test content
What is the Arc Client?
Install Arc

Over kitted TR is over kitted

13

Comments

  • pando83pando83 Member Posts: 2,564 Arc User
    edited November 2014
    morenthar wrote: »
    Mod 5 is , by far, the most balanced mod yet. Tweaks need to be made. Clerics need to obviously be toned down a bit. But just a bit. Saboteurs obviously need to be addressed. There are a lot of TRs that are in denial about this. Some very small tweaks can bring them in line without a nerf. I'm not going into it here because, frankly, I'm tired of typing it all out for whiny *****es.

    At the heart of all of this though, is LEARN TO PLAY. Even with the Sab being slightly OP, there are ways to take them down.

    One last thing. Try placing a requirement on yourself BEFORE you come *****ing to the forums. At least go to the PvP scoreboard and check the gear/enchantments of the opponent that just thrashed you.

    Dude, speaking for myself i spent a lot of time in PvP and trained to counter permastealth and succeded in it, and i could perfectly fight TRs before the Mod5 changes. And i checked every TR i came across, their survivability went overboard at any GS level if specced for PvP and slot soulforged.
    It's not like they trash me (the strong ones can obviously).
    It's that their ability to evade was already top notch and GOT A BOOST in Mod5 cause devs boosted stuff thinking they would nerf stealth, and failed miserably in the latter, so the buff to rolls, dazes and mobility piled up on even easier stealth and immunities, and went overboard. Period.

    And i've seen geared TRs from top guilds admitting their class is a joke right now with absurd survivability.
    Plus you have a couple of comments in this thread clearly stating which build is responsable for this.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited November 2014
    Just wait until Mod 6 when it will be SW and the brand new Paladin classes that will be OP

    better start now getting your SW to 7xLegendary
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited November 2014
    Perma TR is a shame for any DnD game and towards other players. From my experience in the guild only some types of person and age play it by 99%.

    I always laugh, when some of them comes to a PVE dungeon, now the higher GS ones and they fail over and over again. DiD eSoT yesterday, we could finish it only on the 5th try, cause we had 2 or 3 of them. This shows how tiny skills these permas have, they only hide in invisibility, that's all. And if the game would feature real true sight in PVP, they would be nothing.

    I do however like the combat TR, but currently not many of those running around.

    They are the only class, which has no disadvantages, they only get and get and get from devs. If only a 10th of this would have gone to the poor GF in the last year, i would be happy.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • marnivalmarnival Member Posts: 1,432 Arc User
    edited November 2014
    They are the only class, which has no disadvantages, they only get and get and get from devs

    I have been on preveiw the last 2 expansions testing and trying things out to help devs with feeback so they can fix the worst problems before it goes live and so has so many others with me, putting down 1000nds of hours of testing and writing feeback.

    One would think the devs, making the effort of creating a sub forum with threads for feedback, would listen to all these players voicing their conserns especially when they all more or less say the same thing( like tr/dc forum this time and hr/cw/gwf last time) buuuuut nooooooooooooo.

    The tr and dc class is atm a joke in pvp and pve dont matter as you can sleepwalk through everhing with these boons/gears that we we have now. Right now the challange is more whish dungeon to solo or duo when it comes to pve.

    Devs might not have the easest job in the world when it comes to balance things but either they are on vacation, dont care about game balance when it comes to classes or they are the most incompetent in any game i seen so far. I prefer to think as they are forced to work elsewhere and dont have the manpower to fix the balance( its better then accepting that they are totally inept to do what they are supposed to do but am seriously starting to think otherwise).
  • edited November 2014
    This content has been removed.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited November 2014
    morenthar wrote: »
    So what is your point? All I'm saying is that there are a lot of people who come crying to these forums without doing their own due diligence. Like you pointed out, I certainly acknowledge the fact that Saboteurs need work. Until something is announced you just have to try and adapt and deal with it. When GWFs were spamming Roar everyone *****ed and moaned. I agreed with it but enough is enough. So I decided to adapt and I got my tactics to a point where I could handle them.

    I don't want this to turn into a NERF RAGE against the entire class because it is actually really close to being balanced overall. A few tweaks here or there to Sab and Executioner and things are looking good. Scoundrel is near perfect. It could use a speed increase attached to the deflection buffs because we all know lots of attacks pass through deflection. Something useful that won't make them OP. Other than that it's a masterpiece.

