Module 3 is coming out soon but I'm sure if there are any ideas, now is the time to suggest something to the devs for module 4 before they decide on a direction.
I checked Kessell's Retreat's rewards and it really isn't farmable. It is a bunch of BOP gear. Not even a companion as far as I can tell.
The only thing worth getting is the artifact which as everyone knows, has an extremely low chance of dropping making most of your runs futile.
Right now, Castle Never is still one of the best farmable dungeon even though every single day, the loot becomes less and less valuable and it takes longer and longer for your ancient weapon to sell even though you just undercut everyone by 20%.
My plea and suggestion to the devs is, please make a dungeon in module 4 that is farmable beyond the 2 weeks that it is launched and not another glorified boon cave.
PVE is what got me into this game and even though module 3 is about PVP (and that's fine, PVP needed a boost), Neverwinter is still a PVE game at heart. I do hope that endgame farming gets a huge overhaul come the next module.
So you want dungeons that give you a challenge that is not just an add fest with great boss mechanic that you will fail to complete 1/10 but that one time you succeed you get an epic boe drop everytime? Yeah don't hold your breath.
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orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
Module 3 is coming out soon but I'm sure if there are any ideas, now is the time to suggest something to the devs for module 4 before they decide on a direction.
I checked Kessell's Retreat's rewards and it really isn't farmable. It is a bunch of BOP gear. Not even a companion as far as I can tell.
The only thing worth getting is the artifact which as everyone knows, has an extremely low chance of dropping making most of your runs futile.
Right now, Castle Never is still one of the best farmable dungeon even though every single day, the loot becomes less and less valuable and it takes longer and longer for your ancient weapon to sell even though you just undercut everyone by 20%.
My plea and suggestion to the devs is, please make a dungeon in module 4 that is farmable beyond the 2 weeks that it is launched and not another glorified boon cave.
PVE is what got me into this game and even though module 3 is about PVP (and that's fine, PVP needed a boost), Neverwinter is still a PVE game at heart. I do hope that endgame farming gets a huge overhaul come the next module.
They said module 4 or 5 would give some major improvements to the foundry which I hope they follow through with. (Though they can do foundry improvements and a farmable dungeon in the same update.) I'm guessing about the same scale as the PVP for this update.
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
So you want dungeons that give you a challenge that is not just an add fest with great boss mechanic that you will fail to complete 1/10 but that one time you succeed you get an epic boe drop everytime? Yeah don't hold your breath.
I don't mind the dungeons and the boss fights. The newer dungeons have interesting mechanics.
What I am asking for is a dungeon with primarily BOE loot and not a glorified boon cave.
I have little reason to go back to Valindra's Tower or Castle Malabog since the payout is pretty small, the artifact drop rate is almost negligible.
Castle Never is still the most farmable dungeon even though the loot doesn't sell for much anymore
Al the dungeons that you have not farmed yet. For me, ToS, MC, VT, CN. There is some gear tere that I would like to get.
Unless the mod3 gear makes every other gear obsolete.
Well, what if you've finished every single dungeon? Cryptic spent 3-4 months coding for a dungeon that a big percentage of the geared players with likely finish in 1-2weeks and be done with.
Then these people have to wait another 3 months for the next module because the current dungeons aren't farmable due to BOP loot.
Honestly I'm not sure a lot of people that farm a lot will stay. It'll be a long wait to module 4 that may (but likely won't) add long term play. Personally I'm staying for the time being, I predicted they'd probably continue this pattern making older dungeons stale and less rewarding, so I invested my AD elsewhere so that I'm not so reliant on the drop economy. On the downside this also means I don't actually play much apart from on preview.
It does give us new content with the adds being harder than the previous 2 areas which were a breeze which is welcomed. I just find the end result not really worth it. There are the heroic encounters, but some of the lesser desired and the arms/main hand is bop so that may take away some income, and it's hard to say if the recipes will actually be worth farming. Apart from thatm once you've got you're armour and boons that's not really any need to repeat any of that and you're stuck waiting for the next module and playing really old content or not playing much at all (unless you don't find as much time to play). Something that would've added a lot of replayability to the previous modules would to be just make the off hands (and maybe the armour in vt) boe now. I don't really think it's too much to ask for and may even keep us interested for a lot longer. I'd love the opportunity to play those dungeons and feel rewarded for doing so.
