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Tenacity is now broken as of NW.45.20150515a.3 (06-03-2015)

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Comments

  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited June 2015
    New additive DR + Cold Shoulder = throw Cold Shoulder in the same trash bin with Avalanche. 3k for each hit for 10 seconds ridiculous
  • ralexinorralexinor Member, NW M9 Playtest Posts: 576 Arc User
    edited June 2015
    vasdamas wrote: »
    New additive DR + Cold Shoulder = throw Cold Shoulder in the same trash bin with Avalanche. 3k for each hit for 10 seconds ridiculous

    Cold Shoulder has been broken since they buffed it this mod. And 3k? You're lucky, I get 0s as HR.
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  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited June 2015
    rodandog wrote: »
    I have been saying this all along, an just get flamed for it, stop playing all of us, why keep playing a broken game, as we give them our feed back from experience playing the game, an how to make it so it is somewhat fair for all chars, when are you all going to get it, CRYPTIC DOES NOT CARE, this game has been broken for so long all you basically have is bug users playing the game, pvp is now nothing but a joke, yall can sit on this forum all day long , for how ever long asking, please fix things, they do not care, as they have proven this for 2 years now. They do not fix whats really needing fixed, an put out patch notes that really deal with minor things, why , because THEY DO NOT CARE> SIMPLE SOLUTION<> LEAVE THE GAME AND UNTIL THEY ACTUALLY HEAR US AN FIX IT BYE BYE < send me a email when you get it straigtened out until blow it out ur ...

    +1 to this
    they will start to care when most people abandon this game.. and it's will be already too late to make a come back
    any recommended good game anyone?
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited June 2015
    just get a separated queue exclusively for player with no boons, no enchants and no stones, to get a bit back to normal
    would solve some problems and be much more fun i guess
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited June 2015
    ralexinor wrote: »
    Cold Shoulder has been broken since they buffed it this mod. And 3k? You're lucky, I get 0s as HR.
    3k damage shield of each of my hit that barely exceed 2k mark sometimes lol
  • bittynationbittynation Member Posts: 138 Arc User
    edited June 2015
    A big part of my frustration is some DCs and OPs are unkillable even with 4+vs1. It's making these matches take forever. Played a GG last night, half hour into the match and not even halfway complete and I quit because it would have taken over an hour for a GG match. My team was winning, but it's not worth an hour of time to get the win.
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  • ralexinorralexinor Member, NW M9 Playtest Posts: 576 Arc User
    edited June 2015
    This issue is now resolved as of the latest patch. Tenacity is multiplicative again. Negation, however, is still not mitigatible.

    Thanks for the fast fix, Cryptic.
    panderus wrote: »
    Classes and Balance
    • General
      • PVP: Armor Penetration Resistance now correctly works as expected against players.
      • Tenacity: Armor Penetration Resistance is now multiplicative. Base Armor penetration resistance is now 20% to compensate.
      • Tenacity: Damage Resistance and Critical Resistance from Tenacity are now correctly multiplicative.
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited June 2015
    So armor penetration is going to be meaningful again?
  • indalordindalord Member, NW M9 Playtest Posts: 51 Arc User
    edited June 2015
    ralexinor wrote: »
    This issue is now resolved as of the latest patch. Tenacity is multiplicative again. Negation, however, is still not mitigatible.

    Im lost...I do not have the algorithm with the multiplicative effect on tenacity and the change on arp pen. I cant understand the real effect on normal DMG and crit DMG.
    I try to be a pvp HR so any help to indicate where we are now will be welcome.
    Let s say we all have the pvp gear so what ARP pen could you recommend ?

    Ty for help
    Indalord I & II
  • mirlegrismirlegris Member Posts: 309 Arc User
    edited June 2015
    So..
    Tenacity: Armor Penetration Resistance is now multiplicative. Base Armor penetration resistance is now 20% to compensate.
    Damage Resistance and Critical Resistance from Tenacity are now correctly multiplicative.

    Arp.Res. will be multiplicative, and base Arp.Res. will be 20% ( 40% before patch ).

    So Burning set player Arp.Res. will be ..? 60% ? or 40% ?

    And calculation ? For crit damage ?

    Crit damage * (1 + RI% - ArpRes%) * (1 + RI% - DR%) * (1 - DRfromTNT%) * (1 - CritRes%) ??

    How the non-mitigeable DR from Negation works in calculation ?

    Don't need to reach more than 60% or 80-90% RI after patch ?
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