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PvE: non stealth newbie friendly class?

kamatsudashkamatsudash Member Posts: 0 Arc User
edited February 2014 in PvE Discussion
Hi,

New to Neverwinter and wanting to get into it and experience the story. Might get into grouping & stuff at the end, but right now more interested in just being able to play through the PvE storyline and get used to the game.

I'm looking for a class that is fairly easy to play and can be played without too much drama's by someone who is not all that good at games, has a known issue with their eye-to-hand co-ordination and generally has slow reactions. I'm not a big fan of stealth gameplay either in these kind of games.

I'm sure every class will be able to play through the story without any problems, but I'm also sure some are likely easier to play, some will be harder to master, some will maybe require multiple switching around of stances/skills/something (ie the way WoW's Warrior's used to have to stance dance), etc.

Some thoughts:

- Hunter Ranger seems out. Seems it focuses on stance dancing between ranged & melee. Unless you can play 100% ranged without an issue?
- Trickster Rogue seems to be my hated nemesis of required stealth gameplay
- Control Wizard: is this standard very squishy, need to run around kiting like mad to survive type of wizard?
- Guardian Warrior has a block and not a dodge? Not sure which is better.

Some things about me:

- Not really into PvP
- Most likely for a bit playing solo and doing the PvE questing and such. Should be suitable for that. (this is due to timeframes I have for playing due to RL priorities)
- As I've said, not a fan of stealth.
- I do tend to prefer ranged over melee, but only if I don't have to kite like mad
- Reason I don't like kiting is combination of eye-to-hand co-ordination, bad wrist's & bad ping/latency (I tend to have 200-300+ MS ping/latency to most MMO's)
- ATM the only companion I have access to is the renegade wizard, thanx to the ARC promotion.
- Not into being a heal or tank bot for anyone. Being able to solo-dps through questing, or dps if grouping. Again, slow/bad reaction times does not help.
- Don't mind side/off healing/tanking is needed for specific situations in groups, just not as a main thing to do.

What I've played in WoW/GW2 (the only other MMO type games I've played for any real amount of time in the past few years that has similar classes to Neverwinter):

- Hunter in WoW
- Ranger in GW2
- Feral & Balance Druid in WoW
- Paladin in WoW
- Guardian in GW2
- Warlock in WoW

Note: I did try searching for this, but got back lots of non-relevant threads, stuff about end-game raiding, advice to play rogue's or was like a year or more old. So thought it best just to re-post and see what advice I could get.
Post edited by kamatsudash on

Comments

  • mconosrepmconosrep Member Posts: 0 Arc User
    edited February 2014
    Up to level 60, squishiness isn't an issue so any class (apart from maybe a DC) is easy to level up.

    It should be pointed out that at PvE end-game, CWs are absolutely dominant so that is something to bear in mind. Also with sufficient gear you can eventually perma-control mobs.

    Next in order of desirability (but far behind) are DC and then GWF, although there are apparently some nerfs coming to GWFs. GWFs are a good solo class though with zero kiting involved. Rangers can be played as purely ranged, but you will need to kite and their endgame damage and utility is far less than that of a CW.

    So all in all, I would suggest a CW - you might go through a rough patch at level 60 for a while but after you manage to gear up you will be fine.
  • wingedkagoutiwingedkagouti Member Posts: 275 Arc User
    edited February 2014
    CW can be very powerful, but I would not recommend it as a beginning class for someone
    who is not all that good at games, has a known issue with their eye-to-hand co-ordination and generally has slow reactions
    GWF seems like a far more playable class in this situation. Better armor and more health translates into a higher tolerance for imperfect play.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2014
    CW can be very powerful, but I would not recommend it as a beginning class for someone

    GWF seems like a far more playable class in this situation. Better armor and more health translates into a higher tolerance for imperfect play.

    It all depends on how bad the eye hand coordination actually is. I have some health issues and mine isn't the greatest either due to muscle spasms. CW still is a very easy pve class.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited February 2014
    CW can be very powerful, but I would not recommend it as a beginning class for someone

    GWF seems like a far more playable class in this situation. Better armor and more health translates into a higher tolerance for imperfect play.

