test content
What is the Arc Client?
Install Arc

Negation - Needs a re-balance!!! VASTLY out performs ANY other armor enchant...

13»

Comments

  • freshourfreshour Member Posts: 623 Arc User
    edited June 2015
    If you nerf wheel... with tenacity as it is now.. CW's even with a tenacity reduction will be GODS lol.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited June 2015
    If you nerf wheel... with tenacity as it is now.. CW's even with a tenacity reduction will be GODS lol.

    what exactly is the reason that CW have tenacity reduction at all ?
    I can´t understand the logic behind it, but I guess its the same "logic" why other classes like TR ignore all defence in PVP, its a "cryptic logic" to feed some classes with sweets
  • pando83pando83 Member Posts: 2,564 Arc User
    edited June 2015
    Got in a match today, enemy team got all negation, we got a couple of BiS CWs with negation, me SF and others don't remember. BiS GWF in enemy team with i guess TNegation and TFeytouched never died. Not once. Felt very much like old module 2 unkillable sentinel.

    I'm testing SF+GLifedrinker now and uhm...feytouched is a better choice right now but Lifedrinker is so cool-looking.

    Just hope both my enchants get on par with other enchants. Lifedrinker is good but mmh...i'd increase the LS chance bonus to make it really worth it. May be at trascend on a heavy LS build, like 20% base LS chance +5% from Tlifedrinker...
    SF needs an upgrade for PvP also...

    Cause right now...

    TNegation 30% unmitigable DR+ heal buff
    TFeytouched 18% less damage on enemy and 18% damage increase for you, even with 50% uptime it's so good...
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    edited June 2015
    ^ Lifedrinker is useless in pvp now, since crit dmg get reduced too much and LS is unreliable, while feytouched provides stable dmg boost and dmg reduction on your enemy.
  • edited June 2015
    This content has been removed.
  • edited June 2015
    This content has been removed.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited June 2015
    I see. That's right.
    Just read Tfeytouched is 20s uptime, once every 20s...this means it's always up, while at lower levels it's 10s up, then 10s down before you can activate it again (much like bronzewood)
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited June 2015
    clonkyo1 wrote: »
    [Combat (Self)] Critical Hit! "certain TR with double weapon enchant" deals 69183 (71183) Physical Damage to you with Shocking Execution. -> Yes, nice reduction...

    [Combat (Self)] "certain TR with double weapon enchant" deals 5959 Physical Damage to you with Shadowy Opportunity -> Yep, seems legit and nice damage reduction...

    Why not just report him? Disclosing this kind of info doesn't seem to be doing any good.

    Or, if you don't have direct proof about the culprit, you could at least PM the devs on how it is done/possible and ask for a fix. It may not be as satisfying as the exploiter being banned directly, but putting a stop to it should at least stop others from becoming victims.
  • edited June 2015
    This content has been removed.
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited June 2015
    pando83 wrote: »
    I see. That's right.
    Just read Tfeytouched is 20s uptime, once every 20s...this means it's always up, while at lower levels it's 10s up, then 10s down before you can activate it again (much like bronzewood)

    There's a bug with the damage boost portion of the enchantment, though.

    The damage debuff works correctly as long as you continuously re-apply the effect with encounters... but the damage buff portion of that "siphon" effect, only applies for the first 20 secs, and then afterwards does not reapply.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited June 2015
    by macjae
    With the Tenacity changes, Negation may not remain BiS for many characters, given two things: 1) you have a character that can hit the DR cap without Negation (requires about 40% DR on top of Tenacity), and 2) there won't be a lot of people running around with maxed-out ArPen. If both those things are true for someone, Negation will not be useful to them.
    So in not too long, we may be seeing BiS tanky characters abandon Negation to boost tankiness with other enchants instead.

