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Would you pay monthly for...

linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
edited June 2014 in General Discussion (PC)
If all the things that you required to upgrade your hard earned items, the things you already very much earned through time, sweat, tears etc to have at the status to enjoy its power were much more easily obtained via drops and chests and bought with coin at a reasonable amount but meant you paid a monthly user fee...would you?

I know I'd be all over that like mist.
Post edited by linoge63 on

Comments

  • jganthjganth Member Posts: 89 Arc User
    edited June 2014
    Really depends on *what* exactly you get for such a monthly fee; even with actually purchasing something to which you get a booster pack you still end up with typical junk quality items at random that you could have easily collected while playing the game - leaving you cheated and scammed.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited June 2014
    I might consider such a fee if it meant my artifacts/gear/boons because account bound.
    RIP Neverwinter 26/06/2014
  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    edited June 2014
    Are we talking things like much more Account Bound items, and, especially, the removal of Coalescent Wards ENTIRELY and just letting us Upgrade our <font color="orange">HAMSTER</font> as it LvLs up? If it's reasonable, yes.

    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
  • linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
    edited June 2014
    What if, say all level or tier 1 upgrades on companions, enchants etc required performing a quest. Doable but not a yawner, something like the death forge or the vault of the nine, something that makes you earn it, but doable, and yeah...up to 1 other can help :)
    For tier 2 upgrades on anything, perhaps it requires a 2 boss quest sequence that preserves the games time element, ie...get some rest, come back tomorrow and engage step 2. And of course same for tier 3, 3 tough but doable quests, as long as you arent engaging it while talking with a client and mentally alert, you can do it.
    Thus, all reagents, companion upgrades etc are handled through a power quest master scaled to ones level.

    Also, one takes a quest say at level 40, 20 levels past the mount ability, to attain the master identification scroll. No more identification of things you have already seen. Again, doable but you must be on your toes...a 1 day / boss type quest.

    Embedded in the action of attaining these things is not just the quest but all the work you did to get to the level it became available.

    At level 60, one obtains a quest for the transmutation ability, wherein one can sell something without the trouble of a shopkeeper...leave that action for the 1st 60 levels.

    Every item is capturable by riding over it..no dismount etc.

    As it is, many of us look at upgrades no different than we look at some things in the "real world" ...unattainable and thus a turn off and de-inspiring. Make it a challenge, yes...a sensible time element yes and if we are willing to pay say a half a tank of gas a month for this...then lets make it happen :)

    All artifacts....all the things that bring you back to the game...would have a clear quest track and with a guaranteed attainability at the end, you must still succeed in the quest, thats not always the case for some on 1st attempt, a few firepit visits maybe... BUT the boss does NOT miraculously heal, maybe a little.

    This...you have a chance to this and that makes the game feel and function a lot like a casino...majorly.
  • jganthjganth Member Posts: 89 Arc User
    edited June 2014
    Agreed - there are plenty of alternatives to online gambling than Neverwinter roulette. The focus of the game is getting lost and degraded by the incessant classified spam in the Protectors Enclave. You know this is what the new players first see and experience, right? It's why the 5 person Dungeon Delves feel more like the 100m sprint than an adventure.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited June 2014
    No, I would not. As it stands, I can play the entire game completely free. Or I can buy what I want, when I want. I have the choice to pay in either time or money, or any combination thereof to get what I want.

    All a sub will do is provide a package that I might not even use all of, or be interested in all of it. All while having to continually pay for it, month after month, endlessly. There is a reason, why this model is dying. Neverwinters free to play isnt perfect, buts its a far cry from current sub systems.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited June 2014
    I'd pay a huge monthly subscription for:
    • Active GMs
    • GM ad-hoc "events"/"quests"
    • No l33t d3wd5
    • No naked dancing idiots
    • No juvenile "aren't-I-funny" names
    • No more stinkin' worse-than-lottery lockboxes
    • No more "admin" advertising spam
    • Rewards you aren't required to grind 500 times to hope drop

    Edit: ...oh yeah, and:
    • A dedicated Foundry developer team with more than 1 developer
  • frishterfrishter Member Posts: 3,522 Arc User
    edited June 2014
    Except for not having the income atm, I've given cryptic more than they deserve. Imo they have already proved they don't care about bringing value to their customers or polish to the game so I'm keeping spending to a minimum or not at all anymore.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited June 2014
    eldarth wrote: »
    I'd pay a huge monthly subscription for:
    • Active GMs
    • GM ad-hoc "events"/"quests"
    • No l33t d3wd5
    • No naked dancing idiots
    • No juvenile "aren't-I-funny" names
    • No more stinkin' worse-than-lottery lockboxes
    • No more "admin" advertising spam
    • Rewards you aren't required to grind 500 times to hope drop

    Edit: ...oh yeah, and:
    • A dedicated Foundry developer team with more than 1 developer

    Yeah....half of those aren't easily solved with a sub fee and the other half are solved by you just spending $15/month yourself.

