Im not joking. For once, i enjoyed a REAL run on it. Pls, devs, if you make the upcoming content as hard as it is "Master of the hunt" right now, i will be back on this game for good.
Really, THANK YOU, Devs.
Random Quotes:
- "perfect vorpal on TR with 100% crit chance is flat 50% dmg increase"
- "30% defense reduction does not necessarily mean 30% damage increase"
- "Oh!! 'Professions!!' :facepalm: , Good luck!"
- "For anyone who wants to change their enchants but wants unbound ones, trading with players/using the auction house is the way to go"
- About Barb's Avalanche of Steel: "Basically a perfect daily attack. That's the problem; it is immaculately PERFECT."
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I'm really unclear on current content. Things once considered skirmishes are now called Epic Dungeons and skirmishes are now harder than Epic Dungeons.... I don't know why they can't produce new content and quit playing merry-go-round with existing structures and creatures.
For that matter does Kessel's pay out now as a dungeon, or as a skirmish?
Is Pluto a planet or a two-legged dog?
but only if you already had access to Sharandar already so this is an utterly useless addition for anyone whose characters don't predate the level cap being raised to 70, which is most of youpay no attention to the information behind the strike line!" But now they've made Sharandar accessible in the mid 60's, so you can finally access it at an actually relevant point in your leveling. Dread Ring's skirmish remains stupid and useless.The only problem was the queue grouped me with players in blue gear and empty enchantment slots.
Difficulty is good, but please increase the queue requirements to enter this skirmish.
I hope module 10 has similiar difficulty.
If it seems difficult, I'm guessing either that's because you're getting paired with a bunch of weaklings or maybe they forgot to lower the mob stats from 70.
We "cleared" this skirmish with our best players and it tooks almost an hour. It was fun as hell. I hope devs do need a lot of time to tune it down, cuzz its the funniest place atm to learn movement and skill using.
Better rewards would be nice. Thats all ^^
Is that your definition of fun or diffulty on a skirmish ? It is not mine, clearly isn't.
To me, it's like watching grass grow, but different ppl like different things I guess.
I absolutely hope that this is not the Dev's definition of challenging content, cause that just makes it 100% about DPS and nothing else. I'd like to see some content that takes teamwork, brings the need for control back into the game and requires skill other than just knowing how to squeeze every last bit of DPS out of a party. Something like how VT used to be, or Mod 6 before they fixed the ArP bug (that was fun for me, but maybe not for others).
I hope they tune the boss/trash up. Its funny as hell.
I must say, you guys have more determination than me to stick that out to the last boss.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
But rambling on the topic of fun in skirmishes and dungeons...I do so hope that the new dungeons we get will at least make it impossible for companions to valiantly facetank any boss monster. Didn´t you ever hate that stupid little baby-yeti-sht tanking a scorpion? Not even cw-kiting-athletics needed ...Or Orcus? He doesn´t look like a genius, but playing around with a menagerie of reincarnating birds, badgers and whatnot while some fancy pants sw melts him like a marshmellow? Wut? It´s okay if a tank isn´t absolutely needed, there´s lots of possible fun mechanics for dealing with a boss in the absence of a tank other than just sending forth some pet. Am I supposed to heavily invest in bonding runestones for the privilege of standing around like a tree? I wish augments would be improved to be a different but equally viable option..but wow am I off-topic now...sever up soon:)
Maybe some of the ppl in this thread will help you out?
Otherwise move onto something else and come back to this in a month or two
Neverwinter Census 2017
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