Honestly I'm not sure a lot of people that farm a lot will stay. It'll be a long wait to module 4 that may (but likely won't) add long term play. Personally I'm staying for the time being, I predicted they'd probably continue this pattern making older dungeons stale and less rewarding, so I invested my AD elsewhere so that I'm not so reliant on the drop economy. On the downside this also means I don't actually play much apart from on preview.
Its really a shame. Back in open beta when DD chests were not Bind on pickup, everyone was farming dungeons. Everyone was excited for dungeon delves. Everyone was making tons of money from loot drops. People spent almost 2 hours during the dungeon delves event preclearing and then queueing at the last minute.
Now? Its mostly new players who farm dungeons. Once you get your gear, you rarely do dungeons anymore.
Some people still do CN because it is what it is but even CN isn't worth it anymore IMO.
Seems like Castle Never yet again for me until they do something in module 4.....
Its really a shame. Back in open beta when DD chests were not Bind on pickup, everyone was farming dungeons. Everyone was excited for dungeon delves. Everyone was making tons of money from loot drops. People spent almost 2 hours during the dungeon delves event preclearing and then queueing at the last minute.
Now? Its mostly new players who farm dungeons. Once you get your gear, you rarely do dungeons anymore.
Some people still do CN because it is what it is but even CN isn't worth it anymore IMO.
The new epic encounter in Module 3 is a skirmish called Kessell's Retreat. All the gear drops are bind-on-pickup except for an artifact which isn't really that good and probably has the same drop rate (which means forming groups to farm it is futile. Its all luck and RNG). Seems like Castle Never yet again for me until they do something in module 4.....
I personally liked the DD change since it was easier to get your gear. By that time I didn't really have my gear and ow have 6 main toons (although mostly use 1, 4 of them aren't really that used). Maybe I'd think differently if I didn't need any more gear to drop, however the way it is now, there isn't anyone who benefits from the new bop system. Things aren't easier to get, you're more likely to be able to get a cn set (or dread weapon set I guess) than your fomorian/dragon set, and despite that, cn farming is still more profitable than fragment farming. Do people want to keep resorting to CN to make AD though. I know I've had more than my fair share of runs there, I want something new to farm which they're not giving us the ability to do. Since I'm stubborn I'll stay and craft and do events, some otherwise may look for alternative MMOs. I can always hope they'll do something to make this game more fresh and long term, rather than fresh and then dump when you've got what you want out of it.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
everyone was farming dungeons. Everyone was excited for dungeon delves. Everyone was making tons of money from loot drops.
The AH is a net negative, so it's impossible that "everyone was making tons of money". For you to sell a drop, someone has to buy it. With the AH tax, that results in a net destruction of AD.
And more to the point, I'd rather see content designed so that it challenges people to go inside the dungeons and get their own gear, instead of swiping their credit card and buying it off the AH. Personally, I think MORE people did dungeons during the delve events after the change because it made it easier to grab the gear you wanted.
So the net in the end was everyone profited, not just the people who spent time farming content and selling items.
You do realize pre-clearing was never intended nor were speed runs or boss skipping.
Of course not.
What is intended is an environment of dungeons that award players with so little, that in time they become frustrated to the point they buy Zen to sell it for AD and get their needed equips.
Very bad business model, but whatever. Gaming rewards should be provided by playing the game alone. As things stand now, my time is better spent by taking care of my IRL business, make money, spend on game to get gear.
The AH is a net negative, so it's impossible that "everyone was making tons of money". For you to sell a drop, someone has to buy it. With the AH tax, that results in a net destruction of AD.
And more to the point, I'd rather see content designed so that it challenges people to go inside the dungeons and get their own gear, instead of swiping their credit card and buying it off the AH. Personally, I think MORE people did dungeons during the delve events after the change because it made it easier to grab the gear you wanted.
So the net in the end was everyone profited, not just the people who spent time farming content and selling items.
Eh, no. AH takes some AD out of circulation but dailies etc put it back in. If you sell something for a million AD, you only get 900k AD, but that's not a net negative for you. It's completely positive.
My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
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degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2014
Generally speaking, there is very little reason to run anything besides CN if you're goal is to farm and sell. However, even CN has it's limitations now for these reasons. So, a few comments.
1) CN is heavily farmed, as it's the only Epic DD that has four BOE Ancient items. This means that anyone who wants to farm and sell will run CN. The end result is a large amount of supply and very less demand, driving down prices of those items. The major buyers of these items are PVErs, who are most likely farming CN anyway. End result, increased supply, little demand.
