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Game Model: Do you want players to quit after gearing up?

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  • oicidrazoicidraz Member Posts: 627 Arc User
    edited September 2014
    abecassis wrote: »
    I dident know it was unignored :D

    But yeah all jokes aside, only real endgame for BiS players is totally ignored by the devs, not cool

    It's not a BiS problem, it's from 14-15K to BiS where you don't have any fun on PvE because of the trivialized content...
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited September 2014
    oicidraz wrote: »
    It's not a BiS problem, it's from 14-15K to BiS where you don't have any fun on PvE because of the trivialized content...

    ^ 100%.

    If they ever came out with a NEW CN, just as long and as hard as it was back in the day when players were all about 10-12k GS, and had it drop BOE BIS weapons.... YOud see a LARGE uptake in PVE players and farming as well as population in the game.

    They need to stop with these "bandaid" fixes (modules) that give a little more content and a TON of added farming each module.
  • silence1xsilence1x Member Posts: 1,503 Arc User
    edited September 2014
    This is not meant as a slight, but have you considered this:

    If you're OP and bored, help others get OP and bored. Join a guild or run around in PE/GG asking to help. I help anyone that asks. This is a community, not a cubicle.

    Just my $.02
    I aim to misbehave
  • frishterfrishter Member Posts: 3,522 Arc User
    edited September 2014
    silence1x wrote: »
    This is not meant as a slight, but have you considered this:

    If you're OP and bored, help others get OP and bored. Join a guild or run around in PE/GG asking to help. I help anyone that asks. This is a community, not a cubicle.

    Just my $.02

    They're kind of making it a cubicle by making dailies take longer than all other content.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited September 2014
    frishter wrote: »
    They're kind of making it a cubicle by making dailies take longer than all other content.

    Guild run of Spider yesterday so that several people's warlocks could work on their gear. One of them wanted to go again but I and others begged off because we're all absolutely drowning in dailies that take hours (for those with multiple characters) and give you a major hit to progressing towards unlocking the new content if you skip them.

    Fighting dragons is way cool. An overwhelming sense of hopelessness in something that is purportedly supposed to be fun... not so cool.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited September 2014
    Guild run of Spider yesterday so that several people's warlocks could work on their gear. One of them wanted to go again but I and others begged off because we're all absolutely drowning in dailies that take hours (for those with multiple characters) and give you a major hit to progressing towards unlocking the new content if you skip them.

    Fighting dragons is way cool. An overwhelming sense of hopelessness in something that is purportedly supposed to be fun... not so cool.

    Id MUCH rather farm dungeons than dailies. Just my $.02...
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited September 2014
    But here we are in the position of absolutely having to do our dailies if we want to get into the shiny new dungeon.

    Edit: One thing about Sharandar and Dread Ring was that the dungeon unlocks were things you could do immediately and with a single day's worth of campaign currency.

    Now, I understand that the storyline in Tyranny of Dragons makes Lostmauth something you work your way up to, which is well and fine. It's the fact that you can come to a screeching halt and have to grind out several more days of the same dailies in order to amass enough of the things to unlock it, and the skirmish, and the weapon if you want one, and it feels really bad and endless.

    I know that some people didn't like the reputation system in IWD as a means of gating, but I thought it was the best method they've come up with yet for making progress incremental yet visible. And the branching in that campaign was also handled really well, with the choices of which tasks to complete first being meaningful but at no point seeming like you wouldn't be able to do everything within a reasonable time frame if you wanted to (RNG gear drops not withstanding).

    Kessel's Retreat is also an unlock you have to wait for, but once it's available, it's affordable.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited September 2014
    Every module, the dailies get better but we are missing the big picture. They are still boring dailies that we grind. End of story.

    I am hoping the new module brings in ENDGAME content be it farmable dungeons (no RNG BS), open world, more PVP modes
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited September 2014
    oicidraz wrote: »
    It's not a BiS problem, it's from 14-15K to BiS where you don't have any fun on PvE because of the trivialized content...

