Lol at a healing DC now... every class can almost 1 shot you, but your bastion of health only does 5k healing, (12k) crit, with 15 second cool down. Also, every class has stuns/knockdowns so you are basically just entering the game, walking to a point, and stunned\floored until your gift of faith runs out and dead
i dont know what are you talking about. Have you got 70 lvl already? Maybe 60-69 is brokenbut PvP on 70 lvl is much longer now than in module 5 and this is very good change. I was trying to kill DC from my guild, she is almost immortal now, i was trying for 5 minutes and finnaly she died. What make me really worried? Like always- Bugs. CW from thaum build can cast DC artifact every 20 second, and i heard about DC bug which allows to have almost perma daily (every 4 second)- I experienced this yesterday when CW thanks to DC throw up 5x opressive one by one. Hope it will be verified and fix quickly.
OMG NERF that ****. Wait, this numbers are from my 3k IL CW with 4th rank power on TRAINIG DUMMIES in PE and my 2.5k TR with 3th rank power (preview). First one with 5 leg. companions, HV and pure vorp.
100 and 140k dmg on dummies. Interesting, but at level 70, in pvp, with "correct" lvl pvp stuff, we can easily reach :
1) 40% tenacity. So damage calculation become 140 x (1-0.40) = 84k dmg.
BUT, it's 84k dmg if ennemy "resistance ignored" is equal or superior of your "armor pen resistance" stat, calculated as follows : %tenacity x2.
So, you have 40% tenacity ( 20% base, 20% from pvp 70 4 pieces ), and 80% armor pen resistance.
Good luck for reach 80% armor pen / resistance ignored. An executionner can, in theory, with very specific build and legendary artifacts who need to sacrifice all other stats.
The new pve cap of RI is 60% ( tiamat ), so i assume it's a minimal cap to reach ( but not so easy ).
I saw a GWF 70 with r10/r12, full pvp 70 stuff and 60 pvp rings, legendary artifacts, with 84% armor pen resistance so 42% tenacity and... 110k pv.
2) Big hp pool, between 85 and 150k hp ( a gf, of course ).
Damage in PvP = base damage * (1 + RI % – DR %) * (1- TeR%) for a non crit dmg.
Damage in PvP = base damage * (1 + RI % – DR %) * ((1- TeR%)^2) for a crit dmg.
Armor Pen Resistance become DR in Pvp in this case since mod 6.
If RI > DR, RI = DR. No more 80% DR cap since mod 6.
I assume 140k dmg is a crit dmg.
So, 140k * (1 + 0.60 - 0.84 ) * (( 1 - 0.42 )^2) = 140k * 0.76 * 0.34 = 36k dmg. So big when the ennemy have 100k+ hp ?
100 and 140k dmg on dummies. Interesting, but at level 70, in pvp, with "correct" lvl pvp stuff, we can easily reach :
If RI > DR, RI = DR. No more 80% DR cap since mod 6.
I assume 140k dmg is a crit dmg.
So, 140k * (1 + 0.60 - 0.84 ) * (( 1 - 0.42 )^2) = 140k * 0.76 * 0.34 = 36k dmg. So big when the ennemy have 100k+ hp ?
Might be true, but for people who didnt stack glory and get the Best PvP gear right away, or for new players / new characters without a ton of savings who need to farm the glory to get PVP gear it's going to be feel horrible, unless of course Matchmaking works well. Then I guess it should be fine
Hmmm, you can always buy that blue set for 61, its still 100k hp at lvl 70, tenacity you can get from pvp rings. I was lucky iv get pvp set right away. I sold everything and after purchase 1,5k glory left, no grym coins, no triumph. Right on spot
Hmmm, you can always buy that blue set for 61, its still 100k hp at lvl 70, tenacity you can get from pvp rings. I was lucky iv get pvp set right away. I sold everything and after purchase 1,5k glory left, no grym coins, no triumph. Right on spot
You need to have farmed WoD a lot to afford that set :P its 60 of those dragon teeth are needed. I didnt farm it at all and now that its 70 its not so easy to farm even when scaled up. haha.