2) The Ancient Weapon set is no longer BIS. It's decent, but anyone who gets Weaponsmithing to level 20 will have a better weapon. They can simply buy the fragments off the AH. Fallen Dragon fragments are amazingly inexpensive at the moment. End result, increased supply of AC weapons, less demand and less profit for the farmer.
3) Outside of getting your BIS armor for PVE, there is no reason to run other Epic DDs. The items that are BOE are not BIS, and the BIS gear from chests are BOP. Cryptic did this to curb deflation has these DDs were getting heavily farmed and prices for these armor sets plummeted. The end result, less people running these DDs. Once you have your set, there's really no reason to farm these DDs.
4) PVPers have no reason to run any end game DDs, unless they're looking for their FD or MC offhand. All other BIS gear is bought with Glory by running Domination and GG. People continually say that PVPers make up a minority of players in NW, so this may have little impact. End result is that about 90% of end-game content is not run by PVPers.
Dwarf's King is worth farming. The boss loot is T2 and is BOE.
This is true. Not too common for Luskans, though. We could always go back to Delzoun, but farming Glory is more important to a PVP than than farming for AD.
Not when the loot's full of crappy belts, rings and necks along with the occasional goodies I'm afraid.
Yeah, sometimes it is just crappy jewelry. But, last time I was in DK, a High Vizier Tunic and an Avatar of War Greaves dropped (on separate runs). So YMMV I suppose.
I wonder how much people will be paying for t2 set pieces when mod3 comes along, let alone castle never weapons or malabog fragments etc. If none of those are really close to BIS, there's going to be nothing to farm and sell at all...
For the moment, many of them are BIS or close to BIS for various bonuses they get, but that could change depending on how the bonuses for the new sets work out. The stats on the new sets are definitely going to be better.
The repeated requests for something to farm are bewildering. I've played in a number of games where players quite reasonably complained that there weren't enough challenges, or enough opportunities to advance their characters, but never before a game where players complained that there weren't enough drops to sell to other players.
Why would anyone other than farmers care if farming is tedious and low profit?
If players are maxing out their gear too quickly, perhaps the devs should reduce the drop rates, or add lockouts so that we get fewer chances per day.
The repeated requests for something to farm are bewildering. I've played in a number of games where players quite reasonably complained that there weren't enough challenges, or enough opportunities to advance their characters, but never before a game where players complained that there weren't enough drops to sell to other players.
Why would anyone other than farmers care if farming is tedious and low profit?
If players are maxing out their gear too quickly, perhaps the devs should reduce the drop rates, or add lockouts so that we get fewer chances per day.
In no other game do you need currency like you do in this game, chiefly because enchantments are not obtainable through drops. You have to buy them or use currency to make good ones.
When you need 100's of thousands up to millions per slot just to make your equipment the best it can be, not to mention weapon and armor enchants, you need to have a way to make currency. Only way to do that is farming.
In most games you can find most of your gear through drops, and when it drops you have it and it's the best it can be. In this game, not only do you have to obtain it, but you have to add an enchant to it and the good ones are 100s of thousands of AD if not millions.
The repeated requests for something to farm are bewildering. I've played in a number of games where players quite reasonably complained that there weren't enough challenges, or enough opportunities to advance their characters, but never before a game where players complained that there weren't enough drops to sell to other players.
Why would anyone other than farmers care if farming is tedious and low profit?
If players are maxing out their gear too quickly, perhaps the devs should reduce the drop rates, or add lockouts so that we get fewer chances per day.
You need millions of AD for high rank enchants. These things don't drop, and refining a single Rank 10 with what you get in the game (Rank 3 and 4) would take many months.
So you need AD, and a good way of making in-game money in MMOs is farming.
Econ 101 kids. Supply and demand. If it is farmable then farming increases the supply decreasing the demand. Which makes complaining about, say, the price of CN drops, is kind or ridiculous. As it was you and others farming them that lowered the price. If there is new farmable content then those prices will drop as well.
1) CN is heavily farmed, as it's the only Epic DD that has four BOE Ancient items. This means that anyone who wants to farm and sell will run CN. The end result is a large amount of supply and very less demand, driving down prices of those items. The major buyers of these items are PVErs, who are most likely farming CN anyway. End result, increased supply, little demand.
2) The Ancient Weapon set is no longer BIS. It's decent, but anyone who gets Weaponsmithing to level 20 will have a better weapon. They can simply buy the fragments off the AH. Fallen Dragon fragments are amazingly inexpensive at the moment. End result, increased supply of AC weapons, less demand and less profit for the farmer.
