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Masterwork- the new *purple, quested* tools should make success 100%

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  • scathiasscathias Member Posts: 1,174 Arc User
    edited December 2015
    I'm not sure if you saw the post zeusom made in a different thread or not, but the second quest will take upwards of a year to complete with the 20% chance because you keep needing to remake all the materials since you lose them in repeated failures. the math works out to over 7500 base components and so 7500/6 items per chart (assuming they are exactly what you need)= 1250 charts * 3000 marks each = 3,750,000 marks spent... i have a feeling that anyone who manages to contribute that amount of items to get that many marks could probably fund their own guild to lv 20. If you have an explorers guild that is reduced to 1,875,000 marks needed which is still a lot.

    Here is a link to the post. since comment linking is broken you'll have to scroll down a bit to find it, hopefully that isn't too much effort
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • meurydicemeurydice Member Posts: 10 Arc User
    the materials for crafting under explorer's map are hard to sell tho for the thought of too much waste and fails out of crafting stuff. Yes as indicated what's on the tooltip of mastery, more on the fails but hey, the materials aren't easy to get too tho especially ALUM. Most likely it requires you 2-4 quantities and bah! fails. I am not after with the weapon, cause it's too tough to get, atleast i am after with the fashion items per profession which how i wish it would be BOUND ON ACCOUNT, since not all of the professions you can afford to craft at the same time.
  • imit8rimit8r Member Posts: 74 Arc User
    Just figured I would add my 2c to this thread. I have just finished my masterwork weaponsmithing quests. The tool you get from it is indeed 40% at the end. That being said, you have to complete 5 separate sets of quest combines that are tiered behind other combines. The last combine being for the legendary chef's knife. While it was very very expensive, it was doable. The biggest problem right now is that the cost of materials is just silly high. I understand that people want to be the first, and as such it is gonna be expensive right out of the gate. I spent a total of about 6 million AD to finish this off. This was almost entirely just buying the individual resources from the AH with a fair bit farmed from guild marks myself. Most of the resources cost me about 6-10k each. Which totals to a silly ammount of AD. I think there are 2 problems with the system right now. I am not a huge fan of the WICKED bad RNG used for 20% combines, but the real kicker is the supply of said materials. There are days when there are almost none available on the AH. Keep in mind these are the fairly common ones. Don't get me started on the really high demand ones, like Alum. The supply right now is WAY too low, considering the relatively small demand. While there will eventually be more supply as guilds rank up to 12 and have access to the supplies, it also means the demand will also increase, which means cost will likely never go down. I can understand at least a little why the design choice was made to make it a little difficult to get access to these materials, but it is just CRAZY right now. Then, when you finally get the quest done, you need to supply the materials just to make the weapons. If I pretend that I will get 100% success on the weaponsmithing combines, I still need supplies from jewelcrafting, leatherworking, and artificing. Most of these supplies are 2 or 3 tiered combines, which at the 20% success rating that most people that are selling these resources at makes them multi million AD items. Which means, if I were to make both of my TR weapons at present cost of market resources, it is going to run me about 30 million AD for the set. I think the cost of resources is JUST a BIT off... maybe.
  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    Of course it makes sense that a bunch of grandmaster craftsmen, finally and after huge investments of time and money given the chance to make slightly better gear than we find lying on the ground, would need more, absurdly vast, infusions of time and money to fail repeatedly. Why they couldn't just add a few decent items to make professions useful, I have no idea. Or just give us, for instance, the +5 rings as a masterwork reward...but no, that would make sense and actually allow players to feel rewarded without a massive grind that only the OCD could possibly enjoy.
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