    I could have fun if that PvE weren't absolutely the same. If everything is based on DPS, it will likely cause lose of interest when players outgear the content. If the core of the PvE were learning the mechanics and finding the strategy, players would have fun even if their GS were much higher then initially intended.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited September 2014
    mehguy138 wrote: »
    I could have fun if that PvE weren't absolutely the same. If everything is based on DPS, it will likely cause lose of interest when players outgear the content. If the core of the PvE were learning the mechanics and finding the strategy, players would have fun even if their GS were much higher then initially intended.

    Honestly I think PART of dungeons should be about mechanics - separate from gear. An example is MC dragon fight. Flies into air and AOE ground in "lanes" that hit super hard. Not saying its perfect but an example of a mechanic.

    Another is to DPS the portals when they spawn or it causes a wipe, or to DPS whoever she is controlling or w.e (its been a while if you cant tell).

    But those are examples. Some are gear dependent, some are not.

    It would also be good if dungeons like CN/MC or anything new offered RP stones for higher geared players (in chests) to get RP. Seeing as thats a good universal reward. You could even offer RP stones in foundry BTW as a way to incentive that
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited September 2014
    I know that some people didn't like the reputation system in IWD as a means of gating, but I thought it was the best method they've come up with yet for making progress incremental yet visible.

    I still favour Dread Ring for the simple reason that there were three quests that contribute to progress through the campaign rather than only one. Since you could collect the daily quests it took pressure off doing dailies daily and meant for example that I could do three every three days. Much more flexible system for someone with limited time and/or multiple characters.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited September 2014
    ayroux wrote: »
    Honestly I think PART of dungeons should be about mechanics - separate from gear. An example is MC dragon fight. Flies into air and AOE ground in "lanes" that hit super hard. Not saying its perfect but an example of a mechanic.

    My favorite part of that fight was interrupting Valindra with certain abilities which was considered as a bug. If we could have more of that but on intended status, boss fights would be a lot funnier.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • harkurharkur Member Posts: 305 Bounty Hunter
    edited September 2014
    What do you do when you gear up? Well, like any other self-respecting maxed character you start telling people that 12k isn't high enough for a run through an 8300 GS dungeon and that the scrubs should gear up so they can overgear speed runs with your leet self.

    It is the same in MMOs throughout the industry...it's impossible to keep up with the speed levelers in terms of fresh and challenging content.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited September 2014
    harkur wrote: »
    What do you do when you gear up? Well, like any other self-respecting maxed character you start telling people that 12k isn't high enough for a run through an 8300 GS dungeon and that the scrubs should gear up so they can overgear speed runs with your leet self.

    It is the same in MMOs throughout the industry...it's impossible to keep up with the speed levelers in terms of fresh and challenging content.

    This is why you create tiered content:

    - easy dungeons and easy-mode raids for beginners
    - normal raids for the more experienced player
    - hardcore raids for the veterans

    This way, the vets rarely, if ever, intersect paths with the newbies.

    Result: everyone lives happy in their very own incarnation of the game that suits their playstyle.

    Same for PvP:

    You make brackets based on ranking.

    This way the experienced PvPers never play against new players
    > NO PUGSTOMP.

    Oh my god this was a hard solution.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited September 2014
    This is why you create tiered content:

    - easy dungeons and easy-mode raids for beginners
    - normal raids for the more experienced player
    - hardcore raids for the veterans

    This way, the vets rarely, if ever, intersect paths with the newbies.

    Result: everyone lives happy in their very own incarnation of the game that suits their playstyle.

    Same for PvP:

    You make brackets based on ranking.

    This way the experienced PvPers never play against new players
    > NO PUGSTOMP.

    Oh my god this was a hard solution.

    EXACTLY!!!!!!!

    PVE: T1/T2s are "newby grounds" now. Release FRIKING HARD STUFF! Most vets are 17k GS+ and would LOVE SUPER hard dungeons ( I would!)