    T negation will stay No1 imo, since the 30% DR can´t be mitigated by arp as some ppl tested, so 40+30=70 fix DR most time, now take some DR from the char on top to get the cap 80%
    GF, OP might have too much of DR by now , burt 1. you need 40% for cap 2. lots of clases can debuff your DR
    Warlock can 12,5% downgrade your defence with DT, plaguefire stacks 3 times 45%, terror 40%, DC can reduce your DR by 10% with devine glow,
    so as GF or OP in case your opponent uses debuffs you will get debuffed down to 57% DR that way, so better think about it twice
  • crystal892fcrystal892f Member, NW M9 Playtest Posts: 385 Arc User
    edited June 2015
    There's a bug with the damage boost portion of the enchantment, though.

    The damage debuff works correctly as long as you continuously re-apply the effect with encounters... but the damage buff portion of that "siphon" effect, only applies for the first 20 secs, and then afterwards does not reapply.
    Wait, what? So in a full PvP match, the damage BOOST portion will only work ONCE 20 seconds?
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    edited June 2015
    gweddry wrote: »
    Yeah and imagine playing an HR. You deal negative damage.

    Rofl. Absolutely. These last couple of days in soloqueue pugland have been completely either/or. If the other team isn't wearing bis-ish gear, I kill/death 30/0. If they are, I struggle to kill just one enemy in the whole match. If there's more than one purple blob CW, I resign myself to being flung all over the map, if there's an OP I become a TR and troll nodes where he isn't.

    And this is with my trans terror, lostmauth set, longshot piercing wis-build HR with 43% crit and 15k power, not to mention a lvl 139 (can't afford the Gmops) wheel. 3.977k IS.

    May as well just be hitting them with bad language. HRs, we alledgedly have this thing people call "damage" but this mod, we seem to have left it in our other jacket.

    Ps. TRs: I have a reasonable pvp TR alt. I've stopped playing it because this mod TR gameplay is as boring as hell. Stealth and throw daggers ad infinitum. At least last mod executioner took a little bit of planning.

    Pps. CWs: I have a reasonable pvp CW alt... Well, you know what I'm gonna say right..?
    No idea what my toon is now.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited June 2015
    I will keep trying to use lifedrinker pushing the LS chance as high as i can, i think i can reach 25%+. Adding endless consumption might see some results...not at the level of a Tnegation+TFeytouched but still...

    May be making Tlifedrinker a 10% LS chance and a 50% boost would help? Too much?

    Or better, imho:

    adds 5% LS chance plus decreases your enemy LS chance and severity by 50% and increases yours by the same amount.

    The enchant is really cool loking, i liked it since i started playing 2 years ago, but it was never really viable...too bad.

    TFeytouched with 18% less damage taken+18% more damage (if fixed) 100% uptime is just so **** good it's hard to say no (well, don't have the money to buy it but ipotetically...).

    Wish all enchants were at the same level and one could just pick up the one he likes the most. Cryptic i hate you, i want to look cool! Feytouched is a HAMSTER pink color! How can i be manly using a pink colored enchant??

    Also i don't want to look like a shiny sphere of light using Negation. SF looks cool. Or bloodtheft. Negation...no. I never liked its look. Plus, that big shiny shield popping up every second when i fight a negation user is...ugh...it kills my eyes.

    Who is in charge of visuals? Show yourself!! You have terrible, terrible ideas when it comes to visuals!
  • grabmooregrabmoore Member Posts: 188 Arc User
    edited June 2015
    jonkoca wrote: »
    And this is with my trans terror

    Isn't this bugged? I haven't read any confirmation on a fix. Since I haven't logged in for days, I'm not up to date.
    Can you confirm/deny that?
    @grabmoore

    Heroes of Darkness

    Retired since 02/15
    My opinions are my own. Please do not judge my friends nor guild for my statements.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited June 2015
    pando83 wrote: »
    I will keep trying to use lifedrinker pushing the LS chance as high as i can, i think i can reach 25%+. Adding endless consumption might see some results...not at the level of a Tnegation+TFeytouched but still...

    May be making Tlifedrinker a 10% LS chance and a 50% boost would help? Too much?

    Or better, imho:

    adds 5% LS chance plus decreases your enemy LS chance and severity by 50% and increases yours by the same amount.

