All hair colors, as with all color palettes, are race limited at this time.
Purple hair is a color option for tieflings because tieflings can naturally have purple hair but the rest of the races can't naturally have purple hair.
Its kind of funny if you think about it though. Of all the wonderful and magical things the races of neverwinter have figured out how to do....dying their hair is not one of them. :P
Attack stance is something that is near and dear to me. I feel it can completely change a character feels. I spent hours upon hours working on this in Torchlight 2.
Attack stance is something that is near and dear to me. I feel it can completely change a character feels. I spent hours upon hours working on this in Torchlight 2.
Seriously this. I absolutely hate the default stance for wizards. I'd love to see more hair and clothing options. But I'd gladly forgo anything new if it somehow meant I could alter that silly angry-balled-up-fists stance.
While there are a lot of things to be desired on that list, I went with gear customization. There aren't enough options to transmute armor, with a few exceptions everything is just variations on a theme. For CW, you can go with generic CW, Spider, Mindflayer and there's the Arcane Wanderer robes. In some cases, unique appearance items are technically available but they're BOP and drop from lair bosses. I shouldn't have had to jump through hoops to get a circlet of webs that I still had to pay 51k to use as a skin. Also, as mentioned above, more armor without the aprons. While not bad in general, they're completely overdone. Also, more choices for headgear (and some kind of fix for the baldness) and a fix for the preview window where it leaves part of the original gear showing.
"We have always been at war with Dread Vault" ~ Little Brother
Also, as mentioned above, more armor without the aprons. While not bad in general, they're completely overdone.
For example, the +4 Evader armors for TRs have a nifty cat-burglar feel to the part that actually covers your torso. Most of them are then completely ruined by flaps of studded leather dangling around your knees, which don't even match the rest of the armor. Interestingly, a white quality regeneration amulet around the same item level actually has a softer leather skirt graphic that covers this and blends in better. But you shouldn't have to fix your armor using a neck item, especially when you might have had an actual cloak in mind.
I'm voting for dye though. More different colours in bottles, not just dye packs, and please let us dye weapons. So many of the event dye packs look so amazing on weapons, and it's just a constant disappointment that you can preview how your weapon would look dyed but not actually do it.
Pre-Mod 2, the default bare torso (or worse half bare) for female CWs and TRs would have definitely gotten a mention but the tunics give an option to cover up now.
"We have always been at war with Dread Vault" ~ Little Brother
Gender change and a reduction in Transmutation costs
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chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
edited March 2014
I put down posture and animations
Why? By this point I've seen almost all the gear transmutes, and I have a bag of holding just for fashion (no joke here), and I've personally tested all the dye packs.
I certainly have what are they thinking moments... Country regalia? Really? Fey wild for men? Really?
That said, my girls have the same posture and style as is expected of their classes. It would be awesome if my cw moved in a fluid, dismissive way... As if the mobs were barely worth her attention, or if my tr could move a little more sneaky, or if my dc and gf could be a bit more noble, etc... That would be really cool.
There are actually lots of great customization options out there already, except people just complain about transmute costs. I never found them an issue but 50k is change at some point.
There are actually lots of great customization options out there already, except people just complain about transmute costs. I never found them an issue but 50k is change at some point.
If this is somehow supposed to be aimed at me and I assume it is since it is one of the changes I asked for in the post directly before your's then I'll explain . To you 51k AD might not be a lot of AD , 51k AD isn't a lot for me either but to the vast majority of players , especially new players 51k AD is a heck of a lot of money , the entire reason these weekly polls were ever created was to suggest improvements that would benefit the community as a whole , not to try to make snide comments because you personally think that the transmute cost is not expensive.
