honestly the idea of giving a class with longest dodge ingame ability to use it premanently is rather silly i do like to revert the changes to 2-3 dodges at max.
forgot to mention stealth regeneration on dodge feat is another silly idea while they can do it permanently.
y speed with dodge distance makes my gwf not being able to catch them even if i sprint and even if i get close my abilities take so long to activate that they are out of range even for at-wills...
Yes, the dodges need to be either reduced in quantity (higher stamina cost) or the 50% longer distance when in combat should be removed. Devs made a huge mistake by boosting TR movement speed + reducing dodge cost + increasing dodge distance. My GWF with bravery slotted can't keep up with TRs when sprinting and hey, I don't even have dodge immunity, unlike these TRs.
Im fine with the dodges.. The ability to CC me for 4 seconds and make me walk like an old man and take away my 40k hp while I cant do anything? That I hae a problem with. Just as bad as CW's stunlocking and Ice knifing.
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demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
edited December 2014
How much more would you like to strip from trs.
The dodge of tr has many wraknesses...
Can still be hit by chill stacks while rolling...
Has a delay before u can dodge again....
Tr are fine...
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
How much more would you like to strip from trs.
The dodge of tr has many wraknesses...
Can still be hit by chill stacks while rolling...
Has a delay before u can dodge again....
Tr are fine...
I think the goal is to bring them to what they were in mod3/4 where all they could do is run around and annoy people.
he said the TR has a delay before dodge.
thats called immunity frames, be glad that you have it before and after the roll, cause it does overlay and you dont get hit.
honestly the idea of giving a class with longest dodge ingame ability to use it premanently is rather silly i do like to revert the changes to 2-3 dodges at max.
forgot to mention stealth regeneration on dodge feat is another silly idea while they can do it permanently.
There are no permanent dodges. Base is 3 and with enough stamina regen you can get 4.
So many people on here with zero clue or outright liars.
Honestly, only PvPed a wee bit over the past two days, and I have a level 60 TR with decent gear.... I don't think the "Perma-Dodging" is such a big issue in PvP with the 'Reveal a TR for 2 Seconds Once They Hit You' update. When playing a TR, and I'm not saying I am an ace PvPer so just using logic, they will hit you then dodge right after as they know you can see them. This seems to cause them to focus on evading, as heremuch as trying to damage you. If they are evading they are not capping a node or DPSing you. That's not to say TRs are not dangerous still, definitely think they are... Particularly the Scoundrel Daze builds. However, the "Perma-Dodging" doesn't really feel like an issue to me.
I created such thread a few days after M5, now here we are again. Stamina cost should be increased, I can dodge 4 times in a row, 5 times if I make a little delay between dodges. Scoundrel is a joke, dazing times must be reduces twice on players, movement speed boost from capstone must be removed completely.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
Let's see - we had, I cant fight a TR because I cant see him (THIS HAS BEEN FIXED)
Now we have - I cant fight a TR because he dodges
FIX NEEDED - Please make TR stand still so I can kill them, totally reasonable - I don't think
So you think TR is OP just because of one thing? You need a reality check.
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dragoness10Member, NW M9 PlaytestPosts: 780Arc User
edited December 2014
"There actually is no such thing as perfect PvP balance. Everyone's idea of balance is different, especially the people whom find it hard to lose. Best you could do is have everyone in underwear beating each other with fists. Then everyone is equal. Nobody wants that though."
I hit Shift a lot in PvP.
" I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
Let's see - we had, I cant fight a TR because I cant see him (THIS HAS BEEN FIXED)
Now we have - I cant fight a TR because he dodges
FIX NEEDED - Please make TR stand still so I can kill them, totally reasonable - I don't think
do you know that determination gain and DR from unstopable was nerfed at 15%-30% DR ?
yes for only reason to bring balance.