    The enchant is really cool loking, i liked it since i started playing 2 years ago, but it was never really viable...too bad.

    TFeytouched with 18% less damage taken+18% more damage (if fixed) 100% uptime is just so **** good it's hard to say no (well, don't have the money to buy it but ipotetically...).

    Wish all enchants were at the same level and one could just pick up the one he likes the most. Cryptic i hate you, i want to look cool! Feytouched is a HAMSTER pink color! How can i be manly using a pink colored enchant??

    Also i don't want to look like a shiny sphere of light using Negation. SF looks cool. Or bloodtheft. Negation...no. I never liked its look. Plus, that big shiny shield popping up every second when i fight a negation user is...ugh...it kills my eyes.

    Who is in charge of visuals? Show yourself!! You have terrible, terrible ideas when it comes to visuals!

    Lifedrinker could be very cool, I think it would be much better if they increased the chance to steal and didnt mess with severity at all.

    The issues with lifedrinker and lifesteal are they are not reliable enough.

    If they buffed Lifedrinker's Lifesteal chance to something like 10% or 15%, it would actually be a great enchant. 5% LS isnt very good, then considering you HAVE to stack LS up really high in order to benefit, when you start looking at the 5% +20% severity versus other damage boosts that actually just GIVE you ~20% damage. So the severity is a moot point compared to other enchants that buff damage.


    So increasing the chance to 10% or 15% will make it strong enough to warrant losing DPS to use the enchant that can sustain you at the cost of damage.
  • smellykuntismellykunti Member Posts: 80 Arc User
    edited June 2015
    ayroux wrote: »
    Lifedrinker could be very cool, I think it would be much better if they increased the chance to steal and didnt mess with severity at all.

    The issues with lifedrinker and lifesteal are they are not reliable enough.

    If they buffed Lifedrinker's Lifesteal chance to something like 10% or 15%, it would actually be a great enchant. 5% LS isnt very good, then considering you HAVE to stack LS up really high in order to benefit, when you start looking at the 5% +20% severity versus other damage boosts that actually just GIVE you ~20% damage. So the severity is a moot point compared to other enchants that buff damage.


    So increasing the chance to 10% or 15% will make it strong enough to warrant losing DPS to use the enchant that can sustain you at the cost of damage.

    i thought severity was always 100% now. i was under the impression it didn't trigger very often, but when it did it was 100%

    i think they should up T-lifedrinker to something like 80%. it would be the perfect enchant for SWs then. and other characters could use it but it wouldn't be the BiS for anyone else.
  • alisi1alisi1 Member Posts: 366 Arc User
    edited June 2015
    I would never die as a trapper with 80% life steal unless I was one shotted.
  • smellykuntismellykunti Member Posts: 80 Arc User
    edited June 2015
    alisi1 wrote: »
    I would never die as a trapper with 80% life steal unless I was one shotted.

    HRs need some type of buff. 1v1 I've even seen OPs kill them unless they run away. I've seen OP reflected damage take a TR and HR down to almost nothing.
  • alisi1alisi1 Member Posts: 366 Arc User
    edited June 2015
    In complete agreement, but I may be biased. :D
  • pando83pando83 Member Posts: 2,564 Arc User
    edited June 2015
    ayroux wrote: »
    Lifedrinker could be very cool, I think it would be much better if they increased the chance to steal and didnt mess with severity at all.

    The issues with lifedrinker and lifesteal are they are not reliable enough.

    If they buffed Lifedrinker's Lifesteal chance to something like 10% or 15%, it would actually be a great enchant. 5% LS isnt very good, then considering you HAVE to stack LS up really high in order to benefit, when you start looking at the 5% +20% severity versus other damage boosts that actually just GIVE you ~20% damage. So the severity is a moot point compared to other enchants that buff damage.


    So increasing the chance to 10% or 15% will make it strong enough to warrant losing DPS to use the enchant that can sustain you at the cost of damage.

