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Dear Devs and Neverwinter Team! Thank you for this new Module!

ngeluzngeluz Member Posts: 31 Arc User
edited November 2014 in General Discussion (PC)
Nope is not sarcasm, its not criticism, I really am enjoying this new adventure and whats to come!

Oh, and don't think I dint notice your subtle *tease* to the new upcoming class, *Vampire* with that contact you added in this Module!

OMG this would mean in the future we will be visiting Darker places, with "Heroes of Shadows 4th Edition content"!!!?? I would just die of happiness!!!!!!!!!!!!!!!!

Anyway I just wanted to tell you my thanks and appreciation, I am really enjoying the game new content, so far...

Thank you again.
Post edited by ngeluz on
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Comments

  • zvieriszvieris Member Posts: 1,261 Arc User
    edited November 2014
    Vampire? As if we don't have enough striker classes already...
  • akemnosakemnos Member Posts: 597 Arc User
    edited November 2014
    lol at calling the vampire a striker.....
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited November 2014
    akemnos wrote: »
    lol at calling the vampire a striker.....

    So? Am I wrong? [url]Http://dnd4.wikia.com/wiki/Vampire[/url]
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited November 2014
    I had to look it up to confirm that "vampire" became a D&D class, and they actually are strikers....
    Guild Leader - The Lords of Light

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  • ngeluzngeluz Member Posts: 31 Arc User
    edited November 2014
    zvieris wrote: »
    Vampire? As if we don't have enough striker classes already...

    We can never have enough of ANY D&D Classes, specially exotic and rare as a Vampire!

    NOTE: You can look it up in the 4th Edition Heroes Of Shadow Book... there with the Blackguards Class and new races like Shade, Revenant, and Vryloka.
  • gomjazgomjaz Member, NW M9 Playtest Posts: 13 Arc User
    edited November 2014
    ngeluz wrote: »
    Nope is not sarcasm, its not criticism, I really am enjoying this new adventure and whats to come!

    Oh, and don't think I dint notice your subtle *tease* to the new upcoming class, *Vampire* with that contact you added in this Module!

    OMG this would mean in the future we will be visiting Darker places, with "Heroes of Shadows 4th Edition content"!!!?? I would just die of happiness!!!!!!!!!!!!!!!!

    Anyway I just wanted to tell you my thanks and appreciation, I am really enjoying the game new content, so far...

    Thank you again.

    this new content is to easy where the changle in the fight :mad:
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited November 2014
    Yea, not seeing it. Vampire class just isnt going to happen, not next, not soon, not ever. You are reading far to much into things and setting yourself up for disappointment.
  • edited November 2014
    This content has been removed.
  • ngeluzngeluz Member Posts: 31 Arc User
    edited November 2014
    sockmunkey wrote: »
    Yea, not seeing it. Vampire class just isnt going to happen, not next, not soon, not ever. You are reading far to much into things and setting yourself up for disappointment.

    NOTE: You can look it up in the 4th Edition Heroes Of Shadow Book... there with the Blackguards Class and new races like Shade, Revenant, and Vryloka.

    THey dint add Half-Dragons or Draconian and the content is perfect for them to show up, ether way I'm happy I just got exited when I saw that, one of my most interested reads was this D&D 4th Edition... Anyway the content is good I like it and just wanted the Devs and Neverwinter team to know...
  • alucard#9522 alucard Member, NW M9 Playtest Posts: 15 Arc User
    edited November 2014
    thank you for the class balances now i can play pvp knowing that my hits are equal to cws and hrs ....
    Great thx
  • harrysingh7harrysingh7 Member Posts: 2 Arc User
    edited November 2014
    As you may already know trickster rogue feats not working properly. Shadow of demise procs constantly and reduces stealth meter so that you are out of stewalth in 3 or 4 hits or about 3 to 4 sec. So the broken aspect doesn't really help us but makes it unplayable. and now I may have to respec so I can drop the feat. It seems you lose 20% stealth meter as you hit any target.
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited November 2014
    Besides the change to the Dragon Hoard Enchantment loot I liked everything of this mod so far. The class changes were nice (not considering the bugs) and the other changes in general, like the interface and the new gear, were really needed.

    By the way, if the thing about Vampires is legit, I think we need some of the classic classes first.

    But that's me.
    (´・ ω ・`)
  • t8xt8x Member, NW M9 Playtest Posts: 113 Arc User
    edited November 2014
    I was ready to quit, but this DC rebalancing made the game so much fun. And now I don't need to have Astral Shield equipped at all times + the other healing skills are actually useful now. But I think that the knockback from Sunburst should be moved to divinity mode sunburst.
  • t8xt8x Member, NW M9 Playtest Posts: 113 Arc User
    edited November 2014
    By the way, does anyone know if they fixed the second chest bug in LoL dungeon yet?
  • ngeluzngeluz Member Posts: 31 Arc User
    edited November 2014
    hefisdo wrote: »
    Besides the change to the Dragon Hoard Enchantment loot I liked everything of this mod so far. The class changes were nice (not considering the bugs) and the other changes in general, like the interface and the new gear, were really needed.

    By the way, if the thing about Vampires is legit, I think we need some of the classic classes first.

    But that's me.

    Any new class that brings more stuff of D&D is welcome! I only mention it, because it was really kinda curious of that New contact and its standing position and everything... I love it and it reminded me of that 4th Edition I mention earlier...
  • nurmoodnurmood Member Posts: 342 Arc User
    edited November 2014
    You know i tried the a smiliar thread after Mod 3 - oh boy i was insulted - how could i be so positive about this game?

    I slowly learned to accept that this community allways will critisize no matter what. The thing is - they still play the game and i am still here too.

