Here we can see Wicked Strike gets an interesting passive on this Artifact for Wicked Strike. Everyone says "yeah this At-Will is useless". Yes he is quite useless atm, but this passive can make it good for IV.
Why ? IV GWF doesn't give an AoE At-Will and is forced to use Wicked Strike or Reaping Strike (lulz).
I don't know if with this Artifact Wicked Strike can be as good as Weapon Master Strike, but SM seems less needed with this Artifact and makes IV better.
So, IV better in PvP, and as good as SM (or more?) for PvE ?
Any opinion about it ?
Comments
I'm sure it's -9% damage resistance to whoever you hit but only applied to YOUR damages, so only you will deal more damages.
Decreasing DR *to* the GWF means all sources of damage originating from the GWF. This actually makes the debuff on this weapon more powerful even than feated WMS since it indicates it would also apply to dailies.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Yep, and base damages of Wicked Strike are higher, it's more responsive and quick (but WMS has a double hit, but WMS is often buggued, you want to hit someone and it restarts), and decrease the damage ennemy (and GWF will takes more damages being Destroyer or Instigator (lulz) with Unstoppable nerf)
EDIT : if Instigator is reworked, keep the T4 feat : +5% damage for each ennemy hit with Wicked Strike, would be awesome.
I used a build for a while that weaved both those attacks. It was pretty effective.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I stuck with SM in PVE because it was pretty much a draw, but am now tempted to switch as well.
Atm, WS only reduces the damage ennemies. And it's not really good when single target after clearing the stack of ennemies, because it's often like it, CW just instant kill them :P.But after the changes, maybe these 2 At-Will combined can be good.
yes ...
anyway, the great advantage of the "iv" is now the mark in Atwill. this implies that he would need open hand of sure strike. then is six per half dozen.
is good for sm aoe, seems irrelevant for iv. sure strike bonus is better for both
but in this last month we already found out that there's no point arguing about sm. lost time.
I don't see that in the numbers honestly. If you have access to it, WMS is always the better AoE damaging power. The base damage of WS is boosted by the third strike but even if you can maintain the +30% WMS debuff, it's not enough.
Given that the speed of the three-strike sequence of WS and three strikes of WMS are equal (which they don't I think, WS is a bit faster?), it looks like this:
4x WMS: 8336
1x WMS 3x WS: 7526 (-10%)
4x WS: 5581 (-33%)
1x WMS 3x WS Legendary: 8203 (-2%)
So you are able to get to WMS level with the legendary weapon, but using just WMS is far less painful.
So it's a straight buff to IV builds.
six per half dozen i guess (m3).
But you can not use it against valindra ...
but the point is: for aoe, this weapon is best for sm. for single, wicked strike the will not be the substitute for iv tr, and the sm, for obvious reasons, wms is the best choice.
is a "meh" weapon. the real weapon is the sure strike weapon.
Not really, +10% on sure Strike or -9% Damage Resistance on every powers included Sure Strike ... The -9% Damage Resistance is way better.
An the stats of the Golden's Dragon Wrath are better (HP, Power, Defense --> Power, good stats after the Unstoppable nerf) than Golden's Dragon Ferocity (Power, Critical and Deflect, Deflect one of the most useless in PvE for a GWF)
I do, does sick damage combo'd with steel blitz after rounding up some guys. Then switch back to SS/WMS for bosses.
the truth is, if nothing worse happens, gwf must "survive" for another module. is the maximum that can be expected.
Move the HP bonus to Ferocity instead of Deflect and the weapon would be perfect imo.
the problem is that the WMS itself should have internal synergy with steel blitz. nothing works with anything at this paragon.
but, is a possibility.
-9% damage resistance = more damage with Sure Strike and all encounters, dailies, At-Will > +10% damage Sure Strike.
yes, but again. for sm you need open hand for wms (what is the point to use sm?) or sure strike. for iv the same problem (because tr is really good now). is a weapon for a especific use (aoe situation). in a boss fight, both will change the atwill. is not bad for any paragon, but is not "my god, i need this weapon!". the sure strike bonus looks better. of course, you can have both.
the point is: is not the "death of sm". just shows that sm is not all that (why not a diferent bonus fow ws? i dont know).
EDIT : Legendary artifact hard to reach, so before it, Wrath is better because it's still -3% stacked up to 3 times :
- Uncommon : -3% after 3rd Swing of Wicked Strike
- Rare : after 2nd Swing of Wicked Strike
- Epic : after 2nd et 3rd Swing
- Legendary : after each Swing
Ferocity :
- Uncommon : 4th Swing of Sure Strike +5% damages (it sucks)
- Rare : 3rd and 4th : +5% damages (still sucks)
- Epic : 3rd and 4th : +10% damages
- Legendary : 2nd, 3rd and 4th Swing : +10% damages.
Wrath very much better than Ferocity in Uncommon, Rare and Epic. And I continue to think that it's still better in Legendary.
I'm proccing Steel Blitz like a boss thanks to this At-will combo.
If Steel Blitz procs mark, would be more awesome than awesome !
Keep in mind, spamming WS is good against trash mobs but against bosses we use SS, considering that you are going for the max amount of stacks granted by WS just to get 9% more damage for SS for 4 seconds, there would be a loss of DPS because WS is very slow, SS being used w/ or w/o tab it's faster meaning more dps in the overall dmg. Based in this, the weapon with SS bonus is more desirable because you can use WMS+the bonus = SS hitting a lot harder.
WMS is slower than WS.
About the "slowness of WS", it's still 4 seconds because the last swing refreshes the ticks.
WS Artifacted also gives more damages on Encounters and Dailies, don't forget it ! And WS Artifacted will still be better in AoE.
Admitting we lose some DPS on boss, we grant more DPS on AoE, so in the whole dungeon .
I agree that buffing our encounters+daily is interesting but now another point of view, the HR and the SW are doing a lot of damage meaning that clearing trash will be done in a couple of seconds, are we going to be able to keep the stacks long enough in order to make it noticeable? At least, fighting a boss we can spam SS and feel the 10% extra dmg but using WS against them... doesn't sound so good at all, checking the parse SS it's really a lot of DPS.