After thoroughly testing the new GWF Destroyer tree (compilation video can be seen here:https://www.youtube.com/watch?v=LjPHApv65BI)
I have to say I really think GWFs need a tone down. The roar correction will fix SOME of the GWF issues however I still think the GWF
class just hits WAY too hard. There are TWO primary reasons for this:
BUG: "Focused Destroyer": Allows for ANY attack to proc a destoryer stack AND increased damage on each stack by 3.5%. This means that each stack is a 7.5% damage boost, for a total with 3 up to 22.5% damage increase - I think this feat however is applying the damage in the wrong area because the ACTUAL damage boost I gain from this is close to 40% - using the tooltip.
FEEDBACK:
Destroyer's Purpose: This now gives a 2% damage boost per stack, stacks 20 times. This is really easy to get because it works with all DoTs/Procs etc, so anything that deals damage.
- Feedback Idea #1: To make this like Destroyer (class feature) stacks where ONLY actual attacks proc these stacks - making it MUCH harder to get full stacks. This would tone GWFs down quite a bit. Also remove the 10% bonus damage to encounters while unstoppable.
- Feedback Idea #2: Again, Remove the 10% encounter damage bonus on this feat, AND reduce the damage bonus per stack to 1%, AND make this a 30 stack feat. This would decrease damage by 10% total.
Either of these changes I think would bring GWFs back inline with other classes. If you dont fix the Destroyer stacks, then a small nerf to the Destroyer Purpose feat would be necessary... But right now we have TWO feats that increase our damage by roughly 40% each, giving us AMAZING damage...
For the capstone, Option 1 makes it harder to gain stacks but still amazing damage, option 2 is easier to gain stacks than option 1 (because of the DOTs etc) but a little harder than current and the damage is toned back a bit.
Either way the GWF Destroyer hits WAY too hard currently and it really makes me sad to open my friends list and only see green and red class colors (HR/GWF) Most of my GF friends are either quitting or rolling GWFs, even people that play other classes like CWs/DCs/TRs are also now rolling GWFs and the new "troll" meta that is unbeatable - almost, is 4/5 GWF teams.
MY only fear in pointing this out is that right now the only way a GWF can beat a HR 1v1 on a node in PVP is through his insane burst damage. To be brutally frank, HR dodges need to get nerfed HARD back more like a TR/CW where its longer range and less often, because most HRs who spec right almost infinite dodge+have amazing damage abilities - it really is the most OP class atm aside from GWFs.
Again another player who obviously plays an HR as their primary character is on the GWF thread complaining how they are overpowered . GWF was basically neutered when mod 3 came out , until the devs listened to their players and made up for the huge loss of Student of the Sword and Deep Gash . Tell you what , convince the devs to return that and you can have Destroyers Purpose and big crits . I honestly don't care much for PvP on Neverwinter , the rewards for it are bleh , all you get is bragging rights I guess , obviously though that's what a lot are focused on . HR is pure PvP IMO , unless its a guildie I have no room for them in a CN , VT , or MC run soley for their refusal to switch to a melee weapon , all they do is run and kite , the class isn't the problem its the player . In some ways the same can be said for GF , I cant count how many times I've built dot on a mob only to have one run in and knock them to the other side of the screen . Why people don't want TR's around for I will never know , nothing in the game breaks a boss down quicker and critical teamwork is a **** good utility to have in any dungeon , An experienced TR is good to have around PvP or PvE its the ones that run ahead of their party (like most GWF's) and get surrounded and killed by mobs their not designed to handle that gives them the bad reps they have.
Having all classes perfectly balanced for both PvP and PvE will never happen , there will always be someone complaining that GWFs stun and do damage , that TR's permastealth , that a CW cc's , and GF's are too hard to kill . The devs listened to their player base and kept GWF viable and I applaud them for it . The GF class does need some work I admit , their single target damage doesn't need to be higher because of the PvP factor but they definitely need some type of aoe boost . I stand firm though that its more player and build than the classes themselves .
Comments
Again another player who obviously plays an HR as their primary character is on the GWF thread complaining how they are overpowered . GWF was basically neutered when mod 3 came out , until the devs listened to their players and made up for the huge loss of Student of the Sword and Deep Gash . Tell you what , convince the devs to return that and you can have Destroyers Purpose and big crits . I honestly don't care much for PvP on Neverwinter , the rewards for it are bleh , all you get is bragging rights I guess , obviously though that's what a lot are focused on . HR is pure PvP IMO , unless its a guildie I have no room for them in a CN , VT , or MC run soley for their refusal to switch to a melee weapon , all they do is run and kite , the class isn't the problem its the player . In some ways the same can be said for GF , I cant count how many times I've built dot on a mob only to have one run in and knock them to the other side of the screen . Why people don't want TR's around for I will never know , nothing in the game breaks a boss down quicker and critical teamwork is a **** good utility to have in any dungeon , An experienced TR is good to have around PvP or PvE its the ones that run ahead of their party (like most GWF's) and get surrounded and killed by mobs their not designed to handle that gives them the bad reps they have.
Having all classes perfectly balanced for both PvP and PvE will never happen , there will always be someone complaining that GWFs stun and do damage , that TR's permastealth , that a CW cc's , and GF's are too hard to kill . The devs listened to their player base and kept GWF viable and I applaud them for it . The GF class does need some work I admit , their single target damage doesn't need to be higher because of the PvP factor but they definitely need some type of aoe boost . I stand firm though that its more player and build than the classes themselves .
His main is a GWF as far as i can remember... He knows what he's talking about.
My character is named Mjolnir look me up on the leaderboards :P
Also they have already confirmed the math was wrong on the two items I addressed and corrected it last week in a patch.
That + Roar nerf + Unstoppable Recovery nerf (wasnt hurt by HD previously) will bring GWFs in a pretty good spot.