Refinement: Stacks of items may now be slotted instead of individual items. Up to five stacks of refinement items may be used at one times. The estimated total RP value of the stack is displayed when slotted and the actual total value (crits) is displayed when Refned.
Nice, right after I already upgraded every offensive and defensive slot to r12 + mythics in my character. ._.
Please, fix the Chat bug.
Let's see if Weapon Master class feature and his offhand artifact class feature are working properly...
Daily dungeon bonus rewards, specifically the "Cache of the Elements" and "Cache of the Protector" rewards granted upon completing eligible epic dungeons have undergone the following changes: After receiving a daily cache, a player will become eligible to receive that cache again after the daily reset, which occurs at 2 AM PST (3 AM PDT, 6 AM EDT, 10 AM GMT), as opposed to 18 hours after receiving their cache. A player must open any cache from the previous day in order to receive a new cache upon completion of a dungeon. Failure to do so may result in the loss of a cache, however, if a player opens their old cache immediately after defeating an eligible boss, they will be granted their new day's cache immediately.
Does this mean that you've fixed the problem with only 1 member of each party receiving the cache? It doesn't explicitly say so, so I just wanted to confirm. I haven't bothered running any T2 Dungeons since I discovered I had an 80% chance of not getting the cache.
Does this mean that you've fixed the problem with only 1 member of each party receiving the cache? It doesn't explicitly say so, so I just wanted to confirm. I haven't bothered running any T2 Dungeons since I discovered I had an 80% chance of not getting the cache.
zekethesinnerMember, NW M9 PlaytestPosts: 805Arc User
edited April 2015
Emmm, feytouched boosting both user and enemy overboard not fixed?When will i be able to use my transcended one without instantly killing tank and evry1 around?
(Sin)cerely
Kain
0
josiahiyonMember, NW M9 PlaytestPosts: 396Arc User
Emmm, feytouched boosting both user and enemy overboard not fixed?When will i be able to use my transcended one without instantly killing tank and evry1 around?
(Sin)cerely
Kain
The Transcendent Feytouched is a strange one. If you have the TFeyt equipped and are currently buffed by it (icon active) and stand in an allies astral shield, your damage is REDUCED by 60%+. If the DC then casts divine armor on you, your damage is further reduced. Pretty big deal, and there are other skills across the classes that have the same impact on TFeyt users.
Iyon the Dark
0
uchupsjrMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 14Arc User
edited April 2015
Does companion legendary bonus does not stack? it says 15% bonus stats to your "summoned" companion just being active..
The Transcendent Feytouched is a strange one. If you have the TFeyt equipped and are currently buffed by it (icon active) and stand in an allies astral shield, your damage is REDUCED by 60%+. If the DC then casts divine armor on you, your damage is further reduced. Pretty big deal, and there are other skills across the classes that have the same impact on TFeyt users.
Like Fox's Cunning which results in 0 damage procs from your spells. It's hilarious.
So we were told of a GWF change to unstoppable and determination gain with DR earlier during preview, and it was stated that it would be in the 23/04 release. I was wondering if it has been rolled out, or if it was missed from the patch.
all In all I'm happy too see a lot of bug fixes, and interested too see what rank 11-12 briattwine look line ( can someone make one and link the desc for me? But the balance changes section is quite small, The KE bug being fixed is AWESOME however, still lame when you get oneshot by a 93k SE though.
So we were told of a GWF change to unstoppable and determination gain with DR earlier during preview, and it was stated that it would be in the 23/04 release. I was wondering if it has been rolled out, or if it was missed from the patch.
all In all I'm happy too see a lot of bug fixes, and interested too see what rank 11-12 briattwine look line ( can someone make one and link the desc for me? But the balance changes section is quite small, The KE bug being fixed is AWESOME however, still lame when you get oneshot by a 93k SE though.
