Content and Environment
-Epic Skirmish queues will now place at least one tank and healer into each party.
How is the "system" recognizing roles? Since GWFs, GFs and OPs can all be tanks, and DCs, SWs, and OPs can all be healers.... Problem is that the GWFs for instance can be DPS, and not tanks, and SWs can be DPS and not Healers... But if the content is designed around having a tank and healer but the que fills the tank and healer slots with DPS how will a win happen? I know in current content healers and tanks are not really needed, but it looks like it will be. Any elaboration would be appreciated.
Exactly - as it stands, there's no incentive to run any PVE stuff at all when M6 launches when you can farm all the linus and glory right now. This needs to change. Or did I miss something that makes running rehashed dungeons worth the pots, kits and time? Bear in mind I'm not talking about mindless trash killing to accumulate RP.
Edit: Wow, yeah, there's Kessell's offering heaps of BI to refine. Yay!
right now pve players have 4 new artifact gear to refinemain hand ,off hand neck, and belt but no armor set for them that has a set bonus we have to make bi gear or use lv 60 gear (and that wont work)right now i feel the devs are still a LONG way from releasing mod 6 (not even 3 weeks will do)
right now pve players have 4 new artifact gear to refinemain hand ,off hand neck, and belt but no armor set for them that has a set bonus we have to make bi gear or use lv 60 gear (and that wont work)right now i feel the devs are still a LONG way from releasing mod 6 (not even 3 weeks will do)
I'm just waiting for them to release a artifact amour set and try tell us its what we wanted.
I agree, however this is the wrong thread for this discussion on the gear sets...I was just reposting a dev statement concerning it. And who is to say that there will not be another PvP set added later? Just saying. I do not pvp, but I do see the need to immediatly have a lvl 70 set for pvp available, even if the plan is to add another set later for pvp alongside pve sets.
well right now im using Templar gear and so far ive made it to level 65 without too much hassel ...and not finding too much opposition...so it seems to do fine
well right now im using Templar gear and so far ive made it to level 65 without too much hassel ...and not finding too much opposition...so it seems to do fine
60-70 isnt hard with current live sets, its just a grind that honestly takes less than 2 days, then what?
Nice work on the new icons, they look very nice for warlocks! It feels dark and evil, just as it should be
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
OK, thats what I thought. They have been in the game for a while, but have not been player visible (still aren't in this specific build as far as I know) but will be in next weeks preview build for sure.
OK, thats what I thought. They have been in the game for a while, but have not been player visible (still aren't in this specific build as far as I know) but will be in next weeks preview build for sure.
OK, thats what I thought. They have been in the game for a while, but have not been player visible (still aren't in this specific build as far as I know) but will be in next weeks preview build for sure.
Queues now properly support Oathbound Paladin roles in all cases.
I'm curious - will OP's be treated as *both* tanks and healers, or will this depend on which paragon path they've chosen?
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
Bug Quest rewards in DR/WoD/Sharandar/IWD all are giving 50-60% less experience then on live. (2640 for a quest instead of 4320 at lv 60).
At lv 70 the reduction is similar, i am getting 2915 for a quest instead of 5300 or so it was before
Guild - The Imaginary Friends We are searching for slave labor, will pay with food from our farm!
But I'll take it since mod 6 is getting a much-needed delay to work out the kinks in content, gear and the classes.
Just call me Rod. Member of Grievance! CW: Rodrant Turnbul TR: Rodran DC: Rodrat GWF: ROARdrant TurnBRAWL Other GWF: Shieldrant HR: Bowdrant SW: Wardrant Turnlock (my main!) OP: Paladrant (on Preview!)
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doriangreighMember, NW M9 PlaytestPosts: 707Arc User
edited March 2015
My enthusiasm is waning, I was a bit disheartend at the last patch changes on preview, tonight I log in after reading news of delay, which i'm not surprised considering the over abundance of problems, only to find that the PVP CW gear is non existant and has created black holes on my gear slots with it. My stats remain it seems or at least they seem to be the same but touching the gear slots causes the game to crash. Going to the ToB vendor for the armor shows me TR elemental PVP armor it does not show CW pvp armor at all so I can only assume something was done that has removed it from showing up in game and causeing my black holes in my gear slots with them.
At this time my preview playing appears to be at an end as I may not have a viable character to play and I really donn't feel like leveling another character to 70.
On a side note, what is the logic in the vigilance tasks? What exactly do the devs have in mind for them? Honestly I thought the 10 was abit much as I had to do 10 tasks I think 4 times so that was 40 tasks, then they upped it to 15 tasks 4 times at least in the drowned shores area ... might be 3 everywhere else, regardless OK fine I have to run the same stuff 45 times ... seems to be what they have in mind for Tiamat gotta run that in increments of 45 it seems ... but come on ... really? Do you have to limit the vigils so that you can't even get a full round in during a single hour without running back to a quest giver? What is the harm in letting us have 5 tasks to complete? Do you really think its fun spending your valuable game time running back and forth?
I'd be more understanding if it were known what exactly is the goal? If you are doing away with a campaign tree in general for these tasks thats great ... but if you are prolonging the time artificially on how long it takes to finish an area ... then why not just go back to do it daily ... you can only do 5 tasks in a given day instead of an hour .... I really don't want to see that happen but I really would like to know what the direction and thought is in these vigilance tasks. I think communication might help a bit if we know what the intent is ... otherwise it feels like we are just getting jerked around.
now as far as the daily quest brought down to 3 per hour i agree with the previous reply before mine.. as well as from my own time on the preview.. I am able to easily complete all 5 tasks less then an hour with normally 20 min. to spare... my hr isnt max geared, nor running rank 10s and legendary arti's... cant afford it and I'm F2P...
