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The grind killed it

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  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited April 2015
    mehguy138 wrote: »
    One can't easily fix the balance by buffing everyone over the top and call it a day. There are way overperforming abilities and synergies that kill all the fun. Being one'rotationed by GF is not fun as well as fighting a ghost TR as well as dealing zero damage to DC and OBP as well as being permadaze'rooted by HR or have everything at once in case of CW. It's absolutely wrong to try to reach balance by giving away crazy buffs to everyone in turn.

    BTW dafuq are we discussing that in this thread?

    XD at that last line.

    You know enough, as much as anyone I would guess. I would be curious what class you main so we could talk about what you are doing or not doing in having issues fighting these classes. Then when a person has done everything you gotta look at what class they are playing and IT's weakness. But I think you already know how to fight these classes. Which makes me wonder why you think they are op. Mod6 I've been on cw, gf, tr, hr, sw at level 60 +. Level 70 I think is still too new to go too far into breaking it down. Those classes I played (SW being the exception), none of them are terrible and each seems to be able to counter at least one of the others pretty effectively. No one or two classes truly own the others. It is not balance, but it is parity, it is something. Progress. The problems I have come across with any of the apparently broken powers is when a good team uses them together with winning synergy and my team does not. That is team work, no?
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