No other added extra? just 5.6%? I guess thats a pretty strong reflect. but I was hoping it'd get some spice like the other enchants got. like it dealing x% extra damage, where x is your armor class. or something trippy like that. (so with 40 AC it'd deal 7.8%) or something. Still, will be interesting too see if any tanky people slot it over negation.
No other added extra? just 5.6%? I guess thats a pretty strong reflect. but I was hoping it'd get some spice like the other enchants got. like it dealing x% extra damage, where x is your armor class. or something trippy like that. (so with 40 AC it'd deal 7.8%) or something. Still, will be interesting too see if any tanky people slot it over negation.
I agree... Now if it gave damage resistance equal to the reflect amount, I could see people using briartwine instead of Negation.
No other added extra? just 5.6%? I guess thats a pretty strong reflect. but I was hoping it'd get some spice like the other enchants got. like it dealing x% extra damage, where x is your armor class. or something trippy like that. (so with 40 AC it'd deal 7.8%) or something. Still, will be interesting too see if any tanky people slot it over negation.
Nope, nothing special. At least not on the description.
I agree... Now if it gave damage resistance equal to the reflect amount, I could see people using briartwine instead of Negation.
That could be cool also. or maybe as time goes on the more they attack, they get a damage debuff against you/ a "damage taken from you increase" debuff "Your enemy becomes entangled in the briartwine's thorns, reducing their ability to deal damage too you whilst increasing damage they take"
Still no fix for SoD? No fix for Paladin capstone? Making ToD and other campaign XP equal by... Nerfing the one thing that still gave decent XP? Nothing about the ridiculous difficulty? Rank 4 powers that don't work right? A thousand other reported bugs?
Guess my TR and OP are retired for now. Paused the OP at 62 waiting for the capstone fix. Been not using the TR because he's MI Exe. I guess respec Sab and go perma, but I don't like even non-perma sab that much. Too bad, he's the only char to hit 70 so far. Working my DC through, but I'm not fond of playing bandaid, so... CW's been in storage and will stay in storage, I like SS Thaum but that's been identified as no-go now and everyone asks for Renegade.
Not that I've been running dungeons even on my L70. ROFL I volunteered for a T1 last night noting I hadn't run one yet and pretty much got told to go learn to play first.
So much for the 4/23 patch that was going to fix everything.
Still no fix for SoD? No fix for Paladin capstone? Making ToD and other campaign XP equal by... Nerfing the one thing that still gave decent XP? Nothing about the ridiculous difficulty? Rank 4 powers that don't work right? A thousand other reported bugs?
Guess my TR and OP are retired for now. Paused the OP at 62 waiting for the capstone fix. Been not using the TR because he's MI Exe. I guess respec Sab and go perma, but I don't like even non-perma sab that much. Too bad, he's the only char to hit 70 so far. Working my DC through, but I'm not fond of playing bandaid, so... CW's been in storage and will stay in storage, I like SS Thaum but that's been identified as no-go now and everyone asks for Renegade.
Not that I've been running dungeons even on my L70. ROFL I volunteered for a T1 last night noting I hadn't run one yet and pretty much got told to go learn to play first.
So much for the 4/23 patch that was going to fix everything.
I don't recall anyone ever saying that the patch was going to fix everything, just that there were a lot of fixes they were targeting for that patch.
Simply because one's pet issue didn't make this patch doesn't mean it's been ignored. Things do take time and resources to work with, and the dev team has infinite quantities of neither.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
when will be fixed the bug with paladin shield ? Freezing rays of CWs are going through CC immunity when paladin have shield active. If I remeber correctly, the same problem was with GFs shield before.
Plz, fix that as soon as possible. That is destroying pvp for paladins.
Comments
Nice, right after I already upgraded every offensive and defensive slot to r12 + mythics in my character. ._.
Please, fix the Chat bug.
Let's see if Weapon Master class feature and his offhand artifact class feature are working properly...
Does this mean that you've fixed the problem with only 1 member of each party receiving the cache? It doesn't explicitly say so, so I just wanted to confirm. I haven't bothered running any T2 Dungeons since I discovered I had an 80% chance of not getting the cache.
