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The grind killed it

overdriver13overdriver13 Member Posts: 1,521 Arc User
edited April 2015 in PvP Discussion
No way was I going to grind for the artifact main and off hand in mod 5 and no way am I grinding them in mod 6 for level 70. I get that all games you must grind for gear but this game it is just wayyyyy too much. Especially now. And the $$$ on top of it. I really only enjoy pvp with a smattering of pve and seeing as how my refusal to grind out gear and pay to refine artifacts will put any team I am on at a disadvantage,[edit] I am just going to have my kid grind out the pve content. He really wants to anyways so it is a win win.
Post edited by overdriver13 on
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Comments

  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited April 2015
    You just need to complete Spinward Rise for artifact main hand and offhand, nothing else. Mainhand will be granted to you after you finish the last bunch of dailies, then you will need to speak to Sgt Knox he will give you a quest for Neverember and free off-hand. Besides the components are not that expensive and you need only one mainhand since you can just switch it's at-will bonuses now.
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited April 2015
    The grind didn't kill it for me, not that I like the grind. It's that there is nothing to look forward to after the grind. I don't need to gear up to wait in a queue for 20 minutes until I give up and press alt-f4.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited April 2015
    vasdamas wrote: »
    You just need to complete Spinward Rise for artifact main hand and offhand, nothing else. Mainhand will be granted to you after you finish the last bunch of dailies, then you will need to speak to Sgt Knox he will give you a quest for Neverember and free off-hand. Besides the components are not that expensive and you need only one mainhand since you can just switch it's at-will bonuses now.

    No, I really hate it that much. How many vigilant quests is that? PVE for me is something to do while waiting for the pvp que to pop. In any case, my son eagerly agreed to grind out any pve content I need done so I am good to go :D

    All of that said, if things look good going forward (next month or two) I look forward to gearing this up and going into the nightmare difficulty dungeons I am hearing about. THAT kind of near impossible pve content I actually enjoy. There should just be something incredibly sweet as the reward.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited April 2015
    benskix2 wrote: »
    The grind didn't kill it for me, not that I like the grind. It's that there is nothing to look forward to after the grind. I don't need to gear up to wait in a queue for 20 minutes until I give up and press alt-f4.

    I hear you. I am looking forward to level 70 pvp if things go well for now in the near future.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited April 2015
    How many vigilant quests is that?
    48 quests. If you only do four per hour that you play, it would take 12 runs or 12 hours. Less if you do more than 4 quests per hour.
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited April 2015
    You don't even need to grind Spinward Rise to get your new artifact Main Hand. Just craft it the same way you crafted your first artifact Main Hand; via the ToD/Tiamat campaign.

    As of right now (I just checked the AH), Dragon Forged Steel will cost you 15k, a Dragon Bone will cost you 35k and a Dragon Gem will cost you 73k. Add in the 25k AD charge from the task itself and that is ~150k AD to get the best Main Hand in game and save yourself a ton of time and frustration.

    Like hell was I gonna do 48 quests in Spinward Rise. I done 8 then thought stuff it and crafted it and now it is waiting in my inventory.

    As for leveling;
    1 - slot Azures in your utility slots. 5 R6s will net you a 45% XP bonus.
    2 (Optional) - Buy Inscribed Garments for a further +20% XP bonus. 1500 Zen and an account-wide unlock is not bad at all.
    3 - Screw the new Elemental Zones. Pick up a daily quest from Harper Boward and do Dragon dailies and pick up the 2 ez-mode Elemental dailies you get from the Druid in PE.

    Last night I picked up my daily quest line from Harper Boward and the two Elemental dailies, slew two dragons, unearthed Guardians in Ebon Downs, blew up lighting jars in Roathe Valley and interrupted two Elemental cults. Result? over 100k XP in an hour. Would have been even quicker if the Ebown Downs' instances were not so empty and I didn't have to wait 15-minutes for a dragon.

    The artifact Off Hand, you get that from Knox for free when you hit 70.

    Then again I prefer to PVP and hate PVE, so I have done everything I can to speed the leveling process up. I have no interest in storylines, I just want to get rekt in level 70 PVP.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • edited April 2015
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  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited April 2015
    zebular wrote: »
    48 quests. If you only do four per hour that you play, it would take 12 runs or 12 hours. Less if you do more than 4 quests per hour.

