omg...
I thought 700,000 was a high amount of xp needed for overflow.
Now we need 1,785,000 xp for overflow reward!
Also double XP is on instead of double RP
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
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Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Is this a ninja action meant to mess with the players that are still engaging in the game?
Adding quote from the patch notes for emphasis:
It was also stated in those same patch notes that invocation boosts would set your bonus XP at a given level, rather than continuing to add to your bonus XP, which would explain the perceived loss of boosted XP.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
With Mod 6, monsters started hitting for much, MUCH more damage. "Because of the power creep", I heard repeatedly. But hey, here's armor that will stack another 15k HP on you.
What?
So the monsters got made completely overpowered, but here's armor that counters that. Monsters got damage resistance, but this armor will also give you massive amounts of armor penetration.
What?
In what world does this make sense? What is the obsession with just adding zeros to numbers in this game?
Yet the tradition proudly marches on. Now we have to get approximately the same amount of XP to fake level as it took to get us from level 1 to level 60. But you get more XP per invoke!
What?
Why bother? Why not leave well enough alone? Why not fix all the real issues that are, and have been, plaguing this game?
Ugh. This is so frustrating.
D&D was never about massive numbers. It was about exploration, adventuring (not just being a mercenary for Sgt. Knox and a number of random other NPCs) and collaboration of parties. But now we have "dog eat dog" PuGs and PvP. With a 1d8 two-handed sword, a crit of 30 or 40 was a HUGE deal,k but here I am, critting for 150k or 200k. Impressive? Yup. Needed or necessary? Absolutely not.
I am not the only person who would really like to see this game stop its slow decline to be like "all the other MMOs" and actually live up to the Dungeons & Dragons logo plastered all over it.
"...I grab my wiener and charge!" - ironzerg79
This.
True, but MMOs have always been about making numbers go up. Calvin and Hobbes basically summed it up years before MMOs were even a thing: http://www.gocomics.com/calvinandhobbes/1995/04/27
For better or worse, Neverwinter really is more of an MMO with a DnD skin than a DnD game that happens to be an MMO. I would consider D&D Online an example of the latter, but they both have their merits. I'm not defending anything, just giving you an alternative perspective.
LOL! Priceless!
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
I have zero trust at the moment for this team.
Some possibilities are:
- Middle management trying to impress upper management with their "independent" decisions/ideas
- Upper management getting too involved in day-to-day operations - leave that to middle management
- Middle or upper management arrogance
What needs to happen is OPEN DIALOGUE between management and players BEFORE implementing "improvements." While some improvements are actually hitting the mark, others are coming from way out of left field and don't make any sense - these "wacky" changes only serve to drive players away from the game. This is not a good thing for PW or Cryptic, especially since Neverwinter appears to be their most popular game, if you gauge forum activity.
Better wake up, people, before this game is absolutely destroyed.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
The obvious disconnect is in the definition of "more rewarding". Requiring 250% more exp for something that was already BORING does not translate into "more rewarding". Am I missing something or does more rewarding now mean boring and painful?
Absolutely. The more painful the task, the more rewarding is the outcome.
But, at some point, the most rewarding move may be going thru the pain of releasing yourself from this game.
Never, ever, forget this.
Both your quotes and those of the devs about the XP adjustments are laughable.
Let's see: it takes almost three times the amount of XP at 70 to 'level' up now. If they had tweaked the amount of 700k to less and left the XP gained as was things would have been fine. BUT they in affect nerfed our XP gain by taking away stored up XP, increased the amount of XP needed to lvl up exorbitantly while only slightly increasing XP from questing. Please tell us, how does this feel more rewarding exactly?
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
It seems that Cryptic Management's reaction to dropping player numbers is to milk the remaining players for more cash rather than try and get lost players back. Incredibly short-sighted and will only lead to one inevitable outcome.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
"...I grab my wiener and charge!" - ironzerg79
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
I spent more money on it when I was leveling, because I was having fun. I wanted more companions, I wanted more bag space! Now, I just feel like I've wasted all that money because I've hit a solid XP cliff face and my will to play the game has all but evaporated. I wish I never spent a red cent on this game now.
From 64-65 = 5,700,000
That is 570 quests at 10k each for 1 lvl and most quests are 5k.
Looks like im done lvling any alts, the grind to far to brutal now.
i was coming here to say this is insane what they did.. even doing all daily quests that does not even fill up ONE bubble of xp at 70... (and that is sitting on a 450k bonus from inovking)
is it really 5 mil to gain ONE LEVEL?? this is ridiculous..
*EDITED*
are you sure you don't NEED 5.7mil TOTAL + how much did you START the level with (from previous levels.. it all builds up)