3) Outside of getting your BIS armor for PVE, there is no reason to run other Epic DDs. The items that are BOE are not BIS, and the BIS gear from chests are BOP. Cryptic did this to curb deflation has these DDs were getting heavily farmed and prices for these armor sets plummeted. The end result, less people running these DDs. Once you have your set, there's really no reason to farm these DDs.
4) PVPers have no reason to run any end game DDs, unless they're looking for their FD or MC offhand. All other BIS gear is bought with Glory by running Domination and GG. People continually say that PVPers make up a minority of players in NW, so this may have little impact. End result is that about 90% of end-game content is not run by PVPers.
Nicely summarized!
+1)
In mod3 ancient weapons will be even less demanded. Because of black ice set.
You can easily farm a DC offhand for ioun stone comparable or better to mod2 DC offhands from Heroic encounters.
+2)
With a decent team how much time a run is? 25-30 mins? Maybe less!
With Tier3 black ice set it will be even easier and faster to farm.
The ancients of the popular classes (GWF/HR/CW) may have some price for a time but it will drop as well eventually.
Econ 101 kids. Supply and demand. If it is farmable then farming increases the supply decreasing the demand. Which makes complaining about, say, the price of CN drops, is kind or ridiculous. As it was you and others farming them that lowered the price. If there is new farmable content then those prices will drop as well.
Over time of course they will, but we'd actually have items to sell. Plus bugs in CN also make prices drop. Not only that but people are idiots on the AH trying to make their item look like an attractive price and then get undercut by people who think the same. CN has provided us with a lot of AD over time, yet the last 2 modules haven't provided anything near that value or replayability. Basically content is dying much faster than new content takes to come out because it's unrewarding to play over and the content that is replayable is forced on us in an unattractive manner (dailies in these 3 modules). The longer they keep this up, the more stale the game will feel as we go back to farming the same content we were before instead of new ones.
In no other game do you need currency like you do in this game, chiefly because enchantments are not obtainable through drops. You have to buy them or use currency to make good ones.
That's not really true. Most of my enchantments have come through doing the PVE content and not via the AH (I've bought a few from the AH here and there, but not massive stacks) and I have all rank 7's and 8's. Which is sufficient for most PVE content. Of course the PVPers demand Rank 10's, but they will just whip out their credit cards anyway before they farm CN for AD for enchanting.
That's not really true. Most of my enchantments have come through doing the PVE content and not via the AH (I've bought a few from the AH here and there, but not massive stacks) and I have all rank 7's and 8's. Which is sufficient for most PVE content. Of course the PVPers demand Rank 10's, but they will just whip out their credit cards anyway before they farm CN for AD for enchanting.
It's possible to make your own rank 7s and 8s over months if you save everything I guess and get lucky with greater mark of potency drops.
I'm wondering why you play at all though if you don't care to sell stuff to improve your enchancements? If you already have the best set gear and enchantments you're not going to upgrade, where's the opportunity for advancement?
And paying for rank 10s isn't really viable for almost anybody since it would cost about a thousand dollars.
Over time of course they will, but we'd actually have items to sell. Plus bugs in CN also make prices drop. Not only that but people are idiots on the AH trying to make their item look like an attractive price and then get undercut by people who think the same. CN has provided us with a lot of AD over time, yet the last 2 modules haven't provided anything near that value or replayability. Basically content is dying much faster than new content takes to come out because it's unrewarding to play over and the content that is replayable is forced on us in an unattractive manner (dailies in these 3 modules). The longer they keep this up, the more stale the game will feel as we go back to farming the same content we were before instead of new ones.
Again that is exactly the sort of price-fighting that an oversupply causes. It is not like the underbidding happened in a vacuum. It was caused by farmers flooding the market. Whether it came from a bug or exploit or it came from the poor class design that resulted in CWF parties does not much matter. Really the price drop is reasonable if there are rational actors in the market. The only toon I use the Never set on is my GF because the price got lower than the components to build one of the other 2. And even with the current market rate it is a little silly to complain about a 100k+ drop.
Comments
I hope those will be rare enough otherwise the prices for them are going to be as low as prices for VT fragments now.
WTB Class Reroll please
They said module 4 or 5 would give some major improvements to the foundry which I hope they follow through with. (Though they can do foundry improvements and a farmable dungeon in the same update.) I'm guessing about the same scale as the PVP for this update.
