As for the GWF buffs, they will be happening at this time, but we will continue to evaluate the state of classes in both PvP and PvE as M6 continues.
about that. 1/3 of the base damage come to this bug: if you spend points in wrathful determination (dont need equip), ibs, atwills, atc, have your base increased by a lot. so, the "solid damage" of the class is a BUG that dont justify so bad powers, devensive abilitys, etc.
or made that "official" (proportional buff in the base) and do small adjusts or work the 2 of 3 trees uselles, the horribles destroyer feets (2news+t4) and 90% of the powers (including the over nerfed grand fissure).
As for the GWF buffs, they will be happening at this time, but we will continue to evaluate the state of classes in both PvP and PvE as M6 continues.
Finally some good news Could you evaluate how a sentinel GWF performs in PvE too? He's supposed to tank but he can't. At all. Since now unstoppable grants more temporary hitpoints depending on active damage bonuses Sentinel gets the short stick. Destroyer gains much more temporary points. Wish the temp HP was based on threat generated rather than damage bonuses...
As for the GWF buffs, they will be happening at this time, but we will continue to evaluate the state of classes in both PvP and PvE as M6 continues.
Almost sounds like you mean to put "NOT" in there?
So they WILL be happening in coming patch notes?
My only ask is for PRE-DR determination rather than POST-DR. Even if you increase the total % of HP needed or the total damage it requires for gaining determination. But ATLEAST let our powers (Sprint/Unstoppable) Compliment eachother rather than work AGAINST eachother! Even if you made it a PRE-DR value and increased the damage required by 30%-50% it would "net" players in the same range. however atleast now when you sprint it works together and things like DC AS - when standing in it - wouldnt end up being a NERF to your ability to gain determination.
The issue is that our offensive capabilities are directly tied to us taking damage to pop unstoppable. Its a BRUTAL catch 22.
Want agro? Deal damage. --> Want to deal damage? Need to pop unstoppable. --> Want to pop unstoppable? Need to take damage. --> Want to take damage? Need ago....
See the issue? If our damage bonuses are tied TO unstoppable, but then we cant take any damage or we either DIE or have too much DR and dont lose HP so we DONT die, either way we cant build up determination without getting it PAINFULLY as a destroyer through damage WITHOUT damage buffs.
Ontop of that, if we do not get increased run speed while IN unstoppable (which is fine) but then ATLEAST give us the base stamina regen % that TRs have. Its PATHETIC how much better that class can regen stamina than we can.
well the 2 second delay on stamina regeneration for GWF could be removed and then they could give us 3% stamina regen per STR point spend.
Yeah now we start diving into other areas of balance though that id rather not get started in this thread.
If they beefed up our base stamina regen just a tad that in turn would make all +stam gain % more effective.
Im not sure the real numbers but say our stam bar is 100 and we regen about 5/sec. This is pretty close to right.
+10% stam gain means we regen 5.5/sec now.
A TR with 100 (assume same base). Regens something more like 6/sec as a base (just examples again).
This is why when a TR gets 10% stam gain they go up to 6.6/sec.
So the difference is HUGE.
All I am saying is bump the GWF stam gain to be roughly on par with the TRs and you can even leave the delay if need be. Then it makes the 1% from STR much better by default.
Comments
about that. 1/3 of the base damage come to this bug: if you spend points in wrathful determination (dont need equip), ibs, atwills, atc, have your base increased by a lot. so, the "solid damage" of the class is a BUG that dont justify so bad powers, devensive abilitys, etc.
or made that "official" (proportional buff in the base) and do small adjusts or work the 2 of 3 trees uselles, the horribles destroyer feets (2news+t4) and 90% of the powers (including the over nerfed grand fissure).
Finally some good news Could you evaluate how a sentinel GWF performs in PvE too? He's supposed to tank but he can't. At all. Since now unstoppable grants more temporary hitpoints depending on active damage bonuses Sentinel gets the short stick. Destroyer gains much more temporary points. Wish the temp HP was based on threat generated rather than damage bonuses...
Almost sounds like you mean to put "NOT" in there?
So they WILL be happening in coming patch notes?
My only ask is for PRE-DR determination rather than POST-DR. Even if you increase the total % of HP needed or the total damage it requires for gaining determination. But ATLEAST let our powers (Sprint/Unstoppable) Compliment eachother rather than work AGAINST eachother! Even if you made it a PRE-DR value and increased the damage required by 30%-50% it would "net" players in the same range. however atleast now when you sprint it works together and things like DC AS - when standing in it - wouldnt end up being a NERF to your ability to gain determination.
The issue is that our offensive capabilities are directly tied to us taking damage to pop unstoppable. Its a BRUTAL catch 22.
Want agro? Deal damage. --> Want to deal damage? Need to pop unstoppable. --> Want to pop unstoppable? Need to take damage. --> Want to take damage? Need ago....
See the issue? If our damage bonuses are tied TO unstoppable, but then we cant take any damage or we either DIE or have too much DR and dont lose HP so we DONT die, either way we cant build up determination without getting it PAINFULLY as a destroyer through damage WITHOUT damage buffs.
Ontop of that, if we do not get increased run speed while IN unstoppable (which is fine) but then ATLEAST give us the base stamina regen % that TRs have. Its PATHETIC how much better that class can regen stamina than we can.
Yeah now we start diving into other areas of balance though that id rather not get started in this thread.
If they beefed up our base stamina regen just a tad that in turn would make all +stam gain % more effective.
Im not sure the real numbers but say our stam bar is 100 and we regen about 5/sec. This is pretty close to right.
+10% stam gain means we regen 5.5/sec now.
A TR with 100 (assume same base). Regens something more like 6/sec as a base (just examples again).
This is why when a TR gets 10% stam gain they go up to 6.6/sec.
So the difference is HUGE.
All I am saying is bump the GWF stam gain to be roughly on par with the TRs and you can even leave the delay if need be. Then it makes the 1% from STR much better by default.
please evaluate these buffs quickly... especially when you seen the new GWFs builds
Builds? You mean the ONE build for both PvP and PvE? AKA Destroyer? Instigator always was and is useless and Sentinel was overnerfed for mod 6.
100% agree. I loved my sentinel, but now its the most useless build ingame. I still dont know why.....any particular reason?