So now T1 and T2 gears at level 70 will not have set bonuses? What about pvp gears? Please dont tell me i have to mine 300k Black Ice in order to unlock set effect on my T2 pvp gears... I dont have that much of time doing these pve grinding. Please give back our set bonuses, it is them who gives uniqueness in different build. I really cannot accept all people using the same build and gear, whats the point of doing this in a roleplaying dnd game? Character cloning?? I hope I can get a positive answer from devs. Thank you.
I have to support this
IGN: Granzon
军医骑士 超过三千水平 突破极限释放开
Daily: Granworm Sword
Enounter: Vow of Enmity | Worm Smasher | 縮退砲
Class Feature: Kabbalah System
Aura: Warp Field
IGN: Faluzure 19k Tenebrous Soulbinder Scourge Warlock
(The Corrupted) (Retired)
bonus set kills the uniqueness you are talking about.
because there will always be the must have bonus.
i m totally against set bonuses of whatsoever kind, i m more in favour of single bonus to single gear
Kinda funny they didn't even consider updating enchants. We hired this new guy from Star Trek Online who is some wiz with graphics and what not... You can't make my shiny pixels more shiny? We've had the same effects for these enchants from the beginning, there is literally no customization to them, do your jobs and give us 2 new effects please. It's really not that hard. The last staff never did things like this, and they all got fired, maybe it's time to learn from the mistakes?
Kinda funny they didn't even consider updating enchants. We hired this new guy from Star Trek Online who is some wiz with graphics and what not... You can't make my shiny pixels more shiny? We've had the same effects for these enchants from the beginning, there is literally no customization to them, do your jobs and give us 2 new effects please. It's really not that hard. The last staff never did things like this, and they all got fired, maybe it's time to learn from the mistakes?
Why is everyone on about this? There are so many other thing that need attention and people are worried about how their higher level enchants look. Look good 1st, function 2nd? There are MMO that fail all the time with that mindset, as I have seen several myself that are visually stunning and the game play was total <font color="orange">HAMSTER</font>, I can make a few suggestions if all you're looking for is flashy front end content and don't care how the game plays.
0
dragonikingMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 18
edited March 2015
Bug. Quest in neverdeath - daily kill dragon Charthraxis from Harper Windle - when You abandon this quest, you cant take it one more time (must wait to next day)
I just had someone bug out Tiamat on live... Maybe you should fix the heads from staying down... it's been a long time. Again, guys.. PLEASE fix these things.
We found that in end game dungeons if used by a Tankadin this power would nearly single handedly boost the paladins damage output above or equal to nearly all other classes.
If they need a damage increase in other areas or further adjustments are needed this was noise preventing that from happening.
I could see the problem here if they didn't balance that skill - it would just encourage some players to think they should charge into as many enemies as possible in an effort to do "best dps", not what I would want to see from any tank class/spec. Also I have always felt that if you are playing as a tank type your damage output should not be comparable to an equally geared DD class as that is not really the tank's main role in a group.
Kinda funny they didn't even consider updating enchants. We hired this new guy from Star Trek Online who is some wiz with graphics and what not... You can't make my shiny pixels more shiny? We've had the same effects for these enchants from the beginning, there is literally no customization to them, do your jobs and give us 2 new effects please. It's really not that hard. The last staff never did things like this, and they all got fired, maybe it's time to learn from the mistakes?
I don't recall saying we didn't consider it, just that we decided not to. Making a new class and several new enemies and bosses basically took all of our FX budget and then some.
That and they already look pretty sweet at rank 10 and there is not much room to grow without your character glowing like a bowling ball on disco fridays.
I don't recall saying we didn't consider it, just that we decided not to. Making a new class and several new enemies and bosses basically took all of our FX budget and then some.
That and they already look pretty sweet at rank 10 and there is not much room to grow without your character glowing like a bowling ball on disco fridays.
I'm glad you decided this way. As you said it is hard to "upgrade" the visuals without making them look awful. And so many people dislike the look of the perfect enchants already that it could just get worse.