    PVP: Divide the community into 3 "tiers" based on ELO and base Q system off that. DONE.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited September 2014
    This is why you create tiered content:

    - easy dungeons and easy-mode raids for beginners
    - normal raids for the more experienced player
    - hardcore raids for the veterans

    This way, the vets rarely, if ever, intersect paths with the newbies.

    Result: everyone lives happy in their very own incarnation of the game that suits their playstyle.

    Absolutely not. It creates stratification of the playerbase.
  • refracted0dawnrefracted0dawn Member, NW M9 Playtest Posts: 894 Arc User
    edited September 2014
    zebular wrote: »
    I've been playing since Alpha. I still cannot find the end to the game and I have 15 level 60 characters that I regularly play and 10 more on the way.

    This is also an MMO, which are persistent and have no true "end." If one is blowing through content so fast, I'd say slow down and enjoy the roses.

    I'd say Cryptic is doing just fine on content. The problem, in my opinion, is the relatively-small number of players blowing through such and then complaining very vocally about it.

    I agree with this. Neverwinter is almost as much an Open-Ended game as The Elder Scrolls. It's not as easy to run through NW as fast as you really need the gear, but you can repeat dungeons you have already cleared and kill the same bosses. In TES, especially Skyrim, things adjust to your level. You can finish the Skyrim Main Quest way before level 25 and get bored even quicker. Usually, in TES games, I do everything else until I am maxed out before really doing the main quest. The longer I leave it, the more I enjoy it.

    You can't really finish NW early as the maps are leveled and can be too powerful for you. But my 12th and 13th characters had a much easier time in PvE as I could send them spare enchants, runes and AD from my main characters and gear them up with decent blue sets for very little AD. They also have the advantage of free companions from Knight of the Feywild (Sylph), Warlock's Booster Pack (Erinyes of Belial) and the Ioun Stone of Radiance for downloading Arc and transferring some Zen.


    Those who really think the "end game" comes too soon should maybe roll a new character in a new slot and play the game purely with what that character earns. The challenge of my first character (a DC) is just is not there with my later characters, as I choose to over-power them with gear and companions. But that was my choice and we can't really blame Cryptic. I do think PvE gives too much XP and levels you up too fast though, which is something they could maybe do something about. You soon out-level the maps and when the level difference is about 10, all the monsters ignore you unless you attack them. I have yet to take a low level, over-geared character to a map 10 levels higher than the character, but that might be fun!

    Most of those who charge through all the content in a week are probably overloaded with AD and enchants from playing since open beta. Or maybe some unpleasant people who might have found a free source of AD and have nothing to do but farm the high end epics for BoE gear to sell.

    Some think that the true "end-game" comes with PvP, all Rank 10s and three Rank 100 Artifacts, and for that you can choose to pay to get the boons etc if you want.

    The game model is obviously to make money, and micro-transaction games do tend to make more money than other types of game models. And they do release new content that is free to play as well. I started in February with Module 2 (I never saw module 1, I do not know if it is even possible to play it anymore), and now we are on Module 4. And I have not properly started IWD yet, even with 15 characters, five or six of which are level 60.

    I could have focused on a single character and maybe have an artifact at rank 100, but I think I am glad I did not. My new Warlock got to level 31 and was a huge amount of fun, but I got stuck deciding what Paragon feats to take. So I took out my old Halfling GWF and GF to do some early quests I missed. Then I took out my old Halfling Whisperknife TR and race re-rolled her into a really cool-looking black Draconian and tried my hand at the dreaded Perma-Stealth.

    Still having fun!

    ~
  • harkurharkur Member Posts: 305 Bounty Hunter
    edited September 2014
    pointsman wrote: »
    Absolutely not. It creates stratification of the playerbase.

    I would rather have stratification instead of:

    "No, go away. Votekick coming because we want 17k GS people for this run of this 10.g GS dungeon and your pathetic 14.5k doesn't overgear it enough"

    or

    "You scrubs need to gear the hell up and L2P!" coming from vet, geared, glory-rich PvPers after roflstomping a pug of fresh 60s.

    Any day of the week. Now tell me why you don't mind that...or how to avoid it without stratification.
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