    My point is that when i see a TR with a 700/6 kill/death ratio (page 1 leaderboard) something is wrong, cause it means there's a build that can express a huge, very huge survivability overload. And then i see it in PvP where now 12k TRs can escape death all the time and avoid damage too much.
    There are no homeworks to do just all the tools piled up to be removed or changed to bring that particular build in line.
    And you better have it sooner than later cause all the whines about GWF roar made it not just fixed but nerfed. And unstoppable double nerfed to nothingness to the point that now GWFs are relegated to intimidation builds which i'm sorry, no offense but are just pathetic.

    Also, there's a difference with other OP builds. Roar destroyers could be proned to death. Current OP build of TRs can avoid CC, avoid damage pretty much all the time and even in emergency situation if they are unlucky and get caught, can soulforged back to life and disappear in an instant, back to start.
    That's why we see a 700/6 ratio in leaderboard and another 800/30 abd so on.

    Issue with current TR is overboard elusivity/ survivability. Must go.
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited November 2014
    pando83 wrote: »
    My point is that when i see a TR with a 700/6 kill/death ratio (page 1 leaderboard) something is wrong, cause it means there's a build that can express a huge, very huge survivability overload. And then i see it in PvP where now 12k TRs can escape death all the time and avoid damage too much.
    There are no homeworks to do just all the tools piled up to be removed or changed to bring that particular build in line.
    And you better have it sooner than later cause all the whines about GWF roar made it not just fixed but nerfed. And unstoppable double nerfed to nothingness to the point that now GWFs are relegated to intimidation builds which i'm sorry, no offense but are just pathetic.

    Also, there's a difference with other OP builds. Roar destroyers could be proned to death. Current OP build of TRs can avoid CC, avoid damage pretty much all the time and even in emergency situation if they are unlucky and get caught, can soulforged back to life and disappear in an instant, back to start.
    That's why we see a 700/6 ratio in leaderboard and another 800/30 abd so on.

    Issue with current TR is overboard elusivity/ survivability. Must go.

    You did not listen at ALL to what morenthar said - your redundant reply speaks volumes about that. Good grief! This is getting ridiculous. Please lock this thread.
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited November 2014
    Why does TR in ITC take no damage? Thought it was supposed to increase their DR but NOT ignore ALL the damage.

    Also, devs, you're big fat liars. You said that you're gonna do something about perma-stealth. But hey, it's still there! And worse than it was before. I get melted down by TRs half my GS and I can't even catch them off-guard.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited November 2014
    zvieris wrote: »
    Why does TR in ITC take no damage? Thought it was supposed to increase their DR but NOT ignore ALL the damage.

    Also, devs, you're big fat liars. You said that you're gonna do something about perma-stealth. But hey, it's still there! And worse than it was before. I get melted down by TRs half my GS and I can't even catch them off-guard.

    bull****, you take damage.
    IT should add 50% more damage resist but it does not because is bugged and you take full damages.
    so i m sorry but BULL****
  • jarecstephjarecsteph Member Posts: 270 Arc User
    edited November 2014
    Supposed balance is getting on my nerves TR are incredibly to OP for PVP they do more DPS then my 22K CW even when they are 13K and up!!!! I don’t know about developers and the management of this game, but I can tell you they are destroying this game by getting all the community frustrated with changes like that, do they need us to tell them those Perma Stealth will destroyed PVP balance and fun, I just start playing Elder Scrolls Online yesterday because I’m fed up with all that nonsense, hopping PVP will be better there.
    marnival wrote: »
    I have been on preveiw the last 2 expansions testing and trying things out to help devs with feeback so they can fix the worst problems before it goes live and so has so many others with me, putting down 1000nds of hours of testing and writing feeback.

    One would think the devs, making the effort of creating a sub forum with threads for feedback, would listen to all these players voicing their conserns especially when they all more or less say the same thing( like tr/dc forum this time and hr/cw/gwf last time) buuuuut nooooooooooooo.

    The tr and dc class is atm a joke in pvp and pve dont matter as you can sleepwalk through everhing with these boons/gears that we we have now. Right now the challange is more whish dungeon to solo or duo when it comes to pve.