Guild - The Imaginary Friends We are searching for slave labor, will pay with food from our farm!
That and they already look pretty sweet at rank 10 and there is not much room to grow without your character glowing like a bowling ball on disco fridays.
lol isnt that true? but please also consider the other part of the problem and give us the option to disable the enchantment effect, specially armor, please!
The best thing for enchants would be that the player unlocks different stages of glow/effects with each upgrade and then could decide which one he thinks looks the best and use it. For an example I think normal soulforge looks better than perfect one, so with these changes I would be able to have the effect from normal on my perfect one.
I don't recall saying we didn't consider it, just that we decided not to. Making a new class and several new enemies and bosses basically took all of our FX budget and then some.
That and they already look pretty sweet at rank 10 and there is not much room to grow without your character glowing like a bowling ball on disco fridays.
Now you can do YOURSELVES a favor and create an "Enchant Transmute" in the zen store. Similar to the Transmute weapons that we get from events. These would be items that looks/function like enchants in game, without any benefits. What it allows you to do though would be to transmute enchants to whatever look you want.
Also it allows poor players or new players the ability to slot these in their enchant slot, even with no effect, just for the sake of graphics.
Everything is already in the game to do this change, you just need to piece it together.
Lesser - 100 zen (free xmute)
Normal - 300 zen (free xmute)
Greater - 500 zen (free xmute)
Perfect - 800 zen.
So basically people are paying 800 zen to make their NORMAL Plague Fire LOOK like a "Perfect Flaming Enchant" instead.
The only liability here would be because these are not bound. So you could re-post that enchant and it could have an effect that is not desired. So a disclaimer would have to be added just like on weapons: Transmuted to: <font color="orange">HAMSTER</font> Enchant"
OR an alternative would be to do this:
The enchant transmute "zen items" listed above, actually transmute ONTO your weapon. So you open your weapon and transmute it - which wouldnt change the weapon, but it would add the effect of a Perfect Flaming onto the base item which then overrides any enchant you put in. So if my weapon had an added "flaming enchant" look to it, and I put IN a vorpal, it would override the vorpal and keep the flaming look.
You guys will sell SOOOO much of this with new players doing this to green or blue weapons as they level, or top end players who hate the look of Vorpal or w.e... Id GLADLY pay 800 zen for a better enchant look on my sword.
Out of all of my posts, the one with the least constructive criticism, least useful information, and the least benefit to actually being replied to.... gets replied to lol.
At least I got a good laugh for the day lol. But yeah I agree, the rank 10 version for some looks awesome, and for others looks a little silly. I would love it if we could just have the ability to use whatever weapon affect we wanted to for each enchant. I'm sure TR's using the Shadow of Demise bug would love not being laughed at for using plaguefire right out the gate.
Sorry guys for wasting one of Panderus's replies lol. I honestly didn't even think they read the forums lol. But hey! Now we know.
That and they already look pretty sweet at rank 10 and there is not much room to grow without your character glowing like a bowling ball on disco fridays.
I, for one, welcome our new GlowingBowlingBallDiscoOverlords.
I too find the idea of an Enchantment Transmute Token, from the Zen store,as quite good.I'm sure people would willingly pay to have their enchantments look like another cooler looking enchant,say Vorpal to flaming and vice versa.
I too find the idea of an Enchantment Transmute Token, from the Zen store,as quite good.I'm sure people would willingly pay to have their enchantments look like another cooler looking enchant,say Vorpal to flaming and vice versa.
Oh yes !!!! I can finally have a total black HR !
Definitely interested to it
We have had enchantment customization on the schedule a few times, but its usually the first feature to get cut as we get closer to the feature complete dates. We have an inside joke about gear preview that has had a similar fate continuously over the module updates.
panderus, can we please get some relief on the Sharandar quests? This is the third time in a row where some blankety-blank loser ran up to steal a quest objective.
*sigh*
I'm angry and frustrated, I know. This is the scenario: you're trying to take out the cyclops at the plant. He teleports away. You have to chase him. And THAT is when the aforementioned blankety-blank strikes. I refuse to believe that you can overhaul all of the other game's mechanics but cannot find a way to deal with this.
