A lot of beginners or people new to PvP, (including at lv 60), will often lack understanding of basic PvP strategy. This has a negative impact on their teams, and can be the difference between a win or a loss in a PvP match. This is the cause of a lot of frustration within the PvP community due to the matchmaking system often requiring one to be paired with these individuals regularly, despite being at a much higher PvP capability. Aside from this though, I have seen this be the cause of a lot of abuse and fights within PvP chats, which only worsens the experience not only for those affected by the poor performance of the individual, but for the individual attempting to learn the game as well. I imagine it makes PvP very difficult to get serious about PvP as a new player with how extreme and uncalled for some individuals will react to new players lack of experience. (This problem spans into other areas aside from this though. Particularly how well geared a player is or how they've built their character. However, this would be a step closer to alleviating this issue.)
Ultimately a thought I have had for some time now is that a PvP tutorial should be implemented into the game which would teach players basic PvP strategy. This would include tactics such as fighting on point, contesting a point to stall enemy point gain (despite most likely dying), effective start-game strategy of 4-5 to the middle node, the value of point control being greater than kills/deaths (Especially with regards to the potential to win by point control despite a team being at a disadvantage in number of active players, kill - death ratio, or other factors.), ect. These are some of the key ideas that come to mind which should be touched on in a PvP tutorial. They do overlap in some cases, but I felt were important enough concepts on their own for other situations to be recognized seperately. I expect there are some other important tactics which should also be included in this, so I would encourage others to post suggestions for other ideas to touch upon. The tutorial would need to be restricted to more major/key concepts to keep it a reasonable size though.
It is my opinion that this type of tutorial should be made mandatory for players to go through before entering PvP. A tutorial of this kind would not be excessively long, but has the potential to greatly raise the performance of newer players in the PvP scene.
I feel this idea has the potential to ease a lot of the frustration and conflict that arises from being paired with newer individuals in PvP, resulting in a more enjoyable PvP experience for everyone.
I think you don't need a tutorial, just a proper scoring system. If you got points for stuff that actually helped your team win, it would be a whole new world.
There have been recommendation throughout, but since nobody ever mentioned a change to the scoring method, it's a long shot in my eyes.
But imagine a system that gives points per seconds for contesting, maybe even based on the opposing players minus teammates that also are on or near the node. A system that divides the points for capturing nodes between all players standing on the node and also takes into account their actual involvement.
Or what about awarding kills to those that inflicted or caused (debuffs) the most damage while also incorporating the amount of healing from external sources and who soaked up the most damage (sort of how the HEs are currently working)?
hehe i said this a year ago.
i still think it`s a good idea, just to make understand where it`s about.
but now with pvp tasks being here you can`t expect someone to go sit on a node while he/she wants tripples or something.
nope, most player would never learn, the ones who want to get better would find their own way.
only fix to pvp is a actual elo-based matchmaking, anything else is bs.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited June 2014
The level 10 intro to PvP quest is severely inadequate. It basically tells you that PvP exists and encourages you to queue up, which then dumps you into a match with 0 explanation of how it actually works. If you've never done this before, then you don't know how points are scored, or that there are bases, or anything.
A simple introduction to how domination works instead of just informing players that it's there would be a huge improvement. It wouldn't need to convey complex strategies or anything, just very basic rules.
I think if people just realized that home point is the least important point, because it's the easiest for respawners to recap if you lose it, it would go a long way to improving games.
Comments
This is a valid point, and another reason why I feel it should definitely be implemented as mandatory before entering PvP.
There have been recommendation throughout, but since nobody ever mentioned a change to the scoring method, it's a long shot in my eyes.
But imagine a system that gives points per seconds for contesting, maybe even based on the opposing players minus teammates that also are on or near the node. A system that divides the points for capturing nodes between all players standing on the node and also takes into account their actual involvement.
Or what about awarding kills to those that inflicted or caused (debuffs) the most damage while also incorporating the amount of healing from external sources and who soaked up the most damage (sort of how the HEs are currently working)?
I'm not saying it's easy, but it can be done.
i still think it`s a good idea, just to make understand where it`s about.
but now with pvp tasks being here you can`t expect someone to go sit on a node while he/she wants tripples or something.
only fix to pvp is a actual elo-based matchmaking, anything else is bs.
A simple introduction to how domination works instead of just informing players that it's there would be a huge improvement. It wouldn't need to convey complex strategies or anything, just very basic rules.
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