    The increase in dev team really depends on PWE's discretion.
  • giam24giam24 Member Posts: 10 Arc User
    edited June 2014
    its ok if it is worth to pay :o
  • josephskyrimjosephskyrim Member Posts: 356 Arc User
    edited June 2014
    If it ever became a subscription game then I would have to go find me another F2P MMO. I'm poor. :P
    If you can't stand on a chest, it is a mimic!
  • wanderer0000wanderer0000 Member Posts: 78 Arc User
    edited June 2014
    I sadly dont think even the sub based games are way off of this <font color="orange">HAMSTER</font> cryptic is putting us trough, even the new games have this **** of having to log daily to get <font color="orange">HAMSTER</font>, having to buy some cusotmization trough microtransactions and all ****, I would gladly pay to play the game my way and never have to put myself trough this freaking bull**** this game category has become... now everything is open world pvp bull**** and if you have no guild you are screwed on your own game, thats why I cant really see me paying to play any game on the market right now, I hope for a good decent game... but still no one around.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited June 2014
    now everything is open world pvp bull****

    Really? I've played 6 characters through most of the IWD campaign without ever participating in the open PvP and I haven't noticed any open PvP added to any other parts of the game.

    It exists for the people who enjoy it, but that's about all there is to say about that. Everybody else can pretty much carry on without ever needing to be more than peripherally aware of it, expect that apparently some people have the mentality that you absolutely have to do it, just because it's there.

    IRT OP
    Would I pay a sub? Probably not. I've never played any MMO before, and am very unlikely to ever pick one up again. I'm happy to throw money at stuff I like, but prefer to do it on my own schedule.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • berylgreenberylgreen Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 66
    edited June 2014
    I agree with most of what has been posted. I like that this game is free; at the same time, I like the shiny mounts and stuff. :)
    eldarth wrote: »
    I'd pay a huge monthly subscription for:
    • Active GMs
    • GM ad-hoc "events"/"quests"
    • No l33t d3wd5
    • No naked dancing idiots
    • No juvenile "aren't-I-funny" names
    • No more "admin" advertising spam

    This. I am a DM in Neverwinter Nights, on a small RP PW. There are naming conventions, and we will change your name for you, if it does not fit the guidelines of a decent RP name. The fact that there are DMs/GMs keeps players on their toes and behaving. ;) If anyone tries to create an account to advertise anything to players, we ban their CD Key and/or IP address.

    I do wish that Cryptic/PW had set up rules for names. Some of the things that I see are almost pornographic. As far as I can tell, I can report them, but all that does is block them from my ability to see them.

    Still, I would pay a small sub fee for the above quoted partial list.
  • cloud990plcloud990pl Member Posts: 16 Arc User
    edited June 2014
    http://community.arcgames.com/en/news/star-trek-online/detail/3026713

    something like this would be great (except for mail and chat limitations)
  • mrgiggles651mrgiggles651 Member Posts: 790 Arc User
    edited June 2014
    eldarth wrote: »
    I'd pay a huge monthly subscription for:
    • Active GMs
    • GM ad-hoc "events"/"quests"
    • No l33t d3wd5
    • No naked dancing idiots
    • No juvenile "aren't-I-funny" names
    • No more stinkin' worse-than-lottery lockboxes
    • No more "admin" advertising spam
    • Rewards you aren't required to grind 500 times to hope drop

    Edit: ...oh yeah, and:
    • A dedicated Foundry developer team with more than 1 developer
    You want a different dnd based game. We get "foundry" stuff regularly and have all that stuff you request.

    /plus terrain sculpting and texture painting
    I wasted five million AD promoting the Foundry.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited June 2014
    If it ever became a subscription game then I would have to go find me another F2P MMO. I'm poor. :P

    I have to sympathize with josephskyrim here - between rising gas prices, mortgage, food, etc, my entertainment budget is what gets hit the hardest. If I see something I like, I try to shift some stuff around so I can grab it, but I'm not going to just keep spending and spending until I get what I want. With the game being F2P, I can spend a little here or there, in line with what my own budget will allow, while still retaining access to the game, and without feeling some pressure to get the most playtime I can due to being on a subscription model.
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  • cindiklecindikle Member, Neverwinter Beta Users Posts: 43
    edited June 2014
    I really don't feel like it fits Neverwinters F2P theme.

    What would it provide?

    Would such a thing be exploitable by someone spending $15(1500 Zen) for one month, getting everything they can out of it, then not using it? Such as a +20% increase to all refinement, making pres wards better than coal in theory. Also with pres wards being much cheap in the AH. But that's just on example. There just really isn't much you can provide.

    Increased RAD->AD cap? AD already lacks sinks. Again, exploitable. Stock up on RAD. Pay 1500 Zen. Convert more than anyone else can. Have more AD, transfer AD into 1500 zen. Have free sub forever for the cost of one.

    If getting Zen is a problem for PWE, which I'd assume it can't be that bad if it is. Add more types of things.
    -Armor/weapons for transmuting.
    -More customization options for characters.
    -Toys(Engineering in WoW had tons of toys)
    -A Zen based crafting profession(perhaps linked to the toys, getting rank 20 and having the best toys to show off your support).
    -Account wide currency/campaign sharing. (This would bring in tons of money)
    -Account wide companion/mount sharing. (Again, tons of money)
    -Things that could break the game if they were in the Zen market. So you limit the # of them. (Such as an item that can un-bind any item, but only 500 of these can be sold a day). Or even old lockboxes.
  • blacksladdiblacksladdi Member Posts: 359 Arc User
    edited June 2014
    from what I've seen in my 2 months coming up sounds like no.

    however if we were to have a gm to ban some of these asshats in the game I'd think about it.
  • hooli78hooli78 Member Posts: 80 Arc User
    edited June 2014
    MMO's are going free to play because it is more beneficial to all involved in the long run.
  • reagenlionel1reagenlionel1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2014
    No. I would not pay a monthly fee. If I wanted to pay a monthly fee. I'd play a different game.
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