Bearing Arms
Calm and Assertive
Patching Things Up
Sharandar has far-and-away the best atmosphere of all of your modules, but I positively HATE doing the dailies because you get ninja'ed so often.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
We have had enchantment customization on the schedule a few times, but its usually the first feature to get cut as we get closer to the feature complete dates. We have an inside joke about gear preview that has had a similar fate continuously over the module updates.
Some day... Some. Day. *shakes fist*
Can we just get the ability to disable them (Specifically armor enchants). Look. Some are really nice looking.. others are meh. I mean Perfect Negation makes you look like a Sparkly christmas tree. The floating shield is kind of cool.. the moving lights not so much.
So disabling them would be great. Gives more incentive to buy dye's also.. because as it is, there is no reason too since your pretty armor is covered in sparkles or shadows.
could we please change the FX of cold steel hurricane? It looks like some took the HR toon and spun the snot out of it when it is being cast.. and could we get it changed to an instant cast like the binding arrow, constricting shot or of the like. its just a real cheesy graphic and looks totally confusing..
0
ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Can we just get the ability to disable them (Specifically armor enchants). Look. Some are really nice looking.. others are meh. I mean Perfect Negation makes you look like a Sparkly christmas tree. The floating shield is kind of cool.. the moving lights not so much.
So disabling them would be great. Gives more incentive to buy dye's also.. because as it is, there is no reason too since your pretty armor is covered in sparkles or shadows.
please give pvp gear the set bonuses back. Maybe like how you intended to create the "drow" pvp sets. That you get the 4piece bonus no matter what specific gear you choose. I always liked the set bonuses of pvp gear and they actually never created much balance issue as pve sets did!
Thx :-)
please give pvp gear the set bonuses back. Maybe like how you intended to create the "drow" pvp sets. That you get the 4piece bonus no matter what specific gear you choose. I always liked the set bonuses of pvp gear and they actually never created much balance issue as pve sets did!
Thx :-)
100% Support. Managing pve set bonus is ok, but dont remove pvp set bonus, those set bonus is really good and useful for us, use the old drow set one will do.
DEVS please, i just wanna know why all artifacts of hitpoints (paladin, vanguard pvp) give 4000 hitpoints and the artifact of Great Weapon Fighter (2200 hitpoints) dont ??? current on module 5 it is the better for hitpoints giving 1800. Why nerf ?? its just to force us create Oathbound Paladin?
* Please balance this, give 4000 hitpoints for GWF Artifact.
0
ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
DEVS please, i just wanna know why all artifacts of hitpoints (paladin, vanguard pvp) give 4000 hitpoints and the artifact of Great Weapon Fighter (2200 hitpoints) dont ??? current on module 5 it is the better for hitpoints giving 1800. Why nerf ?? its just to force us create Oathbound Paladin?
* Please balance this, give 4000 hitpoints for GWF Artifact.
Comments
I have to support this
军医骑士 超过三千水平 突破极限释放开
Daily: Granworm Sword
Enounter: Vow of Enmity | Worm Smasher | 縮退砲
Class Feature: Kabbalah System
Aura: Warp Field
IGN: Faluzure 19k Tenebrous Soulbinder Scourge Warlock
(The Corrupted) (Retired)
bonus set kills the uniqueness you are talking about.
because there will always be the must have bonus.
i m totally against set bonuses of whatsoever kind, i m more in favour of single bonus to single gear
Why is everyone on about this? There are so many other thing that need attention and people are worried about how their higher level enchants look. Look good 1st, function 2nd? There are MMO that fail all the time with that mindset, as I have seen several myself that are visually stunning and the game play was total <font color="orange">HAMSTER</font>, I can make a few suggestions if all you're looking for is flashy front end content and don't care how the game plays.
The situation isnt looking exactly good right now.
I could see the problem here if they didn't balance that skill - it would just encourage some players to think they should charge into as many enemies as possible in an effort to do "best dps", not what I would want to see from any tank class/spec. Also I have always felt that if you are playing as a tank type your damage output should not be comparable to an equally geared DD class as that is not really the tank's main role in a group.
