I'll illustrate a point here (balance): When was the change of the mark (m4) and changes in gf, I was in the preview test a gwf I always wanted: http://youtu.be/UTVLV0Zu-VE
potential: mark increases the damage of party / combat advantage, 35% of my damage with the right feet. Slam / wicked strike reduces enemy damage. Bf "increases" the damage the party. Slow with the slam and the aoe burst with ibs. Oh, and the steel to blitz, parallel to the cw, increase my dps.
Basically: the idea was sacrifice my single target for aoe / and be off tank for the gf and increasing something the party damage. as you can see, the "gwf aoe" need "tank". This is a low level dungeon, but in fact I would have a lot of trouble in red zones, so I depend entirely on my damage / defense / assistance of the party not to die fast. Ok?
Problems: cap slam. 5. Do not critical. Cap ds, 5> With the increase of general damage the game, enemies, marked or not, die before I myself enjoy the powerfull challange. Bf does not increase the damage of steel blitz / daily and as Atwill loses damage per target / unstoppable, so the bonus is fully mitigated and only 1/4 of the bonus goes to the party (5%). Steel blitz has an ok rating only against 23985935893 enemies (no chance in a epic dungeon) ...
And my main source of damage, wicked strike, has low radius. If you think that would be an instigator nice choice ... think again.
Healthy solutions: improve bf for party / include general damages. increased cap slam + critical. Increased ds cap. Wicked strike have better radius / don’t lose damager per targets. Improve by 10% the procr steel bliz per target (which I suggested BEFORE cw receive buff). None of this would have done the gwf a god. But for me would have been a very nice module.
Anyway, instead to FIRST solving basic problems of gwf, the dev…
If you choose a class because it only seems more powerful as other classes instead to play it because it is fun i pitty all of you.
I like this. I have a 14k TR and a 16.5k DC that could probably own in PVP, but I never play them for the fun of of my 19k GWF that gets wrecked every game (usually by 10k TRs or 13k DCs)! XD
Just love the fact that people are still crying about CW's in pvp, we had like 3 weeks at the beginning of mod 4 where we were stupidly OP(even most CW's agreed on that, except the trolls) then we got nerfed and after a while the red dragon glyph thingy started, which wasnt a CW thing it just worked together well with dot damage, after they fixed the glyphs cw's are back to being punching bags...
Havent tried PvP in mod 5 yet, but all the good CW's agree that we are one of the worst PvP classes atm...
I don't know if CWs are one of the worst, but since MOD5 CWs are the last thing I'm thinking about in PVP. Only complaint, ever, about CWs was super tanky CWs. (That just doesn't make sense.) But I don't see many OPd CWs in PVP these days. I'll agree to that. Not much of an issue.
I'm a 23k gear score PVP build CW with 41k HP and I just been killed in a couple of seconds by a 12k stealth TR. He throw out of stealth a Dazing Strike and daze me for 5 second, then at the 4 second before the end of the dazzling effect he use smoke bomb to daze me again and all this while being slash down 30k, then I was able to cast one spell before oops he disappeared for around 5 sec and then returned and throw out of stealth Dazing Strike again and daze me for another 5 second, then at the 4 second before the end of the dazzling effect he use smoke bomb again finishing what was left of my 42k HP and killed me. He even charged me all the time as if nothing could happen to him. How come there is no timer on the ability to use dazing more the once on the same player like CW have on freezing???? So for Neverwinter team of developers go fuc.. yourself. For me it's a matter of a couple of days before I quite your ridiculous game...
Comments
guardians kinda already did it with supremacy of steel + glyphs. or at least my screen xD
http://youtu.be/UTVLV0Zu-VE
potential: mark increases the damage of party / combat advantage, 35% of my damage with the right feet. Slam / wicked strike reduces enemy damage. Bf "increases" the damage the party. Slow with the slam and the aoe burst with ibs. Oh, and the steel to blitz, parallel to the cw, increase my dps.
Basically: the idea was sacrifice my single target for aoe / and be off tank for the gf and increasing something the party damage. as you can see, the "gwf aoe" need "tank". This is a low level dungeon, but in fact I would have a lot of trouble in red zones, so I depend entirely on my damage / defense / assistance of the party not to die fast. Ok?
Problems: cap slam. 5. Do not critical. Cap ds, 5> With the increase of general damage the game, enemies, marked or not, die before I myself enjoy the powerfull challange. Bf does not increase the damage of steel blitz / daily and as Atwill loses damage per target / unstoppable, so the bonus is fully mitigated and only 1/4 of the bonus goes to the party (5%). Steel blitz has an ok rating only against 23985935893 enemies (no chance in a epic dungeon) ...
And my main source of damage, wicked strike, has low radius. If you think that would be an instigator nice choice ... think again.
Healthy solutions: improve bf for party / include general damages. increased cap slam + critical. Increased ds cap. Wicked strike have better radius / don’t lose damager per targets. Improve by 10% the procr steel bliz per target (which I suggested BEFORE cw receive buff). None of this would have done the gwf a god. But for me would have been a very nice module.
Anyway, instead to FIRST solving basic problems of gwf, the dev…
I like this. I have a 14k TR and a 16.5k DC that could probably own in PVP, but I never play them for the fun of of my 19k GWF that gets wrecked every game (usually by 10k TRs or 13k DCs)! XD
I don't know if CWs are one of the worst, but since MOD5 CWs are the last thing I'm thinking about in PVP. Only complaint, ever, about CWs was super tanky CWs. (That just doesn't make sense.) But I don't see many OPd CWs in PVP these days. I'll agree to that. Not much of an issue.
lol - I think the DCs are have a good time too. XD
No point in soloing CN with this prices to get a lousy drop!
Not worth the 1-1,5 hour run and the gear respec and 20-30 try before it!