People here have a single objective in mind, to nerf the HR to oblivion. Even if it's about some combo that nobody uses it in premades.
The HR is definitely strong, but it's not nearly as godly as people trying to paint it. Any adjustments need to be very careful or you can botch the class completely, as HR needs:
- great melee DPS, as only Combat is viable in PvP
- great survivability, as you go head to head with GWFs that can hit 50K 2xIntimidation procs, or CWs with 100 procs and Icy Rays crazyness, or GFs with 50K Anvils
Once chain CCed, pretty much any HR is toast unless he's really lucky with deflects, but at the rate people do DPS these days, even deflects won't save you from incoming 15K+ series of hits.
What HR doesn't need is the ability to one-shot most people if they land a rotation (with Red Glyphs), or the ability to deal damage through dodges/shield etc. One of the most frustrating experiences on my CW is dodging every CC a HR tries to land and still dying from Piercing/Careful Attack/Glyphs procs. That is utter BS and should not exist.
I've yet to pull off that aforementioned BS, but I can understand the first 2 hit sequence. imo Wild Medicine is 100% broken if you happen to max it out. Otherwise, combat HR will def max out those 2 LS stunts. I know b/c I pulled off the latter and it actually confers an absurd survival WMD in PvE. I won't be surprised if HR got nerfed for the LS synergy since there are some truly good LS gear at 60 epic. My only hope is that if the devs decided to nerf WM, it better be a scaling nerf more than nerfing the whole **** thing from rank 1-5.
As for pulling off Aimed Strike>Rain of Swords, I suspect a lot of the HAMSTER lies in poor hit rate for the latter. Once landed, you can bleed the opponent to death. However, I agree that it's HAMSTER in PvP due to what I've mentioned in the accuracy. AS-RoS combo is best saved for PvE where you can just proc the hell out of every enemy via Split the Sky. imo the only viable way to nail an opponent in PvP w/RoS is using Boar Rush as the set up. Marauder's Rush is pure bs tho, I can give the haters that. lol even as a PvP ****, I can see its effectiveness a long time ago. Either nerf the damage or the range. For me, it should be the former since MR is 100% tactical. Pulling off MR>BR>RoS is sheer DoT bs once your AP hit 25%+Aimed Strike (yet to try that out, but pretty sure it's doable since knockdown can be absurdly broken in PvP). Funnily enough, it seems that a lot of griping might have more to do w/the Pathfinder paragon since I do hear word abt its high survival play.
Also, my own (currently) steep learning process in PvP has taught me HR is NOT 100% bs tier unless you happen to be dumb enough to fight one ala 1 on 1. Against a team blessed w/either a CW or SW, a HR is brutally screwed unless that HR got a CW/DC/SW in the team. I can virtually assure you that in PvP, no decent leader would be dumb enough to scatter his/her mtes. In short, 1 vs 1 is strictly a game of chance. That plus the presence of SW, DC, and CW is arguably more broken if we're considering the lottery queue format (which is 1 thing I really hate abt Domination).
P.S: In the event where you play a 3 vs 1 on a HR, you should be able to win hands down w/ a D/C/SW/CW in the tow. If not, then congrats for having to wait for that WM nerf. I actually had the pleasure of killing 1 TR upon getting ganked by this toon and 1 GWF/GF. My life was near 0, then I hit a minor battle potion heal and took out that poor fellow down w/me. And I wasn't even doing a maxed out Piercing and Med.
PB isn't getting a nerf, it's getting a fix that should have been implemented MONTHS AGO. Having to wait until mod5 for a bug fix on the most broken free passive damage spell in the game is ludicrous. We shouldn't have to wait for mod 5 to be able to have a plausible chance at defeating HRs 1v1.
And then there's reds, which are more exploitable on HRs than any other class in the game, because of all the free damage they get.
PB isn't getting a nerf, it's getting a fix that should have been implemented MONTHS AGO. Having to wait until mod5 for a bug fix on the most broken free passive damage spell in the game is ludicrous. We shouldn't have to wait for mod 5 to be able to have a plausible chance at defeating HRs 1v1.
And then there's reds, which are more exploitable on HRs than any other class in the game, because of all the free damage they get.
True, CW asaliant was fixed in first week after patch but HRs has got special rights in this game ^.^ :P
I played 1, during Mod 3 even back then there's an armor bug if you pray = deflect = auto heal its absurd to hold a node for the whole match, and now this.
StrawberryCheesecake TR BlackberryCheesecake CW
[SIGPIC][/SIGPIC] CheeseCake House
Just wait for the WK/Scoundrel TRs to go live as a CW/SW/HR countering tool.
Equal gear/skill level, I'd actually give it 6:4 odds in favor of the particular TR build now.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Just wait for the WK/Scoundrel TRs to go live as a CW/SW/HR countering tool.
Equal gear/skill level, I'd actually give it 6:4 odds in favor of the particular TR build now.
There's a TR build on Preview that kills CWs 100% and HRs almost 100%, based on perma-CC and substantial damage.
This is not my idea of balance. I hope it never makes it live.
Wild medicine will get nerfed, not sure about the life steal feats.
WM doesn't actually heal much compared to life steal, which heals HR to full in 1 rotation.