    Thank you for that. I am going super slow but my son will probably want to go a lot faster.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited April 2015
    48 quests is very reasonable for a bis weapon. Cant complain there

    + LAG = No hair left on head
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited April 2015
    thestaggy wrote: »
    You don't even need to grind Spinward Rise to get your new artifact Main Hand. Just craft it the same way you crafted your first artifact Main Hand; via the ToD/Tiamat campaign.

    As of right now (I just checked the AH), Dragon Forged Steel will cost you 15k, a Dragon Bone will cost you 35k and a Dragon Gem will cost you 73k. Add in the 25k AD charge from the task itself and that is ~150k AD to get the best Main Hand in game and save yourself a ton of time and frustration.

    Like hell was I gonna do 48 quests in Spinward Rise. I done 8 then thought stuff it and crafted it and now it is waiting in my inventory.

    As for leveling;
    1 - slot Azures in your utility slots. 5 R6s will net you a 45% XP bonus.
    2 (Optional) - Buy Inscribed Garments for a further +20% XP bonus. 1500 Zen and an account-wide unlock is not bad at all.
    3 - Screw the new Elemental Zones. Pick up a daily quest from Harper Boward and do Dragon dailies and pick up the 2 ez-mode Elemental dailies you get from the Druid in PE.

    Last night I picked up my daily quest line from Harper Boward and the two Elemental dailies, slew two dragons, unearthed Guardians in Ebon Downs, blew up lighting jars in Roathe Valley and interrupted two Elemental cults. Result? over 100k XP in an hour. Would have been even quicker if the Ebown Downs' instances were not so empty and I didn't have to wait 15-minutes for a dragon.

    The artifact Off Hand, you get that from Knox for free when you hit 70.

    Then again I prefer to PVP and hate PVE, so I have done everything I can to speed the leveling process up. I have no interest in storylines, I just want to get rekt in level 70 PVP.

    This is golden, thank you! For some reason reading an hour or two on laggygamerz about arcane combat mechanic calculations is more engaging to me than researching for myself what you just posted about crafting the artifact weapons. So cheap! I know a lot of people are upset about mod 6 but for all of my cynicism, I respect that they took such a huge risk for the future of the game. So provided things go ok in NWO land, I'd love to commit to my main, enjoy pvp and look forward to possibly more interesting pve in future mods. I think a lot of people who play pvp feel as I do: "The game is only as good as your last match was". So being outgeared and spam constricted by a duo of hrs supported by a dc on mid alone, being called out by a team mate for not having the mod5 main/off hand arties on your lvl 66 toon, and then popping into drowned shore and thinking "omg how many hags do I have to kill???" Discouraging. One really solid win against good players that boost my leaderboard standing, and some golden info here and suddenly I am a loyal fan again. lol.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited April 2015
    No, I really hate it that much. How many vigilant quests is that? PVE for me is something to do while waiting for the pvp que to pop. In any case, my son eagerly agreed to grind out any pve content I need done so I am good to go :D

    All of that said, if things look good going forward (next month or two) I look forward to gearing this up and going into the nightmare difficulty dungeons I am hearing about. THAT kind of near impossible pve content I actually enjoy. There should just be something incredibly sweet as the reward.
    48 quests, yes. And some minor run-arounds.
    And I did them all in all zones...to end up with a realization that the artifact mainhand I got from old ToD task can change it's at-will feature for boxes you buy from wondrous bazaar now. O_o
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited April 2015
    48 quests is very reasonable for a bis weapon. Cant complain there

    Relatively speaking it is super reasonable. The quests are easy and do-able, the maps aren't a mess (like I think Sharandar is a mess), and it is really pretty generous of cryptic to simply give us that main and off hand for completing that quest line and hitting level 70. I don't that bis set being bis for long, but that is ok. It will be at least near bis for quite some time I think. I say that not because I think people will be screwed out of their newly refined level 70 mh/oh, but just that if the end game dungeons are going to be THAT HARD, there should be an equivalent reward. I am hoping eventually there will.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited April 2015
    vasdamas wrote: »
    Around 50.
    And I did them all in all zones O_o

    It makes my skin crawl to think about it. I don't know how people did that so fast. I guess a fat sack of diesel, a few boxes of twinkies, and some monster energy drinks and anything is possible.
  • crixus8000crixus8000 Member Posts: 1,205 Bounty Hunter
    edited April 2015
    I hate the grind now so I havent really looked into pve that much but hat quests do i have to complete to get the main hand arti ? Is it the quests in all the new zones that says complete 16 quests or something else ?
    Crixus - PVP GF
    [SIGPIC][/SIGPIC]
  • edited April 2015
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  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited April 2015
    crixus8000 wrote: »
    I hate the grind now so I havent really looked into pve that much but hat quests do i have to complete to get the main hand arti ? Is it the quests in all the new zones that says complete 16 quests or something else ?

