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Over kitted TR is over kitted

ragingwizardragingwizard Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 34
edited November 2014 in PvE Discussion
What gives?

Deft strikes slow is okay, but dazing is so cheap, its HAMSTER easy to land with the assistance of stealth, long *** CC time too + deft slow? The skill in playing the TR is now non-existant, sorry TR community you can't have all that deflect, stealth CC and massive single target dps, I dont give two flying ****s if your bad in PvE, its not an excuse for this broken class in pvp, TRs basically get there hand held throughout pvp now, a nice long stun to land attacks, perma stealth so you dont have to get hit, honestly this class has become the new rookie class, for players who don't know how to play PvP at all, not that it matters, you will take the same path CW did in mod 4, which was a disaster.
Post edited by ragingwizard on
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Comments

  • obsydian666obsydian666 Member Posts: 329 Arc User
    edited November 2014
    +1
    Perma stealth+ perma stun+ 4 dodges+ huge DMG. TR is just mad, no way to survive against him
  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited November 2014
    Will they said permastealth would be gone with mod5 but its not. So devs failed.
    ZengiaH@ejziponken
  • gerbilhurdlergerbilhurdler Member, Neverwinter Beta Users Posts: 418 Bounty Hunter
    edited November 2014
    jarecsteph wrote: »
    I am a 22k gear score CW, I’ve played thousands of 1 x 1 PVP, open world and domination. I posted a month ago the suggestion of cutting 50% to our spell casting time (activation time) because it cripple us down for PVP and serve no purpose in PVE. Module 5 gave us 40% reduction on some spells and it's great. Now developers can you complete those changes by cutting the activation time of Conduit of Ice 50%. Can you also make Steal Time and Sudden Storm usable in PVP buy cutting 50% of the activation time of Steal Time and make the Slowing Time working on all class without any immunity, so the activation time will slow everyone for around 1.5 sec (not a big deal) and make this spell able to interrupted TR Stealth and immunities (so TR will have to use knowledge and good play by using there encounters to compensate instead of always disappearing and strike while immune, stealth or stunning without us having no way to fight). Can you reduce Sudden Storm activation time by 60% and the resulting Bolt of lightning strike to be done 50% quicker so we will be able to use that spell in PVP?
    For last I think that CW Stamina (stamina bar) should go up 20 to 30% faster so we will be more able to fight against charging GW and HR.
    And my final thought is that Tr DPS is way too high for PVP considering of all the stealth, immunities, stuns… While in PVP TR Lashing Blade, Bloodbath, Impact Shot, Whirlwing Blade… DPS should be cut down by 35% at least and Dazing Strike daze reduced to 50%. Since module 5, even a 12k stealth can rule over other class (got one 12k TR killing me this morning with a 30.6k critical strike using Bloodbath and a 18k took me 18k with 2 shots of Whirlwing Blade that is supposed to be DEALING MINOR DAMAGE hello!!! ) and 19k and higher TR are killing everyone in Domination even 3 to 4 on 1 or doing a lot of damages to everyone and run away before getting kill for returning full health a couple seconds later (that’s crazy unbalance PVP non sense).
    Like I’ve posted before it won’t change or add any PVE balance but it would improve PVP feel and balance to a certain satisfaction over the frustrations of being constantly interrupted while were trying to play. That change can be done very easily and I think will resolve a lot of the obvious PVP unbalance against CW and I’m sure will have a good impact on our appreciation of the game instead of being frustrating most of the time.

    CW is fine, that would be like asking for an HR buff because TRs are OP.
    Instead of making other classes more powerful they need to work on balancing the TRs.
  • f2pmaf2pma Member Posts: 665 Arc User
    edited November 2014
    i didnt play a lot but seems mod 5 is better for pvp then mod 4
    pugs seem more balanced
    i had couple off close matches
    before if u had a tr in the group it was 99% lost match now they are fun to counter
    same with dc.
    so tr is more balanced then ever
  • jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
    edited November 2014
    They've also turned TR's bloodbath 'panic button' into a 'I can hit you 10 times with my daily which will kill you but you can't touch me or do anything about it'... but wait there's more, if I hit you from stealth it does Piercing Damage so forget about stacking armor or deflect since you can't do anything about it.

