Ye urabask it would be nice to have skirmishes completable with 1.2k ilvl parties but these two drops the best rings in game. The run against the time is ok, with monsters lv 72 would be too difficult but at least the boss should be challenging
So change the drop rates for rings for the easier one. If you're getting mostly blue rings from the easy one people would still run it for salvage and campaign currencies. And god forbid someone with low ilvl get a good drop. END OF THE WORLD.
13 days (+1 since we know how the 1st day of the module will be like) to go, there are still some tiny things missing, which still need some testing. 1. Mastercraft professions 2. Tarmalune Tradebar Merchant 3. The new mount + synergy with the set. 4. Demogorgon (finished version) + rewards 5. New artifact weapons?! Refining Artifact Weapons change and possible 're-appearance of the artifact salvager in SH'?
Will you guys even release the 2nd part of mod 8 on preview, or will you just release it directly on live ? Because we keep hoping every Tuesday or Friday to get a release so we can test the content. Could you just answer and tell us if you will (and when if possible), so at least it's clear and we don't have to guess. This way we won't be disappointed every week like now when there's nothing new ...
And even if it's not fully ready yet, we can still help you guys giving feedback, and 2 weeks wont be too much time to test the demogorgon imo (knowing it's pretty hard to make a full party on preview). I wouldn't like it to be really hard (like Tiamat in mod 6), or too easy (like some parts of the skirmishes atm).
There are 3 heroic encounters and 3 one room skirmishes with bosses that dont even attack... There is nothing to test but rings effects.
At this point i can effectively say that this is not even a mod and as much as i want to enjoy it i will not jump in old Zones again to do those 3 heroic encounters. It smells way more incomplete than mod 6
Stop wait a full release of the mod on preview. Next update will include start quests, artifacts changes, tarmalune changes and... thats all.
They don't care about players feedbacks for previous mods, so why release a mod on preview ?
Without Preview release, players* do not have the possibility to prepare for any changes and use that information to gain an advantage over other players.
Stop wait a full release of the mod on preview. Next update will include start quests, artifacts changes, tarmalune changes and... thats all.
They don't care about players feedbacks for previous mods, so why release a mod on preview ?
Without Preview release, players* do not have the possibility to prepare for any changes and use that information to gain an advantage over other players.
*Players, bots, Gold Sellers
Wait, what artifact changes? You mean the artifact equipment refinement changes?
Comments
With basically 0 testing of any of the finished content you plan to push this out in just over 2 weeks?
This is looking like mod 6 all over again.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
1. Mastercraft professions
2. Tarmalune Tradebar Merchant
3. The new mount + synergy with the set.
4. Demogorgon (finished version) + rewards
5. New artifact weapons?! Refining Artifact Weapons change and possible 're-appearance of the artifact salvager in SH'?
Any ETA on these or are we moving them to mod 9?
Will you guys even release the 2nd part of mod 8 on preview, or will you just release it directly on live ? Because we keep hoping every Tuesday or Friday to get a release so we can test the content. Could you just answer and tell us if you will (and when if possible), so at least it's clear and we don't have to guess. This way we won't be disappointed every week like now when there's nothing new ...
And even if it's not fully ready yet, we can still help you guys giving feedback, and 2 weeks wont be too much time to test the demogorgon imo (knowing it's pretty hard to make a full party on preview). I wouldn't like it to be really hard (like Tiamat in mod 6), or too easy (like some parts of the skirmishes atm).
At this point i can effectively say that this is not even a mod and as much as i want to enjoy it i will not jump in old Zones again to do those 3 heroic encounters. It smells way more incomplete than mod 6
They don't care about players feedbacks for previous mods, so why release a mod on preview ?
Without Preview release, players* do not have the possibility to prepare for any changes and use that information to gain an advantage over other players.
*Players, bots, Gold Sellers