TR atm is the only class that can't be beaten 1vs1 and barerly 1vs2.
so what is needed is this
the same nerfs applied on surviability to GWF previous mod, should be done to HR/TR.
a Striker role should not be able to TANK AND DO CRAZY DAMAGE.
and as much as you guys keep protecting bugged things and dont cry over them on forum, even tho its ur own class
nerfs like 2sec reveal happens.
so yea. they will probably nerf even more until they will make the TR balanced.
so advise to give up on surviability before they will take your DPS back (damage reduction)
jeffro9000Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 121Bounty Hunter
edited December 2014
After doing a lot of PvP since the stealth reveal change, I think rogues are in a good place. The good ones are still deadly, and I cannot kill them 1v1. The fotm crowd is easily dispatched.
I feel for the classes that get 1 shot by shocking though. I do think shocking should respect DR and tenacity.
wow! Im so amazed of what people are commenting here, EVERYTHING I'VE READ HERE IS SELFISHNESS
why dont all of you ask the devs to make your favorite toon a godly class?
stop being a hypocrite and stop pointing your finger at rogues stick it in your nose and ask for your class to be improved.
honestly the idea of giving a class with longest dodge ingame ability to use it premanently is rather silly i do like to revert the changes to 2-3 dodges at max.
forgot to mention stealth regeneration on dodge feat is another silly idea while they can do it permanently.
wow why dont you ask why CW have alot of teleport coupled with range and CCs?
y speed with dodge distance makes my gwf not being able to catch them even if i sprint and even if i get close my abilities take so long to activate that they are out of range even for at-wills..
.
haha! this guy knows how to be stupid! ask devs to make you faster by changing your plate to leathers so you can catch up lol! where is you common sense?
Comments
very constructive
now go back to ur cave.
The dodge of tr has many wraknesses...
Can still be hit by chill stacks while rolling...
Has a delay before u can dodge again....
Tr are fine...
You can repeat this lie a hundred times but it will still be a lie. Stop trying so hard to defend a broken class.
he said the TR has a delay before dodge.
thats called immunity frames, be glad that you have it before and after the roll, cause it does overlay and you dont get hit.
So many people on here with zero clue or outright liars.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
now get 2x stamina regen artifacts, pick feat for stamina regen, sharandar stamina regen and comeback here and tell me TR cannot perma dodge.
now go back to ur cave
thx.
edit:just checked ur post history and i wont argue with you anymore cause its pointless u re not a person worth talking to
thx.
Just my opinion! :cool:
And what makes you think I wasn't talking about Scoundrels when I mentioned increased movement speed? Go back to your cave, cave man.
Mine tr withount any feat have 4 dodges.
Let's see - we had, I cant fight a TR because I cant see him (THIS HAS BEEN FIXED)
Now we have - I cant fight a TR because he dodges
FIX NEEDED - Please make TR stand still so I can kill them, totally reasonable - I don't think
So you think TR is OP just because of one thing? You need a reality check.
I hit Shift a lot in PvP.
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
do you know that determination gain and DR from unstopable was nerfed at 15%-30% DR ?
yes for only reason to bring balance.
TR atm is the only class that can't be beaten 1vs1 and barerly 1vs2.
so what is needed is this
the same nerfs applied on surviability to GWF previous mod, should be done to HR/TR.
a Striker role should not be able to TANK AND DO CRAZY DAMAGE.
and as much as you guys keep protecting bugged things and dont cry over them on forum, even tho its ur own class
nerfs like 2sec reveal happens.
so yea. they will probably nerf even more until they will make the TR balanced.
so advise to give up on surviability before they will take your DPS back (damage reduction)
close the thread
I feel for the classes that get 1 shot by shocking though. I do think shocking should respect DR and tenacity.
Jeffrina Jones, GWF
Jeffrodo, CW
Jeffrogue, Rog
Jelfro, GF
Jeffrogolas Do'Urden, HR
Jeffrodo Jaggins, SW
why dont all of you ask the devs to make your favorite toon a godly class?
stop being a hypocrite and stop pointing your finger at rogues stick it in your nose and ask for your class to be improved.
wow why dont you ask why CW have alot of teleport coupled with range and CCs?
.
haha! this guy knows how to be stupid! ask devs to make you faster by changing your plate to leathers so you can catch up lol! where is you common sense?