    Well with every mod comes an OP class (or two), I'm fine with letting TRs and DCs have some fun before the nerf comes, they did have it pretty bad before mod 5.
    Merlin - CW Merlyn - HR Psylocke - TR Black Widow - GWF


    Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
  • dnalyrdnalyr Member, NW M9 Playtest Posts: 138 Arc User
    edited November 2014
    What gives?

    Deft strikes slow is okay, but dazing is so cheap, its HAMSTER easy to land with the assistance of stealth, long *** CC time too + deft slow? The skill in playing the TR is now non-existant, sorry TR community you can't have all that deflect, stealth CC and massive single target dps, I dont give two flying ****s if your bad in PvE, its not an excuse for this broken class in pvp, TRs basically get there hand held throughout pvp now, a nice long stun to land attacks, perma stealth so you dont have to get hit, honestly this class has become the new rookie class, for players who don't know how to play PvP at all, not that it matters, you will take the same path CW did in mod 4, which was a disaster.
    Im pretty sure you are a CW, don't be so sore its the cycle of class. We TR's target classes which we think the easiest to kill from stealth and thats CW's and HR's, cause we know we can quick kill you not like GWF's and GF's who got so much life and can prone us to death, But im ok with that. TR's if you notice in this forums all guys who cries about TR's are mostly CW's, cause we target that class too much. TR is doing TRwhat it suppose to do, kill the classes with less HP.
    Queven the Executor
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited November 2014
    dnalyr wrote: »
    Im pretty sure you are a CW, don't be so sore its the cycle of class. We TR's target classes which we think the easiest to kill from stealth and thats CW's and HR's, cause we know we can quick kill you not like GWF's and GF's who got so much life and can prone us to death, But im ok with that. TR's if you notice in this forums all guys who cries about TR's are mostly CW's, cause we target that class too much. TR is doing TRwhat it suppose to do, kill the classes with less HP.

    HR easiest to kill, you read it to. Buff HR.^^ TBH if thats your opinion, you either are holy OP or you never met a decent HR.
    Chars: CW, DC, GF, GWF, HR and TR.
  • dnalyrdnalyr Member, NW M9 Playtest Posts: 138 Arc User
    edited November 2014
    TR's are fine, You guys think TR's are OP in pvp maybe because you are not wearing the RIGHT armor. I got a TR and a GWF, TR's lash me for maximum 14k on my TR and 8k on my GWF mostly. If you PVP you need to LEARN to use TENACITY, they did not put it there for just DISPLAY you know.
    Queven the Executor
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited November 2014
    asterotg wrote: »
    HR easiest to kill, you read it to. Buff HR.^^ TBH if thats your opinion, you either are holy OP or you never met a decent HR.

    depends. good hunters are rare and the god-tier hunters are like an endangered species. decent hunters and below are not much different from wizards except for the dodge spam (if they even think of using it) and most in this category are archery specced instead of combat from what i can tell in how they avoid melee so much. not saying much since most hunters lack the skill or build to fully utilize their class
  • dnalyrdnalyr Member, NW M9 Playtest Posts: 138 Arc User
    edited November 2014
    asterotg wrote: »
    HR easiest to kill, you read it to. Buff HR.^^ TBH if thats your opinion, you either are holy OP or you never met a decent HR.

    Easiest for TR's to kill... compared to killing GWF's and GF's. HR is Fine right now as well.
    Queven the Executor
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited November 2014
    dnalyr wrote: »
    Easiest for TR's to kill... compared to killing GWF's and GF's. HR is Fine right now as well.