Yes.
/10char
Heroes of Darkness
Retired since 02/15
My opinions are my own. Please do not judge my friends nor guild for my statements.
Drakeos Shadowbow - 60 Combat Pathfinder Hunter Ranger (Alt/retired)
Falados - Drow (Mez) Level 60 Trickster Rogue - Offically retired
Drakeos - Drow (Mez) Scourge Warlock/Druid (retired)
(Sin)cerely
Kain
The Transcendent Feytouched is a strange one. If you have the TFeyt equipped and are currently buffed by it (icon active) and stand in an allies astral shield, your damage is REDUCED by 60%+. If the DC then casts divine armor on you, your damage is further reduced. Pretty big deal, and there are other skills across the classes that have the same impact on TFeyt users.
Iyon the Dark
Like Fox's Cunning which results in 0 damage procs from your spells. It's hilarious.
all In all I'm happy too see a lot of bug fixes, and interested too see what rank 11-12 briattwine look line ( can someone make one and link the desc for me? But the balance changes section is quite small, The KE bug being fixed is AWESOME however, still lame when you get oneshot by a 93k SE though.
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
Wheel of Elements: Temporary health(active bonus) still bugged.
''temporary health is not being consumed."
R12 Briartwine is 5.6% reflect.
Iyon the Dark
No other added extra? just 5.6%? I guess thats a pretty strong reflect. but I was hoping it'd get some spice like the other enchants got. like it dealing x% extra damage, where x is your armor class. or something trippy like that. (so with 40 AC it'd deal 7.8%) or something. Still, will be interesting too see if any tanky people slot it over negation.
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
I agree... Now if it gave damage resistance equal to the reflect amount, I could see people using briartwine instead of Negation.
Murphster - SS CW | Jennsen Rahl - MoF CW
Taarna - GWF
Eowyn - Protector OP | Leela - Devoted OP
Mara Jade - TR
Leeloo - Tempt SW | Kahlan Amnell - Fury SW | Galadriel - Damnation SW
Sturm Nightblade - GF
Nope, nothing special. At least not on the description.
Iyon the Dark
That could be cool also. or maybe as time goes on the more they attack, they get a damage debuff against you/ a "damage taken from you increase" debuff "Your enemy becomes entangled in the briartwine's thorns, reducing their ability to deal damage too you whilst increasing damage they take"
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
But...
Still no fix for SoD? No fix for Paladin capstone? Making ToD and other campaign XP equal by... Nerfing the one thing that still gave decent XP? Nothing about the ridiculous difficulty? Rank 4 powers that don't work right? A thousand other reported bugs?
Guess my TR and OP are retired for now. Paused the OP at 62 waiting for the capstone fix. Been not using the TR because he's MI Exe. I guess respec Sab and go perma, but I don't like even non-perma sab that much. Too bad, he's the only char to hit 70 so far. Working my DC through, but I'm not fond of playing bandaid, so... CW's been in storage and will stay in storage, I like SS Thaum but that's been identified as no-go now and everyone asks for Renegade.
Not that I've been running dungeons even on my L70. ROFL I volunteered for a T1 last night noting I hadn't run one yet and pretty much got told to go learn to play first.
So much for the 4/23 patch that was going to fix everything.
Hr thorned roots still not applying armor pen
Barkshield still useless.
Thanks for the refinement change
I don't recall anyone ever saying that the patch was going to fix everything, just that there were a lot of fixes they were targeting for that patch.
Simply because one's pet issue didn't make this patch doesn't mean it's been ignored. Things do take time and resources to work with, and the dev team has infinite quantities of neither.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
when will be fixed the bug with paladin shield ? Freezing rays of CWs are going through CC immunity when paladin have shield active. If I remeber correctly, the same problem was with GFs shield before.
Plz, fix that as soon as possible. That is destroying pvp for paladins.
Regards