    48 vigilance quests in Spinward Rise. 3 areas within Spinward Rise that need to have 16 quests cleared apiece.

    OR

    If you have AD to spare, craft it the same way you crafted your first one via the Tyranny of Dragons campaign screen.

    Knox gives you the off hand when you hit 70.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • crixus8000crixus8000 Member Posts: 1,205 Bounty Hunter
    edited April 2015
    thestaggy wrote: »
    48 vigilance quests in Spinward Rise. 3 areas within Spinward Rise that need to have 16 quests cleared apiece.

    OR

    If you have AD to spare, craft it the same way you crafted your first one via the Tyranny of Dragons campaign screen.

    Knox gives you the off hand when you hit 70.

    Thank you :)
    Crixus - PVP GF
    [SIGPIC][/SIGPIC]
  • mrrb2000mrrb2000 Member, NW M9 Playtest Posts: 49 Arc User
    edited April 2015
    and if you don't have the ad. Do the spinward rise with a group. Everyone choses the same quests and you have the MH in no time at all.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited April 2015
    48 quests is very reasonable for a bis weapon. Cant complain there

    Not even near as long as it takes zillions of RP to level them.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited April 2015
    If mod 6 has taught me anything it is this: learn to let go of the past, dont plan ahead, focus on what you got in front of you and enjoy it to the max cause It wont last, it will be replaced.

    Pretty good life lesson consdering where its coming from hahah :p

    All true I think except the planning part. I think it is good to plan but with very low expectations. What I think maybe the powers that be don't get is that people put money into the game not just for instant gratification but as an investment in fun that will yield enjoyment over a long period of time.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited April 2015
    It makes my skin crawl to think about it. I don't know how people did that so fast. I guess a fat sack of diesel, a few boxes of twinkies, and some monster energy drinks and anything is possible.
    Let's say I liked Drowned shore and Spinward rise but Reclamation rock and Fiery Pit literally made me alt+f4 many times in a row because I was getting angry too much about how stupid some quests are.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited April 2015
    vasdamas wrote: »
    Let's say I liked Drowned shore and Spinward rise but Reclamation rock and Fiery Pit literally made me alt+f4 many times in a row because I was getting angry too much about how stupid some quests are.

    Somehow I spammed the heck out of drowned shore without realizing it, did a little exploring, ended up in spinward rise at level 66, and now I'm doing those quests thinking I managed to skip reclamation rock and fiery pit. Doing the vigilance quests there while waiting in pvp ques and hopping at lvl 70 they just give me my arty. Btw this stuff is brain dead easy. Do owlbears even hit back? I almost feel bad killing them. I tend to just run around an area aggroing everything and when I get enough of them to stick to me I punch villains menace and just chop them down with encounter rotations.

    And the guys that have the bird heads in that first area? Whats up with that? Those are some realistic bird heads down to the blank unfocused bird eyes. It really looks like there should be a bucket of dead fish nearby to throw in their mouths.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    If mod 6 has taught me anything it is this: learn to let go of the past, dont plan ahead, focus on what you got in front of you and enjoy it to the max cause It wont last, it will be replaced.

    Pretty good life lesson consdering where its coming from hahah :p

    Very Zen outlook on this subject. It is nice to see in this arena.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • nazghul22nazghul22 Member Posts: 407 Arc User
    edited April 2015
    TR killed it. The devs, if you prefer. ln any case the devs take a considerably higher blame on this one.


    [Combat (Self)] Critical Hit! Yet another TR rolling his head on the keyboard deals 22151 (46920) Physical Damage to you with Lashing Blade.
    ToD = ..........
    Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    nazghul22 wrote: »
    TR killed it. The devs, if you prefer. ln any case the devs take a considerably higher blame on this one.