    Devs might not have the easest job in the world when it comes to balance things but either they are on vacation, dont care about game balance when it comes to classes or they are the most incompetent in any game i seen so far. I prefer to think as they are forced to work elsewhere and dont have the manpower to fix the balance( its better then accepting that they are totally inept to do what they are supposed to do but am seriously starting to think otherwise).
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited November 2014
    [QUOTE=rayrdan;9535681
    gwf ----> intimidation x2 ----hope it crits---dead
    gf
    > no i cant imagine that many problem gf vs tr their shield is always up and there is no way to bring it down face tanking....anvil of doom dead

    and dont come saying tr are 1 shot, perma daze, perma stealth, perma blablabla you either are scoundrel, sab or exe unless i miss some new hack

    [/QUOTE]

    lol.you just lost all your credibility by outright lieing,or you are just a ver very bad Tr player.I own both a Tr and a GF.I play my Tr from time to time cause he always has better rng.

    My 13k tr rolls over enemies and i just pick which one to kill.Trs are unkillable in one vs one.
    I am saboteur.Bait and switch,shadow strike ,deft strike.target dazed,df.Kill.
    And i am a very bad Tr player at just 13k gs.It is just easy game play.At my gs no class can kill me.

    i have seen 16k gs Trs going rampant vs 17-19k teams.

    As about GWfs :They cannot kill something they cannot see.They just disengage or run around with sprint to gain time.

    About GFs:lol.if you cannot go behind a GF while you are in stealth and you have 4 rolls...what to say...:)
    Actually they are the easiest to kill.With Sws i think.The rest classes can put a fight.Gfs and Sws can do nothing against a good TR in same gear score.

    "Anvil of doom dead" : trolool.No baddy.it is "anvil of doom" and then.. "dodged ".Dodged...dodged..dodged...And even if you manage to land ,you have to bypass the Tr enormous deflect and then to do a 10-12k damage.10?Put it 8-6.You do not have the bonus anyway.Add 30%DR and 15-18% tenacity of common pvp Trs...yea man.if i manage to land a AoD on you i will take 5k hp from you.While your dots will take 15-20k from mine.Lol.And then you roll into stealth again.Shadow strike...and again from the start but now Gf has half his hit points.

    And if a semiranged class like Tr with rolls ,and a load of dazes is facetanking the GF ,then that spesific Tr should uninstall game.

    About Dishearted strike:Am i the only one that find this OP ?
  • crusherbeastcrusherbeast Member Posts: 426 Arc User
    edited November 2014
    I'd like to ask forum moderator to close this thread if he does not have double standard. Thread about CW hate has been closed and this thread which breaks rules, which brings nothing constructive, except rage against TR is still up??? This is simple nerf thread and place where people who don't know how to play against class come and write pages of non sense.
    Tairev-TR(All kind of killing tools)
    Asha-DC(Faithful-Anointed Champion)
    Vilgefortz-CW(Thaumaturge-balance)
  • jarecstephjarecsteph Member Posts: 270 Arc User
    edited November 2014
    Dont give us that bulsh... man Tr are way to OP and yes we are fed up with this, in moddule 4 I had a 50% chance of killing 21k TR, now no chance at all or a chance if he is a really really bad player, so dont say we don't know how to fight...

    There is no way to fight a good
    I'd like to ask forum moderator to close this thread if he does not have double standard. Thread about CW hate has been closed and this thread which breaks rules, which brings nothing constructive, except rage against TR is still up??? This is simple nerf thread and place where people who don't know how to play against class come and write pages of non sense.
  • zephyrpillar1zephyrpillar1 Member Posts: 125 Arc User
    edited November 2014
    I think what a lot of high damage classes are failing to do, and this might come as a shock... is work as a team! if you didn't have 5 CW on one PvP team, you might get some nice buffs/debuffs from DC and GF :D While I agree that TR are somewhat OP now, we should, nay.. we MUST dominate PvP as the only truly 1v1 class in the game. Maybe its the devs forcing you to make rainbow parties instead of SS, SS, SS perma-proc
  • tribulationxtribulationx Member Posts: 39
    edited November 2014
    TR is fine...
    Every class has the skills to defeat them...
    Every class does not have the gear to beat them though...