I don't recall saying we didn't consider it, just that we decided not to. Making a new class and several new enemies and bosses basically took all of our FX budget and then some.
That and they already look pretty sweet at rank 10 and there is not much room to grow without your character glowing like a bowling ball on disco fridays.
I'm glad you decided this way. As you said it is hard to "upgrade" the visuals without making them look awful. And so many people dislike the look of the perfect enchants already that it could just get worse.
We are searching for slave labor, will pay with food from our farm!
lol isnt that true? but please also consider the other part of the problem and give us the option to disable the enchantment effect, specially armor, please!
Now you can do YOURSELVES a favor and create an "Enchant Transmute" in the zen store. Similar to the Transmute weapons that we get from events. These would be items that looks/function like enchants in game, without any benefits. What it allows you to do though would be to transmute enchants to whatever look you want.
Also it allows poor players or new players the ability to slot these in their enchant slot, even with no effect, just for the sake of graphics.
Everything is already in the game to do this change, you just need to piece it together.
Lesser - 100 zen (free xmute)
Normal - 300 zen (free xmute)
Greater - 500 zen (free xmute)
Perfect - 800 zen.
So basically people are paying 800 zen to make their NORMAL Plague Fire LOOK like a "Perfect Flaming Enchant" instead.
The only liability here would be because these are not bound. So you could re-post that enchant and it could have an effect that is not desired. So a disclaimer would have to be added just like on weapons: Transmuted to: <font color="orange">HAMSTER</font> Enchant"
OR an alternative would be to do this:
The enchant transmute "zen items" listed above, actually transmute ONTO your weapon. So you open your weapon and transmute it - which wouldnt change the weapon, but it would add the effect of a Perfect Flaming onto the base item which then overrides any enchant you put in. So if my weapon had an added "flaming enchant" look to it, and I put IN a vorpal, it would override the vorpal and keep the flaming look.
You guys will sell SOOOO much of this with new players doing this to green or blue weapons as they level, or top end players who hate the look of Vorpal or w.e... Id GLADLY pay 800 zen for a better enchant look on my sword.
At least I got a good laugh for the day lol. But yeah I agree, the rank 10 version for some looks awesome, and for others looks a little silly. I would love it if we could just have the ability to use whatever weapon affect we wanted to for each enchant. I'm sure TR's using the Shadow of Demise bug would love not being laughed at for using plaguefire right out the gate.
Sorry guys for wasting one of Panderus's replies lol. I honestly didn't even think they read the forums lol. But hey! Now we know.
:cool:
Good call , it's already bad enough with the perfect weapon and armor enchantments without turning them up another couple of notches.
Oh yes !!!! I can finally have a total black HR !
Definitely interested to it
Some day... Some. Day. *shakes fist*
*sigh*
I'm angry and frustrated, I know. This is the scenario: you're trying to take out the cyclops at the plant. He teleports away. You have to chase him. And THAT is when the aforementioned blankety-blank strikes. I refuse to believe that you can overhaul all of the other game's mechanics but cannot find a way to deal with this.
Bearing Arms
Calm and Assertive
Patching Things Up
Sharandar has far-and-away the best atmosphere of all of your modules, but I positively HATE doing the dailies because you get ninja'ed so often.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Can we just get the ability to disable them (Specifically armor enchants). Look. Some are really nice looking.. others are meh. I mean Perfect Negation makes you look like a Sparkly christmas tree. The floating shield is kind of cool.. the moving lights not so much.
So disabling them would be great. Gives more incentive to buy dye's also.. because as it is, there is no reason too since your pretty armor is covered in sparkles or shadows.
You should dye your armor red and green lol.
Thx :-)
100% Support. Managing pve set bonus is ok, but dont remove pvp set bonus, those set bonus is really good and useful for us, use the old drow set one will do.
* Please balance this, give 4000 hitpoints for GWF Artifact.
BUFF GWF!?
Ohhh ho ho ho! Silly goose!