What else are we left with to do? Not gonna do Dungeons.. no epic gear yet.. not gonna do pvp.. they got a full set of top end pvp gear from backed up glory points.. no chance that will turn out good..
So please give us back the 5 per hour daily or as the above reply suggested.. make them all per day then..
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dragonikingMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 18
edited March 2015
•You many now only have up to 4 hourly vigilance quests down from 5.
Please rise it up to 5 cos many Mobs have very low rate drop quest items and still You can do it 1 quest for almost one hour (spineward rise hase very low rate drop of qest items) and now i am almost all the time only 1. How about full map of players? pls consider this.
Bug - Voice of the sea - rewards still to GF not to Paladin.
Can you clarify what qualifies as a tank or healer? Will Righteous DCs and Conqueror GFs still eat a healer and tank slot, respectively? Will Sentinel GWFs and Temptation SWs still be incorrectly flagged as dps?
My conq GF tanks just fine and I would hate to be put in the queue as a dps class.
The queue could give you a useless tank or healer anyway, so you're always better using the LFG channel and specify your preference, e.g., need Healing dc and not righteous dc with an apprentice leeches/peaches cleric companion.
Comments
How is the "system" recognizing roles? Since GWFs, GFs and OPs can all be tanks, and DCs, SWs, and OPs can all be healers.... Problem is that the GWFs for instance can be DPS, and not tanks, and SWs can be DPS and not Healers... But if the content is designed around having a tank and healer but the que fills the tank and healer slots with DPS how will a win happen? I know in current content healers and tanks are not really needed, but it looks like it will be. Any elaboration would be appreciated.
Edit: Wow, yeah, there's Kessell's offering heaps of BI to refine. Yay!
I'm just waiting for them to release a artifact amour set and try tell us its what we wanted.
omg no please no i cant handle more refining refining is the abslute worst part of the game
60-70 isnt hard with current live sets, its just a grind that honestly takes less than 2 days, then what?
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
OK, thats what I thought. They have been in the game for a while, but have not been player visible (still aren't in this specific build as far as I know) but will be in next weeks preview build for sure.
Yippee , that's great news.
Does Dark Revelry stacks???
this wording is confusing me...
"earned then" would imply you DID the heroic encounter THEN
but, i'm assuming this is to prevent preEE-farming yeah?
"heroic encounter rewards (looted in mod6) are now clamped to level 60 values if earned before mod6" << is this correct?
confirmation por favor?
also, no set bonus
Thank you! This change is long overdue, IMO.
I'm curious - will OP's be treated as *both* tanks and healers, or will this depend on which paragon path they've chosen?
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
As of now, all of the PVE gear in the collections are from the BI crafting profession.
Quest rewards in DR/WoD/Sharandar/IWD all are giving 50-60% less experience then on live. (2640 for a quest instead of 4320 at lv 60).
At lv 70 the reduction is similar, i am getting 2915 for a quest instead of 5300 or so it was before
We are searching for slave labor, will pay with food from our farm!
Good job.
It means:
If you farmed lvl 60 rewards in order to obtain lvl 70 rewards, you will receive lvl 60 rewards, even if you claim them in mod 6. (good stuff)
But I'll take it since mod 6 is getting a much-needed delay to work out the kinks in content, gear and the classes.
CW: Rodrant Turnbul
TR: Rodran
DC: Rodrat
GWF: ROARdrant TurnBRAWL
Other GWF: Shieldrant
HR: Bowdrant
SW: Wardrant Turnlock (my main!)
OP: Paladrant (on Preview!)
At this time my preview playing appears to be at an end as I may not have a viable character to play and I really donn't feel like leveling another character to 70.
On a side note, what is the logic in the vigilance tasks? What exactly do the devs have in mind for them? Honestly I thought the 10 was abit much as I had to do 10 tasks I think 4 times so that was 40 tasks, then they upped it to 15 tasks 4 times at least in the drowned shores area ... might be 3 everywhere else, regardless OK fine I have to run the same stuff 45 times ... seems to be what they have in mind for Tiamat gotta run that in increments of 45 it seems ... but come on ... really? Do you have to limit the vigils so that you can't even get a full round in during a single hour without running back to a quest giver? What is the harm in letting us have 5 tasks to complete? Do you really think its fun spending your valuable game time running back and forth?
I'd be more understanding if it were known what exactly is the goal? If you are doing away with a campaign tree in general for these tasks thats great ... but if you are prolonging the time artificially on how long it takes to finish an area ... then why not just go back to do it daily ... you can only do 5 tasks in a given day instead of an hour .... I really don't want to see that happen but I really would like to know what the direction and thought is in these vigilance tasks. I think communication might help a bit if we know what the intent is ... otherwise it feels like we are just getting jerked around.
What else are we left with to do? Not gonna do Dungeons.. no epic gear yet.. not gonna do pvp.. they got a full set of top end pvp gear from backed up glory points.. no chance that will turn out good..
So please give us back the 5 per hour daily or as the above reply suggested.. make them all per day then..
Please rise it up to 5 cos many Mobs have very low rate drop quest items and still You can do it 1 quest for almost one hour (spineward rise hase very low rate drop of qest items) and now i am almost all the time only 1. How about full map of players? pls consider this.
Bug - Voice of the sea - rewards still to GF not to Paladin.
My conq GF tanks just fine and I would hate to be put in the queue as a dps class.
The queue could give you a useless tank or healer anyway, so you're always better using the LFG channel and specify your preference, e.g., need Healing dc and not righteous dc with an apprentice leeches/peaches cleric companion.