    Yeah it would be cool.
    I mean, other enchants give you a great boost with no need for anything else.
    Except vorpal, but even so vorpal is a monster 50% damage boost on crits and stacking crit is a lot easier than stacking LS.
    The point of the enchant should be to boost LS enough to make it somehow reliable to buff your survivability at the cost of some DPS.

    If we compare it to a 18% DMG buff+18% enemy debuff always up in a fight...figure out how much you should buff it.

    Considering you lose the DPS buff, it means the LS buff should outweight a 18% debuff on enemy damage ( defensive part of feytouched) by a lot.
    15% LS chance on LS stacking builds could mean up to 35% LS chance depending on class/ build/boons, using the enchant to truly have easier access to LS at the cost of some DPS.
    Put it together with endless consumption and it would be very much worth it imho, and able to fight a feytouched or other enchants.
    Downside is you need to heavily go for LS artifact/boons/enchants and lose some damage/HP, but the survivability boost would be worth it and very proactive/linked to your ability.
    I'd keep the severity 20% part btw cause many enchants have double effect to buff enemy damage and debuff your damage (terror, PF, even vorpal, and obviously feytouched)
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited June 2015
    pando83 wrote: »
    Yeah it would be cool.
    I mean, other enchants give you a great boost with no need for anything else.
    Except vorpal, but even so vorpal is a monster 50% damage boost on crits and stacking crit is a lot easier than stacking LS.
    The point of the enchant should be to boost LS enough to make it somehow reliable to buff your survivability at the cost of some DPS.

    If we compare it to a 18% DMG buff+18% enemy debuff always up in a fight...figure out how much you should buff it.

    Considering you lose the DPS buff, it means the LS buff should outweight a 18% debuff on enemy damage ( defensive part of feytouched) by a lot.
    15% LS chance on LS stacking builds could mean up to 35% LS chance depending on class/ build/boons, using the enchant to truly have easier access to LS at the cost of some DPS.
    Put it together with endless consumption and it would be very much worth it imho, and able to fight a feytouched or other enchants.
    Downside is you need to heavily go for LS artifact/boons/enchants and lose some damage/HP, but the survivability boost would be worth it and very proactive/linked to your ability.
    I'd keep the severity 20% part btw cause many enchants have double effect to buff enemy damage and debuff your damage (terror, PF, even vorpal, and obviously feytouched)

    Hmmm..

    Vorpal is ~ 30% damage bonus on crits BTW cause its 50% severity.

    Yeah its a good point. If you are gonna keep the 20% severity then I think buffing to 10% would be sufficient IMO. Thats pretty solid. Either that or endless consumption needs to be toned back to a "chance to DOUBLE the amount stolen" rather than TRIPLE.

    Then you could do 15% LS + 20% severity. That would be fine.


    Lifesteal isnt even that great without endless.


    If they REALLY wanted to make it interesting, Lifesteal could give you 100% lifesteal chance but DECREASE your severity down to 25-30%. This would make Lifedrinker a moot point with lifesteal. So it would be a completely different option. Rather than stacking an RNG enchant, it removes the RNG making it reliable however smaller healing.

    But 1st I would changes endless, because its ******ed how good it is with high LS, then you can buff up Lifedrinker.

    Either way its armor enchants that need a rework.
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited June 2015
    They aren't going to fix this any time soon, and when they do it won't be because it's unbalanced and people complained, it will be because all the suckers have already spent their money upgrading them to r12 and coal ward sales dry up, then they will just make something else OP and you will all rush out to upgrade those as well. As long as people continue to financially reward them for breaking things the cycle will continue.
  • scathiasscathias Member Posts: 1,174 Arc User
    edited June 2015
    The other issues with lifedrinker is that in PvP life steal chance AND severity are both hit by healing depression so that makes life drinker instantly worth half as much compared to other enchants
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited June 2015
    since last patch P Vorp is not that good in PVP anymore i guess, just look in this thread its tested before last patch went live

    http://nw-forum.perfectworld.com/showthread.php?944021-Advice-on-weapon-enchantment-for-PvP-%28lower-budget%29
Sign In or Register to comment.