I just jumped on the forum here for the first time because I just wanted to throw a vote out there for something specific, and here's this poll, so that sure worked out. My vote though...I hit Other because what I would like to see more of than anything else, would be additional Character Classes, because that's the one thing that makes each play through more different than anything else. By far. The story line is of course, the same, and overall it makes little difference rather you're male or female, or what race you are. Mount, artifact and companion have some effect, but for me the thing I notice the most that affects everything in a major way is the difference each class makes. So that's my vote, and there are still several that could be added such as: Bard, Assassin, Monk, or Barbarian. I'd love to play each of those. I have 6 character slots now, one for each class...if a new class was added, I'd add a slot for it and pick it up immediately, otherwise no. Thanks for the poll, and being concerned enough to ask.
companions are interesting in this game, but as long as the augment companions are superior to any other, there isnt a need to expand this area imo...
so i voted mount... mounts are used in both gameplay and visual ways, everybody uses it, quite big part of game is played on mount, so its important to have many choices to differ from others
also easier way of getting dyes would be nice, at least some common colors, keep best colors in ZEN store and add some common to other areas of game (alchemy really needs some usefull and unique purpose)
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited March 2014
Hmmm...
Let me try to make this a bit clearer. This poll was intended to be voted on based on cosmetic options.
Gender change could be argued but voting other for character classes, race changes or making things cheaper was not my intention. Those are functional changes.
That is my bad for not specifying but I have noted this in the poll and original post now.
But I digress! Thanks for all the feedback and suggestions guys. Keep it coming.
I think one cosmetic option that people would be happy to have added to the game would be Dragonborn. Playing a big scaly warrior I think would appeal to a lot of people, myself included, and it'd present a unique race with 'bestial' features, which we don't have at the moment - the closest we have to that is half-orcs, and, given their nature it's appropriate, but they're basically just buff humans with humans.
I don't thinkit should be free, but as Zebular posted, if it was paid with gold/silver/copper, then that would be better than AD.
If the process for tranmutation would be changed, then I wouldnt mind paying some AD for it, but not have it as nearly as expensive as it is now.
Have a base and each accessory would cost additional AD. The base armors would stay class specific, so no CWs with robes looking like GWF armor and so forth. Here's what I would like to see it changed, those of you who played neverwinter nights would get the idea.
Lets use Armor item for this example. To start out with Have different catagories such as
Slot Type > Cost = 0 AD
Head
Armor
Arms
Main Hand
Off-handFfeet
Neck
Waist
We choose Armor Slot Type which would bring us to another tree to make a selcetion. This would take us to the Rank of Armor we want as our to use as our base (our canvas) .
Slot Type > Armor >
CommonCost = 1,000 AD UncommonCost = 2,000 AD RareCost = 3,000 AD EpicCost = 4,000 AD
Then next tree of choices would be which Armor Base in the ranking catagory to choose from as our base to build/ad accessories to.
Slot Type> Armor > Uncommon >
None Cost = 0 AD
uncommon armor base design 1 Cost = 1,000 AD
uncommon armor base design 2 Cost = 1,000 AD
uncommon armor base design 3 Cost = 1,000 AD
uncommon armor base design 4 Cost = 1,000 AD
etc..
Now we would have the choice which part of the armor to choose that we want to add an accessory.
Right Shoulder
Left Shoulder
Right Chest
Left Chest
Waist
Right Thigh
Left Thigh
Slot Type> Armor > Uncommon > uncommon armor base design 1 > Right Shoulder
None Cost = 0
Selection 1 Cost = 1,000 AD
Selection 2 Cost = 1,000 AD
Selection 3 Cost = 1,000 AD
Selection 4 Cost = 1,000 AD
etc...
Go back to previous menu and choose next part of the armor to accessorize.
once all modifictions on the armor, are completed to our liking, view the total, have the option to accept or not and/or pay for it.
Now some may think that this method is way to inexpensive versus the 50k - 60k (or whatever the cost is now to trasmute). If you figure how many times a player may want to change their armor, maybe they have another look they want to try out. People don't transmute their items because either they like the item as it is, or in most cases it's too expensive.
This can benefit:
RPRs
Fashionable People
Guilds looking for Cohesion (same/similar armors to wear)
Players who want a more "Unique" look (not a cookie cutter look)
and those who just can't setle on one design and just like to change their looks whenever they want.
I would think this would prove to be a more of a AD sink in terms of the sheer volume of people who are now able to modifiy/transmute their armors than the way it is now. Also having the ability to keep modifying the armor that was modified would be allowed (it's an AD sink why wouldnt it be?)
Now I don't know if this is something that can be implemented, but looking at the armors, the accessories "hover" over the amor, and not actually touching it. So i would think it would be possible. Then again I don't know much about scripting, coding or whatever it is you call it so I honestly haven't a clue if at all possible.