    Top end players with all rank 9 or 10 and full legendary are going to own you hands down.

    Also think about this, TR have been working with next to nothing in terms of pvp ability.
    Because of this, we have become masters of skill and tactics.
    Combine that skill and our tactics with more power and you have this..

    A martial arts master black belt vs a white belt in pvp.

    Consider rank 10's like bringing a gun to a knife fight... no matter what class you are..

    When were TRs working with "next-to-nothing" in PVP? PVE? Maybe. Yes. PVP? TRs have been great at PvP. I mean, you've had PERMA. So what if your damage was a little low in m4 PvP? You could dole it out with zero repercussion.

    Now you still have PERMA, plus amazing cc, speed, dexterity, AND DAMAGE, piercing damage in stealth, and dots.

    What TR are you playing that "has had it rough?" It certainly isn't the one everybody else is playing with/against, guy.
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited November 2014
    .. we MUST dominate PvP as the only truly 1v1 class in the game. Maybe its the devs forcing you to make rainbow parties instead of SS, SS, SS perma-proc

    trololol :)
  • ivcakamikazeivcakamikaze Member Posts: 54 Arc User
    edited November 2014
    zvieris wrote: »
    Why does TR in ITC take no damage? Thought it was supposed to increase their DR but NOT ignore ALL the damage.

    Also, devs, you're big fat liars. You said that you're gonna do something about perma-stealth. But hey, it's still there! And worse than it was before. I get melted down by TRs half my GS and I can't even catch them off-guard.

    Dude, why you insult developers? They didn't say "we will disable permas tr". Secondly, you deserve ban from forum, and ITC is nerfed in mod 5 if you didn't know, so your claim is not true. If your obsession is to fight against permas TR, choose CW then.
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited November 2014
    When were TRs working with "next-to-nothing" in PVP? PVE? Maybe. Yes. PVP? TRs have been great at PvP. I mean, you've had PERMA. So what if your damage was a little low in m4 PvP? You could dole it out with zero repercussion.

    Now you still have PERMA, plus amazing cc, speed, dexterity, AND DAMAGE, piercing damage in stealth, and dots.

    What TR are you playing that "has had it rough?" It certainly isn't the one everybody else is playing with/against, guy.

    that counts as next to nothing. if the only notable ability that made a rogue feel viable was their tab mechanic, then that should tell you something.

    doesn't matter how powerful it was as it doesn't change the fact that the rest of the class was sub-par.

    ps: cc and perma are kinda separate but not impossible. no rogue can be good in both categories as they will get wrecked when they meet a pure build
  • tonyvincenttonyvincent Member, NW M9 Playtest Posts: 123 Arc User
    edited November 2014
    Yep, agreeing with the original poster.
    Not only can the TR become perma stealthed, which is a huge advantage, but will now with 100% chance daze other people in PvP, thus making them not able to cast anything for a good while. Additionally, the TR have too much single target burst damage.

    TRs have too many big advantages;
    - Perma stealth, thus won't be attacked.
    - Disable skills i.e. Daze, thus make the opponent unable to attack (This encounter is fine, but doesn't take skill)
    - Very high single target burst damage (Just unfair, because what can the other opponents in PvP do, remember, not every lvl60 characters have +40k HP)

    I do hope the devs can somehow balance these issues.
    164814-albums6114-picture99368.png
    |Aizu Wallenstein|
  • cloud990plcloud990pl Member Posts: 16 Arc User
    edited November 2014
    Yep, agreeing with the original poster.
    Not only can the TR become perma stealthed, which is a huge advantage, but will now with 100% chance daze other people in PvP, thus making them not able to cast anything for a good while. Additionally, the TR have too much single target burst damage.

    TRs have too many big advantages;
    - Perma stealth, thus won't be attacked.
    - Disable skills i.e. Daze, thus make the opponent unable to attack (This encounter is fine, but doesn't take skill)
    - Very high single target burst damage (Just unfair, because what can the other opponents in PvP do, remember, not every lvl60 characters have +40k HP)

    I do hope the devs can somehow balance these issues.