Devs are just so clueless as always.
people like you is clueless...
the feat you are talking about is 15% lifesteal.... 100/15= 6.5 we are talking about 6.5% rotation to bring back to full life.
EDIT: basically you just heal back 7.5% of the damage done. i hit for 1000 i heal 75. i have 40k hp i should hit for 533k to heal to full.
the problem is the dread ring boon and is a problem for all the classes....yes... even CW in pve.
is that feat that should be deleted.
people like you is clueless...
the feat you are talking about is 15% lifesteal.... 100/15= 6.5 we are talking about 6.5% rotation to bring back to full life.
EDIT: basically you just heal back 7.5% of the damage done. i hit for 1000 i heal 75. i have 40k hp i should hit for 533k to heal to full.
the problem is the dread ring boon and is a problem for all the classes....yes... even CW in pve.
is that feat that should be deleted.
You mean endless consumption?
I don't use it, but I hear it procs A LOT. Is that true?
I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
I don't use it, but I hear it procs A LOT. Is that true?
My Archer HR in T1 gear is functionally immortal since I slotted it. And he has mediocre base LS. My MoF CW can facetank pretty much any content once Smoulder starts ticking.
My Archer HR in T1 gear is functionally immortal since I slotted it. And he has mediocre base LS. My MoF CW can facetank pretty much any content once Smoulder starts ticking.
It procs rather frequently.
Not denying it. Like I said, I don't pick that boon is all. Im sure the SW can be quite the same too, eh? They stack lifesteal quite well too.
I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
Comments
I've yet to pull off that aforementioned BS, but I can understand the first 2 hit sequence. imo Wild Medicine is 100% broken if you happen to max it out. Otherwise, combat HR will def max out those 2 LS stunts. I know b/c I pulled off the latter and it actually confers an absurd survival WMD in PvE. I won't be surprised if HR got nerfed for the LS synergy since there are some truly good LS gear at 60 epic. My only hope is that if the devs decided to nerf WM, it better be a scaling nerf more than nerfing the whole **** thing from rank 1-5.
As for pulling off Aimed Strike>Rain of Swords, I suspect a lot of the HAMSTER lies in poor hit rate for the latter. Once landed, you can bleed the opponent to death. However, I agree that it's HAMSTER in PvP due to what I've mentioned in the accuracy. AS-RoS combo is best saved for PvE where you can just proc the hell out of every enemy via Split the Sky. imo the only viable way to nail an opponent in PvP w/RoS is using Boar Rush as the set up. Marauder's Rush is pure bs tho, I can give the haters that. lol even as a PvP ****, I can see its effectiveness a long time ago. Either nerf the damage or the range. For me, it should be the former since MR is 100% tactical. Pulling off MR>BR>RoS is sheer DoT bs once your AP hit 25%+Aimed Strike (yet to try that out, but pretty sure it's doable since knockdown can be absurdly broken in PvP). Funnily enough, it seems that a lot of griping might have more to do w/the Pathfinder paragon since I do hear word abt its high survival play.
Also, my own (currently) steep learning process in PvP has taught me HR is NOT 100% bs tier unless you happen to be dumb enough to fight one ala 1 on 1. Against a team blessed w/either a CW or SW, a HR is brutally screwed unless that HR got a CW/DC/SW in the team. I can virtually assure you that in PvP, no decent leader would be dumb enough to scatter his/her mtes. In short, 1 vs 1 is strictly a game of chance. That plus the presence of SW, DC, and CW is arguably more broken if we're considering the lottery queue format (which is 1 thing I really hate abt Domination).
P.S: In the event where you play a 3 vs 1 on a HR, you should be able to win hands down w/ a D/C/SW/CW in the tow. If not, then congrats for having to wait for that WM nerf. I actually had the pleasure of killing 1 TR upon getting ganked by this toon and 1 GWF/GF. My life was near 0, then I hit a minor battle potion heal and took out that poor fellow down w/me. And I wasn't even doing a maxed out Piercing and Med.
And then there's reds, which are more exploitable on HRs than any other class in the game, because of all the free damage they get.
Good thing we can all choose to play one.
I played 1, during Mod 3 even back then there's an armor bug if you pray = deflect = auto heal its absurd to hold a node for the whole match, and now this.
BlackberryCheesecake CW
[SIGPIC][/SIGPIC]
CheeseCake House
WM doesn't actually heal much compared to life steal, which heals HR to full in 1 rotation.
Devs are just so clueless as always.
Equal gear/skill level, I'd actually give it 6:4 odds in favor of the particular TR build now.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
This is not my idea of balance. I hope it never makes it live.
people like you is clueless...
the feat you are talking about is 15% lifesteal.... 100/15= 6.5 we are talking about 6.5% rotation to bring back to full life.
EDIT: basically you just heal back 7.5% of the damage done. i hit for 1000 i heal 75. i have 40k hp i should hit for 533k to heal to full.
the problem is the dread ring boon and is a problem for all the classes....yes... even CW in pve.
is that feat that should be deleted.
You mean endless consumption?
I don't use it, but I hear it procs A LOT. Is that true?
It procs rather frequently.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Not denying it. Like I said, I don't pick that boon is all. Im sure the SW can be quite the same too, eh? They stack lifesteal quite well too.