Unless the mod3 gear makes every other gear obsolete.
I don't mind the dungeons and the boss fights. The newer dungeons have interesting mechanics.
What I am asking for is a dungeon with primarily BOE loot and not a glorified boon cave.
I have little reason to go back to Valindra's Tower or Castle Malabog since the payout is pretty small, the artifact drop rate is almost negligible.
Castle Never is still the most farmable dungeon even though the loot doesn't sell for much anymore
Well, what if you've finished every single dungeon? Cryptic spent 3-4 months coding for a dungeon that a big percentage of the geared players with likely finish in 1-2weeks and be done with.
Then these people have to wait another 3 months for the next module because the current dungeons aren't farmable due to BOP loot.
It does give us new content with the adds being harder than the previous 2 areas which were a breeze which is welcomed. I just find the end result not really worth it. There are the heroic encounters, but some of the lesser desired and the arms/main hand is bop so that may take away some income, and it's hard to say if the recipes will actually be worth farming. Apart from thatm once you've got you're armour and boons that's not really any need to repeat any of that and you're stuck waiting for the next module and playing really old content or not playing much at all (unless you don't find as much time to play). Something that would've added a lot of replayability to the previous modules would to be just make the off hands (and maybe the armour in vt) boe now. I don't really think it's too much to ask for and may even keep us interested for a lot longer. I'd love the opportunity to play those dungeons and feel rewarded for doing so.
Its really a shame. Back in open beta when DD chests were not Bind on pickup, everyone was farming dungeons. Everyone was excited for dungeon delves. Everyone was making tons of money from loot drops. People spent almost 2 hours during the dungeon delves event preclearing and then queueing at the last minute.
Now? Its mostly new players who farm dungeons. Once you get your gear, you rarely do dungeons anymore.
Some people still do CN because it is what it is but even CN isn't worth it anymore IMO.
Seems like Castle Never yet again for me until they do something in module 4.....
I personally liked the DD change since it was easier to get your gear. By that time I didn't really have my gear and ow have 6 main toons (although mostly use 1, 4 of them aren't really that used). Maybe I'd think differently if I didn't need any more gear to drop, however the way it is now, there isn't anyone who benefits from the new bop system. Things aren't easier to get, you're more likely to be able to get a cn set (or dread weapon set I guess) than your fomorian/dragon set, and despite that, cn farming is still more profitable than fragment farming. Do people want to keep resorting to CN to make AD though. I know I've had more than my fair share of runs there, I want something new to farm which they're not giving us the ability to do. Since I'm stubborn I'll stay and craft and do events, some otherwise may look for alternative MMOs. I can always hope they'll do something to make this game more fresh and long term, rather than fresh and then dump when you've got what you want out of it.
The AH is a net negative, so it's impossible that "everyone was making tons of money". For you to sell a drop, someone has to buy it. With the AH tax, that results in a net destruction of AD.
And more to the point, I'd rather see content designed so that it challenges people to go inside the dungeons and get their own gear, instead of swiping their credit card and buying it off the AH. Personally, I think MORE people did dungeons during the delve events after the change because it made it easier to grab the gear you wanted.
So the net in the end was everyone profited, not just the people who spent time farming content and selling items.
You do realize pre-clearing was never intended nor were speed runs or boss skipping.
Of course not.
What is intended is an environment of dungeons that award players with so little, that in time they become frustrated to the point they buy Zen to sell it for AD and get their needed equips.
Very bad business model, but whatever. Gaming rewards should be provided by playing the game alone. As things stand now, my time is better spent by taking care of my IRL business, make money, spend on game to get gear.
Eh, no. AH takes some AD out of circulation but dailies etc put it back in. If you sell something for a million AD, you only get 900k AD, but that's not a net negative for you. It's completely positive.
1) CN is heavily farmed, as it's the only Epic DD that has four BOE Ancient items. This means that anyone who wants to farm and sell will run CN. The end result is a large amount of supply and very less demand, driving down prices of those items. The major buyers of these items are PVErs, who are most likely farming CN anyway. End result, increased supply, little demand.
2) The Ancient Weapon set is no longer BIS. It's decent, but anyone who gets Weaponsmithing to level 20 will have a better weapon. They can simply buy the fragments off the AH. Fallen Dragon fragments are amazingly inexpensive at the moment. End result, increased supply of AC weapons, less demand and less profit for the farmer.