    "TR fights back, nerf TR" is all I see here;
    -Perma is annoying but can be fought back, every class has AoE that can flush TR from stealth (except perma exec whisperknife - this spec can deal 20k damage in single dot)
    -All classes have daze and disable type skills (CW can perma freeze for instance) why TRs scoundrel makes such a fuss?
    -There are TRs that hit my TR for 4k crit from stealthed LB and there are CWs with 40k+ HP hitting my TR for 20k crit from icy rays, invest in defense, HP and deflect otherwise blame matchmaking for pairing you with better geared players (or avoid IWD PvP areas until you properly gear up).

    CW can be tanky and deal hell of a damage, same with GF, SW, DC, HR, GWF.... why TR should be freekill in PvP?
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited November 2014
    why TR should be freekill in PvP?

    Tr are fine
    Since when did any perma tr become a free kill in pvp?
    You got it wrong TR can FREELY KILL in pvp otherwise Tr:s are just fine

    Lets all do what most players do now quit pvping and let the Tr:s and unkillable Dc:s have the sandbox for themself.
    Am pretty sure after facing only eachother they are more eager to agree to what everybody else allready discovered...

    Tr:s are fine ....
  • cloud990plcloud990pl Member Posts: 16 Arc User
    edited November 2014
    marnival wrote: »
    Tr are fine
    Since when did any perma tr become a free kill in pvp?
    You got it wrong TR can FREELY KILL in pvp otherwise Tr:s are just fine

    Lets all do what most players do now quit pvping and let the Tr:s and unkillable Dc:s have the sandbox for themself.
    Am pretty sure after facing only eachother they are more eager to agree to what everybody else allready discovered...

    Tr:s are fine ....

    Where did I mention that perma were free kills? I'm talking about combat TRs. And what about IV Sentinels? What about perma freeze/Assiliant/New Renegade CWs? GFs eternal shield (and KV+SoS combo)? HRs dots and healing abilities?
    Yes TR can kill freely in PvP, now; before it was either perma or highest rank gear to have a chance in combat, now combat TR can be on par with others with same gear.

    btw. before mod5 I could not score triple kills (mostly because 2 slots were reserved for "survival skills") while CW from my guild (not even PvP specced) did thoose triples with no sweat while I was running in circles with my TR trying to hit or avoid something
    Also DCs are killable if you know what to do instead of randomly spamming encounters and at-wills hoping that "it will die quickly", bad news: now you have to use your brains in PvP to encounter thoose mod5 changes, adapt or die
  • jarecstephjarecsteph Member Posts: 270 Arc User
    edited November 2014
    marnival wrote: »
    Tr are fine
    Since when did any perma tr become a free kill in pvp?
    You got it wrong TR can FREELY KILL in pvp otherwise Tr:s are just fine

    Lets all do what most players do now quit pvping and let the Tr:s and unkillable Dc:s have the sandbox for themself.
    Am pretty sure after facing only eachother they are more eager to agree to what everybody else allready discovered...

    Tr:s are fine ....

    I'm so mad right now against Neverwinter team and I'm really starting to hate this game. I’m angry that those guys really don't know anything about how to treat a Customer. Hey Team Neverwinter continue a couple of days of that TR PVP nonsense and will go play your competitors game and will bring our friends with us
  • jarecstephjarecsteph Member Posts: 270 Arc User
    edited November 2014
    cloud990pl wrote: »
    "TR fights back, nerf TR" is all I see here;
    -Perma is annoying but can be fought back, every class has AoE that can flush TR from stealth (except perma exec whisperknife - this spec can deal 20k damage in single dot)
    -All classes have daze and disable type skills (CW can perma freeze for instance) why TRs scoundrel makes such a fuss?
    -There are TRs that hit my TR for 4k crit from stealthed LB and there are CWs with 40k+ HP hitting my TR for 20k crit from icy rays, invest in defense, HP and deflect otherwise blame matchmaking for pairing you with better geared players (or avoid IWD PvP areas until you properly gear up).

    CW can be tanky and deal hell of a damage, same with GF, SW, DC, HR, GWF.... why TR should be freekill in PvP?

    ???????????????????????????????
  • jarecstephjarecsteph Member Posts: 270 Arc User
    edited November 2014
    Yep, agreeing with the original poster.
    Not only can the TR become perma stealthed, which is a huge advantage, but will now with 100% chance daze other people in PvP, thus making them not able to cast anything for a good while. Additionally, the TR have too much single target burst damage.