    To elaborate, my 17k HR has 30k+HP, 60%+ deflect and a boatload of selfheals. The problem with the leaderboaed reset is, that you will most likely play against ppl with bad gear and/or PVE TRs/ DCs who heared, that their class is OP in PvP.

    But now, that you said it, there really where some TRs trying to kill my HR from stealth.
    Chars: CW, DC, GF, GWF, HR and TR.
  • jarecstephjarecsteph Member Posts: 270 Arc User
    edited November 2014
    CW is fine, that would be like asking for an HR buff because TRs are OP.
    Instead of making other classes more powerful they need to work on balancing the TRs.

    CW are not fine!!! What I mention as to be adjust for a better play and I'm sure that will work great and without changing the PVE balance the developers want's to create. But to say the spells I noted are fine for PVP is showing you don't know much about CW PVP. And for TR the DPS is much too High with the control and stealth they have in PVP.
  • dnalyrdnalyr Member, NW M9 Playtest Posts: 138 Arc User
    edited November 2014
    jarecsteph wrote: »
    CW are not fine!!! What I mention as to be adjust for a better play and I'm sure that will work great and without changing the PVE balance the developers want's to create. But to say the spells I noted are fine for PVP is showing you don't know much about CW PVP. And for TR the DPS is much too High with the control and stealth they have in PVP.

    Again stop using T2 gear in PVP.
    Queven the Executor
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited November 2014
    Does nutcracker work with Deft? Sounds cheap.
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited November 2014
    TR's are fine, You guys think TR's are OP in pvp maybe because you are not wearing the RIGHT armor. I got a TR and a GWF, TR's lash me for maximum 14k on my TR and 8k on my GWF mostly. If you PVP you need to LEARN to use TENACITY, they did not put it there for just DISPLAY you know

    Tr are fine
    but wait there's more, if I hit you from stealth it does Piercing Damage so forget about stacking armor or deflect since you can't do anything about it.

    Tr class is fine...

    13k gs tr ending up with 17-1 among 18k gs players is normal for a striker class..

    Tr class is fine lets all say it a couple of more times shall we .....
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited November 2014
    TR is fine...
    Every class has the skills to defeat them...
    Every class does not have the gear to beat them though...

    Top end players with all rank 9 or 10 and full legendary are going to own you hands down.

    Also think about this, TR have been working with next to nothing in terms of pvp ability.
    Because of this, we have become masters of skill and tactics.
    Combine that skill and our tactics with more power and you have this..

    A martial arts master black belt vs a white belt in pvp.

    Consider rank 10's like bringing a gun to a knife fight... no matter what class you are..
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited November 2014
    Also think about this, TR have been working with next to nothing in terms of pvp ability.
    Because of this, we have become masters of skill and tactics.
    Combine that skill and our tactics with more power and you have this..

    Tr class if fine

    Funny my buddy havent played his tr in 3 month time average player with rank 7 normal plauge no leg artifacts he must have trained like hell when he was away because now after reading some stuff on Tr forum he ranks up 4 times his normal kills and never dies.

    Tr class is fine though dont forget that every class has the means to kill them dont forget that sw and the rest...

    Tr class is fine....
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited November 2014
    marnival wrote: »
    Tr class if fine

    Funny my buddy havent played his tr in 3 month time average player with rank 7 normal plauge no leg artifacts he must have trained like hell when he was away because now after reading some stuff on Tr forum he ranks up 4 times his normal kills and never dies.

    Tr class is fine though dont forget that every class has the means to kill them dont forget that sw and the rest...

