewarding enough that players who are feeling bored with the official content are willing to dip into "infinite" UGC without having to accept lack of progression as a trade-off.
The question regarding whether NW modules should continue to tie in with other D&D product releases surprised me, as I had no idea that this was an area where Cryptic has a choice.
My tinfoil hat went on immediately, believing that this may be a hint that they are looking to detach themselves from the IP as a money-saving venture, and wonder how many ppl even relate the two. Hopefully, this is just my tendency to read too much into vague references... but I would hope that is not anything they are considering.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
If that were the case, they'd be shutting the servers down. "Neverwinter" couldn't be developed or published as a non-D&D game.
Well that's good to know. I know they've been WotC ip from the beginning, didn't know they couldn't part ways somewhere down the line. (obviously, should have thought more about it) /tinfoilhat
Yeah, I took that survey yesterday, there were some redundant questions. I mostly suggested player housing to make up some of the 20+ r12s worth of boons that solo players miss out on, pvp solo q/removing boons, and a foundry update/campaign w/"desirable, bound, non-power increasing rewards".
The question about tying modules into the WotC storylines was interesting because WotC announced their upcoming adventure coming out this spring is just a collection of 7 older adventures updated for 5E. Mike Mearls said on twitter that they're taking a break from big adventures for the spring. This means that there isn't gonna be any real D&D storyline for Neverwinter to even follow until next fall. This will give them some flexibility for a while.
I'm not sure what the licensing agreement looks like, but they should very well be able disentangle themselves from following the seasonal storylines without severing the ties to D&D.
0
kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
I suggested giving more love to the Foundry, and a full overhaul of the refining system, but meh, I am not going to hold my breathe for either one of those.
My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox Any of my comments not posted in orange are based on my own personal opinion and not official. Any messages written in orange are official moderation messages. Signature images are now fixed!
That is impossible to say, since I would bet 1000Zen that they are getting competing 'advice'.
'fix RnG!!1!'
''scrap lockboxes!'
'Fix Professions!'
Don't balance anything until ALL bugs are fixed!'
The most clear, concise comments will get the most reads, rants will either be discarded or simplified into 'fix xyz', and everything will still be weighed against the business needs of company. So, someone will be angry, no matter what (although that is nothing new with a portion of this forum/playerbase).
So, fill it out, be realistic, don't rant, and use punctuation!!!
punctuation is the hobgoblin of small minds
0
lantern22Member, NW M9 PlaytestPosts: 1,111Arc User
Bugger i forgot to mention how horrible the campaign tree is to use
0
hammbo1969Member, NW M9 PlaytestPosts: 165Arc User
Yeah, I took that survey yesterday, there were some redundant questions. I mostly suggested player housing to make up some of the 20+ r12s worth of boons that solo players miss out on, pvp solo q/removing boons, and a foundry update/campaign w/"desirable, bound, non-power increasing rewards".
The question about tying modules into the WotC storylines was interesting because WotC announced their upcoming adventure coming out this spring is just a collection of 7 older adventures updated for 5E. Mike Mearls said on twitter that they're taking a break from big adventures for the spring. This means that there isn't gonna be any real D&D storyline for Neverwinter to even follow until next fall. This will give them some flexibility for a while.
I'm not sure what the licensing agreement looks like, but they should very well be able disentangle themselves from following the seasonal storylines without severing the ties to D&D.
From the solo only player viewpoint, I wish I'd thought to also suggest the personal housing boons. Awesome idea.
The survey is loaded with biased questions, especially 5 and 9. It seems whatever focus group came up with this, failed to consider that some people may not have a favourite or least favourite Mod, for example.
Definitely not an Arc User.
0
kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
The survey is loaded with biased questions, especially 5 and 9. It seems whatever focus group came up with this, failed to consider that some people may not have a favourite or least favourite Mod, for example.
I would think that people have at least one or 2 mods they like more or less than the others.
My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox Any of my comments not posted in orange are based on my own personal opinion and not official. Any messages written in orange are official moderation messages. Signature images are now fixed!
0
instynctiveMember, NW M9 PlaytestPosts: 1,885Arc User
Comments
Neverwinter Census 2017
All posts pending disapproval by Cecilia
gave wrong answers when i answer with "Housing" for players!
also, on last reply box, i wrote, Less RNG and add more Linu's
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Wasn't SurveyMonkey one of the sites they used to use when they had the take survey for zen thing going on?
Will they actually take our advice? Unclear.
I am Took.
"Full plate and packing steel" in NW since 2013.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Mine is filled out!
I think I wrote small letters for each. I'm sorry for the poor guy who needs to weed through my answers.
'fix RnG!!1!'
''scrap lockboxes!'
'Fix Professions!'
Don't balance anything until ALL bugs are fixed!'
The most clear, concise comments will get the most reads, rants will either be discarded or simplified into 'fix xyz', and everything will still be weighed against the business needs of company. So, someone will be angry, no matter what (although that is nothing new with a portion of this forum/playerbase).
So, fill it out, be realistic, don't rant, and use punctuation!!!
Really, I don't think there's anything inherently wrong with linking the stories of NW's releases to whatever is going on in the tabletop or book-publishing world, but there are a variety of potential pitfalls to be wary of. Bringing in all the enemies of diverse tabletop modules into the persistent environment of an MMO can leave everything feeling badly disjointed. None of the perils is ever defeated; some of NW's quests even lampshade the neverending respawn of foes. With each release, the heroes are beset with increasing enemy factions, and continue to be forever after. The scheduling of tie-in modules has also created serious problems with content that is buggy, unbalanced, incomplete, unsatisfying. If little time can be spent on writing meaningful quests, we all see how hollow they are. We loved the Maze Engine chapters but only tolerated the dailies strung out between them. In the Sea of Moving Ice, even the "story" quests are dailies. Don't think we failed to notice.
Ultimately, I'd like fewer major updates with more time put into polishing them and making QoL improvements. If this requires the content be decoupled from other D&D releases to some degree, and this is allowed, then I am all for it. Make repeatable content that people repeat because it's rewarding enough that they want to, and not because it's so unrewarding that you have to run it hundreds or thousands of times and hope the RNG isn't too cruel. Make playing Foundry quests rewarding enough that players who are feeling bored with the official content are willing to dip into "infinite" UGC without having to accept lack of progression as a trade-off.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Neverwinter Census 2017
All posts pending disapproval by Cecilia
To summarise - more Dungeons and Skirms, less HEs and grind. Ohh and I asked for dual loadout option for at wills, encounts and dailies
I doubt much attention will be paid to it tho.
But I'm wondering what if any changes we might see in the future as a result of all this feedback?
This ought to be interesting.
The question about tying modules into the WotC storylines was interesting because WotC announced their upcoming adventure coming out this spring is just a collection of 7 older adventures updated for 5E. Mike Mearls said on twitter that they're taking a break from big adventures for the spring. This means that there isn't gonna be any real D&D storyline for Neverwinter to even follow until next fall. This will give them some flexibility for a while.
I'm not sure what the licensing agreement looks like, but they should very well be able disentangle themselves from following the seasonal storylines without severing the ties to D&D.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Let's eat, Gramma!
and
Let's eat Gramma!
"...I grab my wiener and charge!" - ironzerg79