    I'd suggest that as everyone has two character slots that if the OP is unsure he should try leveling up a CW and if it the class doesn't feel comfortable then try a GWF.

    But for PvE endgame although the desirability of other classes has varied enormously (e.g. GWFs went from clearly the worst at 'launch' to the most desirable DPS class after CWs, and TRs went from second place DPS to pretty irrelevant currently) CWs have always been the best overall PvE class by far as they bring control and debuffs in addition to superb AOE DPS, and so it is worth trying the class to see if he likes it.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2014
    I'd say GWF, after reading the details of your post. CWs are too squishy, you will have to kite and time dodges, even if you build tanky, with regen&life steal&HP.

    If you think you can overcome your eye-hand coordination and slow reaction time "issues", I'd say CW.
  • f2pnwf2pnw Member Posts: 98
    edited February 2014
    cw is the way to go in pve.just stack 25k hp 1,5k defence pvp artifact and soulforged you are good to go any t2 dungeon with not much skill.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited February 2014
    f2pnw wrote: »
    cw is the way to go in pve.just stack 25k hp 1,5k defence pvp artifact and soulforged you are good to go any t2 dungeon with not much skill.

    Good advice although the key items can be (somewhat) time-consuming to grind out (or the AD to buy them). Admittedly, you don't really need them for Tier 2s, although they would be very helpful.
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited February 2014
    I'd say GWF, it's resilient, has a decent HP buffer (second only to GF), heavy armor AND lots of DPS. It's quite fast to level up solo, can facetank pretty much everything in the solo campaign, and it's easy to recover from mistakes.

    CW is a very powerful class but it's also a bit squishy, so you need more caution (it's far less forgiving if you make mistakes, especially with green equipment).

    HR (ranged) is excellent against very slow or caster/shooter mobs as it has some very powerful targeted AoE powers, but it's pretty much as squishy as a rogue and has less defensive options (but more stamina), so it suffers a bit agains faster and hard-hitting mobs.

    Other classes are either unsuitable for a new character, or too defensive in nature (low DPS) to be decently leveled in solo.
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited February 2014
    GWF would be my choice for going through the quest line and solo content as easily as possible. Once you have a decent amount of life steal and regen you can just walk into large groups of enemies and hold down one mouse button until they all die. It's nearly impossible to die unless you forget to hit unstoppable.
  • wingedkagoutiwingedkagouti Member Posts: 275 Arc User
    edited February 2014
    f2pnw wrote: »
    cw is the way to go in pve.just stack 25k hp 1,5k defence pvp artifact and soulforged you are good to go any t2 dungeon with not much skill.
    mconosrep wrote: »
    Good advice although the key items can be (somewhat) time-consuming to grind out (or the AD to buy them). Admittedly, you don't really need them for Tier 2s, although they would be very helpful.
    You (and a couple of others) may need to reread the OP:
    Hi,

    New to Neverwinter and wanting to get into it and experience the story. Might get into grouping & stuff at the end, but right now more interested in just being able to play through the PvE storyline and get used to the game.
    PvE Storyline = The quest lines connected to each zone that you start from Sgt. Knox. The OP is currently not concerned with farming for Tier 1/2 gear at all.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited February 2014
    You (and a couple of others) may need to reread the OP:

    PvE Storyline = The quest lines connected to each zone that you start from Sgt. Knox. The OP is currently not concerned with farming for Tier 1/2 gear at all.

    Perhaps you should take your own advice and read the OP as nowhere does he say that he has no interest in endgame at all. In fact he says that he might be interested in that:
    New to Neverwinter and wanting to get into it and experience the story. Might get into grouping & stuff at the end, but right now more interested in just being able to play through the PvE storyline and get used to the game.