    Tr class is fine....

    not our fault you can't dodge properly. i can beat them on my cleric which is just slightly weaker than my flame oppressor wizard which is even weaker than a spellstorm wizard. even dodged all but the 1st hit of bloodbath since it's not like i am lacking stamina when fighting one.

    and yes, some of us have skills despite our gs or low hp. i have personally dodged icy rays 5 times in a row without being slowed, using itc, or interrupted and kept charging that same wizard without stopping. those of us who truly played this class without relying on perma have learned to make up for the flaws in our class and it's only now becoming apparent.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited November 2014
    not our fault you can't dodge properly. i can beat them on my cleric which is just slightly weaker than my flame oppressor wizard which is even weaker than a spellstorm wizard. even dodged all but the 1st hit of bloodbath since it's not like i am lacking stamina when fighting one.

    and yes, some of us have skills despite our gs or low hp. i have personally dodged icy rays 5 times in a row without being slowed, using itc, or interrupted and kept charging that same wizard without stopping. those of us who truly played this class without relying on perma have learned to make up for the flaws in our class and it's only now becoming apparent.

    + 1

    plus10chars

    I dont run ITC that often anymore either..
    Dazing / smoke bomb / combo
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited November 2014
    I think dev should change 100% sucsses crit change while stealth with 40% crit sev
    and make tr leave footprint when stealth at least when they step on the node
    or give back 75% deflec sev to 50%
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited November 2014
    piejal wrote: »
    I think dev should change 100% sucsses crit change while stealth with 40% crit sev
    and make tr leave footprint when stealth at least when they step on the node
    or give back 75% deflec sev to 50%

    i could care less about the former but that deflect severity is crucial for pve as we are melee. without it, more attacks will be able to kill me right through deflect and some already do. i rather not ever have to question the necessity of slotting itc if i am forced to dodge anyways.
  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited November 2014
    e
    i could care less about the former but that deflect severity is crucial for pve as we are melee. without it, more attacks will be able to kill me right through deflect and some already do. i rather not ever have to question the necessity of slotting itc if i am forced to dodge anyways.

    It's just 25% deflect sev and it's gonna become like other class with 50% you got area stun cc imune great damage have invis
    it's ok to every class to strong with their mekanic but to become OP is ruin the game
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited November 2014
    piejal wrote: »
    e

    It's just 25% deflect sev and it's gonna become like other class with 50% you got area stun cc imune great damage have invis
    it's ok to every class to strong with their mekanic but to become OP is ruin the game

    what i mean is that we actually NEED deflect for pve and pvp. we can literally die in melee in pve even when using itc currently or are you saying that we should just stay far away and sling daggers? also, most rogues lack my 89% aoe-deflect mitigation so it's worse for others.

    ps: our deflect isn't overpowered. you might be mixing us up with the deflect heals from hunters because i promise you that if we had it but nerfed our severity to 50%, then you would truly think we are overpowered.
  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited November 2014
    what i mean is that we actually NEED deflect for pve and pvp. we can literally die in melee in pve even when using itc currently or are you saying that we should just stay far away and sling daggers? also, most rogues lack my 89% aoe-deflect mitigation so it's worse for others.

    ps: our deflect isn't overpowered. you might be mixing us up with the deflect heals from hunters because i promise you that if we had it but nerfed our severity to 50%, then you would truly think we are overpowered.

    If pve is the issue then make it 50% defl sev in pvp
    you have invis as your defend mekanic and when you strike while stealth it count as sacrifice defend ability to bonus damage
    i think it's fair enough
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited November 2014
    piejal wrote: »
    If pve is the issue then make it 50% defl sev in pvp
    you have invis as your defend mekanic and when you strike while stealth it count as sacrifice defend ability to bonus damage
    i think it's fair enough

    doubt it since we are more of a front-liner compared to hunters although good melee hunters are quite a threat. it's basically a difference between danger levels due to the necessity of being a melee class standing next to tanks like guardians/gwf's.

    also stealth only matters for 2 paths which likely won't even have a lot of it anyways and scoundrels are the only path that will generally be in the 40-60% range. especially since many will forfeit dexterity due to auto-criticals. from memory i would say that majority will likely not overcome 40% since i recall many being within 20-35% prior to mod 5. especially permas since they completely forego all defensive stats for offensive stats due to the very defensive nature of stealth.

    if a perma is your problem, then they are likely getting almost all of their deflect from dex/cha anyways.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited November 2014
    piejal wrote: »
    If pve is the issue then make it 50% defl sev in pvp
    you have invis as your defend mekanic and when you strike while stealth it count as sacrifice defend ability to bonus damage
    i think it's fair enough

    That's like saying Unstoppable is the GWF defense mechanic, hence their base DR should be reduced. Shield block is the GF defense mechanic, so let's gut down their DR to under 30% as well.

