The Underdark Skirmishes, Prophecy of Madness and Throne of the Dwarven Gods, are now available for testing!
Classes and Balance
- Control Wizard: Ice Knife: Resolved an issue that caused the powers FX to display even if the power was cancelled via a Shift-Teleport.
- Trickster Rogue: Mocking Gesture feat : This feat now only works when you take the feat.
Content and Environment
- Demonic Heroic Encounters: Resolved a number of non-critical issues such as enemies spawning underground and pathing issues.
- Dread Ring: Disabled the contests that happened every hour.
- Stronghold Siege: enemy depots no longer have blue god beams at match start
Items and Economy
- Artifact Refinement: A new contact, the ""Artifact Enthusiast"" has been added to the Moonstone Mask. She answers a variety of questions about the specifics of refining artifact weapons into one another.
- Claw of Bahamut is now Bind to Account on Pickup, changed from Bind to Account on Equip.
- Eldritch Runestones: Equipping multiple Eldritch Runestones of the same rank now properly transfers additional Movement and Tenacity, instead of only providing you the benefit of having one equipped.
- Fey Blessing Enchantments: The names of these enchantments were changed to match the form of all other enchantments. Example: Lesser Feyblessing Enchantment becomes Fey Blessing Enchantment, Rank 8. Rank 11 and Rank 12 versions of the Fey Blessing enchantment are now available.
- The item level of the a number of jewelcrafting rare task items has been adjusted from 120 to 122 to be in line with other, similar rare profession tasks. The high-quality and gemmed versions of these items are not affected.
- Legendary Dragon Key: Is now epic...
- Legendary Dragon Key: Will now open special chests in Kessell's Retreat as well as Underdark Skirmishes, Demogorgon and Epic Demogorgon.
- Stronghold artifact weapons are now Bind to Account on Pickup, changed from Bind on Pickup.
User Interface
- Enabled coupons to be applied even if the item is on sale as long as the coupon discount is greater than the current discount being offered.
- Gear Preview: Several updates and fixes done to the window for polish and usability.
- If an item that you're destroying could be salvaged instead, there's now a sentence to that effect in the confirmation window.
- Item Salvage Confirmation Window now only shows the name and icon of the item being salvaged instead of the full item tooltip.
Known Issue
- Nalfeshnee gut jiggle is currently experiencing technical difficulties, please stand by.
Comments
Do they collide with the new HEs too much?
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Jordan: Will there be any major class changes, stat tweaks, or anything of that sort included in this expansion that players may want to know about?
Rob: No, there’s not. For this Dev cycle, we took some time to look at classes and evaluate them. It was about identifying the process for how we review classes and starting our class review. So with this update, there’s no serious balance or class changes, but one of the things we focused on was figuring out what it means to fully review a class and identifying the classes we need to review first. A lot of that comes from player feedback – the PVP and PVE forums. We also have tons of fans of the games that are pretty hardcore class advocates, not even only for themselves but for other classes as well. We’re looking at Paladin, Scourge, Warlock, and potentially Cleric as the ones we’ll be doing class reviews for really soon.
It's nice however to see the campaign store bug fixed.
Currently we can not queue for both of the new skirmishes.
Do we have to do anything to unlock them first like epic demogorgon?
Also, as far as I know, the Normal Demogorgon queue isn't in yet. Just the epic one.
Also, there will be another build on Monday to correct the issue with the two Skirmishes not being available.
Let me see what else I can bug you with (rummages around)...
How about a fix to the "hanging cloaks" on everyone when they are beyond a certain distance? The anchor point gets screwed up such that it's several feet above their head.
Can we have some older assets added to the Foundry? This can't be hard. Nasher banners, Fomorian banners, stag variants, etc. Even that stovepipe asset from a still would be something (right now I have to use a drinking cup!)
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Every single new Foundry Author loves to use the Mask as the location of the first Quest Giver (I did too!)
I try to play quests that are in beta on the 'for revision' tab.. I'm always heading to the moonstone mask. I wish my travel signpost worked for it. ;D
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.