    TRs have too many big advantages;
    - Perma stealth, thus won't be attacked.
    - Disable skills i.e. Daze, thus make the opponent unable to attack (This encounter is fine, but doesn't take skill)
    - Very high single target burst damage (Just unfair, because what can the other opponents in PvP do, remember, not every lvl60 characters have +40k HP)

    I do hope the devs can somehow balance these issues.

    I am a CW 22K gear score and 40k HP. 16K + TR takes me down with only a couple of shots their control (daze) last way longer than mine that as practically no effect on them, they are invisible 80% of the fight while hitting as much DPS as they want while I'm not able to cast spells because they're invisible and when they are not, I'm daze being blast of. Goooood job Neverwinter Team for ruining the game.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited November 2014
    jarecsteph wrote: »
    I am a CW 22K gear score and 40k HP. 16K + TR takes me down with only a couple of shots their control (daze) last way longer than mine that as practically no effect on them, they are invisible 80% of the fight while hitting as much DPS as they want while I'm not able to cast spells because they're invisible and when they are not, I'm daze being blast of. Goooood job Neverwinter Team for ruining the game.

    you are just casting the wrong spells at the wrong time bro...
    you also said you gs and hp.. what did the try have.
    also tr cc immune only lasts 5 seconds and if they use itc at the exact moment you strike them.. the skill bugs and goes on cooldown with no effect...

    so again train your skill timing... dont start with your cc skills...
    good luck


    in the past try had very limited abilities in pvp.
    that made us have to be wiser to win.
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • cloud990plcloud990pl Member Posts: 16 Arc User
    edited November 2014
    jarecsteph wrote: »
    I am a CW 22K gear score and 40k HP. 16K + TR takes me down with only a couple of shots their control (daze) last way longer than mine that as practically no effect on them, they are invisible 80% of the fight while hitting as much DPS as they want while I'm not able to cast spells because they're invisible and when they are not, I'm daze being blast of. Goooood job Neverwinter Team for ruining the game.

    My TR is 16k and I did not yet met 22k CW with 40k+ HP that would die easily and most of the times daze time is reduced due to cc resist, so perhaps you're doing something wrong here.
    Also dazing TRs are usually in stealth for 1-2 seconds to land critical hit, nothing more
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited November 2014
    cloud990pl wrote: »
    My TR is 16k and I did not yet met 22k CW with 40k+ HP that would die easily and most of the times daze time is reduced due to cc resist, so perhaps you're doing something wrong here.
    Also dazing TRs are usually in stealth for 1-2 seconds to land critical hit, nothing more

    you sir are correct!
    +10
    (claps)

    most cw can two or three shot roll me at 20,000 gs
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • jarecstephjarecsteph Member Posts: 270 Arc User
    edited November 2014
    cloud990pl wrote: »
    My TR is 16k and I did not yet met 22k CW with 40k+ HP that would die easily and most of the times daze time is reduced due to cc resist, so perhaps you're doing something wrong here.
    Also dazing TRs are usually in stealth for 1-2 seconds to land critical hit, nothing more

    What are you talking about , daze time is reduced due to cc resist????, being daze and slow for 5 sec is a ridicules amount of time while a knew module 5 TR god is DPS you as much as CW. CW control are practically inexistent against you. For one thing, the area of effect of smoke bomb is way to large it should be nerf 50% also its effect, but it could be as large as the entire map and you will still say it's ok , your all full of it….
  • kweassakweassa Member Posts: 2,390 Arc User
    edited November 2014
    jarecsteph wrote: »
    What are you talking about , daze time is reduced due to cc resist????, being daze and slow for 5 sec is a ridicules amount of time while a knew module 5 TR god is DPS you as much as CW. CW control are practically inexistent against you. For one thing, the area of effect of smoke bomb is way to large it should be nerf 50% also its effect, but it could be as large as the entire map and you will still say it's ok , your all full of it….

    What you are saying here is full of gibberish, self-contradictions and plain exaggeration, and its starting to make me wonder if you're really a 22k+ GS CW with 40k HP.

    What's your in-game handle?
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
Sign In or Register to comment.