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GWF Artifact Weapon makes SM less needed

cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
Here we can see Wicked Strike gets an interesting passive on this Artifact for Wicked Strike. Everyone says "yeah this At-Will is useless". Yes he is quite useless atm, but this passive can make it good for IV.

mmZw5v.jpg

Why ? IV GWF doesn't give an AoE At-Will and is forced to use Wicked Strike or Reaping Strike (lulz).
I don't know if with this Artifact Wicked Strike can be as good as Weapon Master Strike, but SM seems less needed with this Artifact and makes IV better.

So, IV better in PvP, and as good as SM (or more?) for PvE ?

Any opinion about it ?
Post edited by Unknown User on
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Comments

  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited August 2014
    The one thing I don't get is why they still have it worded like that. The way its worded makes it sound like YOU lose 9% damage resistance at 3 stacks (to me, at least).
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    The one thing I don't get is why they still have it worded like that. The way its worded makes it sound like YOU lose 9% damage resistance at 3 stacks (to me, at least).

    I'm sure it's -9% damage resistance to whoever you hit but only applied to YOUR damages, so only you will deal more damages.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited August 2014
    That would be decreasing DR *of* the GWF.

    Decreasing DR *to* the GWF means all sources of damage originating from the GWF. This actually makes the debuff on this weapon more powerful even than feated WMS since it indicates it would also apply to dailies.
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  • charononuscharononus Member Posts: 5,715 Arc User
    edited August 2014
    Yeah this basically gets rid of the one thing SM had going for it compared to IV via proxy buffing IV. There is no reason to be SM after you get this.
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    That would be decreasing DR *of* the GWF.

    Decreasing DR *to* the GWF means all sources of damage originating from the GWF. This actually makes the debuff on this weapon more powerful even than feated WMS since it indicates it would also apply to dailies.

    Yep, and base damages of Wicked Strike are higher, it's more responsive and quick (but WMS has a double hit, but WMS is often buggued, you want to hit someone and it restarts), and decrease the damage ennemy (and GWF will takes more damages being Destroyer or Instigator (lulz) with Unstoppable nerf)

    EDIT : if Instigator is reworked, keep the T4 feat : +5% damage for each ennemy hit with Wicked Strike, would be awesome.
  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    edited August 2014
    Some GWF SM use both WMS+WS while clearing trash, WMS buff your WS which will also reduce the enemies DR.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited August 2014
    Some GWF SM use both WMS+WS while clearing trash, WMS buff your WS which will also reduce the enemies DR.

    I used a build for a while that weaved both those attacks. It was pretty effective.
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  • loboguildloboguild Member Posts: 2,371 Arc User
    edited August 2014
    I voiced this very concern in another thread iirc. I get they won't buff Paragon Powers to make the weapons viable for any spec, but this circumstance works for IV because their main AoE damaging power is a non Paragon one while SM relies on WMS.

    I stuck with SM in PVE because it was pretty much a draw, but am now tempted to switch as well.
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    Some GWF SM use both WMS+WS while clearing trash, WMS buff your WS which will also reduce the enemies DR.

    Atm, WS only reduces the damage ennemies. And it's not really good when single target after clearing the stack of ennemies, because it's often like it, CW just instant kill them :P.But after the changes, maybe these 2 At-Will combined can be good.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited August 2014
    Some GWF SM use both WMS+WS while clearing trash, WMS buff your WS which will also reduce the enemies DR.

    yes ...

    anyway, the great advantage of the "iv" is now the mark in Atwill. this implies that he would need open hand of sure strike. then is six per half dozen.

    is good for sm aoe, seems irrelevant for iv. sure strike bonus is better for both
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    zacazu wrote: »
    yes ...

    anyway, the great advantage of the "iv" is now the mark in Atwill. this implies that he would need open hand of sure strike. then is six per half dozen.

    is good for sm aoe, seems irrelevant for iv. sure strike bonus is better for both
    So that's another argument wich proves IB is better (IV At-Will+Sure Strike for single target like Valindra )
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited August 2014
    "theoretically" the sm has a good single target encounter (absolutely substituive? yes. no reason to choose sm for this).

    but in this last month we already found out that there's no point arguing about sm. lost time.
  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    edited August 2014
    Considering that the mark is now a main feature in the GWF and the DR granted by the TAB for the Destroyer was reduced, Daring Shout will find a very good place in our encounter skills, TR isn't a good option for clearing trash because you have to give up SS or WS but a solid option in single target fights obviously, using DS doesn't mean you are losing an offensive encounter at all, take it like a damage booster, specially if you feat Powerful Challenge.
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  • loboguildloboguild Member Posts: 2,371 Arc User
    edited August 2014
    I used a build for a while that weaved both those attacks. It was pretty effective.