Well it's wishful thinking. Sorry for the long post.
If this is somehow supposed to be aimed at me and I assume it is since it is one of the changes I asked for in the post directly before your's then I'll explain . To you 51k AD might not be a lot of AD , 51k AD isn't a lot for me either but to the vast majority of players , especially new players 51k AD is a heck of a lot of money , the entire reason these weekly polls were ever created was to suggest improvements that would benefit the community as a whole , not to try to make snide comments because you personally think that the transmute cost is not expensive.
Not just you man, i hear lots of people complain about it - but honestly, i think having highly customized characters is a luxury item, and i don't blame them for charging for it.
Not just hair but the character creation system system needs an overhaul. It is very very difficult to make any changes that result in a different face (with bodies it's less obvious). Almost all characters look like one another. STO had a much better system with greater variety. Right now on Neverwinter, which is based on the same engine, is very limiting..you tweak the character for an hour and it only to look 90% identical to what you started with. The morphing system needs reworking.
Not just you man, i hear lots of people complain about it - but honestly, i think having highly customized characters is a luxury item, and i don't blame them for charging for it.
Yeah, well, and 50k is nothing, it's just two day worth of refining cap on one character. Not a big deal. I don't even see how this cost could be an issue for anyone just playing the game and doing the stuff he enjoys, unless it involves not doing any dungeons, pvp, or even no foundries.
50K is 4 days of playing for me, so no it is not the easiest thing in the world to achieve. No, I don't have 5 or 6 alts pumping leadership, I only run dungeons on the weekends, and I hate PvP. I just don't have the time to grind for AD during the week, so I just spend what time I do have doing things I enjoy doing. Which means not being a wage slave, I save that for RL.
slaaneshihorrorMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 88
edited March 2014
This might fall under visual transmutations, but I'd really like to be able to disable weapon and armor enchantment visual effects. They really are just god awful. I voted other for this reason.
Greycloaks Bank Manager - Malanael Corventus.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited March 2014
The devs are looking into the ability to disable enchantments but that is far more complicated than adding additional options to existing systems.
For character customization, just take what they have in Star Trek or Champions and make that happen in Neverwinter for costs that are more or less equivalent (not free, but very cheap.. like a complete makeover costs like 5 gold or something rather than spending Zen to do it). I've been in this game now for well over a year... it's one of the really big things I never really understood -- they clearly borrowed so much core functionality from their other games (the bank, guilds, chat, etc), but they didn't even try to implement the customization they have in those games... Since they have it, but it costs Zen, I can only guess that it was a business decision made by someone completely disconnected from the actual game itself, since no one that spent any time with the cryptic playerbase, or thinking at all about what a D&D player might want when it comes to avatar customization would have made that decision thinking people would be even a little pleased with it. Only someone less interested in giving players the sort of experience they want vs blatant exploitation knowing it's a feature such players will want and likely be willing to pay significant sums for would have done that.
To me, there are only a very few things that I would list as bad, or failures, in Neverwinter -- the lack of avatar customization is close to, if not at the top of, that list.
lenchikpenchikMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 1
edited March 2014
Change the way elves look, because they look hunchback and just stupid.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited March 2014
Making customization cost gold is not going to happen. Moreover it shouldn't.
This is not a subscription game. Every bit of content is free but the servers need to be funded.
That means they only charge for convenience and cosmetics...
While I love cosmetics I hate paying for so much convenience. I would rather pay for cosmetic than convenience any day...
And the truth is from playing other games I learned that when you don't have to spend money on convenience items it makes it a lot easier to justify spending on things like cosmetics. Face it right now when you have 20 dollars in you pocket you hold it up and say do you want to buy things to make me stronger or look better and lean towards the stronger...
Comments
Its kind of funny if you think about it though. Of all the wonderful and magical things the races of neverwinter have figured out how to do....dying their hair is not one of them. :P
Seriously this. I absolutely hate the default stance for wizards. I'd love to see more hair and clothing options. But I'd gladly forgo anything new if it somehow meant I could alter that silly angry-balled-up-fists stance.
Everything is moot if I'm still looking at the stupid purple mist from soulforged or the overdone glow that negates any weapon color from vorpal.