I have 44k glory and 21 triumph. so I'll get 2 piece, or 3 piece and get chest later.
I'm more thinking about new players who arent yet established. might be hard. I dont want all the newbies to be turned away even quicker. I already find it really hard to have new friends who try the game stay, because all they see is a grindfest with no real "catch-up" mechanic
Might be true, but for people who didnt stack glory and get the Best PvP gear right away, or for new players / new characters without a ton of savings who need to farm the glory to get PVP gear it's going to be feel horrible, unless of course Matchmaking works well. Then I guess it should be fine
GG seems to run constantly, so keeping gg and dom que up while running around those grindy new quests, you do a ton of pvp and gain a ton of glory from 60-69.
Comments
i dont know what are you talking about. Have you got 70 lvl already? Maybe 60-69 is brokenbut PvP on 70 lvl is much longer now than in module 5 and this is very good change. I was trying to kill DC from my guild, she is almost immortal now, i was trying for 5 minutes and finnaly she died. What make me really worried? Like always- Bugs. CW from thaum build can cast DC artifact every 20 second, and i heard about DC bug which allows to have almost perma daily (every 4 second)- I experienced this yesterday when CW thanks to DC throw up 5x opressive one by one. Hope it will be verified and fix quickly.
100 and 140k dmg on dummies. Interesting, but at level 70, in pvp, with "correct" lvl pvp stuff, we can easily reach :
1) 40% tenacity. So damage calculation become 140 x (1-0.40) = 84k dmg.
BUT, it's 84k dmg if ennemy "resistance ignored" is equal or superior of your "armor pen resistance" stat, calculated as follows : %tenacity x2.
So, you have 40% tenacity ( 20% base, 20% from pvp 70 4 pieces ), and 80% armor pen resistance.
Good luck for reach 80% armor pen / resistance ignored. An executionner can, in theory, with very specific build and legendary artifacts who need to sacrifice all other stats.
The new pve cap of RI is 60% ( tiamat ), so i assume it's a minimal cap to reach ( but not so easy ).
I saw a GWF 70 with r10/r12, full pvp 70 stuff and 60 pvp rings, legendary artifacts, with 84% armor pen resistance so 42% tenacity and... 110k pv.
2) Big hp pool, between 85 and 150k hp ( a gf, of course ).
Damage in PvP = base damage * (1 + RI % – DR %) * (1- TeR%) for a non crit dmg.
Damage in PvP = base damage * (1 + RI % – DR %) * ((1- TeR%)^2) for a crit dmg.
Armor Pen Resistance become DR in Pvp in this case since mod 6.
If RI > DR, RI = DR. No more 80% DR cap since mod 6.
I assume 140k dmg is a crit dmg.
So, 140k * (1 + 0.60 - 0.84 ) * (( 1 - 0.42 )^2) = 140k * 0.76 * 0.34 = 36k dmg. So big when the ennemy have 100k+ hp ?
The bracket isn't everything, he could be 25k GS with BIS gear fighting undergeared 10k GS. (the gear is not balanced in pvp)
This is the new troll comp in Dom... two HRs running around together. Your encounter bar is chained till your dead.
Might be true, but for people who didnt stack glory and get the Best PvP gear right away, or for new players / new characters without a ton of savings who need to farm the glory to get PVP gear it's going to be feel horrible, unless of course Matchmaking works well. Then I guess it should be fine
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
Steel and Magic
You need to have farmed WoD a lot to afford that set :P its 60 of those dragon teeth are needed. I didnt farm it at all and now that its 70 its not so easy to farm even when scaled up. haha.
I have 44k glory and 21 triumph. so I'll get 2 piece, or 3 piece and get chest later.
I'm more thinking about new players who arent yet established. might be hard. I dont want all the newbies to be turned away even quicker. I already find it really hard to have new friends who try the game stay, because all they see is a grindfest with no real "catch-up" mechanic
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
GG seems to run constantly, so keeping gg and dom que up while running around those grindy new quests, you do a ton of pvp and gain a ton of glory from 60-69.