Since Mod6 was released, there has been a long debate between 1) Players who think that the content is very difficult/boring (takes long time to kill a mob) and 2) players who think that the content is not really that hard. Now, this post isn't to discuss who's right or wrong in that debate so please try to avoid that conflict.
For those who are finding the game difficult/boring due to the long grinding in the Spinward Rise area and the campaign maps, you might find interesting this information:
Most players that are struggling a lot in the campaign maps like Dread Ring, Icewind Dale, etc is because they are avoiding or ignoring one of the most important offensive stats in the game: Armor Penetration. Every enemy that you will find at lv 70+ have a specific Damage Resistance that will reduce the incoming damage. If you want to deal full damage to them, you need to stack ArPen. However, you can't ignore more than their maximum damage resistance.
Example: If your foe have 30% DR and you have 0% ArPen, your damage will be 30% lower. If you get at least 10% ArPen, against the same foe you will deal only 20% less damage. If you have 30% ArPen, you will deal 100% of your damage to your opponent.
Check your total resistance ignored in your character sheet below "offensive and healing" ratings.
So, what's the DR of the enemies in the campaign maps?
Find below the most common enemies, also the stronger ones.
Regarding to Spinward Rise: The Noble giants in the Thunderhead Reach area, which are among the toughest foes in this map, have a damage resistance of 32% so if you want to deal full damage to them, you need 32% of ArPen. The other enemies have less DR.
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How did you find that (out?) ??? Titration?
On a side note: The vocabulary used before was ArPen for the stat, and Resitance Ignored (= RI, ResIgn) for the DR bypassed...
P.S. Any chance you have a list of T1/T2 mobs armor penetration? I always wanted one, but I must admit I was too lazy/couldnt find party that wanted to experiment
By the way have any of you checked ToD dragon zones.Rothe Valley and Whispering Cavern dragons sit there by themselves.I think people gave up on boons and just went to Tiamat to get overgeared enough to blow these scenario mobs out of the water
I am just glad I finished everything on my main and my gwf alt before this mod came online and I wont touch other alts for a long time with these stats
The enemies DR depends on their lvl and their rank. Syndrith i.e have only 25.5% DR Boss Lv 71 and the critters with lower rank in that instance have even less. I had the luck to get inside ToS alone (gj queue system) and tested it. However, last time I checked the heralds (Boss Lv 73) they have 59.5%, Tiamat's Heads are very probably the same.
I see a player making the effort to help the people who don't have the time or resources to find these things out. Unlike you.
But he has a point.Saying have this much arpen to do this only shows that how easy things for old players that actually understands the system.But getting to that point is the main problem for new or casual players(or peasants what he called).For example not many people is willing to play with lower geared players even when they enter dungeons randomly.There is another problem is how much these mobs hit.Most of the classes in the game has already decent dps to clear some of scenarios but survivability is whole another issue with these places.I am really curios how much arPen these mobs have because tuern or kessell mobs sometimes can one hit me even with 12k+ defense and 5k+ deflect.
Now that you know the ArPen needed, it's up to you to go for it or not. If you think that's too much or you simply don't like that, then complain to the Devs.
My point is that the new players have so many problems that getting the right amount of arp is just the smallest thing. I'm also very geared but I don't tell new players what to do because they don't have a real chance in the game and it feels cruel. I was over emphasising it when I mentioned your class because the truth is there are worthless pve classes. What can you do but tell them to reroll if they want to play pve or pvp dependng on their preferences. Its hardly your fault its just the way the game is. Sorry to take my irritation with it out on you.
You say this and I said "hey it is time that someone actually show the ropes about scenarios for new players without no other thought".Then you spit this:
You actually blamed low-geared players for Cryptic's lousy attempt to make scenario maps more party based for players.Before this mod a person can do most of the scenarios by themselves and there were people who like to solo who has no guilds and likes to randomly enter dungeons for fun and enjoy the game. They killed most of them with mod 6 and they are out to get rest of them with this you can get BIS gears only on the strongold rule.