    I don't see that in the numbers honestly. If you have access to it, WMS is always the better AoE damaging power. The base damage of WS is boosted by the third strike but even if you can maintain the +30% WMS debuff, it's not enough.

    Given that the speed of the three-strike sequence of WS and three strikes of WMS are equal (which they don't I think, WS is a bit faster?), it looks like this:

    4x WMS: 8336
    1x WMS 3x WS: 7526 (-10%)
    4x WS: 5581 (-33%)
    1x WMS 3x WS Legendary: 8203 (-2%)

    So you are able to get to WMS level with the legendary weapon, but using just WMS is far less painful.

    So it's a straight buff to IV builds.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited August 2014
    yes, in the "timing of the of the threatpeak " gwf, after using ds, will be with increased resistance, please God, during unstoppable.

    six per half dozen i guess (m3).

    But you can not use it against valindra ...

    but the point is: for aoe, this weapon is best for sm. for single, wicked strike the will not be the substitute for iv tr, and the sm, for obvious reasons, wms is the best choice.

    is a "meh" weapon. the real weapon is the sure strike weapon.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited August 2014
    Just took a look at all three weapons and there really is not a natural fit for SM PVE GWFs. Golden Dragon's Wrath has the best stats but boosts an At-Will you won't use. Golden Dragon's Ferocity adds the At-Will at cost of subpar stats.
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    zacazu wrote: »
    is a "meh" weapon. the real weapon is the sure strike weapon.

    Not really, +10% on sure Strike or -9% Damage Resistance on every powers included Sure Strike ... The -9% Damage Resistance is way better.
    An the stats of the Golden's Dragon Wrath are better (HP, Power, Defense --> Power, good stats after the Unstoppable nerf) than Golden's Dragon Ferocity (Power, Critical and Deflect, Deflect one of the most useless in PvE for a GWF)
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited August 2014
    Some GWF SM use both WMS+WS while clearing trash, WMS buff your WS which will also reduce the enemies DR.

    I do, does sick damage combo'd with steel blitz after rounding up some guys. Then switch back to SS/WMS for bosses.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited August 2014
    i dont know about the stats (my god... is less too?) but a +10% damage bonus for a sure strike spam (unstoppable) is not bad. seems to me a more "malleable" bonus.

    the truth is, if nothing worse happens, gwf must "survive" for another module. is the maximum that can be expected.
  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    edited August 2014
    Well, it's a bit weird this thing: Wrath is good for PvE due to the bonus to WS and the extra HP is good for PvP, Ferocity is good for single target fights where we spam SS, that 10% will be noticeable in the ACT since this at-will is one of our main sources of dmg, however, it's bad for PvP because we don't really use it so 10% is not really much. From a PvE PoV, Wrath is better: higher power (80 extra iirc), good bonus, extra hp isn't bad, PvP PoV: the extra HP looks better than 10% in SS, don't you think?

    Move the HP bonus to Ferocity instead of Deflect and the weapon would be perfect imo.
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  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited August 2014
    ghoulz66 wrote: »
    I do, does sick damage combo'd with steel blitz after rounding up some guys. Then switch back to SS/WMS for bosses.

    the problem is that the WMS itself should have internal synergy with steel blitz. nothing works with anything at this paragon.

    but, is a possibility.
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    zacazu wrote: »
    i dont know about the stats (my god... is less too?) but a +10% damage bonus for a sure strike spam (unstoppable) is not bad. seems to me a more "malleable" bonus.

