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This game is infuriating ...

warbong1warbong1 Member Posts: 28 Arc User
edited December 2013 in PvE Discussion
..if you're melee and enjoy dungeons because guess what? You aren't needed since groups just want to stack CW's and a healer because its faster and easier. Its almost comical how easily they could have fixed this by only allowing a max of 2 identical classes in any given group. But here we are almost a year later and still the same <font color="orange">HAMSTER</font>. Want to play top end dungeons as melee...forget it son, unless you're a first timer and can share the Valindra quest. This will buy you one run.
And now we have the new hunter ranger so the only thing accomplished by my supposed fix would be grps with 2 cw's, 2 hr's and a healer. This game is just brutal for melee unless you get a guild that has sympathy for you and might be running an easy Pirate King.

Anyways flame on...
Post edited by warbong1 on
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Comments

  • sternerrsternerr Member Posts: 88 Arc User
    edited December 2013
    I know the cure


    New Zen Store item: Control Wizard Disguise Kit!

    - Disguise your otherwise useless GWF or GF into universally beloved Control Wizard!
    - Get invited in dungeons!
    - Includes: total appearance change/new skill effects
    - Lasts for 30 minutes

    See if they could find truth! What will they do when effect wears of? Get your Control Wizard Disguise Kit from Zen Store right now!
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited December 2013
    Join a good guild. Problem solved.
  • andferne3andferne3 Member, Neverwinter Knight of the Feywild Users Posts: 104 Bounty Hunter
    edited December 2013
    Make in-game friends, join a good active guild. Both of these can and will solve that issue.
  • sternerrsternerr Member Posts: 88 Arc User
    edited December 2013
    How can a guild be considered good if it is recruiting underperforming characters? You should say "Join a bad guild".
  • rhoricrhoric Member Posts: 1 Arc User
    edited December 2013
    Cause most good guilds don't care what class you are and will run dungeons with you no matter the class.
  • tonyswutonyswu Member Posts: 223 Arc User
    edited December 2013
    Guild or friend aside, I do feel the same as the OP. It's nice to see changes in the ways of battle mechanics, but I am feeling less and less useful as a tank GF. I did Valindra's Tower with my guild just yesterday, and the way the boss attacks just made me feel utterly useless. I can't keep her in place, cause she teleports around. I can keep her aggro on me, but she range attacks my teammates anyway. So, WTF am I supposed to do? Might as well be a CW or HR, at least I can offer more DPS that way.
  • sternerrsternerr Member Posts: 88 Arc User
    edited December 2013
    Put a knight's challenge on her so she would do 50% damage on teammates, mark her so she would get 10% more damage and deal less damage too, use knight's valor to intercept damage she deals to teammates and use into the fray to speed up party AP generation and get better crowd control from CWs.
  • omgnicktakenomgnicktaken Member Posts: 2 Arc User
    edited December 2013
    sternerr wrote: »
    Put a knight's challenge on her so she would do 50% damage on teammates, mark her so she would get 10% more damage and deal less damage too, use knight's valor to intercept damage she deals to teammates and use into the fray to speed up party AP generation and get better crowd control from CWs.

    KN valor frequently bugs out and becomes unuseable. Been that way for ages, no word afaik that it's even being worked on. Kn challenge - really? CW can easily dodge boss aoe, its the adds that are the prob. Also, if you are already tanking boss then the dmg reduction from kn challenge won't be needed either.

    But yeah, 3x CW instead of fighters is still the best comp for harder bosses. Their increased dps and (slightly) lower control just means an additional cw makes even more sense. If you need to choose between a party with:

    0 cw or 0 GF
    0 cw or 0 GWF
    0 cw or 0 HR
    0 cw or 0 TR

    which will you pick? obviously you want that cw in any comparison. I left out DC since its the only healer, but honestly you can even say a cw is more important at draco/mc/vt boss fights. It's clearly the favourite kid and designed to be op.
  • vortix44vortix44 Member Posts: 680 Bounty Hunter
    edited December 2013
    warbong1 wrote: »
    If you're melee and enjoy dungeons because guess what? You aren't needed because grps just want to stack CW's and a healer because its faster and easier.

    It's not just that. Including a gwf in your dungeon group changes a 3/3 run into a 2/3. Sure, there might be the one niche here or there. Gwf using Slam in VT is the one that everybody mentions. Good luck by the way to refill your whole AP in less than 40 sec with zero AP-generating powers. So, even in this one and only situation where the gwf is supposed to be useful somehow, a CW will perform better.
    Cryptic has created many dungeons but there are all pretty much the same with different skins. A big inert giant thing in the middle, tons of adds, tons of adds, tons of adds. And for this one and only pattern that Cryptic keeps cloning with each new dungeon, the ideal group pattern remains also the same.
    There definitely should be dungeons where you need three GFs. And some where you need 3 DCs. And some where a TR being in the group will guarantee the wipe.
    English is not my first language.
  • froszztfroszzt Member, Neverwinter Beta Users Posts: 284 Bounty Hunter
    edited December 2013
    Not all groups will run like you say. I for one never go with 3 CW's anywhere. I rather be the only CW in a party, and often that is the case. Idc who I run with, as a matter of fact I run mostly with TR/GWF than any other class.