    But to the topic:

    1. I liked Icewind Dale - i like this one
    2. i like the more flexible HE's (Heralds need some buffs for sure tho)
    3. Quests are ok
    4. Aaaand we didnt even experience Tiamat yet
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited November 2014
    ngeluz wrote: »
    NOTE: You can look it up in the 4th Edition Heroes Of Shadow Book... there with the Blackguards Class and new races like Shade, Revenant, and Vryloka.

    Yea, its in the books, big whoop. Just because there is an NPC is not a hint of a new class. There are currently NPC Barbarians, Shamans, Druids, plus several versions of wizards and Clerics. None of that has lead to, or is an indication of a new class.

    The last poll alone, vampire didn't even rate high enough to get its own category and the "other" category that became the default placeholder for any class not on the list, still managed to rank fairly low.

    Put simply, its not happening. There are at least several YEARS worth of classes that could and SHOULD be released before vampire is even a dim consideration.
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited November 2014
    Just like the general Bharash guy is wielding two one handed swords, but is clearly a GF (gimme!). This game needs more fighter classes not casters or ranged classes, anyway.

  • zvieriszvieris Member Posts: 1,261 Arc User
    edited November 2014
    We have 1 defender, 1 leader and a big pile of strikers. We don't need another one.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited November 2014
    thank you for
    making a mess out of refining system
    ignoring feedback
    getting broken classes through to live
    failing to introduce any reason to run dungeons
    Paladin Master Race
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited November 2014
    Thank you for making my GWF feel feeble and tiny compared to my TR and DC:P

    Oh well, my GWF was the 2nd least played already.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited November 2014
    nurmood wrote: »
    You know i tried the a smiliar thread after Mod 3 - oh boy i was insulted - how could i be so positive about this game?

    I slowly learned to accept that this community allways will critisize no matter what. The thing is - they still play the game and i am still here too.

    But to the topic:

    1. I liked Icewind Dale - i like this one
    2. i like the more flexible HE's (Heralds need some buffs for sure tho)
    3. Quests are ok
    4. Aaaand we didnt even experience Tiamat yet

    Rule #1: People are selfish entitled jerks that are never happy
    Rule #2: Cryptic and PWE have made so many mistakes that had they not cashed in the neverwinter brand, they'd probably crash a lot faster. They truly deserve criticism.

    It is good to be positive if you can find it though, as long as you're not white knighting.
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited November 2014
    A bulky and mean looking GWF faces a cleric in PvP. He roars at the skinny poor thing with the full volume of his lungs "YOU GOT BALLS COMING AT ME, BRO! THAT WILL COST YOU YOUR LIFE!!" then charges at him with all his might. Cleric chants a short prayer and extends his hand at the approaching warrior. A bolt of lightning leaves his palm and suddenly the GWF slips, then smashes headfirst into a nearby wall. He dies instantly. The cleric snickers and then frowns mockingly shouting at the dead body "IT'S MAGIC, BRO!"
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited November 2014
    Seems alright to me. Bound RP didnt effect me too much, I rarely bought RP off AH; but I can see why it's an issue for alot of players.
    Like Ive always said and why I avoid discussions on class balance, it just goes up and down and up and down in every MMO ive played.

    I am going to take this time to complete the mod on as many characters as I can/want. I will most likely forgo all gear. Since we now know a lvl increase is coming (may be many monthes maybe even a year), and I now mostly just PVE; there is may very well be a gear reset. IDK how artis are going to be effected but Im saving all my resources for a possible gear reset.
    We can pretend.
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    Rage, rage against the dying of the light.
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  • tripsofthrymrtripsofthrymr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,624 Community Moderator
    edited November 2014
    +1, Module 5 is certainly a big step in the right direction.

    Please address the issue of how long it takes to earn RP for legendary artifacts legitimately (while also killing bots), and please reduce the carpel tunnel induced by dragging that many Peridots 5 at a time. Chemboy's post on the topic is full of great ideas.
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  • hoofithoofit Member, NW M9 Playtest Posts: 122 Arc User
    edited November 2014
    Dev's thank you for Mod 5 new area is good it's nice to have a different look to play in.
    Thank you
    The only thing I would change would be the scouting mission, I'd make it 1 time only to give you the lay of the land, all I'm saying is its not really much fun.
  • cosmin05cosmin05 Member Posts: 4 Arc User
    edited November 2014
    I do think we need a new shield wielding class or class combinations just imagine a combination of CW and GF or GWF.
    Paragon Paths: Arcane Warrior for those who preffer GWF and Arcane Shield for GF combo.
    A combination of SW anf GF or GWF.
    Paragon Paths: Black Guard for GF and Abyss Walker for GWF
    A combination of DC and GF , GWF
    Paragon Paths: Holy Avenger for GWF and Holy SHield for GF.

    The only limitation is that you chose your main wepaon when you chose a paragon path. This is what we need more heavy equipped classes but less damaging rather than lighter equipped classes that do insane damage.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited November 2014
    I'm really enjoying the lore and seeing Linu La'neral from Neverwinter Nights. Loved hearing about Evereska, even minimally. I geek out when Elminster greets me by saying "Thank Mystra" and then has a chronomancy babble... *chuckles madly*

    I also like that I can advance the Tyranny of Dragons Campaign by doing just Wells of Dragons quests and if I want even more, I can run non-dragon encounter quests in ToD. I loathe the time-gating on the dragon encounters, so I choose to not do them anymore.
  • nazghul22nazghul22 Member Posts: 407 Arc User
    edited November 2014
    ngeluz wrote: »
    Thank you for this new Module!

    The Temple of Tiamat is a 25-character raid encounter located in the Well of Dragons

    Is it live?
    ToD = ..........
    Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    edited November 2014
    I really like it too
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