I am gutted if I am honest, I don't recall in any previous D&D versions a paladin, Being a dedicated healer...
I hate to admit it but this is true. If one were to switch at the powers, feats and paragon paths between the current DC and OP then it would be something (leaving the Paladin a melee and Cleric a ranged class, of course). I'm not complaining as doing something like this would be precedent-setting in a horrific way.
As it is right now, though I'm liking the Pladin so far, except that it just takes way too freaking long to kill minion, not to even mention brutes and bosses. This alone might make the Paladin a lower-class secondary toon that I'll play occasionally rather than working on leveling-up the way I have with all my other toons.
Fortunately we are still ridiculously early in the build cycle and there is a long way to go before this thing will be called "ready for Live".
One thing I want to see in this game is more in the way of weapon customization. I would be very unhappy if the Oathbound Paladin could only wield maces, as (in my opinion) the mace is not a very appealing weapon, though that is partially my own interesting opinion. I would like to be able to use different types of weapons, like shortbows for rangers, instead of just longbows. I also want to see the Druid as the next class.
The T-Bar Vendor sells a sword for transmuting. I'm sure there will be more later on, like CTA's and the Uber Farm tool from the Summer Fest.
Well it looks like also most people seem to have forgotten that there are already two healers in the game. SW Temptation tree out-heals any DC right now. I would know since I play as one. I'm curious tho what will happen in mod 6 when they change Life Steal. Since Life Steal is the healing component to a SW.
Well it looks like also most people seem to have forgotten that there are already two healers in the game. SW Temptation tree out-heals any DC right now. I would know since I play as one. I'm curious tho what will happen in mod 6 when they change Life Steal. Since Life Steal is the healing component to a SW.
SW is not a healer and can hardly be considered such. It is an off-class mechanic that does the healing based on what the SW is doing (and anyone else is doing for that matter.) It is in the same class as the Wizard, hence two magic casters.
The Paladin, not the warlock, fills-out the role of second-choice healer support after the Cleric. The paladin also fills-out the role of second-choice tank support after the Guardian Fighter, not the Great Weapon Fighter.
"Second-choice" to mean player's alternative choice of which class to play if that role is desired.
The only question is whether the HR is closer in style/affect as GWF or Trickster Rogue, some would argue like the Paladin: both.
SW is not a healer and can hardly be considered such. It is an off-class mechanic that does the healing based on what the SW is doing (and anyone else is doing for that matter.) It is in the same class as the Wizard, hence two magic casters.
So tempt warlock can outheal any cleric but I shouldn't consider him as a healer because you said so?
SW is not a healer and can hardly be considered such. It is an off-class mechanic that does the healing based on what the SW is doing (and anyone else is doing for that matter.) It is in the same class as the Wizard, hence two magic casters.
My Temptation Warlock does way more heals then most DC's I ever run into. I don't give a flying fig if it's a passive, that depends on how much life steal have or dps I do. So if I'm dpsing 99% of the time, that means I'm healing 99% of the time. Meaning that as long as im dpsing, I'm doing constant heals on my party. And it's not crappy heals either. So not including SW-Templock as a healer is just stupid an moronic. And if you don't think SW make good healers ask my guild. I'm the main healer of my guild.
I think he means that SW isn't considered a healer in its role in DnD, it's merely able to heal because of a game mechanic, which is probably not intended (judging by the changes to lifesteal in next module).
I think he means that SW isn't considered a healer in its role in DnD, it's merely able to heal because of a game mechanic, which is probably not intended (judging by the changes to lifesteal in next module).
Yes, this. I was referring to "class spec" - not "game mechanics". By this definition: that SW is a "healer" based on Lifesteal, then every class is a healer to some degree. Scourge Warlock is a magic caster, not a "healer" by definition in terms of class spec. The Devoted Cleric, whether she actually heals anyone or not is defined as a "healer" class.
Therefore, there are now basically two of each class spec: Two healers, Two tanks, Two strikers, Two casters and so on. This is a good thing for the basic reason that a player has a choice of classes for the same basic class type; if I want to be a magic caster I can choose between wizard and warlock; as a healer I can choose between cleric and paladin, etc.
These were my basic points: Paladin creates a win-win for everyone in this context.
I think he means that SW isn't considered a healer in its role in DnD, it's merely able to heal because of a game mechanic, which is probably not intended (judging by the changes to lifesteal in next module).
Temptation Warlocks absolutely are designed to be healers as far as Neverwinter design goes. Their entire paragon feat tree is built to make them into a party member that heals and buffs the team, and the devs have said they're aware they need to be careful with the stat changes to not destroy the foundations of this paragon.
Temptation Warlocks absolutely are designed to be healers as far as Neverwinter design goes. Their entire paragon feat tree is built to make them into a party member that heals and buffs the team, and the devs have said they're aware they need to be careful with the stat changes to not destroy the foundations of this paragon.
That's what I've been trying to say. It may not be classified as a healer, but it's still a dang good healer. The Temptation tree is all for being a healer.
"Paladins have always been a mix bag," ...
"Another issue I have is the picture of the Paladin that I have seen is suing a shield and has a mace. The quintessential Paladin has always used a Long Sword and a Shield. Paladins always have strove to obtain the most powerful weapon that can be granted to them and that is the almighty Holy Avenger Long sword that would further enhance their abilities. Has this archetype been replaced with a mace wielding Paladin just for the sake of making some vague attempt at differentiating it from the current GF?"