    I did run a bunch of PK's yesterday with 2 CW's. But we did not use a DC so I might be forgiven for that since we did it for speed. Still had GWF/TR with us! (and a ranger)

    But you will be hard pressed to find people like me. If they don't glitch (which 99% of all are), they want a CW party. Why? People are just plain bad at the game. Much of the reason is because they always glitch so they never learn.

    Kids with no patience = CW parties and exploits!

    PM me in game, I can bring you places! :)
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited December 2013
    cw isnt the problem, its PW encouraging glitching as THE way to play
    "Use glitches and get the gear you don't deserve NOW! No bans guaranteed"

    i dont pug only because its 99% glitching, but i dont have trouble getting parties as gwf or topping the damage charts, though before i got gear it was impossible to get a party outside of a guild, always runner/can glitch x boss req, and legit community is too empty
    Paladin Master Race
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited December 2013
    I know 1 thing the new stuff for GWF is garbage so i go only if some of my firend's need help, feywild set superior for dps.
    But i can tell y 1 thing the new gwf paragon path can hold 10 adds at 1 spot every one in my team is happy to have me and always amazed what i can do not even a single mob escape from Sarevok's wrath.
    + GWF can do more single target dps aganst valindra or any other boss then CW so i think GWF usefull agan and i also think TR too.
    With GWF TR combo y can do any t2 insta LEGIT.For VT and MC & CN you need 5 ppl .
    I more&more think about the only class suffer from M2 was CW.
    I am not sure hou usfull will be HR but i am disapointed on his melee dmg.
    GF will be the new boss tank we need all new setups ,you can't do dung runs as before y need new setup and new logic.

    Whit high regen def L.S i managed to complite solo karrundax full Legit way . What more do y want ? I can tell any one my secret the 2 best armor is not Titan & Avatar of War :)
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    Well you're partially wrong.

    For PvE:

    - GWF has the best damage out there, better than most CWs
    - the last dungeon, VT, has NO NEED for more than a CW - if done legit. The CWs are the worst possible choice at the last fight and a liability to the party with their squishiness and limited avoidance/immunity mechanics
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited December 2013
    sternerr wrote: »
    How can a guild be considered good if it is recruiting underperforming characters? You should say "Join a bad guild".

    Guilds that look at members in terms of the players place more emphasis on the player than their numbers. Guilds that look at members in terms of the numbers they put out place more emphasis on the numbers than the player.

    I consider guilds that place more emphasis on their members than the numbers they can put out to be good, and I would much rather be a part of that type of guild than a numbers focused one.
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited December 2013
    (Young) Ppl are leveling some sentinel pvp speced Gwf having success there and then realize nobody wants them on pve dungeons and start complaining...


    You cant have both pvp&pve!
    This is an add heavy game so level an aoe speced Gwf or aoe speced tank. They are needed in dungeons.

    Good gwfs are also a must in MC 3/3.
  • saini50990saini50990 Member Posts: 309 Arc User
    edited December 2013
    hey guys i m gwf and i consider myself a pretty good gwf, dunno about u but have never had any problem finding teams for t2 and mc but cn is another case and also same when i was sentinel built , its not that team dont want gwf but mostly when i include gwf in party they focus on being a sngle target play style which is pretty bad for team mate.
    the gwf in pve shld be more like aoe built and capable of atleast keeping mobs away from ur team mates for 5 to 10 secs,
    if gwf players do that they can be invited in any dungeon. well havent played neverwinter after mod2 so cant say about cn but in preview servers b4 launch to do legit gwf were needed.
  • rlrobrrlrobr Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited December 2013
    I have 7 characters from all classes (6 level 60 and a low level ranger) and I've never had problems finding parties to run dungeons with: I got full T2 gear, rings, belts and necklaces for all my toons from dungeons. I only bougth a couple of rings from the AH.

    There are just a couple of dungeons (CN, for instance), where people usually play with 3 CWs, 1 DC and 1 DPS, which can be a TR or GWF (nowdays the HR could fit this role as well), but I had successful runs with parties using a GF too.

    There are exploiters that demand 3 CWs for Karrundax or Temple of Spider simply because you can't exploit them from melee range. I've run, however, those dungeons with all kinds of party compositions, including parties with no DC, no TR, just 1 CW, you name it.
  • kawayoshikawayoshi Member, Banned Users Posts: 1
    edited December 2013
    exacly get better guild and the problem solved , i am takin actually always for VT max 2cw 1tr 1tank or tank gwf or gwf and tr only 2mele mixed never 3cw.
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited December 2013
    rlrobr wrote: »
    There are just a couple of dungeons (CN, for instance), where people usually play with 3 CWs, 1 DC and 1 DPS, which can be a TR or GWF (nowdays the HR could fit this role as well)

    What do you mean a cw and a "dps"?