Perhaps I didn't use the right words when I made the post but I will try to explain a bit more why I wrote it in that way. Many players are always asking me things about the game everyday both new and BIS players. The new players are usually asking why the content is so hard in low lvls and how can they do their daily quests faster. I invite them to party then I switch to their instance and I check their character. Since I already know the enemies DR I usually tell them: "Hey, you need more ArPen, at least xx% more" also if you have survivability problems go get more HP and Lifesteal. A couple of days later they write back and say: "hey, your advices were great, thanks for that. I feel it a lot easier now!". That's why I wrote "most players that are struggling a lot" because that's my own direct experience with them.
I'm not blaming the players for what Cryptic have done. When I wrote that this is not a place for debate is simply because there are already many threads about how difficult is the game and there are a ton of players who dislike the changes. Here, I just want to help those who accept the reality and are looking to improve their experience with a couple of tips that will be useful for them. Asking for changes, that's a good thing. However, they won't come immediately and meanwhile some players are still playing regardless the difficult.
I hope I explained it properly and thank you for your comments.
I had 75k health when I entered the room.I lost 20-25k before celadaine transformed.Third time this happened so I gave up.
[Combat (Self)] Celadaine deals 28632 (41962) Necrotic Damage to you with Fomorian Transformation.
[Combat (Self)] Critical Hit! Your Indomitable Strength deals 31249 (30636) Physical Damage to Celadaine
[Combat (Self)] Powrie deals 6509 (8012) Physical Damage to you with Melee Attack.
[Combat (Self)] Powrie deals 7535 (9276) Physical Damage to you with Melee Attack
Now I know you arent supposed to do this place alone but still how can someone with sharandar gear can survive this combo since I had mix of t1s and elemental burning pvp gear with 3k def and 2k deflect.And why the hell Cryptic open 70+ scenario maps to 60 level characters.Am I the only idiot who goes to help new players every time someone gets stuck in Dread Ring bossfights.
It is NOT a crazy wall-o-text, which makes it approachable for wall-o-text-aversion types. You use a couple very simply graphics to help illustrate your point. You also suggest, albeit very briefly, *how* someone might improve their ArPen rating and where to look for it.
All in all a freakishly EXCELLENT post.
To everyone else whining and moaning about new players versus old players versus BiS players versus "peasants': Please just go away. I mean really?
THIS is an excellent post because the OP does not show-off his prowess at unGodly pwrz!!!11! And he does not talk-down to the reader. Also, the OP does not say "this is the best way to do it!!!11!!" and neither does the OP say "THIS way or the DIE WAY!!!11!!".
The OP's post was simple, precise, easy to read. It did not suggest "thiz iz hau U dooit" - it simply states:
- Here is something you should *know*.
- Here is how you find-out about it.
- And here is how you affect it.
That's it. That's all it is. How can that be any kind of wrong in any kind of way?HEAR! HEAR! BRAVO! AMEN! YOU GO (insert gender)!
Don't apologize for this. Tell them to eat a bag of ***** and go along their merry way.
Debuffs are applied AFTER your ARP. At least that is how it has been since the beginning of NW Time. So to maximize DPS, you have to maximize ARP up to negating the resistance of the MOBs you are fighting. Debuffs then become direct damage increases. THis is why the past High Visor and High Prophet sets were BIS for so long.
If anyone wanted to test it, it's a Ten Towns daily at the higher rep tier, and the crate right by the entrance to Biggrin's Tomb always has a spider instead of being randomized.
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Huh? Wasteful in most circumstances...
Honestly, the slight loss of damage dealt to the occasional tough brute or endboss isn't necessarily worth the loss in DPS you'll incur by not upping your Crit or Power. What, however, might make sense is to have a set of fully ArPen-boosting stuff in your backpack, for the bossfight, but slot more DPSy stuff for the field.
OverArPenning is of just as little use as overhealing...