    [Combat (Self)] Critical Hit! Yet another TR rolling his head on the keyboard deals 22151 (46920) Physical Damage to you with Lashing Blade.

    Um... I have seen higher damage crits from almost every other class. I say "almost" because I do not keep tabs on what killed me... I just die.
    However I do know a SW that had produced a much higher amount of damage on a crit... in PvP and in PvE. I know as well that I did see that a CW hit me for 75k not in one shot, but over 5 seconds while I could do nothing but die. I am not whinging about it. I found myself sitting at the campfire, I got up and continued to play the game.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited April 2015
    drkbodhi wrote: »
    Um... I have seen higher damage crits from almost every other class. I say "almost" because I do not keep tabs on what killed me... I just die.
    However I do know a SW that had produced a much higher amount of damage on a crit... in PvP and in PvE. I know as well that I did see that a CW hit me for 75k not in one shot, but over 5 seconds while I could do nothing but die. I am not whinging about it. I found myself sitting at the campfire, I got up and continued to play the game.

    A GF can easily reach an 80k crit off of anvil of doom. I don't get the TR hate anymore. Most classes are strong at this point if you spec and gear correctly. The issue is not class parity it is build parity. That means more specs within each class need to be viable. But it is not a crisis. One or two entire CLASSES being the only viable classes is a crisis. I want to see more discussion of optimal builds and less complaining about op classes, because the misinformation is running ramped and is far from constructive to anything.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited April 2015
    A GF can easily reach an 80k crit off of anvil of doom. I don't get the TR hate anymore. Most classes are strong at this point if you spec and gear correctly. The issue is not class parity it is build parity. That means more specs within each class need to be viable. But it is not a crisis. One or two entire CLASSES being the only viable classes is a crisis. I want to see more discussion of optimal builds and less complaining about op classes, because the misinformation is running ramped and is far from constructive to anything.

    Anvil 80k crit? What a **** GF. I got non-critically Anvil'ed for over 100k. 40k non-critical bullcharges. Tho, it doesn't mean that TR's balanced because there are more OP classes. Stealth reveal has to return. And then we may talk about balance.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited April 2015
    mehguy138 wrote: »
    Anvil 80k crit? What a **** GF. I got non-critically Anvil'ed for over 100k. 40k non-critical bullcharges. Tho, it doesn't mean that TR's balanced because there are more OP classes. Stealth reveal has to return. And then we may talk about balance.

    That is why I said "easily".

    Ok lets do the "op classes" discussion. TR, GF, CW, OBP...people complain the most about these being OP in mod6. HR and GWF get some complaints but these are balanced by others who main the classes and struggle with them. At the low end is SW.

    So four out of seven classes are OP right? When you get the majority of classes being "OP", it is no longer "OP" but balance. They balance each other out. For something to be "OP" it has to be way more powerful than the majority. When the majority are way more powerful than the minority that is no longer "OP" but rather something close to balance.

    So instead of talking about "OP", why not talk about the few classes which are under powered and how they can be fixed?
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    mehguy138 wrote: »
    Tho, it doesn't mean that TR's balanced because there are more OP classes. Stealth reveal has to return.

    Again... 2-second reveal does not make up the entire population of TR's. Some of us CHOOSE to go against the stream. The reason that players have gone this way is the feeling that Sab is the only viable tree in this Mod. I am beginning to think otherwise... with my build.

    When I can 'sling hash' toe to toe with a GF, CW, SW, GWF, HR and TR... kill all of them and I have full Grimwear... there is balance. Did you notice that I left 2 out of the mix? Granted... there are some TR's that I cannot hurt so I just leave them alone.

    I have not been able to scratch a DC or Pally despite using Hateful Blades to knock them down... jumping in stealth and launching an immediate Lashing Blade. That is a total of 60k to 85k damage in 2 shots. Their health bar does not move one bit...
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited April 2015
    snip

    One can't easily fix the balance by buffing everyone over the top and call it a day. There are way overperforming abilities and synergies that kill all the fun. Being one'rotationed by GF is not fun as well as fighting a ghost TR as well as dealing zero damage to DC and OBP as well as being permadaze'rooted by HR or have everything at once in case of CW. It's absolutely wrong to try to reach balance by giving away crazy buffs to everyone in turn.

    BTW dafuq are we discussing that in this thread?
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
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