    Stealth is a tab feature, and it is both a defense AND offense mechanism for the TR, but our primary defense mechanic is the deflect.

    What you're suggesting is not fair, and biased.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • grac3n77grac3n77 Member, NW M9 Playtest Posts: 234 Arc User
    edited November 2014
    What gives?

    Deft strikes slow is okay, but dazing is so cheap, its HAMSTER easy to land with the assistance of stealth, long *** CC time too + deft slow? The skill in playing the TR is now non-existant, sorry TR community you can't have all that deflect, stealth CC and massive single target dps, I dont give two flying ****s if your bad in PvE, its not an excuse for this broken class in pvp, TRs basically get there hand held throughout pvp now, a nice long stun to land attacks, perma stealth so you dont have to get hit, honestly this class has become the new rookie class, for players who don't know how to play PvP at all, not that it matters, you will take the same path CW did in mod 4, which was a disaster.

    I think you just have just a bad luck playing with two or more TR with different path cause you cant have that all skill in just one TR just to let you know. If you read the TR changes there are stealth type and there are CC type and Damage type TR. You cant have those three. Those with complete perfect and artifact weapon TR has an 11k power(22-25kGS) you do the math when he chose to be executioner type or he can become CC type(scoundrel) you will never have any chance of winning. But most of TR are just under geared you can rarely sees a TR with 20-25k GS Most TR are 12k to 18k GS. Yes its pain in the arrse when you have two TR as your opponent. its the same thing for everybody when theres 2 GW. or 2 to 3 CW and 2 DC in your opposing team.
  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited November 2014
    kweassa wrote: »
    That's like saying Unstoppable is the GWF defense mechanic, hence their base DR should be reduced. Shield block is the GF defense mechanic, so let's gut down their DR to under 30% as well.

    Stealth is a tab feature, and it is both a defense AND offense mechanism for the TR, but our primary defense mechanic is the deflect.

    What you're suggesting is not fair, and biased.

    Yes gwf have cc and temp hp as defend mekanic but they can be hit and you can evade or escape until their cc imune dry out not like when facing TR we dont know where the attack will come from
    yes gf can block damage but you can slip to behind them
    if you compare to HR who have wild medicine it's already nerf to half and hr don't have cc imune and invis
    this tr thing is bug and i hope dev will realise this
  • pando83pando83 Member Posts: 2,564 Arc User
    edited November 2014
    dnalyr wrote: »
    not like GWF's and GF's who got so much life and can prone us to death

    You might want to keep up with modules. You're living in module 3 so i suggest you pack up your stuff and hurry come with us to module 5. GWFs are not able to prone a thing since module 4 and the "stuns" can still be deflected, making them last half of the time. Plus, if we stun you while you are stealthed, you stay stealthed. So we have also no indication about how long our stun will last or if it even landed.

    Also, with all the tools you TRs have, if you get stun it's either your error or a lag spike, or you're unlucky. Cause you have all the tools to be either in stealth out of range, be immune to CC (roll, ITC), move way faster than any other class except GWF sprint or SW IF THEY ARE SPRINTING/ ZOOMING and daze the enemy so he can't use powers. Combine all together, all you've to do is to do not mess up your rotations.
  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited November 2014
    I suggest to fix TR this is what i think
    change 100% succses crit while stealth with 40% crit sev and ofcourse attack will dry out stealth
    make tr leave footprint when stealth at least when they step on the node on pvp
    Change 75% defl sev with +5% defl sev each enemy near radius 15 feet max 25%

    It's make TR become strong not OP
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