This club/mace situation emulated through Paladins was specifically for battling Undead. Way back in the Pen&Paper days, Undead took more damage by bludgeoning damage than slashing (knife, sword), piercing (pointy stick) or crushing (ahh, war hammer) so that's one reason you see them with clubs/Maces.. Another was that you need to level a prerequisite CLERIC (You /could/ have leveled Fighter to get to Pally but you want ot know why it was clumsy and cumbersome in parties? THAT'S WHY Feh, '*******(when parents aren't married and have kids) Sword' that's slash and crush dmg) first to even unlock the advanced class that was based off your Clerics stats. It was either go Paladin or Druid or anti paladin if you were an evil no-no cleric. Also back then you would cast cure wounds on Undead, strangely as how the Paladin used to, to inflict damage along with that good 'ol bludgeoning damage bonus. Holy Avenger on a Sword, a Paladin with a Sword looks like some comic-book-relief and ~not~ conducive to in-character roles.. As if Undead took bonus damage from curatives here, heh.
**Side note, Curative and opposing elemental magics need a huge revamping in this game. Ice Knife a Fire Giant, Fireball an Ice Giant, Cure Undead C'MON!!!**
Comments
I hate to admit it but this is true. If one were to switch at the powers, feats and paragon paths between the current DC and OP then it would be something (leaving the Paladin a melee and Cleric a ranged class, of course). I'm not complaining as doing something like this would be precedent-setting in a horrific way.
As it is right now, though I'm liking the Pladin so far, except that it just takes way too freaking long to kill minion, not to even mention brutes and bosses. This alone might make the Paladin a lower-class secondary toon that I'll play occasionally rather than working on leveling-up the way I have with all my other toons.
Fortunately we are still ridiculously early in the build cycle and there is a long way to go before this thing will be called "ready for Live".
The T-Bar Vendor sells a sword for transmuting. I'm sure there will be more later on, like CTA's and the Uber Farm tool from the Summer Fest.
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
Founder of Guild: Aimin' To Misbehave
Join Us Today!
SW is not a healer and can hardly be considered such. It is an off-class mechanic that does the healing based on what the SW is doing (and anyone else is doing for that matter.) It is in the same class as the Wizard, hence two magic casters.
The Paladin, not the warlock, fills-out the role of second-choice healer support after the Cleric. The paladin also fills-out the role of second-choice tank support after the Guardian Fighter, not the Great Weapon Fighter.
"Second-choice" to mean player's alternative choice of which class to play if that role is desired.
The only question is whether the HR is closer in style/affect as GWF or Trickster Rogue, some would argue like the Paladin: both.
So tempt warlock can outheal any cleric but I shouldn't consider him as a healer because you said so?
My Temptation Warlock does way more heals then most DC's I ever run into. I don't give a flying fig if it's a passive, that depends on how much life steal have or dps I do. So if I'm dpsing 99% of the time, that means I'm healing 99% of the time. Meaning that as long as im dpsing, I'm doing constant heals on my party. And it's not crappy heals either. So not including SW-Templock as a healer is just stupid an moronic. And if you don't think SW make good healers ask my guild. I'm the main healer of my guild.
Founder of Guild: Aimin' To Misbehave
Join Us Today!
Yes, this. I was referring to "class spec" - not "game mechanics". By this definition: that SW is a "healer" based on Lifesteal, then every class is a healer to some degree. Scourge Warlock is a magic caster, not a "healer" by definition in terms of class spec. The Devoted Cleric, whether she actually heals anyone or not is defined as a "healer" class.
Therefore, there are now basically two of each class spec: Two healers, Two tanks, Two strikers, Two casters and so on. This is a good thing for the basic reason that a player has a choice of classes for the same basic class type; if I want to be a magic caster I can choose between wizard and warlock; as a healer I can choose between cleric and paladin, etc.
These were my basic points: Paladin creates a win-win for everyone in this context.
Temptation Warlocks absolutely are designed to be healers as far as Neverwinter design goes. Their entire paragon feat tree is built to make them into a party member that heals and buffs the team, and the devs have said they're aware they need to be careful with the stat changes to not destroy the foundations of this paragon.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
That's what I've been trying to say. It may not be classified as a healer, but it's still a dang good healer. The Temptation tree is all for being a healer.
Founder of Guild: Aimin' To Misbehave
Join Us Today!
This club/mace situation emulated through Paladins was specifically for battling Undead. Way back in the Pen&Paper days, Undead took more damage by bludgeoning damage than slashing (knife, sword), piercing (pointy stick) or crushing (ahh, war hammer) so that's one reason you see them with clubs/Maces.. Another was that you need to level a prerequisite CLERIC (You /could/ have leveled Fighter to get to Pally but you want ot know why it was clumsy and cumbersome in parties? THAT'S WHY Feh, '*******(when parents aren't married and have kids) Sword' that's slash and crush dmg) first to even unlock the advanced class that was based off your Clerics stats. It was either go Paladin or Druid or anti paladin if you were an evil no-no cleric. Also back then you would cast cure wounds on Undead, strangely as how the Paladin used to, to inflict damage along with that good 'ol bludgeoning damage bonus. Holy Avenger on a Sword, a Paladin with a Sword looks like some comic-book-relief and ~not~ conducive to in-character roles.. As if Undead took bonus damage from curatives here, heh.
**Side note, Curative and opposing elemental magics need a huge revamping in this game. Ice Knife a Fire Giant, Fireball an Ice Giant, Cure Undead C'MON!!!**