Good stuff, as always. Our playstyles are remarkably similar, with the exception of me being Pathfinder. Careful Attack is just too engrained into my playstyle to ever consider giving it up, and I find Slasher's Mark to be quite the little helper in some boss fights. Also, Lone Wolf, Sudden Deflect and Pathfinder's Action make me giggle.
Anyways, not sure when the video was shot, but I think part of the reason why there was such a discrepancy between Thorned Roots and Plant Growth - which often are far closer together for me - is the current bug with Plant Growth. I'm often missing one or two ticks - sometimes it ticks two times, sometimes three - and it has a damage delay now, meaning it'll take a few seconds for the first tick to register. That probably wont be an issue on mobs with higher HP like in Fangbreaker Island, but in the other T2 dungeons, stuff might be dead before the first tick of Plant Growth even registers.
On another note: Absolutely disheartening news to hear nearly all of the Offhand bonuses are completely borked. Last time I tested, AotP offhand was working sometimes (very rarely), so I switched over to Serpent. Hell, I even used Cruel Recovery for a while.
Isaac the Adequate - Level 70 Oath of Protection Paladin
We have looked into reports of players experiencing connection problems and have been unable to identify any server, data center, or client-side issues. We believe this may be ISP related.
I tried it for a day or so in the new big HEs in moving ice. 3.8k pve crit build. Hate to say it but didn't get a single great success using the rotations. Solo yes, but in a huge mess of toons you miss out on too many buffs by constantly hopping in and out. As soon as I switched back to my old style, pg/cs/hs., the great successes starting rolling in.
Dungeons, as a party buffer as well as dps, then sure, great build.
Also, Jesus, our offhand bonues need fixing. Pack particularly.
Sorry @jonkoca but I use this exact rotation on a 3.5k pve crit hr and never miss out on great success, even when I get there and they are already on the boss. In most of those he farms every hit I do is in the hundreds of thousands
Weird, Sume is such a difference character to mine, yet our playstyles are very similar
Main - Rydia (HR70) - Xbox One Player only Alts : Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Dumb question, is there anything new about the big HE monsters in moving ice..? I go to lonelywood to scare up some lanolin in the bhes there, and boom, great successes all the time. But in moving ice - same encounters gear etc. - once in a blue moon, and only on the elktribe rescue one...
Nvm. After running a lot of act in somi BHes, I've a feeling you only get a great success if you top the paingiver for that HE or possibly come top of one of the other categories. And there's always some big damn gwf who beats me.
No idea what my toon is now.
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gabrieldourdenMember, NW M9 PlaytestPosts: 1,212Arc User
In SoMI if I start the encounter early enough I always get a great success in the turtle and the trolls ones. I never get it with the giants even if I use exactly the same rotation.
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
I think any content with bunches of mobs to root suits us, the trolls in elk rescue and the little ice mephits in the turtle one are probably what decides it. With the giant - less targets and bigger UP pools - gwf hunting ground.
I'm gonna try the SH giantslayer marks, see if that makes a difference.
No idea what my toon is now.
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gabrieldourdenMember, NW M9 PlaytestPosts: 1,212Arc User
I think at least for me it's also Careful Attack and Gushing Wound on the turtle. Giants die way too fast. By the time I've applied my dots they are on the ground.
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
It's not a paingiver thing. I get great success on my 3.2k acdc. In encounters like this PF should be using careful attack on the bosses and SW split the sky.
looking at the video seems like he does with ease. how hard is it to manage LS on average? ive nly just hit 65 with my Trapper SW and im interested in using LS but seems its going to be a headache to adjust too. is LS BiS as far as encounter wise?
Pg/constrict/LS with serpents and a mix of pack, falcon and argh, the one that gives you more damage from behind. Seekers. Doh. Etc. Serpent feated on OH, careful attack on MH. ACT says even 2tick pg still beats everything, and with CA locking serpent stacks into 2x ranged, constrict roots perhaps beat hindering melee roots, though haven't confirmed it. Beating a lot of gwfs in eSVA on the paingiver now.
I usually longstrider in, switch, gushing wound, .CA. Then rotate constrict root, LS, PG, steelbreeze, constrict root, LS, PG.... refresh .CA, and at will/disrupt shot if the cooldowns aren't ready, though if there's any buffs flying around I don't need too. I stay in melee range to grab DC and GF buffs. No ducking in and out.
I think because we rotate so fast in PVE, pg's 2 ticks don't matter as they're always being refreshed anyway.