    Given that he has previous MMO experience in several classes and Neverwinter is one of, if not the easiest MMO to level up in, giving him advice on the classes that are most in demand at endgame seems reasonable.
  • f2pnwf2pnw Member Posts: 98
    edited February 2014
    dont listen to no one just roll a cw for any kind of pve.there are great guides you cant miss.
    if u take a cw i will send u mulgorand weapon and off hand free.
    gwf is cool to but if u plan playing more cw is the way
  • arcmoon99arcmoon99 Member Posts: 499 Arc User
    edited February 2014
    Control wizard takes a lot of learning and is more of a medium difficulty class, not what I recommend for new players. They even require a massive amount of kiting, which you clearly stated you don't want to do.

    Great Weapon Fighters however are straight forward and simple. No kiting, no strategy, tanky, and can put out decent dps if specced right. It's a run into the horde and hit everything class. It's newbie friendly :)

    I have played every single class to level 60 and even got them all decent end-game gear. I've played my GWF and CW plenty. My CW is even my avatar and in my signature, so I'm not biased.
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  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited February 2014
    Not sure if this has been mentioned or not, but "Stealth" on trickster rogues is probably not what you are used to. It is mostly just a damage boost clicky that causes PVE enemies to not attack you for its duration.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • kamatsudashkamatsudash Member Posts: 0 Arc User
    edited February 2014
    Thank you all for your replies, and to those who did the poll. I appreciate the help :)

    Regarding the whole endgame issue - While having an idea of what works in endgame is nice to know, it's not a main priority for me. I do appreciate the advice, as I might end up really loving the game and getting heavily involved in endgame stuff, and thus hate to have leveled up a character that wasn't good/useful/fun in endgame stuff.

    Yes I have played other MMO's, but I wouldn't say I was all that good - it took me somewhere between 2-3 years to reach max level in WoW. lol! So for me a focus on solo & leveling is a must, but endgame is still a consideration. I have to say my class choices in WoW were done based on what was likely to be easier to solo with, and that could handle terrible latency/ping (I averaged 300-400ms pings to WoW US servers.)

    As for my eye-to-hand co-ordination... I can't play ball sports (ie tennis, cricket, etc), I struggle to juggle 1 ball (well, just tossing it up and catching it when it falls), I get twitch's in my wrist's and fingers at times... sometimes things work out as planned, sometimes they don't.

    I'm going to give GWF a try. Being able to just run at an enemy and attack will work wonders. lol. I might give CW a try at some point (well, I do have a free character slot), but I will admit the recurring comment of needing to kite is a concern.

    Some games have decent enough netcode that latency like mine isn't an issue with kiting, some games don't handle that well, will need to play and see. It also depends just how strenuous/taxing the kiting is to actually do.

    So TR stealth is not like say a WoW Rogue's stealth where you go 'invisible' and get big bonuses to attack if you can backstab? Just how important is positioning to a TR's stealth / attacks?
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2014
    So TR stealth is not like say a WoW Rogue's stealth where you go 'invisible' and get big bonuses to attack if you can backstab? Just how important is positioning to a TR's stealth / attacks?

    The game has combat advantage damage, which it gives from positioning opposite an ally when you both attack an enemy, but all TR attacks made from stealth grant combat advantage. You don't need to backstab from stealth, but TRs receive many other bonuses when attacking with combat advantage, stealthed or not, so flanking with the assistance of a sturdy melee companion can be good strategy for them if you can pull it off.

    Obviously in a party you can work on positioning as a rogue even better. They work very well in tandem with guardian fighters.
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  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited February 2014
    CW only needs to do a little kiting when they can control blobs so frequently. Once you unlock steal time and shards, oh boy. If you're making use of shield, then that's a free deflect practically, so you don't fear as much with taking a red AoE.

    You would absolutely hate playing as a HR in dungeons unless you play smart and not split shot everything in sight.

    I like my GWF, but, it isn't the most exciting. very bland encounters to make use of. Satisfaction from knocking stuff off cliffs.
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited February 2014
    TR has a pretty steep learning curve but is very solo friendly once you overcome that. The class is also rather dependent on kiting and good timing as well. Like many others, reading the OP just made me thing GWF. Even before the mod2 buffs, they were the easiest and most forgiving class to solo with and at the moment are fairly common in dungeon parties.
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