3) Outside of getting your BIS armor for PVE, there is no reason to run other Epic DDs. The items that are BOE are not BIS, and the BIS gear from chests are BOP. Cryptic did this to curb deflation has these DDs were getting heavily farmed and prices for these armor sets plummeted. The end result, less people running these DDs. Once you have your set, there's really no reason to farm these DDs.
4) PVPers have no reason to run any end game DDs, unless they're looking for their FD or MC offhand. All other BIS gear is bought with Glory by running Domination and GG. People continually say that PVPers make up a minority of players in NW, so this may have little impact. End result is that about 90% of end-game content is not run by PVPers.
Join Essence of Aggression: PVP-ing Hard Since Beta!
This is true. Not too common for Luskans, though. We could always go back to Delzoun, but farming Glory is more important to a PVP than than farming for AD.
Join Essence of Aggression: PVP-ing Hard Since Beta!
Not when the loot's full of crappy belts, rings and necks along with the occasional goodies I'm afraid.
Yeah, sometimes it is just crappy jewelry. But, last time I was in DK, a High Vizier Tunic and an Avatar of War Greaves dropped (on separate runs). So YMMV I suppose.
For the moment, many of them are BIS or close to BIS for various bonuses they get, but that could change depending on how the bonuses for the new sets work out. The stats on the new sets are definitely going to be better.
Why would anyone other than farmers care if farming is tedious and low profit?
If players are maxing out their gear too quickly, perhaps the devs should reduce the drop rates, or add lockouts so that we get fewer chances per day.
In no other game do you need currency like you do in this game, chiefly because enchantments are not obtainable through drops. You have to buy them or use currency to make good ones.
When you need 100's of thousands up to millions per slot just to make your equipment the best it can be, not to mention weapon and armor enchants, you need to have a way to make currency. Only way to do that is farming.
In most games you can find most of your gear through drops, and when it drops you have it and it's the best it can be. In this game, not only do you have to obtain it, but you have to add an enchant to it and the good ones are 100s of thousands of AD if not millions.
You need millions of AD for high rank enchants. These things don't drop, and refining a single Rank 10 with what you get in the game (Rank 3 and 4) would take many months.
So you need AD, and a good way of making in-game money in MMOs is farming.
But not here in Neverwinter.
Nicely summarized!
+1)
In mod3 ancient weapons will be even less demanded. Because of black ice set.
You can easily farm a DC offhand for ioun stone comparable or better to mod2 DC offhands from Heroic encounters.
+2)
With a decent team how much time a run is? 25-30 mins? Maybe less!
With Tier3 black ice set it will be even easier and faster to farm.
The ancients of the popular classes (GWF/HR/CW) may have some price for a time but it will drop as well eventually.
Over time of course they will, but we'd actually have items to sell. Plus bugs in CN also make prices drop. Not only that but people are idiots on the AH trying to make their item look like an attractive price and then get undercut by people who think the same. CN has provided us with a lot of AD over time, yet the last 2 modules haven't provided anything near that value or replayability. Basically content is dying much faster than new content takes to come out because it's unrewarding to play over and the content that is replayable is forced on us in an unattractive manner (dailies in these 3 modules). The longer they keep this up, the more stale the game will feel as we go back to farming the same content we were before instead of new ones.
That's not really true. Most of my enchantments have come through doing the PVE content and not via the AH (I've bought a few from the AH here and there, but not massive stacks) and I have all rank 7's and 8's. Which is sufficient for most PVE content. Of course the PVPers demand Rank 10's, but they will just whip out their credit cards anyway before they farm CN for AD for enchanting.
It's possible to make your own rank 7s and 8s over months if you save everything I guess and get lucky with greater mark of potency drops.
I'm wondering why you play at all though if you don't care to sell stuff to improve your enchancements? If you already have the best set gear and enchantments you're not going to upgrade, where's the opportunity for advancement?
And paying for rank 10s isn't really viable for almost anybody since it would cost about a thousand dollars.
Again that is exactly the sort of price-fighting that an oversupply causes. It is not like the underbidding happened in a vacuum. It was caused by farmers flooding the market. Whether it came from a bug or exploit or it came from the poor class design that resulted in CWF parties does not much matter. Really the price drop is reasonable if there are rational actors in the market. The only toon I use the Never set on is my GF because the price got lower than the components to build one of the other 2. And even with the current market rate it is a little silly to complain about a 100k+ drop.
That's the main point the OP was making- the most lucrative dungeon is really old and there is no replacement coming in mod 3 either.