    -9% damage resistance = more damage with Sure Strike and all encounters, dailies, At-Will > +10% damage Sure Strike.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited August 2014
    cerberobot wrote: »
    -9% damage resistance = more damage with Sure Strike and all encounters, dailies, At-Will > +10% damage Sure Strike.

    yes, but again. for sm you need open hand for wms (what is the point to use sm?) or sure strike. for iv the same problem (because tr is really good now). is a weapon for a especific use (aoe situation). in a boss fight, both will change the atwill. is not bad for any paragon, but is not "my god, i need this weapon!". the sure strike bonus looks better. of course, you can have both.

    the point is: is not the "death of sm". just shows that sm is not all that (why not a diferent bonus fow ws? i dont know).
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    Anyway, the loots are random. If I got the other 2 ones, I would hang myself xD.

    EDIT : Legendary artifact hard to reach, so before it, Wrath is better because it's still -3% stacked up to 3 times :

    - Uncommon : -3% after 3rd Swing of Wicked Strike
    - Rare : after 2nd Swing of Wicked Strike
    - Epic : after 2nd et 3rd Swing
    - Legendary : after each Swing

    Ferocity :

    - Uncommon : 4th Swing of Sure Strike +5% damages (it sucks)
    - Rare : 3rd and 4th : +5% damages (still sucks)
    - Epic : 3rd and 4th : +10% damages
    - Legendary : 2nd, 3rd and 4th Swing : +10% damages.


    Wrath very much better than Ferocity in Uncommon, Rare and Epic. And I continue to think that it's still better in Legendary.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited August 2014
    for the record: i dont see the bonus of the other classes. I do not know if it's something like "ok, everyone has a meh bonus but bonus is bonus and my current weapon not give any" OR if I have a reason to be offended with the partiality of this module.
  • marclovesvinamarclovesvina Member, Neverwinter Beta Users Posts: 28 Arc User
    edited August 2014
    SM's will need this too! Wicked Strike + Weapon Master's Strike combo is always awesome! Now Wicked Strike got buffed thanks to this Artifact Weapon and it will be more awesome!

    I'm proccing Steel Blitz like a boss thanks to this At-will combo.
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    Wicked Strike + Weapon Master's Strike combo is always awesome! Now Wicked Strike got buffed thanks to this Artifact Weapon and it will be more awesome!

    I'm proccing Steel Blitz like a boss thanks to this At-will combo.

    If Steel Blitz procs mark, would be more awesome than awesome !
  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    edited August 2014
    cerberobot wrote: »
    -9% damage resistance = more damage with Sure Strike and all encounters, dailies, At-Will > +10% damage Sure Strike.

    Keep in mind, spamming WS is good against trash mobs but against bosses we use SS, considering that you are going for the max amount of stacks granted by WS just to get 9% more damage for SS for 4 seconds, there would be a loss of DPS because WS is very slow, SS being used w/ or w/o tab it's faster meaning more dps in the overall dmg. Based in this, the weapon with SS bonus is more desirable because you can use WMS+the bonus = SS hitting a lot harder.
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  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    Keep in mind, spamming WS is good against trash mobs but against bosses we use SS, considering that you are going for the max amount of stacks granted by WS just to get 9% more damage for SS for 4 seconds, there would be a loss of DPS because WS is very slow, SS being used w/ or w/o tab it's faster meaning more dps in the overall dmg. Based in this, the weapon with SS bonus is more desirable because you can use WMS+the bonus = SS hitting a lot harder.

    WMS is slower than WS.
    About the "slowness of WS", it's still 4 seconds because the last swing refreshes the ticks.
    WS Artifacted also gives more damages on Encounters and Dailies, don't forget it ! And WS Artifacted will still be better in AoE.

    Admitting we lose some DPS on boss, we grant more DPS on AoE, so in the whole dungeon ;).
  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    edited August 2014
    cerberobot wrote: »
    WMS is slower than WS.
    About the "slowness of WS", it's still 4 seconds because the last swing refreshes the ticks.
    WS Artifacted also gives more damages on Encounters and Dailies, don't forget it ! And WS Artifacted will still be better in AoE.

    Admitting we lose some DPS on boss, we grant more DPS on AoE, so in the whole dungeon ;).

    I agree that buffing our encounters+daily is interesting but now another point of view, the HR and the SW are doing a lot of damage meaning that clearing trash will be done in a couple of seconds, are we going to be able to keep the stacks long enough in order to make it noticeable? At least, fighting a boss we can spam SS and feel the 10% extra dmg but using WS against them... doesn't sound so good at all, checking the parse SS it's really a lot of DPS.
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