No idea what my toon is now.
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gabrieldourdenMember, NW M9 PlaytestPosts: 1,212Arc User
Pg/constrict/LS with serpents and a mix of pack, falcon and argh, the one that gives you more damage from behind. Seekers. Doh. Etc. Serpent feated on OH, careful attack on MH. ACT says even 2tick pg still beats everything, and with CA locking serpent stacks into 2x ranged, constrict roots perhaps beat hindering melee roots, though haven't confirmed it. Beating a lot of gwfs in eSVA on the paingiver now.
I usually longstrider in, switch, gushing wound, .CA. Then rotate constrict root, LS, PG, steelbreeze, constrict root, LS, PG.... refresh .CA, and at will/disrupt shot if the cooldowns aren't ready, though if there's any buffs flying around I don't need too. I stay in melee range to grab DC and GF buffs. No ducking in and out.
I think because we rotate so fast in PVE, pg's 2 ticks don't matter as they're always being refreshed anyway.
Pretty much the same I do and in Svardborg I'm now often paingiver or runner-up even if my iLvL there is only 3,3k-ish and I move in and out to get LS buff up as much as I can for group dps. I do that anyway only during the first phase. When Storvald comes out I switch to Constrictive, LS and TW. Extra debuff on boss and solid hits from TW and TS too. With this I can even stand on runes and LS plus runes-buffed TW and roots deal really nice damage.
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
It's the delay on the first tick hitting that's hurting my damage. Previously, first tick would hit near instantly, as Physical, as to proc Blade Storm, but now the mobs will often be dead before it even ticks.
Isaac the Adequate - Level 70 Oath of Protection Paladin
We have looked into reports of players experiencing connection problems and have been unable to identify any server, data center, or client-side issues. We believe this may be ISP related.
OPG when landed monsters were pulled to middle right away and took damage now they don't move and its a good 2 or 3 seconds before damage takes off so many run thru it and take no damage is issue
The best general, one size fits all, rotation I've found atm. is hindering, constrict and longstrider, I can pretty much solo the BHes in cold run using these and keeping mobile.
And apparantly seekers doesn't benefit melee strikes, so I use falcons' and serpents class features. Serpent feated on offhand.
Wish they'd spend a patch or two just fixing all the goddamn bugs for HRs. The list of things which don't work as intended, or just plain don't work is getting stupid.
Comments
Anyways, not sure when the video was shot, but I think part of the reason why there was such a discrepancy between Thorned Roots and Plant Growth - which often are far closer together for me - is the current bug with Plant Growth. I'm often missing one or two ticks - sometimes it ticks two times, sometimes three - and it has a damage delay now, meaning it'll take a few seconds for the first tick to register. That probably wont be an issue on mobs with higher HP like in Fangbreaker Island, but in the other T2 dungeons, stuff might be dead before the first tick of Plant Growth even registers.
On another note: Absolutely disheartening news to hear nearly all of the Offhand bonuses are completely borked. Last time I tested, AotP offhand was working sometimes (very rarely), so I switched over to Serpent. Hell, I even used Cruel Recovery for a while.
Dungeons, as a party buffer as well as dps, then sure, great build.
Also, Jesus, our offhand bonues need fixing. Pack particularly.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
I know I'm a bit of a pve-newbster... but wtf..?
Born of Black Wind: SW Level 80
I'm gonna try the SH giantslayer marks, see if that makes a difference.
Born of Black Wind: SW Level 80
Character: Vendetta
I usually longstrider in, switch, gushing wound, .CA. Then rotate constrict root, LS, PG, steelbreeze, constrict root, LS, PG.... refresh .CA, and at will/disrupt shot if the cooldowns aren't ready, though if there's any buffs flying around I don't need too. I stay in melee range to grab DC and GF buffs. No ducking in and out.
I think because we rotate so fast in PVE, pg's 2 ticks don't matter as they're always being refreshed anyway.
When Storvald comes out I switch to Constrictive, LS and TW. Extra debuff on boss and solid hits from TW and TS too. With this I can even stand on runes and LS plus runes-buffed TW and roots deal really nice damage.
Born of Black Wind: SW Level 80
And apparantly seekers doesn't benefit melee strikes, so I use falcons' and serpents class features. Serpent feated on offhand.
Wish they'd spend a patch or two just fixing all the goddamn bugs for HRs. The list of things which don't work as intended, or just plain don't work is getting stupid.
Character: Vendetta