For example, the +4 Evader armors for TRs have a nifty cat-burglar feel to the part that actually covers your torso. Most of them are then completely ruined by flaps of studded leather dangling around your knees, which don't even match the rest of the armor. Interestingly, a white quality regeneration amulet around the same item level actually has a softer leather skirt graphic that covers this and blends in better. But you shouldn't have to fix your armor using a neck item, especially when you might have had an actual cloak in mind.
I'm voting for dye though. More different colours in bottles, not just dye packs, and please let us dye weapons. So many of the event dye packs look so amazing on weapons, and it's just a constant disappointment that you can preview how your weapon would look dyed but not actually do it.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Why? By this point I've seen almost all the gear transmutes, and I have a bag of holding just for fashion (no joke here), and I've personally tested all the dye packs.
I certainly have what are they thinking moments... Country regalia? Really? Fey wild for men? Really?
That said, my girls have the same posture and style as is expected of their classes. It would be awesome if my cw moved in a fluid, dismissive way... As if the mobs were barely worth her attention, or if my tr could move a little more sneaky, or if my dc and gf could be a bit more noble, etc... That would be really cool.
There are actually lots of great customization options out there already, except people just complain about transmute costs. I never found them an issue but 50k is change at some point.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
If this is somehow supposed to be aimed at me and I assume it is since it is one of the changes I asked for in the post directly before your's then I'll explain . To you 51k AD might not be a lot of AD , 51k AD isn't a lot for me either but to the vast majority of players , especially new players 51k AD is a heck of a lot of money , the entire reason these weekly polls were ever created was to suggest improvements that would benefit the community as a whole , not to try to make snide comments because you personally think that the transmute cost is not expensive.
so i voted mount... mounts are used in both gameplay and visual ways, everybody uses it, quite big part of game is played on mount, so its important to have many choices to differ from others
also easier way of getting dyes would be nice, at least some common colors, keep best colors in ZEN store and add some common to other areas of game (alchemy really needs some usefull and unique purpose)
Let me try to make this a bit clearer. This poll was intended to be voted on based on cosmetic options.
Gender change could be argued but voting other for character classes, race changes or making things cheaper was not my intention. Those are functional changes.
That is my bad for not specifying but I have noted this in the poll and original post now.
But I digress! Thanks for all the feedback and suggestions guys. Keep it coming.
I'm lazy these past days and just dont feel like typing too much, so i just copied and pasted from an old post i made.
http://nw-forum.perfectworld.com/showthread.php?503721-Item-Transmutation&p=6261791#post6261791
Not just you man, i hear lots of people complain about it - but honestly, i think having highly customized characters is a luxury item, and i don't blame them for charging for it.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
Not just hair but the character creation system system needs an overhaul. It is very very difficult to make any changes that result in a different face (with bodies it's less obvious). Almost all characters look like one another. STO had a much better system with greater variety. Right now on Neverwinter, which is based on the same engine, is very limiting..you tweak the character for an hour and it only to look 90% identical to what you started with. The morphing system needs reworking.
Yeah, well, and 50k is nothing, it's just two day worth of refining cap on one character. Not a big deal. I don't even see how this cost could be an issue for anyone just playing the game and doing the stuff he enjoys, unless it involves not doing any dungeons, pvp, or even no foundries.
Yes please. And btw, if we could dye weapons (yes, I know it was possible once) it would be awsome.
I know right? haha.
But seriously, more Armor Transmutes and Hair Styles would be nice.
The late Michael Jackson would like a word.
Thanks for the feedback, though.
To me, there are only a very few things that I would list as bad, or failures, in Neverwinter -- the lack of avatar customization is close to, if not at the top of, that list.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
This is not a subscription game. Every bit of content is free but the servers need to be funded.
That means they only charge for convenience and cosmetics...
While I love cosmetics I hate paying for so much convenience. I would rather pay for cosmetic than convenience any day...
And the truth is from playing other games I learned that when you don't have to spend money on convenience items it makes it a lot easier to justify spending on things like cosmetics. Face it right now when you have 20 dollars in you pocket you hold it up and say do you want to buy things to make me stronger or look better and lean towards the stronger...