    Since when we are referring to melees as dps...?
  • alexgabriel23alexgabriel23 Member, Neverwinter Beta Users Posts: 276
    edited December 2013
    is realy frustrating me too i barely get a group if i play something else except a CW
  • saini50990saini50990 Member Posts: 309 Arc User
    edited December 2013
    kozi001 wrote: »
    Since when we are referring to melees as dps...?
    oh man the only reason the cw have more dps than gwf is cause of the fact that all of there attacks attack all mobs while a gwf attacks are pretty much 5 mobs at 1 time and that is also pretty much disturbed by nub cw who pushed mobs around , than there is cw who is focusing pretty much on opp force resulting in dps for that cw and other players pretty much just attacking 2-3 mobs cause most of the mobs are scattered .

    if the gwf encounters placed o all mobs as the gwf planned he can easily dps near about any high rank cw too. and that 1 dps refers too dot dps and not aoe.
    and gwf and tr are that dps which have more dot dps than ur aoe dps and also keep the boss at 1 place not like cw always dodging resulting in boss movement.
  • mechcountmechcount Member, NW M9 Playtest Posts: 20 Arc User
    edited December 2013
    There's good guilds (defined as "guilds where there's people running t2/cn/vt constantly, at least 15 online at all times, gs and knowledge to manage 3 runs per DD") out there that don't run as many CW as possible for everything but SP/FH?

    Send me a message, I'd love to join a guild where I can get a group as a TR within 15 minutes of logging on after work/school.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited December 2013
    well , given the proper proportions , I see gwf doing " comparable " to the success of HR in Module 2 . I hope you take this into consideration for future nerfs and buffs ( particularly I think gwf reached " perfection " in its proposal . For good or ill , is good save it ) .

    about current roles , I see this:

    1 - gwf : the gwf currently follows the philosophy of " why control whether I can kill ? " . one cw + gwf ( swordmaster / destroyer ) has done a good team in this regard. I do not say that the class is a necessity, but a plan b .

    2 - gf : I had and still have the impression that the cw no longer controls so well as before ... or being induced to it, which values ​​the tank ... Especially with the ranger ...

    3 - rogue : I must admit that ... if you have a party in , is to dps the boss . if the circumstances are bad for the rogue , he gets moved . perhaps the new path has an answer for that , I do not know . The future of the class depends on individual performances .

    anyway , some things are not going to change . the cw is inherently the best class, but it reached its critical point . Invested in debuff to enhance the role of support while they took her autonomy. For better or for worse , hopefully not longer change .
  • rlrobrrlrobr Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited December 2013
    kozi001 wrote: »
    What do you mean a cw and a "dps"?

    Since when we are referring to melees as dps...?

    By DPS I mean single target DPS or boss fight. CWs have very poor single target DPS and thus people usually bring a TR or GWF to kill the boss.
  • lemordetulemordetu Member Posts: 9 Arc User
    edited December 2013
    I know your pain, combine that with the broken LFG matchmaking and youre done.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited December 2013
    atm gwf do about same dps as cw on harder dungeons, on easier ones mobs die so fast that gwf cant get to ramp up their dmg
    Paladin Master Race
  • xcessiveforce40xcessiveforce40 Member Posts: 246 Arc User
    edited December 2013
    Yes, The only way to resolve the problems, created by the people that develop and maintain this game is to join a guild. Guild = resolution to problems caused by lack of resolution from developers. Does this seem like an acceptable answer to everyone? I mean your spending your time (and money I bet) to play this and because the folks responsible for this game can't or won't actually resolve the issues the only way to progress is to join a guild?
    Founder: Xcessiveforce GF, Xcessiveheals DC, XcessiveRange HR, XcessiveArcana CW, XcessiveStab TR
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited December 2013
    Yes, The only way to resolve the problems, created by the people that develop and maintain this game is to join a guild. Guild = resolution to problems caused by lack of resolution from developers. Does this seem like an acceptable answer to everyone? I mean your spending your time (and money I bet) to play this and because the folks responsible for this game can't or won't actually resolve the issues the only way to progress is to join a guild?

    +1


    I always find it hilarious when posters and even moderators suggest the best way to get round obviously broken mechanics is to join a guild.....
  • alexgabriel23alexgabriel23 Member, Neverwinter Beta Users Posts: 276
    edited December 2013
    mconosrep wrote: »
    +1


    I always find it hilarious when posters and even moderators suggest the best way to get round obviously broken mechanics is to join a guild.....

    the only escape of glitches and abuses is something that WoW devs did , NW devs can do the same .... mobs/bosses to get immunity from dmg if they cant their target due the line of sight or wall shots
  • spyke2009spyke2009 Member Posts: 674 Bounty Hunter
    edited December 2013
    the only escape of glitches and abuses is something that WoW devs did , NW devs can do the same .... mobs/bosses to get immunity from dmg if they cant their target due the line of sight or wall shots

    so your premise is "WoW devs made that call which could be described as lazy or a mistake" and thus it's ok for others to do the same.

    I'm going to put my hand in a fire now, I expect you'll be beside me in A&E also yes?
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